# Seed-compatibility golden `item_tables.golden` is the per-seed item appearance tables (potion colors, scroll names, ring stones, wand/staff materials) captured from the **C reference** on the `modern-rogue` branch, for the seeds in the `seeds` list in `TestSeedCompatItemTables`. That test regenerates the same tables from the Go port and checks they match byte for byte — proving the LCG and its consumption order through the whole init sequence (`init_probs` → `init_player` → `init_names` → `init_colors` → `init_stones` → `init_materials`) agree with C. ## Regenerating the golden `c_seedcompat.patch` adds a `DUMP` mode to the C `main.c`: with `DUMP` set it forces the RNG seed from `SEED`, runs the item-table init in the normal order, prints the tables, and exits before `initscr` (so no terminal is needed). ```sh # from a checkout of the C reference (modern-rogue branch): git archive modern-rogue | tar -x -C /tmp/rogue-c cd /tmp/rogue-c patch -p1 < .../game/testdata/c_seedcompat.patch ./configure && make for s in 1 42 12345 99999; do DUMP=1 SEED=$s ./rogue; done \ > .../game/testdata/item_tables.golden ``` The seed list must match the `seeds` slice in `TestSeedCompatItemTables`.