Incomplete checkpoint, preserved after the implementing session hit a
capacity limit partway through mutation verification. NOT reviewed and NOT
gate-clean: make fmt has not been run, so fmt-check currently fails on
ARCHITECTURE.md and TODO.md.
Work still outstanding before this is fit for review:
- run make fmt and fold the result in
- finish mutation-proving each of the three behaviors
- verify every message string byte-for-byte against the C sources
- confirm TestSeedCompatItemTables passes with its golden untouched
Refs #13.
Four cleanups recorded as advisories during the PR #26 review and
deliberately kept out of it. No behaviour change.
The 2026-08-09 sig-leave (closes#12) TODO entry still argued in the
present tense that declining to save on SIGINT/SIGQUIT was also the safe
choice, "because AutoSave gob-encodes live state that the main goroutine
is still mutating, after removing the old file". Both halves stopped
being true with #24: the encode runs on the game goroutine and saveFile
is CreateTemp/Sync/Chmod/Rename with no Remove. The paragraph is now in
the past tense and marked superseded, pointing at the fix/autosave-race
entry, and says the split stands on C and on semantics alone — which is
what the current savesOnSignal comment says. The false claim was in the
#12 entry, not the #24 one; the latter's account of the old
remove-then-write is correctly historical and is untouched, as is the
err113 mention in the 2026-07-06 entry.
encodeSnapshot becomes writeSnapshotFile: it encodes, fsyncs, chmods
0400 and closes, and the old name claimed only the first of those. Its
doc comment now names all four and why the fsync is there.
TestAutoSaveOnSignalWhileInShellEscape used t.Error for a precondition,
so a save that was never taken fell through into assertRestorable, which
can then only report a second, derived failure. t.Fatal, matching the
identical assertion in the blocked-on-input test.
serviceAutoSaveRequest's doc comment carried a 24-column stub line
("The result is still a") left by an earlier edit. gofmt does not rewrap
comments, so fmt-check was legitimately green and nothing would have
caught it; the paragraph is rewrapped to the block's width.
Next Step deliberately not rotated: out-of-band issue work.
The SIGHUP/SIGTERM handler gob-encoded the live game tree from the signal
goroutine while the game goroutine was mid-turn mutating it, and AutoSave
removed the save file before encoding — so the failure mode was not a
stale save but a deleted one followed by a possibly torn replacement,
with a window in which the player had neither. The suite has run under
-race since 2026-08-09 and was green because nothing had ever driven the
turn loop concurrently with a signal: evidence of untested, not of safe.
The handler no longer writes anything. AutoSaveOnSignal posts a request,
wakes the input read, and waits up to signalSaveTimeout for the game
goroutine to take it; the encode runs on the goroutine that owns the
state, at the three points where that goroutine can sit: between turns
(command), on waking from a blocked readchar, and while parked in the `!`
shell escape (runShellEscape, which now runs the shell on a helper
goroutine so a hangup during it still rescues the game).
Blocked on input is the case that matters — a dropped connection lands
while the player is thinking, so a flag checked only between turns would
never be looked at. Terminal.ReadChar therefore returns (byte, bool),
with ok false meaning "woken by Interrupt, no key", and term.Tcell posts
a tcell.EventInterrupt onto tcell's own event queue to unpark PollEvent.
readchar services the request and reads again, so no caller sees it.
Running the shell on a helper goroutine would also have moved
term.Tcell.ShellEscape's panic on a failed Screen.Resume onto it, and a
panic at the top of any goroutine terminates the process without running
the deferred calls of the others — including cmd/rogue/main.go's
`defer t.Fini()`. The tty would have been left raw on precisely the path
where the terminal is already broken, which is issue #12's failure on a
path this change created. runShellEscape therefore recovers the helper's
panic and re-raises it on the game goroutine, whose stack has the restore
in it, so "every path restores the terminal via Terminal.Fini before
exiting" stays true.
saveFile writes a temporary file in the save's own directory, fsyncs it
and renames it over the target instead of truncating in place, so a save
that fails — or never happens because the deadline ran out — leaves the
player's previous save whole.
What the handoff guarantees is stated exactly rather than flatteringly:
the encode runs on the state-owning goroutine, so the snapshot is
internally consistent and restorable, but it is not necessarily taken
between commands. Only the check at the top of command is; the other two
service points both sit inside a command call already under way. readchar
is reached from mid-command prompts (--More--, askOverwrite, getStr, the
direction and pack prompts) with the command's mutations already applied,
and runShellEscape is reached from shell, an ordinary '!' command handler
dispatched inside command, with that turn's DoDaemons(Before) and
DoFuses(Before) already fired and its AFTER pass not yet. Restoring
re-enters playit at the top of command, so either way the rest of that
command is lost and a fresh BEFORE pass runs on top of the one in the
snapshot.
The SIGINT/SIGQUIT no-save decision and the single-signal-read ordering
guarantee are untouched. pendingSaver reads the game out from under its
mutex rather than delegating with it held, because the delegated call now
blocks until the save is taken.