Commit Graph

2 Commits

Author SHA1 Message Date
cdf9bf73a9 go: port item effects — potions, scrolls, options, call_it
- potions.c completed: quaff with all 14 potion effects, the PACT
  standard-fuse table (do_pot), raise_level; the see-invisible fruit-
  juice message is computed at quaff time as in C
- scrolls.c in full: read_scroll with all 18 scroll effects including
  the magic-mapping map rewrite and identify dispatch, uncurse
- options.c in full: the interactive options screen, get_bool/get_str/
  get_inv_t/get_sf editors, ROGUEOPTS parsing (prefix matching, no-
  prefixed booleans, ~ expansion), strucpy
- misc.c call_it via the get_str line editor
- turn_see gets a DaemonID (C casts it to a fuse callback for the
  monster-detection potion)

Tests: healing/confusion potions with fuse burn-down, enchant armor,
hold monster, slow-monster zap, ROGUEOPTS parsing, and a regression
test documenting the C wake_monster ISGREED/ISHELD quirk the port
keeps faithfully.
2026-07-06 19:34:36 +02:00
a69ef7dc04 go: port dungeon generation, items base, pack, and monster creation
rooms.c, passages.c, new_level.c ported in full: room/maze layout,
corridor spanning tree with extra connections, passage numbering flood
fill, trap/stairs/object placement, treasure rooms. Careful RNG-call
ordering throughout keeps generation seed-faithful to C.

Supporting subsystems this depends on, also ported:
- screen.go: curses replaced by in-memory Window cell buffers behind a
  Terminal interface (tcell arrives with the UI phase; tests run headless)
- io.go: msg/addmsg/endmsg message-line protocol, status line, step_ok
- pack.c in full (add_pack sorting/stacking walk, get_item, inventory)
- things.c in full (inv_name, new_thing, discovery lists, pagination)
- monsters.c in full; chase.c navigation half (roomin/cansee/see_monst/
  find_dest/runto/set_oldch); rings.c, armor.c in full
- weapons.c/sticks.c creation half (init_weapon, fix_stick, num)
- misc.c look() display update, eat, level-up, direction input
- daemons.c callbacks except stomach (needs death()) and the runners
  chase driver (combat phase)
- init.c init_player with the starting kit

Tests: level invariants across seeds, determinism, 30-depth sweep.
2026-07-06 19:05:46 +02:00