Files
rgoue/cmd/rogue/main.go
sneak 525465a68b Drop two unused gosec nolint directives in chooseSeed
The 0x7fffffff mask makes both int32 conversions provably safe, so
G115 never fired; nolintlint flags the directives as unused.
2026-07-07 02:17:25 +02:00

139 lines
2.6 KiB
Go

// Command rogue is the Go port of Rogue 5.4.4: Exploring the Dungeons of
// Doom. It is a faithful function-by-function port of the classic C game;
// see ARCHITECTURE.md at the repository root.
package main
import (
"flag"
"fmt"
"os"
"os/signal"
"os/user"
"strconv"
"syscall"
"time"
"git.eeqj.de/sneak/rgoue/game"
"git.eeqj.de/sneak/rgoue/term"
)
func main() {
os.Exit(run())
}
// run carries the real main so that deferred terminal restoration runs
// before the process exits (os.Exit skips defers).
func run() int {
scores := flag.Bool("s", false, "print the scoreboard and exit")
deathDemo := flag.Bool("d", false, "die a random death (demo)")
flag.Parse()
cfg := loadConfig()
if *scores {
game.NewGame(cfg).ShowScores()
return 0
}
t, err := term.New()
if err != nil {
fmt.Fprintln(os.Stderr, err)
return 1
}
defer t.Fini()
cfg.Term = t
var g *game.RogueGame
if args := flag.Args(); len(args) == 1 && !*deathDemo {
// restore a saved game
g, err = game.Restore(args[0], cfg)
if err != nil {
t.Fini()
fmt.Fprintln(os.Stderr, err)
return 1
}
} else {
g = game.NewGame(cfg)
}
if *deathDemo {
g.DeathDemo()
return 0
}
installAutosave(g, t)
runErr := g.Run()
if runErr != nil {
t.Fini()
fmt.Fprintln(os.Stderr, runErr)
return 1
}
return 0
}
// loadConfig gathers the game configuration from the environment: home
// directory, ROGUEOPTS, user name, wizard mode, and the dungeon seed
// (main.c's startup).
func loadConfig() game.Config {
home, _ := os.UserHomeDir()
name := ""
u, userErr := user.Current()
if userErr == nil {
name = u.Username
}
wizard := os.Getenv("ROGUE_WIZARD") != ""
return game.Config{
Seed: chooseSeed(wizard),
Name: name,
RogueOpts: os.Getenv("ROGUEOPTS"),
Home: home,
ScorePath: home + "/.rogue.scores",
Wizard: wizard,
}
}
// installAutosave saves the game and exits on SIGHUP/SIGTERM (save.c
// auto_save).
func installAutosave(g *game.RogueGame, t *term.Tcell) {
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGHUP, syscall.SIGTERM)
go func() {
<-sig
g.AutoSave()
t.Fini()
os.Exit(0)
}()
}
// chooseSeed picks the dungeon number: SEED for reproducible dungeons
// (wizard mode, as in the C game), else time+pid (main.c).
func chooseSeed(wizard bool) int32 {
if env := os.Getenv("SEED"); env != "" && wizard {
n, err := strconv.ParseInt(env, 10, 32)
if err == nil {
return int32(n)
}
}
// The C game computed `lowtime + getpid()` in int; the truncation to
// 32 bits is the same wraparound the C int arithmetic performed.
return int32(time.Now().Unix()&0x7fffffff) +
int32(os.Getpid()&0x7fffffff)
}