The port is complete, so the C sources and their build system
(autoconf/automake inputs, Makefiles, Visual Studio project, doc
templates, RPM spec, C build/modernization notes) leave this branch;
they live on in master/modern-rogue for reference.
Also ports the last missing wizard command (things.c pr_list/pr_spec,
the '*' item-probability listing), rewrites README.md for the Go port,
and updates ARCHITECTURE.md's layout notes (game/ has no third-party
imports; tcell lives in term/).
Kept: LICENSE.TXT, rogue.png, rogue.desktop, ARCHITECTURE.md.
- command.c in full: the command dispatcher with repeat counts, run
prefixes, ctrl-run door-stop mode, fight-to-death targeting, and all
wizard debug commands; search, help, identify, d_level/u_level, call,
current
- main.c completed: Run()/playit() with the C double ROGUEOPTS parse;
exit()-anywhere becomes a gameEnd panic recovered in Run
- save.c + state.c: gob SaveState snapshot with explicit pointer-to-
index fixups for equipment, monster rooms, and chase targets (the
rs_fix_thing role); save file deleted on restore as in C; SIGHUP/
SIGTERM autosave hook
- wizard.c completed (create_obj, show_map), passages.c add_pass
- term/: tcell/v2 Terminal — the one third-party dependency — replacing
curses and mdport's 900-line key decoder; shell escape via suspend
- cmd/rogue: flags -s/-d, SEED (wizard), ROGUEOPTS, ROGUE_WIZARD
Tests: full scripted sessions through Run (quit, descend stairs,
3200-move crash sweep, save-command round trip). Notable fixes found
by tests: gob silently drops embedded fields of unexported types, and
--More-- prompts swallow space-free input scripts.