.golangci.yml is the prompts-repo standard verbatim plus one approved
exception (paralleltest, sneak 2026-07-06). Roughly 1,500 findings
fixed:
- autofix sweep (wsl_v5/nlreturn/intrange/modernize formatting), with
the misspell autofix REVERTED where it rewrote authentic C game text
("missle vanishes" stays, with nolint and a comment)
- error handling: errcheck sites get real handling — saveFile now
closes explicitly and removes corrupt saves, scoreboard writes are
documented best-effort, err113 sentinel errors (ErrSaveOutOfDate,
ErrScreenTooSmall); panics allowed for unrecoverable states per
MEMORY.md policy
- gosec: real fixes (ParseInt for SEED, 0600 scorefile) and justified
per-line nolints for provably-bounded conversions (randomMonsterLetter
helper collapses eight rnd(26)+'A' sites)
- API tidying from linters: pointer receivers on flag types
(recvcheck), msg helpers renamed addmsgf/doaddf/Printwf/MvPrintwf
(goprintffuncname), myExit()/findFloor(monst)/mkGameInput(t) drop
always-constant params (unparam), gameEnd carries no status
- gocritic/staticcheck: if-else chains to switches, the pack.c
inventory filter untangled into matchesFilter, main.go split so
defers run before exit (exitAfterDefer, funlen)
- revive doc comments on all exported flag types/consts/methods
Remaining findings are confined to linters pending sneak's exception
decision (mnd, gochecknoglobals, cyclop, nestif, gocognit, exhaustive,
goconst, testpackage); TODO.md records the state. MEMORY.md added at
repo root as the project's agent working notes.
163 lines
3.5 KiB
Go
163 lines
3.5 KiB
Go
// Package term provides the tcell-backed Terminal for the Rogue port. It
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// replaces curses and the 900-line escape-sequence decoder in mdport.c:
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// tcell delivers decoded key events, which are translated here to the
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// single-byte command codes the game understands.
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package term
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import (
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"context"
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"errors"
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"fmt"
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"os"
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"os/exec"
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"github.com/gdamore/tcell/v2"
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"git.eeqj.de/sneak/rgoue/game"
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)
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// Tcell renders game Windows on a tcell screen and turns key events into
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// Rogue input bytes.
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type Tcell struct {
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screen tcell.Screen
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last *game.Window // last rendered window, for resize redraws
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}
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// ErrScreenTooSmall reports a terminal below the required 80x24.
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var ErrScreenTooSmall = errors.New("screen too small")
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// New initializes the terminal. The screen must be at least 80x24, as the
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// C game required.
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func New() (*Tcell, error) {
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s, err := tcell.NewScreen()
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if err != nil {
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return nil, err
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}
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initErr := s.Init()
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if initErr != nil {
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return nil, initErr
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}
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w, h := s.Size()
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if h < game.NumLines || w < game.NumCols {
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s.Fini()
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return nil, fmt.Errorf("sorry, %w: %dx%d required",
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ErrScreenTooSmall, game.NumCols, game.NumLines)
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}
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s.HideCursor()
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return &Tcell{screen: s}, nil
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}
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// Fini restores the terminal.
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func (t *Tcell) Fini() {
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t.screen.Fini()
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}
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// Render blits a game window to the terminal (curses refresh).
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func (t *Tcell) Render(w *game.Window) {
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t.last = w
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rows, cols := w.Size()
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for y := range rows {
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for x := range cols {
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ch, standout := w.CellAt(y, x)
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style := tcell.StyleDefault
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if standout {
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style = style.Reverse(true)
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}
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t.screen.SetContent(x, y, rune(ch), nil, style)
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}
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}
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t.screen.Show()
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}
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// ReadChar blocks for the next key, translated to the byte codes the C
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// game reads: arrows become hjkl, control keys their C0 codes.
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func (t *Tcell) ReadChar() byte {
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for {
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ev := t.screen.PollEvent()
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switch ev := ev.(type) {
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case *tcell.EventResize:
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if t.last != nil {
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t.Render(t.last)
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}
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case *tcell.EventKey:
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switch ev.Key() {
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case tcell.KeyUp:
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return 'k'
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case tcell.KeyDown:
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return 'j'
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case tcell.KeyLeft:
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return 'h'
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case tcell.KeyRight:
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return 'l'
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case tcell.KeyHome:
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return 'y'
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case tcell.KeyPgUp:
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return 'u'
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case tcell.KeyEnd:
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return 'b'
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case tcell.KeyPgDn:
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return 'n'
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case tcell.KeyEnter:
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return '\n'
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case tcell.KeyEscape:
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return game.Escape
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case tcell.KeyBackspace, tcell.KeyBackspace2:
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return 8
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case tcell.KeyDelete:
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return 0x7f
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case tcell.KeyTab:
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return '\t'
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case tcell.KeyCtrlC:
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return 3
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default:
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if ev.Key() >= tcell.KeyCtrlA && ev.Key() <= tcell.KeyCtrlZ {
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return byte(ev.Key()) //nolint:gosec // G115: 1..26 fits
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}
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if r := ev.Rune(); r > 0 && r < 0x80 {
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return byte(r)
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}
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}
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}
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}
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}
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// ShellEscape suspends the screen and runs the user's shell (main.c
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// shell + md_shellescape).
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func (t *Tcell) ShellEscape() {
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err := t.screen.Suspend()
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if err != nil {
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return
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}
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shell := os.Getenv("SHELL")
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if shell == "" {
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shell = "/bin/sh"
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}
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_, _ = fmt.Fprintln(os.Stdout,
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"[Entering shell; exit to return to the game]")
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// The shell session has no deadline by design; Background context.
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cmd := exec.CommandContext(context.Background(), //nolint:gosec // G204: the user's own $SHELL
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shell)
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cmd.Stdin = os.Stdin
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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_ = cmd.Run() // best effort: the shell is the user's business
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resumeErr := t.screen.Resume()
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if resumeErr != nil {
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panic(resumeErr) // terminal resume failure is unrecoverable
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}
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}
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