The 289 findings are C-faithful gameplay literals (probability rolls, damage spreads, screen coordinates); naming them would invent constants the C never had and hurt greppability against the reference sources.
39 lines
1.1 KiB
YAML
39 lines
1.1 KiB
YAML
version: "2"
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run:
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timeout: 5m
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modules-download-mode: readonly
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linters:
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default: all
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disable:
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# Genuinely incompatible with project patterns
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- exhaustruct # Requires all struct fields
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- depguard # Dependency allow/block lists
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- godot # Requires comments to end with periods
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- wsl # Deprecated, replaced by wsl_v5
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- wrapcheck # Too verbose for internal packages
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- varnamelen # Short names like db, id are idiomatic Go
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# Repo-specific exceptions approved by sneak (2026-07-06)
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- paralleltest # Requires t.Parallel() in every test
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# Approved by sneak 2026-07-07
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- testpackage # Tests use internal package game to reach unexported state
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- exhaustive # C-faithful switches handle only the cases C handled
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- mnd # C-faithful gameplay literals; naming them hurts C-greppability
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linters-settings:
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lll:
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line-length: 88
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funlen:
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lines: 80
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statements: 50
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cyclop:
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max-complexity: 15
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dupl:
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threshold: 100
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issues:
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exclude-use-default: false
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max-issues-per-linter: 0
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max-same-issues: 0
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