getItem→promptPackItem now returns (obj, ok) instead of a nil-signaling pointer; invName→inventoryName; doPot→applyPotionFuse. C breadcrumbs kept. Behavior unchanged; suite green.
599 lines
21 KiB
Go
599 lines
21 KiB
Go
package game
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// tables.go — the static data tables the C game kept as file-scope globals
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// (extern.c, init.c, and assorted per-file statics). The port gathers them
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// into gameData: every RogueGame carries its own copy, so the package holds
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// no package-level state. Per-game mutable copies (the ObjInfo tables,
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// whose probabilities are re-summed and whose Know/Guess fields change
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// during play) are cloned into RogueGame.Items by NewGame.
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// helpEntry is rogue.h struct h_list.
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type helpEntry struct {
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Ch byte
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Desc string
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Print bool
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}
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// gameData is the bundle of static tables, built by newGameData and hung on
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// RogueGame as g.data. Nothing in it mutates during play: the one table the
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// C code writes to (the venus flytrap damage hack) operates on the game's
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// Monsters copy, not on this template.
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type gameData struct {
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// initStats is the C INIT_STATS: the player's starting statistics.
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initStats Stats
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// aClass is extern.c a_class[]: armor class for each armor type.
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aClass [NumArmorTypes]int
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// eLevels is extern.c e_levels[]: experience thresholds per level; the
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// zero terminates the table as in C.
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eLevels []int
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// trName is extern.c tr_name[]: names of the traps.
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trName [NumTrapTypes]string
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// invTName is extern.c inv_t_name[]: the inventory style names.
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invTName []string
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// monsterTable is extern.c monsters[26]: all monster kinds, indexed by
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// letter - 'A'. Monster strength (XX in C) is always 10; HP (___ in C)
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// is rolled from the level at creation time.
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monsterTable [26]MonsterKind
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// Base ObjInfo tables (extern.c). These are templates: NewGame copies
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// them into ItemLore before initProbs converts Prob to cumulative form.
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baseThings [NumThings]ObjInfo
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baseArmInfo [NumArmorTypes]ObjInfo
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basePotInfo [NumPotionTypes]ObjInfo
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baseRingInfo [NumRingTypes]ObjInfo
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baseScrInfo [NumScrollTypes]ObjInfo
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baseWeapInfo [NumWeaponTypes + 1]ObjInfo
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baseWsInfo [NumWandTypes]ObjInfo
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// rainbow is init.c rainbow[]: the possible potion colors.
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rainbow []string
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// sylls is init.c sylls[]: syllables for generated scroll names.
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sylls []string
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// stoneTable is init.c stones[]: ring stones and their worth.
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stoneTable []Stone
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// woods is init.c wood[]: what staffs are made of.
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woods []string
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// metals is init.c metal[]: what wands are made of.
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metals []string
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// helpStr is extern.c helpstr[]: the '?' command help text.
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helpStr []helpEntry
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// hNames are the strings for hitting; the first four are used when the
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// player strikes, the second four for monsters (fight.c h_names).
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hNames [8]string
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// mNames are the strings for missing (fight.c m_names).
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mNames [8]string
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// strPlus adjusts hit probabilities due to strength (fight.c str_plus).
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strPlus [32]int
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// addDam adjusts damage done due to strength (fight.c add_dam).
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addDam [32]int
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// lvlMons and wandMons list monsters in rough order of vorpalness;
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// zero entries in wandMons never wander (monsters.c).
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lvlMons [26]byte
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wandMons [26]byte
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// ringUses is the rings.c ring_eat static uses[] table: how much food
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// each ring type uses up per turn (negative = a 1-in-n chance of 1).
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ringUses [NumRingTypes]int
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// initWeaps is the weapons.c init_dam[] table.
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initWeaps [NumWeaponTypes]weaponSetup
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// pActions is potions.c p_actions[]. The P_SEEINVIS message is dynamic
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// (it names the fruit) and is computed in applyPotionFuse.
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pActions [NumPotionTypes]pact
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// idType maps identify scrolls to the kind of item they identify
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// (scrolls.c static id_type).
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idType [ScrollIdentifyRingOrStick + 1]ObjectKind
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// rdesConn is the hardcoded 3x3 room adjacency matrix from
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// passages.c do_passages.
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rdesConn [MaxRooms][MaxRooms]bool
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// thingList is misc.c rnd_thing()'s static table.
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thingList []byte
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// identList is command.c's static ident_list.
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identList []helpEntry
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// hungerStateName is io.c state_name[].
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hungerStateName [4]string
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// ripArt is the rip.c rip[] tombstone art.
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ripArt []string
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// killnameTable is the rip.c nlist[]: special death causes.
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killnameTable []helpEntry
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// scoreReasons is the rip.c reason[] scoreboard strings.
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scoreReasons [4]string
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}
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// ripWall is the repeated blank wall line of the tombstone art.
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const ripWall = " | |"
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// newGameData builds the static tables. Each game gets a fresh copy, which
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// keeps the package free of globals.
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//
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//nolint:funlen,maintidx // a single composite literal holding every C data table
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func newGameData() *gameData {
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return &gameData{
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initStats: Stats{Str: 16, Exp: 0, Lvl: 1, ArmorClass: 10, HP: 12, Dmg: dice("1x4"), MaxHP: 12},
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aClass: [NumArmorTypes]int{
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8, // LEATHER
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7, // RING_MAIL
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7, // STUDDED_LEATHER
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6, // SCALE_MAIL
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5, // CHAIN_MAIL
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4, // SPLINT_MAIL
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4, // BANDED_MAIL
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3, // PLATE_MAIL
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},
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eLevels: []int{
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10, 20, 40, 80, 160, 320, 640, 1300, 2600, 5200, 13000, 26000,
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50000, 100000, 200000, 400000, 800000, 2000000, 4000000, 8000000, 0,
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},
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trName: [NumTrapTypes]string{
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"a trapdoor",
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"an arrow trap",
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"a sleeping gas trap",
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"a beartrap",
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"a teleport trap",
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"a poison dart trap",
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"a rust trap",
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"a mysterious trap",
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},
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invTName: []string{"Overwrite", "Slow", "Clear"},
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monsterTable: [26]MonsterKind{
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/* Name CARRY FLAGS str exp lvl arm hp dmg */
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{"aquator", 0, Mean, Stats{10, 20, 5, 2, 1, dice("0x0/0x0"), 0}},
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{"bat", 0, Flying, Stats{10, 1, 1, 3, 1, dice("1x2"), 0}},
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{"centaur", 15, 0, Stats{10, 17, 4, 4, 1, dice("1x2/1x5/1x5"), 0}},
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{"dragon", 100, Mean, Stats{10, 5000, 10, -1, 1, dice("1x8/1x8/3x10"), 0}},
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{"emu", 0, Mean, Stats{10, 2, 1, 7, 1, dice("1x2"), 0}},
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{"venus flytrap", 0, Mean, Stats{10, 80, 8, 3, 1, dice("%%%x0"), 0}},
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{"griffin", 20, Mean | Flying | Regenerates, Stats{10, 2000, 13, 2, 1, dice("4x3/3x5"), 0}},
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{"hobgoblin", 0, Mean, Stats{10, 3, 1, 5, 1, dice("1x8"), 0}},
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{"ice monster", 0, 0, Stats{10, 5, 1, 9, 1, dice("0x0"), 0}},
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{"jabberwock", 70, 0, Stats{10, 3000, 15, 6, 1, dice("2x12/2x4"), 0}},
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{"kestrel", 0, Mean | Flying, Stats{10, 1, 1, 7, 1, dice("1x4"), 0}},
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{"leprechaun", 0, 0, Stats{10, 10, 3, 8, 1, dice("1x1"), 0}},
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{"medusa", 40, Mean, Stats{10, 200, 8, 2, 1, dice("3x4/3x4/2x5"), 0}},
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{"nymph", 100, 0, Stats{10, 37, 3, 9, 1, dice("0x0"), 0}},
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{"orc", 15, Greedy, Stats{10, 5, 1, 6, 1, dice("1x8"), 0}},
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{"phantom", 0, Invisible, Stats{10, 120, 8, 3, 1, dice("4x4"), 0}},
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{"quagga", 0, Mean, Stats{10, 15, 3, 3, 1, dice("1x5/1x5"), 0}},
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{"rattlesnake", 0, Mean, Stats{10, 9, 2, 3, 1, dice("1x6"), 0}},
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{"snake", 0, Mean, Stats{10, 2, 1, 5, 1, dice("1x3"), 0}},
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{"troll", 50, Regenerates | Mean, Stats{10, 120, 6, 4, 1, dice("1x8/1x8/2x6"), 0}},
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{"black unicorn", 0, Mean, Stats{10, 190, 7, -2, 1, dice("1x9/1x9/2x9"), 0}},
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{"vampire", 20, Regenerates | Mean, Stats{10, 350, 8, 1, 1, dice("1x10"), 0}},
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{"wraith", 0, 0, Stats{10, 55, 5, 4, 1, dice("1x6"), 0}},
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{"xeroc", 30, 0, Stats{10, 100, 7, 7, 1, dice("4x4"), 0}},
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{"yeti", 30, 0, Stats{10, 50, 4, 6, 1, dice("1x6/1x6"), 0}},
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{"zombie", 0, Mean, Stats{10, 6, 2, 8, 1, dice("1x8"), 0}},
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},
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baseThings: [NumThings]ObjInfo{
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{Prob: 26}, // potion
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{Prob: 36}, // scroll
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{Prob: 16}, // food
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{Prob: 7}, // weapon
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{Prob: 7}, // armor
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{Prob: 4}, // ring
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{Prob: 4}, // stick
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},
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baseArmInfo: [NumArmorTypes]ObjInfo{
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{Name: "leather armor", Prob: 20, Worth: 20},
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{Name: "ring mail", Prob: 15, Worth: 25},
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{Name: "studded leather armor", Prob: 15, Worth: 20},
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{Name: "scale mail", Prob: 13, Worth: 30},
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{Name: "chain mail", Prob: 12, Worth: 75},
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{Name: "splint mail", Prob: 10, Worth: 80},
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{Name: "banded mail", Prob: 10, Worth: 90},
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{Name: "plate mail", Prob: 5, Worth: 150},
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},
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basePotInfo: [NumPotionTypes]ObjInfo{
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{Name: "confusion", Prob: 7, Worth: 5},
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{Name: "hallucination", Prob: 8, Worth: 5},
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{Name: "poison", Prob: 8, Worth: 5},
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{Name: "gain strength", Prob: 13, Worth: 150},
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{Name: "see invisible", Prob: 3, Worth: 100},
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{Name: "healing", Prob: 13, Worth: 130},
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{Name: "monster detection", Prob: 6, Worth: 130},
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{Name: "magic detection", Prob: 6, Worth: 105},
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{Name: "raise level", Prob: 2, Worth: 250},
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{Name: "extra healing", Prob: 5, Worth: 200},
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{Name: "haste self", Prob: 5, Worth: 190},
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{Name: "restore strength", Prob: 13, Worth: 130},
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{Name: "blindness", Prob: 5, Worth: 5},
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{Name: "levitation", Prob: 6, Worth: 75},
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},
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baseRingInfo: [NumRingTypes]ObjInfo{
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{Name: "protection", Prob: 9, Worth: 400},
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{Name: "add strength", Prob: 9, Worth: 400},
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{Name: "sustain strength", Prob: 5, Worth: 280},
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{Name: "searching", Prob: 10, Worth: 420},
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{Name: "see invisible", Prob: 10, Worth: 310},
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{Name: "adornment", Prob: 1, Worth: 10},
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{Name: "aggravate monster", Prob: 10, Worth: 10},
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{Name: "dexterity", Prob: 8, Worth: 440},
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{Name: "increase damage", Prob: 8, Worth: 400},
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{Name: "regeneration", Prob: 4, Worth: 460},
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{Name: "slow digestion", Prob: 9, Worth: 240},
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{Name: "teleportation", Prob: 5, Worth: 30},
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{Name: "stealth", Prob: 7, Worth: 470},
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{Name: "maintain armor", Prob: 5, Worth: 380},
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},
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baseScrInfo: [NumScrollTypes]ObjInfo{
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{Name: "monster confusion", Prob: 7, Worth: 140},
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{Name: "magic mapping", Prob: 4, Worth: 150},
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{Name: "hold monster", Prob: 2, Worth: 180},
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{Name: "sleep", Prob: 3, Worth: 5},
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{Name: "enchant armor", Prob: 7, Worth: 160},
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{Name: "identify potion", Prob: 10, Worth: 80},
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{Name: "identify scroll", Prob: 10, Worth: 80},
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{Name: "identify weapon", Prob: 6, Worth: 80},
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{Name: "identify armor", Prob: 7, Worth: 100},
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{Name: "identify ring, wand or staff", Prob: 10, Worth: 115},
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{Name: "scare monster", Prob: 3, Worth: 200},
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{Name: "food detection", Prob: 2, Worth: 60},
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{Name: "teleportation", Prob: 5, Worth: 165},
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{Name: "enchant weapon", Prob: 8, Worth: 150},
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{Name: "create monster", Prob: 4, Worth: 75},
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{Name: "remove curse", Prob: 7, Worth: 105},
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{Name: "aggravate monsters", Prob: 3, Worth: 20},
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{Name: "protect armor", Prob: 2, Worth: 250},
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},
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baseWeapInfo: [NumWeaponTypes + 1]ObjInfo{
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{Name: "mace", Prob: 11, Worth: 8},
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{Name: "long sword", Prob: 11, Worth: 15},
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{Name: "short bow", Prob: 12, Worth: 15},
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{Name: "arrow", Prob: 12, Worth: 1},
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{Name: "dagger", Prob: 8, Worth: 3},
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{Name: "two handed sword", Prob: 10, Worth: 75},
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{Name: "dart", Prob: 12, Worth: 2},
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{Name: "shuriken", Prob: 12, Worth: 5},
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{Name: "spear", Prob: 12, Worth: 5},
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{}, // DO NOT REMOVE: fake entry for dragon's breath
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},
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baseWsInfo: [NumWandTypes]ObjInfo{
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{Name: "light", Prob: 12, Worth: 250},
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{Name: "invisibility", Prob: 6, Worth: 5},
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{Name: "lightning", Prob: 3, Worth: 330},
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{Name: "fire", Prob: 3, Worth: 330},
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{Name: "cold", Prob: 3, Worth: 330},
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{Name: "polymorph", Prob: 15, Worth: 310},
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{Name: "magic missile", Prob: 10, Worth: 170},
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{Name: "haste monster", Prob: 10, Worth: 5},
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{Name: "slow monster", Prob: 11, Worth: 350},
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{Name: "drain life", Prob: 9, Worth: 300},
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{Name: "nothing", Prob: 1, Worth: 5},
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{Name: "teleport away", Prob: 6, Worth: 340},
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{Name: "teleport to", Prob: 6, Worth: 50},
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{Name: "cancellation", Prob: 5, Worth: 280},
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},
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rainbow: []string{
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"amber", "aquamarine", "black", "blue", "brown", "clear", "crimson",
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"cyan", "ecru", "gold", "green", "grey", "magenta", "orange", "pink",
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"plaid", "purple", "red", "silver", "tan", "tangerine", "topaz",
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"turquoise", "vermilion", "violet", "white", "yellow",
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},
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//nolint:misspell // "ther" is a C scroll syllable, kept faithfully
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sylls: []string{
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"a", "ab", "ag", "aks", "ala", "an", "app", "arg", "arze", "ash",
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"bek", "bie", "bit", "bjor", "blu", "bot", "bu", "byt", "comp",
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"con", "cos", "cre", "dalf", "dan", "den", "do", "e", "eep", "el",
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"eng", "er", "ere", "erk", "esh", "evs", "fa", "fid", "fri", "fu",
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"gan", "gar", "glen", "gop", "gre", "ha", "hyd", "i", "ing", "ip",
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"ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech",
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"mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", "nej",
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"nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", "ood",
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"org", "orn", "ox", "oxy", "pay", "ple", "plu", "po", "pot",
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"prok", "re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", "sa",
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"san", "sat", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
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"sno", "so", "sol", "sri", "sta", "sun", "ta", "tab", "tem",
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"ther", "ti", "tox", "trol", "tue", "turs", "u", "ulk", "um", "un",
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"uni", "ur", "val", "viv", "vly", "vom", "wah", "wed", "werg",
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"wex", "whon", "wun", "xo", "y", "yot", "yu", "zant", "zeb", "zim",
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"zok", "zon", "zum",
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},
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stoneTable: []Stone{
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{"agate", 25}, {"alexandrite", 40}, {"amethyst", 50},
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{"carnelian", 40}, {"diamond", 300}, {"emerald", 300},
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{"germanium", 225}, {"granite", 5}, {"garnet", 50},
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{"jade", 150}, {"kryptonite", 300}, {"lapis lazuli", 50},
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{"moonstone", 50}, {"obsidian", 15}, {"onyx", 60},
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{"opal", 200}, {"pearl", 220}, {"peridot", 63},
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{"ruby", 350}, {"sapphire", 285}, {"stibotantalite", 200},
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{"tiger eye", 50}, {"topaz", 60}, {"turquoise", 70},
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{"taaffeite", 300}, {"zircon", 80},
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},
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woods: []string{
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"avocado wood", "balsa", "bamboo", "banyan", "birch", "cedar",
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"cherry", "cinnibar", "cypress", "dogwood", "driftwood", "ebony",
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"elm", "eucalyptus", "fall", "hemlock", "holly", "ironwood",
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"kukui wood", "mahogany", "manzanita", "maple", "oaken",
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"persimmon wood", "pecan", "pine", "poplar", "redwood", "rosewood",
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"spruce", "teak", "walnut", "zebrawood",
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},
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metals: []string{
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"aluminum", "beryllium", "bone", "brass", "bronze", "copper",
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"electrum", "gold", "iron", "lead", "magnesium", "mercury",
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"nickel", "pewter", "platinum", "steel", "silver", "silicon",
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"tin", "titanium", "tungsten", "zinc",
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},
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helpStr: []helpEntry{
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{'?', " prints help", true},
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{'/', " identify object", true},
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{'h', " left", true},
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{'j', " down", true},
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{'k', " up", true},
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{'l', " right", true},
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{'y', " up & left", true},
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{'u', " up & right", true},
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{'b', " down & left", true},
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{'n', " down & right", true},
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{'H', " run left", false},
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{'J', " run down", false},
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{'K', " run up", false},
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{'L', " run right", false},
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{'Y', " run up & left", false},
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{'U', " run up & right", false},
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{'B', " run down & left", false},
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{'N', " run down & right", false},
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{CTRL('H'), " run left until adjacent", false},
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{CTRL('J'), " run down until adjacent", false},
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{CTRL('K'), " run up until adjacent", false},
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{CTRL('L'), " run right until adjacent", false},
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{CTRL('Y'), " run up & left until adjacent", false},
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{CTRL('U'), " run up & right until adjacent", false},
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{CTRL('B'), " run down & left until adjacent", false},
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{CTRL('N'), " run down & right until adjacent", false},
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{0, " <SHIFT><dir>: run that way", true},
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{0, " <CTRL><dir>: run till adjacent", true},
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{'f', "<dir> fight till death or near death", true},
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{'t', "<dir> throw something", true},
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{'m', "<dir> move onto without picking up", true},
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{'z', "<dir> zap a wand in a direction", true},
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{'^', "<dir> identify trap type", true},
|
|
{'s', " search for trap/secret door", true},
|
|
{'>', " go down a staircase", true},
|
|
{'<', " go up a staircase", true},
|
|
{'.', " rest for a turn", true},
|
|
{',', " pick something up", true},
|
|
{'i', " inventory", true},
|
|
{'I', " inventory single item", true},
|
|
{'q', " quaff potion", true},
|
|
{'r', " read scroll", true},
|
|
{'e', " eat food", true},
|
|
{'w', " wield a weapon", true},
|
|
{'W', " wear armor", true},
|
|
{'T', " take armor off", true},
|
|
{'P', " put on ring", true},
|
|
{'R', " remove ring", true},
|
|
{'d', " drop object", true},
|
|
{'c', " call object", true},
|
|
{'a', " repeat last command", true},
|
|
{')', " print current weapon", true},
|
|
{']', " print current armor", true},
|
|
{'=', " print current rings", true},
|
|
{'@', " print current stats", true},
|
|
{'D', " recall what's been discovered", true},
|
|
{'o', " examine/set options", true},
|
|
{CTRL('R'), " redraw screen", true},
|
|
{CTRL('P'), " repeat last message", true},
|
|
{Escape, " cancel command", true},
|
|
{'S', " save game", true},
|
|
{'Q', " quit", true},
|
|
{'!', " shell escape", true},
|
|
{'F', "<dir> fight till either of you dies", true},
|
|
{'v', " print version number", true},
|
|
},
|
|
|
|
hNames: [8]string{
|
|
" scored an excellent hit on ",
|
|
" hit ",
|
|
" have injured ",
|
|
" swing and hit ",
|
|
" scored an excellent hit on ",
|
|
" hit ",
|
|
" has injured ",
|
|
" swings and hits ",
|
|
},
|
|
|
|
mNames: [8]string{
|
|
" miss",
|
|
" swing and miss",
|
|
" barely miss",
|
|
" don't hit",
|
|
" misses",
|
|
" swings and misses",
|
|
" barely misses",
|
|
" doesn't hit",
|
|
},
|
|
|
|
strPlus: [32]int{
|
|
-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
|
|
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3,
|
|
},
|
|
|
|
addDam: [32]int{
|
|
-7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3,
|
|
3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6,
|
|
},
|
|
|
|
lvlMons: [26]byte{
|
|
'K', 'E', 'B', 'S', 'H', 'I', 'R', 'O', 'Z', 'L', 'C', 'Q', 'A',
|
|
'N', 'Y', 'F', 'T', 'W', 'P', 'X', 'U', 'M', 'V', 'G', 'J', 'D',
|
|
},
|
|
|
|
wandMons: [26]byte{
|
|
'K', 'E', 'B', 'S', 'H', 0, 'R', 'O', 'Z', 0, 'C', 'Q', 'A',
|
|
0, 'Y', 0, 'T', 'W', 'P', 0, 'U', 'M', 'V', 'G', 'J', 0,
|
|
},
|
|
|
|
ringUses: [NumRingTypes]int{
|
|
1, // R_PROTECT
|
|
1, // R_ADDSTR
|
|
1, // R_SUSTSTR
|
|
-3, // R_SEARCH
|
|
-5, // R_SEEINVIS
|
|
0, // R_NOP
|
|
0, // R_AGGR
|
|
-3, // R_ADDHIT
|
|
-3, // R_ADDDAM
|
|
2, // R_REGEN
|
|
-2, // R_DIGEST
|
|
0, // R_TELEPORT
|
|
1, // R_STEALTH
|
|
1, // R_SUSTARM
|
|
},
|
|
|
|
initWeaps: [NumWeaponTypes]weaponSetup{
|
|
{dice("2x4"), dice("1x3"), noWeapon, 0}, // WeaponMace
|
|
{dice("3x4"), dice("1x2"), noWeapon, 0}, // Long sword
|
|
{dice("1x1"), dice("1x1"), noWeapon, 0}, // WeaponBow
|
|
{dice("1x1"), dice("2x3"), WeaponBow, Stackable | Missile}, // WeaponArrow
|
|
{dice("1x6"), dice("1x4"), noWeapon, Missile}, // WeaponDagger
|
|
{dice("4x4"), dice("1x2"), noWeapon, 0}, // 2h sword
|
|
{dice("1x1"), dice("1x3"), noWeapon, Stackable | Missile}, // WeaponDart
|
|
{dice("1x2"), dice("2x4"), noWeapon, Stackable | Missile}, // Shuriken
|
|
{dice("2x3"), dice("1x6"), noWeapon, Missile}, // WeaponSpear
|
|
},
|
|
|
|
pActions: [NumPotionTypes]pact{
|
|
PotionConfusion: {Confused, DUnconfuse, HuhDuration,
|
|
"what a tripy feeling!",
|
|
"wait, what's going on here. Huh? What? Who?"},
|
|
PotionLSD: {Hallucinating, DComeDown, SeeDuration,
|
|
"Oh, wow! Everything seems so cosmic!",
|
|
"Oh, wow! Everything seems so cosmic!"},
|
|
PotionSeeInvisible: {CanSeeInvisible, DUnsee, SeeDuration, "", ""},
|
|
PotionBlindness: {Blind, DSight, SeeDuration,
|
|
"oh, bummer! Everything is dark! Help!",
|
|
"a cloak of darkness falls around you"},
|
|
PotionLevitation: {Levitating, DLand, HealTime,
|
|
"oh, wow! You're floating in the air!",
|
|
"you start to float in the air"},
|
|
},
|
|
|
|
idType: [ScrollIdentifyRingOrStick + 1]ObjectKind{
|
|
ScrollIdentifyPotion: KindPotion,
|
|
ScrollIdentifyScroll: KindScroll,
|
|
ScrollIdentifyWeapon: KindWeapon,
|
|
ScrollIdentifyArmor: KindArmor,
|
|
ScrollIdentifyRingOrStick: KindRingOrStick,
|
|
},
|
|
|
|
rdesConn: [MaxRooms][MaxRooms]bool{
|
|
{false, true, false, true, false, false, false, false, false},
|
|
{true, false, true, false, true, false, false, false, false},
|
|
{false, true, false, false, false, true, false, false, false},
|
|
{true, false, false, false, true, false, true, false, false},
|
|
{false, true, false, true, false, true, false, true, false},
|
|
{false, false, true, false, true, false, false, false, true},
|
|
{false, false, false, true, false, false, false, true, false},
|
|
{false, false, false, false, true, false, true, false, true},
|
|
{false, false, false, false, false, true, false, true, false},
|
|
},
|
|
|
|
thingList: []byte{
|
|
Potion, Scroll, Ring, Stick, Food, Weapon, Armor, Stairs, Gold, Amulet,
|
|
},
|
|
|
|
identList: []helpEntry{
|
|
{'|', "wall of a room", false},
|
|
{'-', "wall of a room", false},
|
|
{Gold, goldName, false},
|
|
{Stairs, "a staircase", false},
|
|
{Door, "door", false},
|
|
{Floor, "room floor", false},
|
|
{PlayerCh, "you", false},
|
|
{Passage, "passage", false},
|
|
{Trap, "trap", false},
|
|
{Potion, potionName, false},
|
|
{Scroll, scrollName, false},
|
|
{Food, "food", false},
|
|
{Weapon, "weapon", false},
|
|
{' ', "solid rock", false},
|
|
{Armor, "armor", false},
|
|
{Amulet, "the Amulet of Yendor", false},
|
|
{Ring, ringName, false},
|
|
{Stick, "wand or staff", false},
|
|
},
|
|
|
|
hungerStateName: [4]string{"", "Hungry", "Weak", "Faint"},
|
|
|
|
ripArt: []string{
|
|
" __________",
|
|
" / \\",
|
|
" / REST \\",
|
|
" / IN \\",
|
|
" / PEACE \\",
|
|
" / \\",
|
|
ripWall,
|
|
ripWall,
|
|
" | killed by a |",
|
|
ripWall,
|
|
" | 1980 |",
|
|
" *| * * * | *",
|
|
" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
|
|
},
|
|
|
|
killnameTable: []helpEntry{
|
|
{'a', "arrow", true},
|
|
{'b', "bolt", true},
|
|
{'d', "dart", true},
|
|
{'h', "hypothermia", false},
|
|
{'s', "starvation", false},
|
|
},
|
|
|
|
scoreReasons: [4]string{
|
|
"killed",
|
|
"quit",
|
|
"A total winner",
|
|
"killed with Amulet",
|
|
},
|
|
}
|
|
}
|
|
|
|
// Version strings (vers.c). The encstr/statlist XOR keys are not ported:
|
|
// the Go save format does not use them.
|
|
const (
|
|
Release = "5.4.4"
|
|
Version = "rogue (git.eeqj.de/sneak/rgoue port of rogueforge 5.4.4)"
|
|
)
|