Files
rgoue/game/options.go
sneak a8feb6c05d Move all package-level vars into gameData; finish lint adoption
gochecknoglobals: all 37 package-level tables consolidated into the
gameData struct (game/tables.go), built by newGameData() and carried
on RogueGame as g.data (set in NewGame and Restore). ObjectKind
Glyph()/objectKindForGlyph are now switches; the table-reading subtype
Stringer methods are gone; isMagic is a RogueGame method.

goconst: repeated words named (potionName/scrollName/ringName/goldName
in object.go, wandName/staffName in sticks.go, ripWall in tables.go).

exhaustive, testpackage: disabled in .golangci.yml with sneak's
approval (2026-07-07).

Also reverts misspell's silent corruption of the "ther" scroll-name
syllable (it had become "there", changing generated scroll names vs C).

Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd
awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
2026-07-07 02:10:58 +02:00

435 lines
8.3 KiB
Go

package game
import "strings"
// options.c — the option command and ROGUEOPTS parsing.
// optKind selects the get/put behavior of an option (the C function
// pointers o_putfunc/o_getfunc).
type optKind int
const (
optBool optKind = iota
optSeeFloor
optInvT
optStr
)
// optDesc describes an option (options.c OPTION).
type optDesc struct {
name string
prompt string
kind optKind
boolP *bool
intP *int
strP *string
}
// optList builds the options.c optlist for this game.
func (g *RogueGame) optList() []optDesc {
o := &g.Options
return []optDesc{
{"terse", "Terse output", optBool, &o.Terse, nil, nil},
{"flush", "Flush typeahead during battle", optBool, &o.FightFlush, nil, nil},
{"jump", "Show position only at end of run", optBool, &o.Jump, nil, nil},
{"seefloor", "Show the lamp-illuminated floor", optSeeFloor, &o.SeeFloor, nil, nil},
{"passgo", "Follow turnings in passageways", optBool, &o.PassGo, nil, nil},
{"tombstone", "Print out tombstone when killed", optBool, &o.Tombstone, nil, nil},
{"inven", "Inventory style", optInvT, nil, &o.InvType, nil},
{"name", "Name", optStr, nil, nil, &g.Whoami},
{"fruit", "Fruit", optStr, nil, nil, &g.Fruit},
{"file", "Save file", optStr, nil, nil, &g.FileName},
}
}
// option prints and then sets options from the terminal (options.c option).
func (g *RogueGame) option() {
hw := g.scr.Hw
optlist := g.optList()
hw.Clear()
// Display current values of options
for i := range optlist {
op := &optlist[i]
g.prOptname(op)
g.putOpt(op)
hw.AddCh('\n')
}
// Set values
hw.Move(0, 0)
for i := 0; i < len(optlist); i++ {
op := &optlist[i]
g.prOptname(op)
retval := g.getOpt(op)
if retval != Norm {
if retval == Quit {
break
}
// MINUS: back up one option
if i > 0 {
hw.Move(i-1, 0)
i -= 2
} else { // trying to back up beyond the top
hw.Move(0, 0)
i--
}
}
}
// Switch back to original screen
hw.MvAddStr(NumLines-1, 0, "--Press space to continue--")
g.scr.RefreshWin(hw)
g.waitFor(' ')
g.refresh()
g.After = false
}
// prOptname prints out the option name prompt (options.c pr_optname).
func (g *RogueGame) prOptname(op *optDesc) {
g.scr.Hw.Printwf("%s (\"%s\"): ", op.prompt, op.name)
}
// putOpt prints an option's current value (options.c put_bool/put_str/
// put_inv_t).
func (g *RogueGame) putOpt(op *optDesc) {
hw := g.scr.Hw
switch op.kind {
case optBool, optSeeFloor:
hw.AddStr(boolStr(*op.boolP))
case optInvT:
hw.AddStr(g.data.invTName[*op.intP])
case optStr:
hw.AddStr(*op.strP)
}
}
func boolStr(b bool) string {
if b {
return "True"
}
return "False"
}
// getOpt reads a new value for an option (options.c get_bool/get_sf/
// get_inv_t/get_str dispatch).
func (g *RogueGame) getOpt(op *optDesc) int {
switch op.kind {
case optBool:
return g.getBool(op.boolP)
case optSeeFloor:
return g.getSf(op.boolP)
case optInvT:
return g.getInvT(op.intP)
default:
return g.getStr(op.strP, g.scr.Hw)
}
}
// getBool allows changing a boolean option and prints it out (options.c
// get_bool).
func (g *RogueGame) getBool(bp *bool) int {
win := g.scr.Hw
oy, ox := win.GetYX()
win.AddStr(boolStr(*bp))
for {
win.Move(oy, ox)
g.scr.RefreshWin(win)
switch g.readchar() {
case 't', 'T':
*bp = true
case 'f', 'F':
*bp = false
case '\n', '\r':
case Escape:
return Quit
case '-':
return Minus
default:
win.Move(oy, ox+10)
win.AddStr("(T or F)")
continue
}
break
}
win.Move(oy, ox)
win.AddStr(boolStr(*bp))
win.AddCh('\n')
return Norm
}
// getSf changes see_floor and handles the display transition (options.c
// get_sf).
func (g *RogueGame) getSf(bp *bool) int {
wasSf := g.Options.SeeFloor
retval := g.getBool(bp)
if retval == Quit {
return Quit
}
if wasSf != g.Options.SeeFloor {
if !g.Options.SeeFloor {
g.Options.SeeFloor = true
g.eraseLamp(g.Player.Pos, g.Player.Room)
g.Options.SeeFloor = false
} else {
g.look(false)
}
}
return Norm
}
// getStr sets a string option (options.c get_str). win selects between the
// options window and the message line (C's stdscr), which changes the '-'
// and mpos behavior.
func (g *RogueGame) getStr(opt *string, win *Window) int {
onStd := win == g.scr.Std
oy, ox := win.GetYX()
g.scr.RefreshWin(win)
// loop reading in the string, and put it in a temporary buffer
var (
buf []byte
c byte
)
for {
c = g.readchar()
if c == '\n' || c == '\r' || c == Escape {
break
}
if c == 8 || c == 0x7f { // erase character
if len(buf) > 0 {
buf = buf[:len(buf)-1]
win.Move(oy, ox+len(displayStr(buf)))
}
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if c == CTRL('U') { // kill character
buf = buf[:0]
win.Move(oy, ox)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if len(buf) == 0 {
if c == '-' && !onStd {
break
}
if c == '~' {
buf = append(buf, g.Home...)
win.AddStr(g.Home)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
}
if len(buf) >= MaxInp || (!isPrint(c) && c != ' ') {
continue // C beeps here
}
buf = append(buf, c)
win.AddStr(unctrl(c))
win.Clrtoeol()
g.scr.RefreshWin(win)
}
if len(buf) > 0 { // only change option if something has been typed
*opt = strucpy(string(buf))
}
win.MvPrintwf(oy, ox, "%s\n", *opt)
g.scr.RefreshWin(win)
if onStd {
g.Msgs.Mpos += len(buf)
}
switch c {
case '-':
return Minus
case Escape:
return Quit
default:
return Norm
}
}
// displayStr renders a buffer the way the input echo did.
func displayStr(buf []byte) string {
var sb strings.Builder
for _, c := range buf {
sb.WriteString(unctrl(c))
}
return sb.String()
}
// getInvT gets an inventory type name (options.c get_inv_t).
func (g *RogueGame) getInvT(ip *int) int {
win := g.scr.Hw
oy, ox := win.GetYX()
win.AddStr(g.data.invTName[*ip])
for {
win.Move(oy, ox)
g.scr.RefreshWin(win)
switch g.readchar() {
case 'o', 'O':
*ip = InvOver
case 's', 'S':
*ip = InvSlow
case 'c', 'C':
*ip = InvClear
case '\n', '\r':
case Escape:
return Quit
case '-':
return Minus
default:
win.Move(oy, ox+15)
win.AddStr("(O, S, or C)")
continue
}
break
}
win.MvPrintwf(oy, ox, "%s\n", g.data.invTName[*ip])
return Norm
}
// ParseOpts parses options from a string, usually taken from the
// environment: comma separated values, booleans stated as "name" (true) or
// "noname" (false), strings as "name=..." (options.c parse_opts).
func (g *RogueGame) ParseOpts(str string) {
optlist := g.optList()
for str != "" {
// Get option name
i := 0
for i < len(str) && isAlpha(str[i]) {
i++
}
name := str[:i]
rest := str[i:]
matched := false
for oi := range optlist {
op := &optlist[oi]
isBoolOpt := op.kind == optBool || op.kind == optSeeFloor
if strings.HasPrefix(op.name, name) && name != "" {
matched = true
if isBoolOpt {
*op.boolP = true
} else {
// Skip to start of string value
for rest != "" && rest[0] == '=' {
rest = rest[1:]
}
val := rest
var prefix string
if val != "" && val[0] == '~' {
prefix = g.Home
val = val[1:]
for val != "" && val[0] == '/' {
val = val[1:]
}
}
// Skip to end of string value
end := strings.IndexByte(val, ',')
if end < 0 {
end = len(val)
}
word := val[:end]
rest = val[end:]
if op.kind == optInvT {
// check for type of inventory
w := word
if w != "" {
w = string(toUpper(w[0])) + w[1:]
}
for ti, tn := range g.data.invTName {
if strings.HasPrefix(tn, w) {
*op.intP = ti
break
}
}
} else {
*op.strP = prefix + strucpy(word)
}
}
break
} else if isBoolOpt && strings.HasPrefix(name, "no") &&
strings.HasPrefix(op.name, name[2:]) {
matched = true
*op.boolP = false
break
}
}
_ = matched
// skip to start of next option name
for rest != "" && !isAlpha(rest[0]) {
rest = rest[1:]
}
str = rest
}
}
// strucpy copies a string keeping only printable characters, capped at
// MAXINP (options.c strucpy).
func strucpy(s string) string {
if len(s) > MaxInp {
s = s[:MaxInp]
}
var sb strings.Builder
for i := range len(s) {
if isPrint(s[i]) || s[i] == ' ' {
sb.WriteByte(s[i])
}
}
return sb.String()
}