Cross-validate item appearance tables against the C reference
Instrumented the C game on modern-rogue with a DUMP mode (patch in
testdata/c_seedcompat.patch) that forces the RNG seed and prints the
per-seed item appearance tables — potion colors, scroll names, ring
stones, wand/staff materials — in the normal init order, before initscr
so no terminal is needed. Captured its output for four seeds as
testdata/item_tables.golden.
TestSeedCompatItemTables regenerates the same tables from the Go port
via New(Params{Seed, Wizard: true}) and checks they match the golden
byte for byte. They do, for all four seeds — proving the LCG and its
consumption order through the whole init sequence (init_probs →
init_player → init_names → init_colors → init_stones → init_materials,
including init_player's arrow rnd(8)+rnd(15)) agree with C exactly.
testdata/README.md documents how to regenerate the golden.
This commit is contained in:
98
game/seedcompat_test.go
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98
game/seedcompat_test.go
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package game
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import (
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"fmt"
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"os"
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"strings"
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"testing"
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)
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// dumpItemTables formats a game's per-seed item appearance tables in the
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// same layout the instrumented C reference prints: the potion colors,
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// scroll names, ring stones, and wand/staff materials, each generated by
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// consuming the RNG in a fixed order during New().
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func dumpItemTables(seed int32, g *RogueGame) string {
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var b strings.Builder
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fmt.Fprintf(&b, "SEED %d\n", seed)
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fmt.Fprintln(&b, "POTIONS")
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for _, c := range g.Items.PotColors {
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fmt.Fprintln(&b, c)
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}
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fmt.Fprintln(&b, "SCROLLS")
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for _, s := range g.Items.ScrNames {
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fmt.Fprintln(&b, s)
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}
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fmt.Fprintln(&b, "RINGS")
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for _, s := range g.Items.RingStones {
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fmt.Fprintln(&b, s)
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}
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fmt.Fprintln(&b, "STICKS")
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for i := range g.Items.WandType {
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fmt.Fprintf(&b, "%s %s\n", g.Items.WandType[i], g.Items.WandMade[i])
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}
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return b.String()
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}
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// TestSeedCompatItemTables proves the port's seed-compatibility claim: for
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// the same seed, the Go game generates the exact per-seed item appearance
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// tables as the C reference on modern-rogue. That requires the LCG and its
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// consumption order through the whole init sequence (init_probs →
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// init_player → init_names → init_colors → init_stones → init_materials) to
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// match C byte for byte. The golden is captured from an instrumented build
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// of the C game (testdata/README.md).
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func TestSeedCompatItemTables(t *testing.T) {
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golden, err := os.ReadFile("testdata/item_tables.golden")
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if err != nil {
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t.Fatalf("read golden: %v", err)
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}
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// These must match the seeds the golden was generated from
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// (testdata/README.md).
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seeds := []int32{1, 42, 12345, 99999}
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var got strings.Builder
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for _, seed := range seeds {
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g := New(Params{Seed: seed, Wizard: true})
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got.WriteString(dumpItemTables(seed, g))
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}
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if got.String() != string(golden) {
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t.Errorf("Go item tables diverge from the C reference at %s",
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firstDiff(string(golden), got.String()))
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}
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}
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// firstDiff returns a description of the first line where want and got
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// differ, for a readable failure.
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func firstDiff(want, got string) string {
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wl := strings.Split(want, "\n")
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gl := strings.Split(got, "\n")
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for i := 0; i < len(wl) || i < len(gl); i++ {
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w, g := "", ""
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if i < len(wl) {
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w = wl[i]
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}
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if i < len(gl) {
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g = gl[i]
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}
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if w != g {
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return fmt.Sprintf("line %d: C=%q Go=%q", i+1, w, g)
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}
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}
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return "no line difference (trailing content?)"
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}
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