package game // Creature is the _t arm of the C THING union: the player or a monster. type Creature struct { Pos Coord // position Turn bool // if slowed, is it a turn to move Type byte // what it is: 'A'..'Z' for monsters, '@' for the player Disguise byte // what mimic looks like OldCh byte // character that was where it was Dest *Coord // where it is running to — aliases live coords (hero pos, room gold, another monster's pos) Flags CreatureFlags Stats Stats Room *Room // current room for thing Pack []*Object // what the thing is carrying } // Monster is a hostile creature on the level. type Monster struct { Creature } // Player embeds Creature and owns the player-only state that was global // in the C sources (cur_armor, purse, food_left, ...). type Player struct { Creature CurArmor *Object // what he is wearing CurWeapon *Object // which weapon he is wielding CurRing [2]*Object // which rings are being worn (Left/Right) PackUsed [26]bool // is the character used in the pack? Inpack int // number of things in pack Purse int // how much gold he has FoodLeft int // amount of food in hero's stomach HungryState int // how hungry is he (0..3) NoFood int // number of levels without food MaxStats Stats // the maximum for the player VfHit int // number of times the flytrap has hit } // On is the C on(thing, flag) macro. func (c *Creature) On(f CreatureFlags) bool { return c.Flags.Has(f) } // IsRing is the C ISRING(hand, ring) macro. func (p *Player) IsRing(hand int, ring RingKind) bool { return p.CurRing[hand] != nil && p.CurRing[hand].RingKind() == ring } // IsWearing is the C ISWEARING(ring) macro: is the ring on either hand. func (p *Player) IsWearing(ring RingKind) bool { return p.IsRing(Left, ring) || p.IsRing(Right, ring) } // attachMon pushes a monster onto the front of a list (list.c attach). func attachMon(list *[]*Monster, item *Monster) { *list = append([]*Monster{item}, *list...) } // detachMon removes a monster (by identity) from a list (list.c detach). func detachMon(list *[]*Monster, item *Monster) { for i, m := range *list { if m == item { *list = append((*list)[:i], (*list)[i+1:]...) return } } }