package game import "testing" // The golden values below were produced by the original C generator // (seed = seed*11109+13849; rnd(range) = abs(RN) % range) compiled and run // on this machine. They lock in seed compatibility with the C game. func TestRndMatchesCImplementation(t *testing.T) { golden := map[int32][]int{ 1: {0, 30, 79, 7, 87, 1, 23, 7, 57, 98}, 12345: {92, 92, 45, 98, 24, 39, 92, 67, 3, 7}, 2026: {43, 90, 6, 2, 43, 34, 20, 5, 67, 71}, 1751808000: {61, 51, 56, 99, 68, 45, 88, 50, 46, 88}, } for seed, want := range golden { r := &Rng{Seed: seed} for i, w := range want { if got := r.Rnd(100); got != w { t.Errorf("seed %d: rnd(100) call %d = %d, want %d", seed, i, got, w) } } } } func TestRollMatchesCImplementation(t *testing.T) { golden := map[int32][]int{ 1: {6, 8, 10}, 12345: {10, 10, 15}, 2026: {10, 10, 13}, 1751808000: {7, 9, 9}, } for seed, want := range golden { r := &Rng{Seed: seed} for i, w := range want { if got := r.Roll(3, 6); got != w { t.Errorf("seed %d: roll(3,6) call %d = %d, want %d", seed, i, got, w) } } } } // rnd(0) must return 0 without stepping the generator: the C macro // short-circuits before evaluating RN, and BEFORE/AFTER depend on it. func TestRndZeroDoesNotStep(t *testing.T) { r := &Rng{Seed: 42} if got := r.Rnd(0); got != 0 { t.Fatalf("rnd(0) = %d, want 0", got) } if r.Seed != 42 { t.Fatalf("rnd(0) stepped the generator: seed = %d, want 42", r.Seed) } } // spread(1)==1 and spread(2)==2 deterministically; the C BEFORE/AFTER // constants rely on this. func TestSpreadSmallValues(t *testing.T) { g := &RogueGame{Rng: &Rng{Seed: 7}} if got := g.spread(1); got != 1 { t.Errorf("spread(1) = %d, want 1", got) } if got := g.spread(2); got != 2 { t.Errorf("spread(2) = %d, want 2", got) } }