package game import ( "encoding/gob" "os" "path/filepath" "testing" ) func TestSaveRestoreRoundTrip(t *testing.T) { g := mkGame(t, 4242) // Dirty up some state so the round trip is meaningful. g.Player.Purse = 123 g.Player.FoodLeft = 777 g.HasAmulet = true g.Items.Potions[PotionHealing].Know = true g.Items.Scrolls[ScrollMagicMapping].Guess = "map???" g.Monsters['F'-'A'].Stats.Dmg = "3x1" // mutated bestiary must survive if len(g.Level.Monsters) > 0 { g.Level.Monsters[0].Flags.Set(Awake) g.Level.Monsters[0].Dest = &g.Player.Pos } path := filepath.Join(t.TempDir(), "rogue.save") if err := g.saveFile(path); err != nil { t.Fatalf("saveFile: %v", err) } h, err := Restore(path, Config{Term: &testTerm{}}) if err != nil { t.Fatalf("Restore: %v", err) } if _, err := os.Stat(path); !os.IsNotExist(err) { t.Error("save file not deleted on restore (C anti-restart rule)") } if h.Player.Purse != 123 || h.Player.FoodLeft != 777 { t.Errorf("player state lost: purse=%d food=%d", h.Player.Purse, h.Player.FoodLeft) } if !h.HasAmulet { t.Error("amulet flag lost") } if !h.Items.Potions[PotionHealing].Know { t.Error("potion identification lost") } if h.Items.Scrolls[ScrollMagicMapping].Guess != "map???" { t.Error("scroll guess lost") } if h.Monsters['F'-'A'].Stats.Dmg != "3x1" { t.Error("mutated bestiary lost") } if h.Rng.Seed != g.Rng.Seed { t.Error("RNG state lost") } if renderMap(h) != renderMap(g) { t.Error("restored level map differs") } if len(h.Level.Monsters) != len(g.Level.Monsters) { t.Fatalf("monster count %d != %d", len(h.Level.Monsters), len(g.Level.Monsters)) } if len(g.Level.Monsters) > 0 { m := h.Level.Monsters[0] if m.Dest != &h.Player.Pos { t.Error("monster chase target not re-aliased to the hero") } if h.Level.MonsterAt(m.Pos.Y, m.Pos.X) != m { t.Error("map monster index not rebuilt") } if m.Room == nil { t.Error("monster room pointer not rebuilt") } } // Equipment aliasing: the wielded mace must be the same *Object as the // one in the pack. st := g.snapshot() t.Logf("snapshot indices: weapon=%d armor=%d rings=%v packlen=%d", st.Player.CurWeapon, st.Player.CurArmor, st.Player.CurRing, len(st.Player.Body.Pack)) t.Logf("restored: CurWeapon=%p pack has %d items", h.Player.CurWeapon, len(h.Player.Pack)) found := false for i, o := range h.Player.Pack { t.Logf(" pack[%d]=%p type=%c which=%d", i, o, o.Type, o.Which) if o == h.Player.CurWeapon { found = true } } if !found { t.Error("restored CurWeapon is not aliased into the pack") } } func TestRestoreRejectsWrongVersion(t *testing.T) { g := mkGame(t, 1) path := filepath.Join(t.TempDir(), "rogue.save") st := g.snapshot() st.Version = "0.0.0" f, err := os.Create(path) if err != nil { t.Fatal(err) } if err := gob.NewEncoder(f).Encode(st); err != nil { t.Fatal(err) } f.Close() if _, err := Restore(path, Config{}); err == nil { t.Error("restore accepted an out-of-date save") } }