From cf9bd26d564a72fac4cf56b55c96c2435270d29a Mon Sep 17 00:00:00 2001 From: David Silva Date: Sat, 23 Jul 2016 03:24:54 +0100 Subject: [PATCH] Rogue - version 5.4.4 I want to preserve the game. --- LICENSE.TXT | 93 + Makefile.in | 220 ++ Makefile.std | 158 + armor.c | 89 + chase.c | 541 ++++ command.c | 820 ++++++ config.guess | 1500 ++++++++++ config.h.in | 269 ++ config.sub | 1608 +++++++++++ configure | 7511 ++++++++++++++++++++++++++++++++++++++++++++++++ configure.ac | 246 ++ daemon.c | 181 ++ daemons.c | 295 ++ extern.c | 391 +++ extern.h | 197 ++ fight.c | 686 +++++ init.c | 447 +++ install-sh | 323 +++ io.c | 277 ++ list.c | 113 + mach_dep.c | 457 +++ main.c | 396 +++ mdport.c | 1432 +++++++++ misc.c | 597 ++++ monsters.c | 252 ++ move.c | 425 +++ new_level.c | 231 ++ options.c | 501 ++++ pack.c | 503 ++++ passages.c | 424 +++ potions.c | 375 +++ rings.c | 204 ++ rip.c | 449 +++ rogue.6.in | 96 + rogue.cat.in | 61 + rogue.desktop | 11 + rogue.doc.in | 858 ++++++ rogue.h | 753 +++++ rogue.html.in | 1060 +++++++ rogue.me.in | 892 ++++++ rogue.png | Bin 0 -> 1005 bytes rogue.spec | 107 + rogue54.sln | 19 + rogue54.vcproj | 396 +++ rooms.c | 472 +++ save.c | 390 +++ score.h | 26 + scrolls.c | 329 +++ state.c | 2134 ++++++++++++++ sticks.c | 431 +++ things.c | 713 +++++ vers.c | 17 + weapons.c | 288 ++ wizard.c | 284 ++ xcrypt.c | 707 +++++ 55 files changed, 32255 insertions(+) create mode 100644 LICENSE.TXT create mode 100644 Makefile.in create mode 100755 Makefile.std create mode 100644 armor.c create mode 100644 chase.c create mode 100644 command.c create mode 100755 config.guess create mode 100644 config.h.in create mode 100755 config.sub create mode 100755 configure create mode 100644 configure.ac create mode 100644 daemon.c create mode 100644 daemons.c create mode 100644 extern.c create mode 100644 extern.h create mode 100644 fight.c create mode 100644 init.c create mode 100755 install-sh create mode 100644 io.c create mode 100644 list.c create mode 100644 mach_dep.c create mode 100644 main.c create mode 100644 mdport.c create mode 100644 misc.c create mode 100644 monsters.c create mode 100644 move.c create mode 100644 new_level.c create mode 100644 options.c create mode 100644 pack.c create mode 100644 passages.c create mode 100644 potions.c create mode 100644 rings.c create mode 100644 rip.c create mode 100644 rogue.6.in create mode 100644 rogue.cat.in create mode 100644 rogue.desktop create mode 100644 rogue.doc.in create mode 100644 rogue.h create mode 100644 rogue.html.in create mode 100644 rogue.me.in create mode 100644 rogue.png create mode 100644 rogue.spec create mode 100644 rogue54.sln create mode 100644 rogue54.vcproj create mode 100644 rooms.c create mode 100644 save.c create mode 100644 score.h create mode 100644 scrolls.c create mode 100644 state.c create mode 100644 sticks.c create mode 100644 things.c create mode 100644 vers.c create mode 100644 weapons.c create mode 100644 wizard.c create mode 100644 xcrypt.c diff --git a/LICENSE.TXT b/LICENSE.TXT new file mode 100644 index 0000000..ae3f471 --- /dev/null +++ b/LICENSE.TXT @@ -0,0 +1,93 @@ +Rogue: Exploring the Dungeons of Doom +Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software (state.c, mdport.c) are based on the work +of Nicholas J. Kisseberth. Used under license: + +Copyright (C) 1999, 2000, 2005 Nicholas J. Kisseberth +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. + +=========================================================================== + +Portions of this software (xcrypt.c) are based on the work +of David Burren. Used under license: + +FreeSec: libcrypt + +Copyright (C) 1994 David Burren +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. +3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +SUCH DAMAGE. diff --git a/Makefile.in b/Makefile.in new file mode 100644 index 0000000..2422e2c --- /dev/null +++ b/Makefile.in @@ -0,0 +1,220 @@ +############################################################################### +# +# Makefile for rogue +# +# Rogue: Exploring the Dungeons of Doom +# Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman +# All rights reserved. +# +# See the file LICENSE.TXT for full copyright and licensing information. +# +############################################################################### + +############################################################################### +# Site configuration occurs beneath this comment +# Typically ./configure (autoconf tools) configures this section +# This section could be manually configured if autoconf/configure fails +############################################################################### + +DISTNAME=@PACKAGE_TARNAME@@PACKAGE_VERSION@ +PACKAGE_TARNAME = @PACKAGE_TARNAME@-@PACKAGE_VERSION@ +PROGRAM=@PROGRAM@ + +O=o + +#CC=gcc +CC = @CC@ + +#CFLAGS=-O2 +CFLAGS= @CFLAGS@ + +#LIBS=-lcurses +LIBS = @LIBS@ + +#RM=rm -f +RM = rm -f + +#GROFF=groff +GROFF = @GROFF@ + +#NROFF=nroff +NROFF = @NROFF@ + +#TBL=tbl +TBL = @TBL@ + +#COLCRT=colcrt +COLCRT = @COLCRT@ + +#SED=sed +SED = @SED@ + +#SCOREFILE=rogue54.scr +SCOREFILE = @SCOREFILE@ + +#LOCKFILE=rogue54.lck +LOCKFILE = @LOCKFILE@ + +#GROUPOWNER=games +GROUPOWNER = @GROUPOWNER@ + +#CPPFLAGS=-DHAVE_CONFIG_H +CPPFLAGS =@DEFS@ @CPPFLAGS@ + +#DISTFILE = $(PROGRAM) +DISTFILE = $(DISTNAME)-@TARGET@ + +INSTALL=./install-sh + +#INSTGROUP=-g games +INSTGROUP= +#INSTOWNER=-u root +INSTOWNER= + +CHGRP=chgrp + +MKDIR=mkdir + +TOUCH=touch + +RMDIR=rmdir + +CHMOD=chmod + +DESTDIR= + +prefix=@prefix@ +exec_prefix=@exec_prefix@ +datarootdir=@datarootdir@ +datadir=@datadir@ +bindir=@bindir@ +mandir=@mandir@ +docdir=@docdir@ +man6dir = $(mandir)/man6 + +############################################################################### +# Site configuration occurs above this comment +# It should not be necessary to change anything below this comment +############################################################################### + +HDRS = rogue.h extern.h score.h +OBJS1 = vers.$(O) extern.$(O) armor.$(O) chase.$(O) command.$(O) \ + daemon.$(O) daemons.$(O) fight.$(O) init.$(O) io.$(O) list.$(O) \ + mach_dep.$(O) main.$(O) mdport.$(O) misc.$(O) monsters.$(O) \ + move.$(O) new_level.$(O) +OBJS2 = options.$(O) pack.$(O) passages.$(O) potions.$(O) rings.$(O) \ + rip.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \ + things.$(O) weapons.$(O) wizard.$(O) xcrypt.$(O) +OBJS = $(OBJS1) $(OBJS2) +CFILES = vers.c extern.c armor.c chase.c command.c daemon.c \ + daemons.c fight.c init.c io.c list.c mach_dep.c \ + main.c mdport.c misc.c monsters.c move.c new_level.c \ + options.c pack.c passages.c potions.c rings.c rip.c \ + rooms.c save.c scrolls.c state.c sticks.c things.c \ + weapons.c wizard.c xcrypt.c +MISC_C = findpw.c scedit.c scmisc.c +DOCSRC = rogue.me.in rogue.6.in rogue.doc.in rogue.html.in rogue.cat.in +DOCS = $(PROGRAM).doc $(PROGRAM).html $(PROGRAM).cat $(PROGRAM).me \ + $(PROGRAM).6 +AFILES = configure Makefile.in configure.ac config.h.in config.sub config.guess \ + install-sh rogue.6.in rogue.me.in rogue.html.in rogue.doc.in rogue.cat.in +MISC = Makefile.std LICENSE.TXT rogue54.sln rogue54.vcproj rogue.spec \ + rogue.png rogue.desktop + +.SUFFIXES: .obj + +.c.obj: + $(CC) $(CFLAGS) $(CPPFLAGS) /c $*.c + +.c.o: + $(CC) $(CFLAGS) $(CPPFLAGS) -c $*.c + +$(PROGRAM): $(HDRS) $(OBJS) + $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LIBS) -o $@ + +clean: + $(RM) $(OBJS1) + $(RM) $(OBJS2) + $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe + $(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip + $(RM) $(DISTNAME)/* + -rmdir $(DISTNAME) + +maintainer-clean: + $(RM) config.h + $(RM) Makefile + $(RM) config.status + $(RM) -r autom4te.cache + $(RM) config.log + $(RM) $(PROGRAM).scr $(PROGRAM).lck + +stddocs: + sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.6.in > rogue.6 + sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.me.in > rogue.me + sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.html.in > rogue,html + sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.doc.in > rogue.doc + sed -e 's/@PROGRAM@/rogue/' -e 's/@SCOREFILE@/rogue.scr/' rogue.cat.in > rogue.cat + +dist.src: + $(MAKE) $(MAKEFILE) clean + mkdir $(DISTNAME) + cp $(CFILES) $(HDRS) $(MISC) $(AFILES) $(DISTNAME) + tar cf $(DISTNAME)-src.tar $(DISTNAME) + gzip -f $(DISTNAME)-src.tar + rm -fr $(DISTNAME) + +findpw: findpw.c xcrypt.o mdport.o xcrypt.o + $(CC) -s -o findpw findpw.c xcrypt.o mdport.o -lcurses + +scedit: scedit.o scmisc.o vers.o mdport.o xcrypt.o + $(CC) -s -o scedit vers.o scedit.o scmisc.o mdport.o xcrypt.o -lcurses + +scmisc.o scedit.o: + $(CC) -O -c $(SF) $*.c + +$(PROGRAM).doc: rogue.me + if test "x$(GROFF)" != "x" -a "x$(SED)" != "x" ; then \ + $(GROFF) -P-c -t -me -Tascii rogue.me | $(SED) -e 's/.\x08//g' > $(PROGRAM).doc ;\ + elif test "x$(NROFF)" != "x" -a "x$(TBL)" != "x" -a "x$(COLCRT)" != "x" ; then \ + tbl rogue.me | $(NROFF) -me | colcrt - > $(PROGRAM).doc ;\ + fi + +$(PROGRAM).cat: rogue.6 + if test "x$(GROFF)" != "x" -a "x$(SED)" != "x" ; then \ + $(GROFF) -Tascii -man rogue.6 | $(SED) -e 's/.\x08//g' > $(PROGRAM).cat ;\ + elif test "x$(NROFF)" != "x" -a "x$(TBL)" != "x" -a "x$(COLCRT)" != "x" ; then \ + $(NROFF) -man rogue.6 | $(COLCRT) - > $(PROGRAM).cat ;\ + fi + +dist: clean $(PROGRAM) + tar cf $(DISTFILE).tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTFILE).tar + +install: $(PROGRAM) + -$(TOUCH) test + -if test ! -f $(DESTDIR)$(SCOREFILE) ; then $(INSTALL) -m 0664 test $(DESTDIR)$(SCOREFILE) ; fi + -$(INSTALL) -m 0755 $(PROGRAM) $(DESTDIR)$(bindir)/$(PROGRAM) + -if test "x$(GROUPOWNER)" != "x" ; then \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(SCOREFILE) ; \ + $(CHGRP) $(GROUPOWNER) $(DESTDIR)$(bindir)/$(PROGRAM) ; \ + $(CHMOD) 02755 $(DESTDIR)$(bindir)/$(PROGRAM) ; \ + $(CHMOD) 0464 $(DESTDIR)$(SCOREFILE) ; \ + fi + -if test -d $(man6dir) ; then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(man6dir)/$(PROGRAM).6 ; fi + -if test ! -d $(man6dir) ; then $(INSTALL) -m 0644 rogue.6 $(DESTDIR)$(mandir)/$(PROGRAM).6 ; fi + -$(INSTALL) -m 0644 rogue.doc $(DESTDIR)$(docdir)/$(PROGRAM).doc + -$(INSTALL) -m 0644 rogue.html $(DESTDIR)$(docdir)/$(PROGRAM).html + -$(INSTALL) -m 0644 rogue.cat $(DESTDIR)$(docdir)/$(PROGRAM).cat + -$(INSTALL) -m 0644 LICENSE.TXT $(DESTDIR)$(docdir)/LICENSE.TXT + -$(INSTALL) -m 0644 rogue.me $(DESTDIR)$(docdir)/$(PROGRAM).me + -if test ! -f $(DESTDIR)$(LOCKFILE) ; then $(INSTALL) -m 0666 test $(DESTDIR)$(LOCKFILE) ; $(RM) $(DESTDIR)$(LOCKFILE) ; fi + -$(RM) test + +uninstall: + -$(RM) $(DESTDIR)$(bindir)/$(PROGRAM) + -$(RM) $(DESTDIR)$(man6dir)/$(PROGRAM).6 + -$(RM) $(DESTDIR)$(docdir)$(PROGRAM)/$(PROGRAM).doc + -$(RM) $(DESTDIR)$(LOCKFILE) + -$(RMDIR) $(DESTDIR)$(docdir)$(PROGRAM) + +reinstall: uninstall install diff --git a/Makefile.std b/Makefile.std new file mode 100755 index 0000000..923c746 --- /dev/null +++ b/Makefile.std @@ -0,0 +1,158 @@ +# +# Makefile for rogue +# @(#)Makefile 4.21 (Berkeley) 02/04/99 +# +# Rogue: Exploring the Dungeons of Doom +# Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman +# All rights reserved. +# +# See the file LICENSE.TXT for full copyright and licensing information. +# + +DISTNAME = rogue5.4.4 +PROGRAM = rogue54 +O = o +HDRS = rogue.h extern.h score.h +OBJS1 = vers.$(O) extern.$(O) armor.$(O) chase.$(O) command.$(O) \ + daemon.$(O) daemons.$(O) fight.$(O) init.$(O) io.$(O) list.$(O) \ + mach_dep.$(O) main.$(O) mdport.$(O) misc.$(O) monsters.$(O) \ + move.$(O) new_level.$(O) +OBJS2 = options.$(O) pack.$(O) passages.$(O) potions.$(O) rings.$(O) \ + rip.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \ + things.$(O) weapons.$(O) wizard.$(O) xcrypt.$(O) +OBJS = $(OBJS1) $(OBJS2) +CFILES = vers.c extern.c armor.c chase.c command.c daemon.c \ + daemons.c fight.c init.c io.c list.c mach_dep.c \ + main.c mdport.c misc.c monsters.c move.c new_level.c \ + options.c pack.c passages.c potions.c rings.c rip.c \ + rooms.c save.c scrolls.c state.c sticks.c things.c \ + weapons.c wizard.c xcrypt.c +MISC_C = findpw.c scedit.c scmisc.c +DOCSRC = rogue.me.in rogue.6.in rogue.doc.in rogue.html.in rogue.cat.in +DOCS = $(PROGRAM).doc $(PROGRAM).html $(PROGRAM).cat $(PROGRAM).me \ + $(PROGRAM).6 +AFILES = configure Makefile.in configure.ac config.h.in config.sub config.guess \ + install-sh rogue.6.in rogue.me.in rogue.html.in rogue.doc.in rogue.cat.in +MISC = Makefile.std LICENSE.TXT rogue54.sln rogue54.vcproj rogue.spec \ + rogue.png rogue.desktop +CC = gcc +FEATURES = -DALLSCORES -DSCOREFILE=\"$(SCOREFILE)\" -DLOCKFILE=\"$(LOCKFILE)\" +CPPFLAGS = +CFLAGS = -O3 +LDFLAGS = +LIBS = -lcurses +RM = rm -f +MAKEFILE = -f Makefile.std +SCOREFILE= $(PROGRAM).scr +LOCKFILE = $(PROGRAM).lck +OUTFLAG = -o +EXE = + +.SUFFIXES: .obj + +.c.obj: + $(CC) $(CFLAGS) $(CPPFLAGS) $(FEATURES) /c $*.c + +.c.o: + $(CC) $(CFLAGS) $(CPPFLAGS) $(FEATURES) -c $*.c + +$(PROGRAM): $(HDRS) $(OBJS) fixdocs + $(CC) $(LDFLAGS) $(OBJS) $(LIBS) $(OUTFLAG)$@$(EXE) + +clean: + $(RM) $(OBJS1) + $(RM) $(OBJS2) + $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).lck + $(RM) $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip + $(RM) $(DISTNAME)/* + +dist.src: + $(MAKE) $(MAKEFILE) clean + mkdir $(DISTNAME) + cp $(CFILES) $(HDRS) $(MISC) $(AFILES) $(DISTNAME) + tar cf $(DISTNAME)-src.tar $(DISTNAME) + gzip -f $(DISTNAME)-src.tar + rm -fr $(DISTNAME) + +findpw: findpw.c xcrypt.o mdport.o xcrypt.o + $(CC) -s -o findpw findpw.c xcrypt.o mdport.o -lcurses + +scedit: scedit.o scmisc.o vers.o mdport.o xcrypt.o + $(CC) -s -o scedit vers.o scedit.o scmisc.o mdport.o xcrypt.o -lcurses + +scmisc.o scedit.o: + $(CC) -O -c $(SF) $*.c + +doc.nroff: + tbl rogue.me | nroff -me | colcrt - > rogue.doc + nroff -man rogue.6 | colcrt - > rogue.cat + +doc.groff: + groff -P-c -t -me -Tascii rogue.me | sed -e 's/.\x08//g' > rogue.doc + groff -man rogue.6 | sed -e 's/.\x08//g' > rogue.cat + +fixdocs: + sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.6.in > $(PROGRAM).6 + sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.me.in > $(PROGRAM).me + sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.html.in > $(PROGRAM).html + sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.doc.in > $(PROGRAM).doc + sed -e 's/@PROGRAM@/$(PROGRAM)/' -e 's/@SCOREFILE@/$(SCOREFILE)/' rogue.cat.in > $(PROGRAM).cat + +dist.irix: + $(MAKE) $(MAKEFILE) clean + $(MAKE) $(MAKEFILE) CC=cc $(PROGRAM) + tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-irix.tar + +dist.aix: + $(MAKE) $(MAKEFILE) clean + $(MAKE) $(MAKEFILE) CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) + tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-aix.tar + +dist.linux: + $(MAKE) $(MAKEFILE) clean + $(MAKE) $(MAKEFILE) $(PROGRAM) + tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-linux.tar + +dist.interix: + @$(MAKE) $(MAKEFILE) clean + @$(MAKE) $(MAKEFILE) CFLAGS="-ansi" $(PROGRAM) + tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-interix.tar + +dist.cygwin: + @$(MAKE) $(MAKEFILE) --no-print-directory clean + @$(MAKE) $(MAKEFILE) CPPFLAGS="-I/usr/include/ncurses" --no-print-directory $(PROGRAM) + tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) + gzip -f $(DISTNAME)-cygwin.tar + +# +# Use MINGW32-MAKE to build this target +# +dist.mingw32: + @$(MAKE) $(MAKEFILE) --no-print-directory RM="cmd /c del" clean + @$(MAKE) $(MAKEFILE) --no-print-directory CPPFLAGS="-I../pdcurses" LIBS="../pdcurses/pdcurses.a" $(PROGRAM) + cmd /c del $(DISTNAME)-mingw32.zip + zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) + +dist.djgpp: + @$(MAKE) $(MAKEFILE) --no-print-directory clean + @$(MAKE) $(MAKEFILE) --no-print-directory LDFLAGS="-L$(DJDIR)/LIB" \ + LIBS="-lpdcurses" $(PROGRAM) + rm -f $(DISTNAME)-djgpp.zip + zip $(DISTNAME)-djgpp.zip $(PROGRAM) LICENSE.TXT $(DOCS) + +# +# Use NMAKE to build this targer +# + +dist.win32: + @$(MAKE) $(MAKEFILE) /NOLOGO O="obj" RM="-del" clean + @$(MAKE) $(MAKEFILE) /NOLOGO O="obj" CC="CL" \ + LIBS="..\pdcurses\pdcurses.lib shell32.lib user32.lib Advapi32.lib" \ + EXE=".exe" OUTFLAG="/Fe" CPPFLAGS="-I..\pdcurses" \ + CFLAGS="-nologo -Ox -wd4033 -wd4716" $(PROGRAM) + -del $(DISTNAME)-win32.zip + zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) diff --git a/armor.c b/armor.c new file mode 100644 index 0000000..4961c2e --- /dev/null +++ b/armor.c @@ -0,0 +1,89 @@ +/* + * This file contains misc functions for dealing with armor + * @(#)armor.c 4.14 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include "rogue.h" + +/* + * wear: + * The player wants to wear something, so let him/her put it on. + */ +void +wear() +{ + register THING *obj; + register char *sp; + + if ((obj = get_item("wear", ARMOR)) == NULL) + return; + if (cur_armor != NULL) + { + addmsg("you are already wearing some"); + if (!terse) + addmsg(". You'll have to take it off first"); + endmsg(); + after = FALSE; + return; + } + if (obj->o_type != ARMOR) + { + msg("you can't wear that"); + return; + } + waste_time(); + obj->o_flags |= ISKNOW; + sp = inv_name(obj, TRUE); + cur_armor = obj; + if (!terse) + addmsg("you are now "); + msg("wearing %s", sp); +} + +/* + * take_off: + * Get the armor off of the players back + */ +void +take_off() +{ + register THING *obj; + + if ((obj = cur_armor) == NULL) + { + after = FALSE; + if (terse) + msg("not wearing armor"); + else + msg("you aren't wearing any armor"); + return; + } + if (!dropcheck(cur_armor)) + return; + cur_armor = NULL; + if (terse) + addmsg("was"); + else + addmsg("you used to be"); + msg(" wearing %c) %s", obj->o_packch, inv_name(obj, TRUE)); +} + +/* + * waste_time: + * Do nothing but let other things happen + */ +void +waste_time() +{ + do_daemons(BEFORE); + do_fuses(BEFORE); + do_daemons(AFTER); + do_fuses(AFTER); +} diff --git a/chase.c b/chase.c new file mode 100644 index 0000000..f251e5a --- /dev/null +++ b/chase.c @@ -0,0 +1,541 @@ +/* + * Code for one creature to chase another + * + * @(#)chase.c 4.57 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +#define DRAGONSHOT 5 /* one chance in DRAGONSHOT that a dragon will flame */ + +static coord ch_ret; /* Where chasing takes you */ + +/* + * runners: + * Make all the running monsters move. + */ +void +runners() +{ + register THING *tp; + THING *next; + bool wastarget; + static coord orig_pos; + + for (tp = mlist; tp != NULL; tp = next) + { + /* remember this in case the monster's "next" is changed */ + next = next(tp); + if (!on(*tp, ISHELD) && on(*tp, ISRUN)) + { + orig_pos = tp->t_pos; + wastarget = on(*tp, ISTARGET); + if (move_monst(tp) == -1) + continue; + if (on(*tp, ISFLY) && dist_cp(&hero, &tp->t_pos) >= 3) + move_monst(tp); + if (wastarget && !ce(orig_pos, tp->t_pos)) + { + tp->t_flags &= ~ISTARGET; + to_death = FALSE; + } + } + } + if (has_hit) + { + endmsg(); + has_hit = FALSE; + } +} + +/* + * move_monst: + * Execute a single turn of running for a monster + */ +int +move_monst(THING *tp) +{ + if (!on(*tp, ISSLOW) || tp->t_turn) + if (do_chase(tp) == -1) + return(-1); + if (on(*tp, ISHASTE)) + if (do_chase(tp) == -1) + return(-1); + tp->t_turn ^= TRUE; + return(0); +} + +/* + * relocate: + * Make the monster's new location be the specified one, updating + * all the relevant state. + */ +void +relocate(THING *th, coord *new_loc) +{ + struct room *oroom; + + if (!ce(*new_loc, th->t_pos)) + { + mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); + th->t_room = roomin(new_loc); + set_oldch(th, new_loc); + oroom = th->t_room; + moat(th->t_pos.y, th->t_pos.x) = NULL; + + if (oroom != th->t_room) + th->t_dest = find_dest(th); + th->t_pos = *new_loc; + moat(new_loc->y, new_loc->x) = th; + } + move(new_loc->y, new_loc->x); + if (see_monst(th)) + addch(th->t_disguise); + else if (on(player, SEEMONST)) + { + standout(); + addch(th->t_type); + standend(); + } +} + +/* + * do_chase: + * Make one thing chase another. + */ +int +do_chase(THING *th) +{ + register coord *cp; + register struct room *rer, *ree; /* room of chaser, room of chasee */ + register int mindist = 32767, curdist; + register bool stoprun = FALSE; /* TRUE means we are there */ + register bool door; + register THING *obj; + static coord this; /* Temporary destination for chaser */ + + rer = th->t_room; /* Find room of chaser */ + if (on(*th, ISGREED) && rer->r_goldval == 0) + th->t_dest = &hero; /* If gold has been taken, run after hero */ + if (th->t_dest == &hero) /* Find room of chasee */ + ree = proom; + else + ree = roomin(th->t_dest); + /* + * We don't count doors as inside rooms for this routine + */ + door = (chat(th->t_pos.y, th->t_pos.x) == DOOR); + /* + * If the object of our desire is in a different room, + * and we are not in a corridor, run to the door nearest to + * our goal. + */ +over: + if (rer != ree) + { + for (cp = rer->r_exit; cp < &rer->r_exit[rer->r_nexits]; cp++) + { + curdist = dist_cp(th->t_dest, cp); + if (curdist < mindist) + { + this = *cp; + mindist = curdist; + } + } + if (door) + { + rer = &passages[flat(th->t_pos.y, th->t_pos.x) & F_PNUM]; + door = FALSE; + goto over; + } + } + else + { + this = *th->t_dest; + /* + * For dragons check and see if (a) the hero is on a straight + * line from it, and (b) that it is within shooting distance, + * but outside of striking range. + */ + if (th->t_type == 'D' && (th->t_pos.y == hero.y || th->t_pos.x == hero.x + || abs(th->t_pos.y - hero.y) == abs(th->t_pos.x - hero.x)) + && dist_cp(&th->t_pos, &hero) <= BOLT_LENGTH * BOLT_LENGTH + && !on(*th, ISCANC) && rnd(DRAGONSHOT) == 0) + { + delta.y = sign(hero.y - th->t_pos.y); + delta.x = sign(hero.x - th->t_pos.x); + if (has_hit) + endmsg(); + fire_bolt(&th->t_pos, &delta, "flame"); + running = FALSE; + count = 0; + quiet = 0; + if (to_death && !on(*th, ISTARGET)) + { + to_death = FALSE; + kamikaze = FALSE; + } + return(0); + } + } + /* + * This now contains what we want to run to this time + * so we run to it. If we hit it we either want to fight it + * or stop running + */ + if (!chase(th, &this)) + { + if (ce(this, hero)) + { + return( attack(th) ); + } + else if (ce(this, *th->t_dest)) + { + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + if (th->t_dest == &obj->o_pos) + { + detach(lvl_obj, obj); + attach(th->t_pack, obj); + chat(obj->o_pos.y, obj->o_pos.x) = + (th->t_room->r_flags & ISGONE) ? PASSAGE : FLOOR; + th->t_dest = find_dest(th); + break; + } + if (th->t_type != 'F') + stoprun = TRUE; + } + } + else + { + if (th->t_type == 'F') + return(0); + } + relocate(th, &ch_ret); + /* + * And stop running if need be + */ + if (stoprun && ce(th->t_pos, *(th->t_dest))) + th->t_flags &= ~ISRUN; + return(0); +} + +/* + * set_oldch: + * Set the oldch character for the monster + */ +void +set_oldch(THING *tp, coord *cp) +{ + char sch; + + if (ce(tp->t_pos, *cp)) + return; + + sch = tp->t_oldch; + tp->t_oldch = CCHAR( mvinch(cp->y,cp->x) ); + if (!on(player, ISBLIND)) + { + if ((sch == FLOOR || tp->t_oldch == FLOOR) && + (tp->t_room->r_flags & ISDARK)) + tp->t_oldch = ' '; + else if (dist_cp(cp, &hero) <= LAMPDIST && see_floor) + tp->t_oldch = chat(cp->y, cp->x); + } +} + +/* + * see_monst: + * Return TRUE if the hero can see the monster + */ +bool +see_monst(THING *mp) +{ + int y, x; + + if (on(player, ISBLIND)) + return FALSE; + if (on(*mp, ISINVIS) && !on(player, CANSEE)) + return FALSE; + y = mp->t_pos.y; + x = mp->t_pos.x; + if (dist(y, x, hero.y, hero.x) < LAMPDIST) + { + if (y != hero.y && x != hero.x && + !step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x))) + return FALSE; + return TRUE; + } + if (mp->t_room != proom) + return FALSE; + return ((bool)!(mp->t_room->r_flags & ISDARK)); +} + +/* + * runto: + * Set a monster running after the hero. + */ +void +runto(coord *runner) +{ + register THING *tp; + + /* + * If we couldn't find him, something is funny + */ +#ifdef MASTER + if ((tp = moat(runner->y, runner->x)) == NULL) + msg("couldn't find monster in runto at (%d,%d)", runner->y, runner->x); +#else + tp = moat(runner->y, runner->x); +#endif + /* + * Start the beastie running + */ + tp->t_flags |= ISRUN; + tp->t_flags &= ~ISHELD; + tp->t_dest = find_dest(tp); +} + +/* + * chase: + * Find the spot for the chaser(er) to move closer to the + * chasee(ee). Returns TRUE if we want to keep on chasing later + * FALSE if we reach the goal. + */ +bool +chase(THING *tp, coord *ee) +{ + register THING *obj; + register int x, y; + register int curdist, thisdist; + register coord *er = &tp->t_pos; + register char ch; + register int plcnt = 1; + static coord tryp; + + /* + * If the thing is confused, let it move randomly. Invisible + * Stalkers are slightly confused all of the time, and bats are + * quite confused all the time + */ + if ((on(*tp, ISHUH) && rnd(5) != 0) || (tp->t_type == 'P' && rnd(5) == 0) + || (tp->t_type == 'B' && rnd(2) == 0)) + { + /* + * get a valid random move + */ + ch_ret = *rndmove(tp); + curdist = dist_cp(&ch_ret, ee); + /* + * Small chance that it will become un-confused + */ + if (rnd(20) == 0) + tp->t_flags &= ~ISHUH; + } + /* + * Otherwise, find the empty spot next to the chaser that is + * closest to the chasee. + */ + else + { + register int ey, ex; + /* + * This will eventually hold where we move to get closer + * If we can't find an empty spot, we stay where we are. + */ + curdist = dist_cp(er, ee); + ch_ret = *er; + + ey = er->y + 1; + if (ey >= NUMLINES - 1) + ey = NUMLINES - 2; + ex = er->x + 1; + if (ex >= NUMCOLS) + ex = NUMCOLS - 1; + + for (x = er->x - 1; x <= ex; x++) + { + if (x < 0) + continue; + tryp.x = x; + for (y = er->y - 1; y <= ey; y++) + { + tryp.y = y; + if (!diag_ok(er, &tryp)) + continue; + ch = winat(y, x); + if (step_ok(ch)) + { + /* + * If it is a scroll, it might be a scare monster scroll + * so we need to look it up to see what type it is. + */ + if (ch == SCROLL) + { + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + { + if (y == obj->o_pos.y && x == obj->o_pos.x) + break; + } + if (obj != NULL && obj->o_which == S_SCARE) + continue; + } + /* + * It can also be a Xeroc, which we shouldn't step on + */ + if ((obj = moat(y, x)) != NULL && obj->t_type == 'X') + continue; + /* + * If we didn't find any scrolls at this place or it + * wasn't a scare scroll, then this place counts + */ + thisdist = dist(y, x, ee->y, ee->x); + if (thisdist < curdist) + { + plcnt = 1; + ch_ret = tryp; + curdist = thisdist; + } + else if (thisdist == curdist && rnd(++plcnt) == 0) + { + ch_ret = tryp; + curdist = thisdist; + } + } + } + } + } + return (bool)(curdist != 0 && !ce(ch_ret, hero)); +} + +/* + * roomin: + * Find what room some coordinates are in. NULL means they aren't + * in any room. + */ +struct room * +roomin(coord *cp) +{ + register struct room *rp; + register char *fp; + + + fp = &flat(cp->y, cp->x); + if (*fp & F_PASS) + return &passages[*fp & F_PNUM]; + + for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) + if (cp->x <= rp->r_pos.x + rp->r_max.x && rp->r_pos.x <= cp->x + && cp->y <= rp->r_pos.y + rp->r_max.y && rp->r_pos.y <= cp->y) + return rp; + + msg("in some bizarre place (%d, %d)", unc(*cp)); +#ifdef MASTER + abort(); + return NULL; +#else + return NULL; +#endif +} + +/* + * diag_ok: + * Check to see if the move is legal if it is diagonal + */ +bool +diag_ok(coord *sp, coord *ep) +{ + if (ep->x < 0 || ep->x >= NUMCOLS || ep->y <= 0 || ep->y >= NUMLINES - 1) + return FALSE; + if (ep->x == sp->x || ep->y == sp->y) + return TRUE; + return (bool)(step_ok(chat(ep->y, sp->x)) && step_ok(chat(sp->y, ep->x))); +} + +/* + * cansee: + * Returns true if the hero can see a certain coordinate. + */ +bool +cansee(int y, int x) +{ + register struct room *rer; + static coord tp; + + if (on(player, ISBLIND)) + return FALSE; + if (dist(y, x, hero.y, hero.x) < LAMPDIST) + { + if (flat(y, x) & F_PASS) + if (y != hero.y && x != hero.x && + !step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x))) + return FALSE; + return TRUE; + } + /* + * We can only see if the hero in the same room as + * the coordinate and the room is lit or if it is close. + */ + tp.y = y; + tp.x = x; + return (bool)((rer = roomin(&tp)) == proom && !(rer->r_flags & ISDARK)); +} + +/* + * find_dest: + * find the proper destination for the monster + */ +coord * +find_dest(THING *tp) +{ + register THING *obj; + register int prob; + + if ((prob = monsters[tp->t_type - 'A'].m_carry) <= 0 || tp->t_room == proom + || see_monst(tp)) + return &hero; + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + { + if (obj->o_type == SCROLL && obj->o_which == S_SCARE) + continue; + if (roomin(&obj->o_pos) == tp->t_room && rnd(100) < prob) + { + for (tp = mlist; tp != NULL; tp = next(tp)) + if (tp->t_dest == &obj->o_pos) + break; + if (tp == NULL) + return &obj->o_pos; + } + } + return &hero; +} + +/* + * dist: + * Calculate the "distance" between to points. Actually, + * this calculates d^2, not d, but that's good enough for + * our purposes, since it's only used comparitively. + */ +int +dist(int y1, int x1, int y2, int x2) +{ + return ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); +} + +/* + * dist_cp: + * Call dist() with appropriate arguments for coord pointers + */ +int +dist_cp(coord *c1, coord *c2) +{ + return dist(c1->y, c1->x, c2->y, c2->x); +} diff --git a/command.c b/command.c new file mode 100644 index 0000000..186572b --- /dev/null +++ b/command.c @@ -0,0 +1,820 @@ +/* + * Read and execute the user commands + * + * @(#)command.c 4.73 (Berkeley) 08/06/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +/* + * command: + * Process the user commands + */ +void +command() +{ + register char ch; + register int ntimes = 1; /* Number of player moves */ + char *fp; + THING *mp; + static char countch, direction, newcount = FALSE; + + if (on(player, ISHASTE)) + ntimes++; + /* + * Let the daemons start up + */ + do_daemons(BEFORE); + do_fuses(BEFORE); + while (ntimes--) + { + again = FALSE; + if (has_hit) + { + endmsg(); + has_hit = FALSE; + } + /* + * these are illegal things for the player to be, so if any are + * set, someone's been poking in memeory + */ + if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) + exit(1); + + look(TRUE); + if (!running) + door_stop = FALSE; + status(); + lastscore = purse; + move(hero.y, hero.x); + if (!((running || count) && jump)) + refresh(); /* Draw screen */ + take = 0; + after = TRUE; + /* + * Read command or continue run + */ +#ifdef MASTER + if (wizard) + noscore = TRUE; +#endif + if (!no_command) + { + if (running || to_death) + ch = runch; + else if (count) + ch = countch; + else + { + ch = readchar(); + move_on = FALSE; + if (mpos != 0) /* Erase message if its there */ + msg(""); + } + } + else + ch = '.'; + if (no_command) + { + if (--no_command == 0) + { + player.t_flags |= ISRUN; + msg("you can move again"); + } + } + else + { + /* + * check for prefixes + */ + newcount = FALSE; + if (isdigit(ch)) + { + count = 0; + newcount = TRUE; + while (isdigit(ch)) + { + count = count * 10 + (ch - '0'); + if (count > 255) + count = 255; + ch = readchar(); + } + countch = ch; + /* + * turn off count for commands which don't make sense + * to repeat + */ + switch (ch) + { + case CTRL('B'): case CTRL('H'): case CTRL('J'): + case CTRL('K'): case CTRL('L'): case CTRL('N'): + case CTRL('U'): case CTRL('Y'): + case '.': case 'a': case 'b': case 'h': case 'j': + case 'k': case 'l': case 'm': case 'n': case 'q': + case 'r': case 's': case 't': case 'u': case 'y': + case 'z': case 'B': case 'C': case 'H': case 'I': + case 'J': case 'K': case 'L': case 'N': case 'U': + case 'Y': +#ifdef MASTER + case CTRL('D'): case CTRL('A'): +#endif + break; + default: + count = 0; + } + } + /* + * execute a command + */ + if (count && !running) + count--; + if (ch != 'a' && ch != ESCAPE && !(running || count || to_death)) + { + l_last_comm = last_comm; + l_last_dir = last_dir; + l_last_pick = last_pick; + last_comm = ch; + last_dir = '\0'; + last_pick = NULL; + } +over: + switch (ch) + { + case ',': { + THING *obj = NULL; + int found = 0; + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + { + if (obj->o_pos.y == hero.y && obj->o_pos.x == hero.x) + { + found=1; + break; + } + } + + if (found) { + if (levit_check()) + ; + else + pick_up((char)obj->o_type); + } + else { + if (!terse) + addmsg("there is "); + addmsg("nothing here"); + if (!terse) + addmsg(" to pick up"); + endmsg(); + } + } + when '!': shell(); + when 'h': do_move(0, -1); + when 'j': do_move(1, 0); + when 'k': do_move(-1, 0); + when 'l': do_move(0, 1); + when 'y': do_move(-1, -1); + when 'u': do_move(-1, 1); + when 'b': do_move(1, -1); + when 'n': do_move(1, 1); + when 'H': do_run('h'); + when 'J': do_run('j'); + when 'K': do_run('k'); + when 'L': do_run('l'); + when 'Y': do_run('y'); + when 'U': do_run('u'); + when 'B': do_run('b'); + when 'N': do_run('n'); + when CTRL('H'): case CTRL('J'): case CTRL('K'): case CTRL('L'): + case CTRL('Y'): case CTRL('U'): case CTRL('B'): case CTRL('N'): + { + if (!on(player, ISBLIND)) + { + door_stop = TRUE; + firstmove = TRUE; + } + if (count && !newcount) + ch = direction; + else + { + ch += ('A' - CTRL('A')); + direction = ch; + } + goto over; + } + when 'F': + kamikaze = TRUE; + /* FALLTHROUGH */ + case 'f': + if (!get_dir()) + { + after = FALSE; + break; + } + delta.y += hero.y; + delta.x += hero.x; + if ( ((mp = moat(delta.y, delta.x)) == NULL) + || ((!see_monst(mp)) && !on(player, SEEMONST))) + { + if (!terse) + addmsg("I see "); + msg("no monster there"); + after = FALSE; + } + else if (diag_ok(&hero, &delta)) + { + to_death = TRUE; + max_hit = 0; + mp->t_flags |= ISTARGET; + runch = ch = dir_ch; + goto over; + } + when 't': + if (!get_dir()) + after = FALSE; + else + missile(delta.y, delta.x); + when 'a': + if (last_comm == '\0') + { + msg("you haven't typed a command yet"); + after = FALSE; + } + else + { + ch = last_comm; + again = TRUE; + goto over; + } + when 'q': quaff(); + when 'Q': + after = FALSE; + q_comm = TRUE; + quit(0); + q_comm = FALSE; + when 'i': after = FALSE; inventory(pack, 0); + when 'I': after = FALSE; picky_inven(); + when 'd': drop(); + when 'r': read_scroll(); + when 'e': eat(); + when 'w': wield(); + when 'W': wear(); + when 'T': take_off(); + when 'P': ring_on(); + when 'R': ring_off(); + when 'o': option(); after = FALSE; + when 'c': call(); after = FALSE; + when '>': after = FALSE; d_level(); + when '<': after = FALSE; u_level(); + when '?': after = FALSE; help(); + when '/': after = FALSE; identify(); + when 's': search(); + when 'z': + if (get_dir()) + do_zap(); + else + after = FALSE; + when 'D': after = FALSE; discovered(); + when CTRL('P'): after = FALSE; msg(huh); + when CTRL('R'): + after = FALSE; + clearok(curscr,TRUE); + wrefresh(curscr); + when 'v': + after = FALSE; + msg("version %s. (mctesq was here)", release); + when 'S': + after = FALSE; + save_game(); + when '.': ; /* Rest command */ + when ' ': after = FALSE; /* "Legal" illegal command */ + when '^': + after = FALSE; + if (get_dir()) { + delta.y += hero.y; + delta.x += hero.x; + fp = &flat(delta.y, delta.x); + if (!terse) + addmsg("You have found "); + if (chat(delta.y, delta.x) != TRAP) + msg("no trap there"); + else if (on(player, ISHALU)) + msg(tr_name[rnd(NTRAPS)]); + else { + msg(tr_name[*fp & F_TMASK]); + *fp |= F_SEEN; + } + } +#ifdef MASTER + when '+': + after = FALSE; + if (wizard) + { + wizard = FALSE; + turn_see(TRUE); + msg("not wizard any more"); + } + else + { + wizard = passwd(); + if (wizard) + { + noscore = TRUE; + turn_see(FALSE); + msg("you are suddenly as smart as Ken Arnold in dungeon #%d", dnum); + } + else + msg("sorry"); + } +#endif + when ESCAPE: /* Escape */ + door_stop = FALSE; + count = 0; + after = FALSE; + again = FALSE; + when 'm': + move_on = TRUE; + if (!get_dir()) + after = FALSE; + else + { + ch = dir_ch; + countch = dir_ch; + goto over; + } + when ')': current(cur_weapon, "wielding", NULL); + when ']': current(cur_armor, "wearing", NULL); + when '=': + current(cur_ring[LEFT], "wearing", + terse ? "(L)" : "on left hand"); + current(cur_ring[RIGHT], "wearing", + terse ? "(R)" : "on right hand"); + when '@': + stat_msg = TRUE; + status(); + stat_msg = FALSE; + after = FALSE; + otherwise: + after = FALSE; +#ifdef MASTER + if (wizard) switch (ch) + { + case '|': msg("@ %d,%d", hero.y, hero.x); + when 'C': create_obj(); + when '$': msg("inpack = %d", inpack); + when CTRL('G'): inventory(lvl_obj, 0); + when CTRL('W'): whatis(FALSE, 0); + when CTRL('D'): level++; new_level(); + when CTRL('A'): level--; new_level(); + when CTRL('F'): show_map(); + when CTRL('T'): teleport(); + when CTRL('E'): msg("food left: %d", food_left); + when CTRL('C'): add_pass(); + when CTRL('X'): turn_see(on(player, SEEMONST)); + when CTRL('~'): + { + THING *item; + + if ((item = get_item("charge", STICK)) != NULL) + item->o_charges = 10000; + } + when CTRL('I'): + { + int i; + THING *obj; + + for (i = 0; i < 9; i++) + raise_level(); + /* + * Give him a sword (+1,+1) + */ + obj = new_item(); + init_weapon(obj, TWOSWORD); + obj->o_hplus = 1; + obj->o_dplus = 1; + add_pack(obj, TRUE); + cur_weapon = obj; + /* + * And his suit of armor + */ + obj = new_item(); + obj->o_type = ARMOR; + obj->o_which = PLATE_MAIL; + obj->o_arm = -5; + obj->o_flags |= ISKNOW; + obj->o_count = 1; + obj->o_group = 0; + cur_armor = obj; + add_pack(obj, TRUE); + } + when '*' : + pr_list(); + otherwise: + illcom(ch); + } + else +#endif + illcom(ch); + } + /* + * turn off flags if no longer needed + */ + if (!running) + door_stop = FALSE; + } + /* + * If he ran into something to take, let him pick it up. + */ + if (take != 0) + pick_up(take); + if (!running) + door_stop = FALSE; + if (!after) + ntimes++; + } + do_daemons(AFTER); + do_fuses(AFTER); + if (ISRING(LEFT, R_SEARCH)) + search(); + else if (ISRING(LEFT, R_TELEPORT) && rnd(50) == 0) + teleport(); + if (ISRING(RIGHT, R_SEARCH)) + search(); + else if (ISRING(RIGHT, R_TELEPORT) && rnd(50) == 0) + teleport(); +} + +/* + * illcom: + * What to do with an illegal command + */ +void +illcom(int ch) +{ + save_msg = FALSE; + count = 0; + msg("illegal command '%s'", unctrl(ch)); + save_msg = TRUE; +} + +/* + * search: + * player gropes about him to find hidden things. + */ +void +search() +{ + register int y, x; + register char *fp; + register int ey, ex; + int probinc; + bool found; + + ey = hero.y + 1; + ex = hero.x + 1; + probinc = (on(player, ISHALU) ? 3 : 0); + probinc += (on(player, ISBLIND) ? 2 : 0); + found = FALSE; + for (y = hero.y - 1; y <= ey; y++) + for (x = hero.x - 1; x <= ex; x++) + { + if (y == hero.y && x == hero.x) + continue; + fp = &flat(y, x); + if (!(*fp & F_REAL)) + switch (chat(y, x)) + { + case '|': + case '-': + if (rnd(5 + probinc) != 0) + break; + chat(y, x) = DOOR; + msg("a secret door"); +foundone: + found = TRUE; + *fp |= F_REAL; + count = FALSE; + running = FALSE; + break; + case FLOOR: + if (rnd(2 + probinc) != 0) + break; + chat(y, x) = TRAP; + if (!terse) + addmsg("you found "); + if (on(player, ISHALU)) + msg(tr_name[rnd(NTRAPS)]); + else { + msg(tr_name[*fp & F_TMASK]); + *fp |= F_SEEN; + } + goto foundone; + break; + case ' ': + if (rnd(3 + probinc) != 0) + break; + chat(y, x) = PASSAGE; + goto foundone; + } + } + if (found) + look(FALSE); +} + +/* + * help: + * Give single character help, or the whole mess if he wants it + */ +void +help() +{ + register struct h_list *strp; + register char helpch; + register int numprint, cnt; + msg("character you want help for (* for all): "); + helpch = readchar(); + mpos = 0; + /* + * If its not a *, print the right help string + * or an error if he typed a funny character. + */ + if (helpch != '*') + { + move(0, 0); + for (strp = helpstr; strp->h_desc != NULL; strp++) + if (strp->h_ch == helpch) + { + lower_msg = TRUE; + msg("%s%s", unctrl(strp->h_ch), strp->h_desc); + lower_msg = FALSE; + return; + } + msg("unknown character '%s'", unctrl(helpch)); + return; + } + /* + * Here we print help for everything. + * Then wait before we return to command mode + */ + numprint = 0; + for (strp = helpstr; strp->h_desc != NULL; strp++) + if (strp->h_print) + numprint++; + if (numprint & 01) /* round odd numbers up */ + numprint++; + numprint /= 2; + if (numprint > LINES - 1) + numprint = LINES - 1; + + wclear(hw); + cnt = 0; + for (strp = helpstr; strp->h_desc != NULL; strp++) + if (strp->h_print) + { + wmove(hw, cnt % numprint, cnt >= numprint ? COLS / 2 : 0); + if (strp->h_ch) + waddstr(hw, unctrl(strp->h_ch)); + waddstr(hw, strp->h_desc); + if (++cnt >= numprint * 2) + break; + } + wmove(hw, LINES - 1, 0); + waddstr(hw, "--Press space to continue--"); + wrefresh(hw); + wait_for(' '); + clearok(stdscr, TRUE); +/* + refresh(); +*/ + msg(""); + touchwin(stdscr); + wrefresh(stdscr); +} + +/* + * identify: + * Tell the player what a certain thing is. + */ +void +identify() +{ + register int ch; + register struct h_list *hp; + register char *str; + static struct h_list ident_list[] = { + {'|', "wall of a room", FALSE}, + {'-', "wall of a room", FALSE}, + {GOLD, "gold", FALSE}, + {STAIRS, "a staircase", FALSE}, + {DOOR, "door", FALSE}, + {FLOOR, "room floor", FALSE}, + {PLAYER, "you", FALSE}, + {PASSAGE, "passage", FALSE}, + {TRAP, "trap", FALSE}, + {POTION, "potion", FALSE}, + {SCROLL, "scroll", FALSE}, + {FOOD, "food", FALSE}, + {WEAPON, "weapon", FALSE}, + {' ', "solid rock", FALSE}, + {ARMOR, "armor", FALSE}, + {AMULET, "the Amulet of Yendor", FALSE}, + {RING, "ring", FALSE}, + {STICK, "wand or staff", FALSE}, + {'\0'} + }; + + msg("what do you want identified? "); + ch = readchar(); + mpos = 0; + if (ch == ESCAPE) + { + msg(""); + return; + } + if (isupper(ch)) + str = monsters[ch-'A'].m_name; + else + { + str = "unknown character"; + for (hp = ident_list; hp->h_ch != '\0'; hp++) + if (hp->h_ch == ch) + { + str = hp->h_desc; + break; + } + } + msg("'%s': %s", unctrl(ch), str); +} + +/* + * d_level: + * He wants to go down a level + */ +void +d_level() +{ + if (levit_check()) + return; + if (chat(hero.y, hero.x) != STAIRS) + msg("I see no way down"); + else + { + level++; + seenstairs = FALSE; + new_level(); + } +} + +/* + * u_level: + * He wants to go up a level + */ +void +u_level() +{ + if (levit_check()) + return; + if (chat(hero.y, hero.x) == STAIRS) + if (amulet) + { + level--; + if (level == 0) + total_winner(); + new_level(); + msg("you feel a wrenching sensation in your gut"); + } + else + msg("your way is magically blocked"); + else + msg("I see no way up"); +} + +/* + * levit_check: + * Check to see if she's levitating, and if she is, print an + * appropriate message. + */ +bool +levit_check() +{ + if (!on(player, ISLEVIT)) + return FALSE; + msg("You can't. You're floating off the ground!"); + return TRUE; +} + +/* + * call: + * Allow a user to call a potion, scroll, or ring something + */ +void +call() +{ + register THING *obj; + register struct obj_info *op = NULL; + register char **guess, *elsewise = NULL; + register bool *know; + + obj = get_item("call", CALLABLE); + /* + * Make certain that it is somethings that we want to wear + */ + if (obj == NULL) + return; + switch (obj->o_type) + { + case RING: + op = &ring_info[obj->o_which]; + elsewise = r_stones[obj->o_which]; + goto norm; + when POTION: + op = &pot_info[obj->o_which]; + elsewise = p_colors[obj->o_which]; + goto norm; + when SCROLL: + op = &scr_info[obj->o_which]; + elsewise = s_names[obj->o_which]; + goto norm; + when STICK: + op = &ws_info[obj->o_which]; + elsewise = ws_made[obj->o_which]; +norm: + know = &op->oi_know; + guess = &op->oi_guess; + if (*guess != NULL) + elsewise = *guess; + when FOOD: + msg("you can't call that anything"); + return; + otherwise: + guess = &obj->o_label; + know = NULL; + elsewise = obj->o_label; + } + if (know != NULL && *know) + { + msg("that has already been identified"); + return; + } + if (elsewise != NULL && elsewise == *guess) + { + if (!terse) + addmsg("Was "); + msg("called \"%s\"", elsewise); + } + if (terse) + msg("call it: "); + else + msg("what do you want to call it? "); + + if (elsewise == NULL) + strcpy(prbuf, ""); + else + strcpy(prbuf, elsewise); + if (get_str(prbuf, stdscr) == NORM) + { + if (*guess != NULL) + free(*guess); + *guess = malloc((unsigned int) strlen(prbuf) + 1); + strcpy(*guess, prbuf); + } +} + +/* + * current: + * Print the current weapon/armor + */ +void +current(THING *cur, char *how, char *where) +{ + after = FALSE; + if (cur != NULL) + { + if (!terse) + addmsg("you are %s (", how); + inv_describe = FALSE; + addmsg("%c) %s", cur->o_packch, inv_name(cur, TRUE)); + inv_describe = TRUE; + if (where) + addmsg(" %s", where); + endmsg(); + } + else + { + if (!terse) + addmsg("you are "); + addmsg("%s nothing", how); + if (where) + addmsg(" %s", where); + endmsg(); + } +} diff --git a/config.guess b/config.guess new file mode 100755 index 0000000..396482d --- /dev/null +++ b/config.guess @@ -0,0 +1,1500 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004, 2005, 2006 Free Software Foundation, +# Inc. + +timestamp='2006-07-02' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA +# 02110-1301, USA. +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + + +# Originally written by Per Bothner . +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# This script attempts to guess a canonical system name similar to +# config.sub. If it succeeds, it prints the system name on stdout, and +# exits with 0. Otherwise, it exits with 1. +# +# The plan is that this can be called by configure scripts if you +# don't specify an explicit build system type. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system \`$me' is run on. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 +Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +trap 'exit 1' 1 2 15 + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still +# use `HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +set_cc_for_build=' +trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; +trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; +: ${TMPDIR=/tmp} ; + { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; +dummy=$tmp/dummy ; +tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; +case $CC_FOR_BUILD,$HOST_CC,$CC in + ,,) echo "int x;" > $dummy.c ; + for c in cc gcc c89 c99 ; do + if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then + CC_FOR_BUILD="$c"; break ; + fi ; + done ; + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found ; + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; +esac ; set_cc_for_build= ;' + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if (test -f /.attbin/uname) >/dev/null 2>&1 ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +# Note: order is significant - the case branches are not exclusive. + +case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + sysctl="sysctl -n hw.machine_arch" + UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ + /usr/sbin/$sysctl 2>/dev/null || echo unknown)` + case "${UNAME_MACHINE_ARCH}" in + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + *) machine=${UNAME_MACHINE_ARCH}-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently, or will in the future. + case "${UNAME_MACHINE_ARCH}" in + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + eval $set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep __ELF__ >/dev/null + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case "${UNAME_VERSION}" in + Debian*) + release='-gnu' + ;; + *) + release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + echo "${machine}-${os}${release}" + exit ;; + *:OpenBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE} + exit ;; + *:ekkoBSD:*:*) + echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} + exit ;; + *:SolidBSD:*:*) + echo ${UNAME_MACHINE}-unknown-solidbsd${UNAME_RELEASE} + exit ;; + macppc:MirBSD:*:*) + echo powerpc-unknown-mirbsd${UNAME_RELEASE} + exit ;; + *:MirBSD:*:*) + echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} + exit ;; + alpha:OSF1:*:*) + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case "$ALPHA_CPU_TYPE" in + "EV4 (21064)") + UNAME_MACHINE="alpha" ;; + "EV4.5 (21064)") + UNAME_MACHINE="alpha" ;; + "LCA4 (21066/21068)") + UNAME_MACHINE="alpha" ;; + "EV5 (21164)") + UNAME_MACHINE="alphaev5" ;; + "EV5.6 (21164A)") + UNAME_MACHINE="alphaev56" ;; + "EV5.6 (21164PC)") + UNAME_MACHINE="alphapca56" ;; + "EV5.7 (21164PC)") + UNAME_MACHINE="alphapca57" ;; + "EV6 (21264)") + UNAME_MACHINE="alphaev6" ;; + "EV6.7 (21264A)") + UNAME_MACHINE="alphaev67" ;; + "EV6.8CB (21264C)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8AL (21264B)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8CX (21264D)") + UNAME_MACHINE="alphaev68" ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE="alphaev69" ;; + "EV7 (21364)") + UNAME_MACHINE="alphaev7" ;; + "EV7.9 (21364A)") + UNAME_MACHINE="alphaev79" ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + exit ;; + Alpha\ *:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # Should we change UNAME_MACHINE based on the output of uname instead + # of the specific Alpha model? + echo alpha-pc-interix + exit ;; + 21064:Windows_NT:50:3) + echo alpha-dec-winnt3.5 + exit ;; + Amiga*:UNIX_System_V:4.0:*) + echo m68k-unknown-sysv4 + exit ;; + *:[Aa]miga[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-amigaos + exit ;; + *:[Mm]orph[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-morphos + exit ;; + *:OS/390:*:*) + echo i370-ibm-openedition + exit ;; + *:z/VM:*:*) + echo s390-ibm-zvmoe + exit ;; + *:OS400:*:*) + echo powerpc-ibm-os400 + exit ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + echo arm-acorn-riscix${UNAME_RELEASE} + exit ;; + arm:riscos:*:*|arm:RISCOS:*:*) + echo arm-unknown-riscos + exit ;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + echo hppa1.1-hitachi-hiuxmpp + exit ;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + if test "`(/bin/universe) 2>/dev/null`" = att ; then + echo pyramid-pyramid-sysv3 + else + echo pyramid-pyramid-bsd + fi + exit ;; + NILE*:*:*:dcosx) + echo pyramid-pyramid-svr4 + exit ;; + DRS?6000:unix:4.0:6*) + echo sparc-icl-nx6 + exit ;; + DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) echo sparc-icl-nx7; exit ;; + esac ;; + sun4H:SunOS:5.*:*) + echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + i86pc:SunOS:5.*:*) + echo i386-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:*:*) + case "`/usr/bin/arch -k`" in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like `4.1.3-JL'. + echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` + exit ;; + sun3*:SunOS:*:*) + echo m68k-sun-sunos${UNAME_RELEASE} + exit ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 + case "`/bin/arch`" in + sun3) + echo m68k-sun-sunos${UNAME_RELEASE} + ;; + sun4) + echo sparc-sun-sunos${UNAME_RELEASE} + ;; + esac + exit ;; + aushp:SunOS:*:*) + echo sparc-auspex-sunos${UNAME_RELEASE} + exit ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + echo m68k-milan-mint${UNAME_RELEASE} + exit ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + echo m68k-hades-mint${UNAME_RELEASE} + exit ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + echo m68k-unknown-mint${UNAME_RELEASE} + exit ;; + m68k:machten:*:*) + echo m68k-apple-machten${UNAME_RELEASE} + exit ;; + powerpc:machten:*:*) + echo powerpc-apple-machten${UNAME_RELEASE} + exit ;; + RISC*:Mach:*:*) + echo mips-dec-mach_bsd4.3 + exit ;; + RISC*:ULTRIX:*:*) + echo mips-dec-ultrix${UNAME_RELEASE} + exit ;; + VAX*:ULTRIX*:*:*) + echo vax-dec-ultrix${UNAME_RELEASE} + exit ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + echo clipper-intergraph-clix${UNAME_RELEASE} + exit ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && + dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && + SYSTEM_NAME=`$dummy $dummyarg` && + { echo "$SYSTEM_NAME"; exit; } + echo mips-mips-riscos${UNAME_RELEASE} + exit ;; + Motorola:PowerMAX_OS:*:*) + echo powerpc-motorola-powermax + exit ;; + Motorola:*:4.3:PL8-*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:Power_UNIX:*:*) + echo powerpc-harris-powerunix + exit ;; + m88k:CX/UX:7*:*) + echo m88k-harris-cxux7 + exit ;; + m88k:*:4*:R4*) + echo m88k-motorola-sysv4 + exit ;; + m88k:*:3*:R3*) + echo m88k-motorola-sysv3 + exit ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] + then + if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ + [ ${TARGET_BINARY_INTERFACE}x = x ] + then + echo m88k-dg-dgux${UNAME_RELEASE} + else + echo m88k-dg-dguxbcs${UNAME_RELEASE} + fi + else + echo i586-dg-dgux${UNAME_RELEASE} + fi + exit ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + echo m88k-dolphin-sysv3 + exit ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + echo m88k-motorola-sysv3 + exit ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + echo m88k-tektronix-sysv3 + exit ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + echo m68k-tektronix-bsd + exit ;; + *:IRIX*:*:*) + echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` + exit ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id + exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + echo i386-ibm-aix + exit ;; + ia64:AIX:*:*) + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} + exit ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + + main() + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` + then + echo "$SYSTEM_NAME" + else + echo rs6000-ibm-aix3.2.5 + fi + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + echo rs6000-ibm-aix3.2.4 + else + echo rs6000-ibm-aix3.2 + fi + exit ;; + *:AIX:*:[45]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${IBM_ARCH}-ibm-aix${IBM_REV} + exit ;; + *:AIX:*:*) + echo rs6000-ibm-aix + exit ;; + ibmrt:4.4BSD:*|romp-ibm:BSD:*) + echo romp-ibm-bsd4.4 + exit ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to + exit ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + echo rs6000-bull-bosx + exit ;; + DPX/2?00:B.O.S.:*:*) + echo m68k-bull-sysv3 + exit ;; + 9000/[34]??:4.3bsd:1.*:*) + echo m68k-hp-bsd + exit ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + echo m68k-hp-bsd4.4 + exit ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + case "${UNAME_MACHINE}" in + 9000/31? ) HP_ARCH=m68000 ;; + 9000/[34]?? ) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if [ -x /usr/bin/getconf ]; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case "${sc_cpu_version}" in + 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 + 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case "${sc_kernel_bits}" in + 32) HP_ARCH="hppa2.0n" ;; + 64) HP_ARCH="hppa2.0w" ;; + '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 + esac ;; + esac + fi + if [ "${HP_ARCH}" = "" ]; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + + #define _HPUX_SOURCE + #include + #include + + int main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if [ ${HP_ARCH} = "hppa2.0w" ] + then + eval $set_cc_for_build + + # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating + # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler + # generating 64-bit code. GNU and HP use different nomenclature: + # + # $ CC_FOR_BUILD=cc ./config.guess + # => hppa2.0w-hp-hpux11.23 + # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess + # => hppa64-hp-hpux11.23 + + if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | + grep __LP64__ >/dev/null + then + HP_ARCH="hppa2.0w" + else + HP_ARCH="hppa64" + fi + fi + echo ${HP_ARCH}-hp-hpux${HPUX_REV} + exit ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + echo ia64-hp-hpux${HPUX_REV} + exit ;; + 3050*:HI-UX:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + echo unknown-hitachi-hiuxwe2 + exit ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) + echo hppa1.1-hp-bsd + exit ;; + 9000/8??:4.3bsd:*:*) + echo hppa1.0-hp-bsd + exit ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + echo hppa1.0-hp-mpeix + exit ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) + echo hppa1.1-hp-osf + exit ;; + hp8??:OSF1:*:*) + echo hppa1.0-hp-osf + exit ;; + i*86:OSF1:*:*) + if [ -x /usr/sbin/sysversion ] ; then + echo ${UNAME_MACHINE}-unknown-osf1mk + else + echo ${UNAME_MACHINE}-unknown-osf1 + fi + exit ;; + parisc*:Lites*:*:*) + echo hppa1.1-hp-lites + exit ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + echo c1-convex-bsd + exit ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + echo c34-convex-bsd + exit ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + echo c38-convex-bsd + exit ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + echo c4-convex-bsd + exit ;; + CRAY*Y-MP:*:*:*) + echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*[A-Z]90:*:*:*) + echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*TS:*:*:*) + echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*T3E:*:*:*) + echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*SV1:*:*:*) + echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + *:UNICOS/mp:*:*) + echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` + echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` + echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} + exit ;; + sparc*:BSD/OS:*:*) + echo sparc-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:BSD/OS:*:*) + echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:FreeBSD:*:*) + case ${UNAME_MACHINE} in + pc98) + echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + amd64) + echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + *) + echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + esac + exit ;; + i*:CYGWIN*:*) + echo ${UNAME_MACHINE}-pc-cygwin + exit ;; + i*:MINGW*:*) + echo ${UNAME_MACHINE}-pc-mingw32 + exit ;; + i*:windows32*:*) + # uname -m includes "-pc" on this system. + echo ${UNAME_MACHINE}-mingw32 + exit ;; + i*:PW*:*) + echo ${UNAME_MACHINE}-pc-pw32 + exit ;; + x86:Interix*:[3456]*) + echo i586-pc-interix${UNAME_RELEASE} + exit ;; + EM64T:Interix*:[3456]*) + echo x86_64-unknown-interix${UNAME_RELEASE} + exit ;; + [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) + echo i${UNAME_MACHINE}-pc-mks + exit ;; + i*:Windows_NT*:* | Pentium*:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we + # UNAME_MACHINE based on the output of uname instead of i386? + echo i586-pc-interix + exit ;; + i*:UWIN*:*) + echo ${UNAME_MACHINE}-pc-uwin + exit ;; + amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) + echo x86_64-unknown-cygwin + exit ;; + p*:CYGWIN*:*) + echo powerpcle-unknown-cygwin + exit ;; + prep*:SunOS:5.*:*) + echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + *:GNU:*:*) + # the GNU system + echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` + exit ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu + exit ;; + i*86:Minix:*:*) + echo ${UNAME_MACHINE}-pc-minix + exit ;; + arm*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + avr32*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + cris:Linux:*:*) + echo cris-axis-linux-gnu + exit ;; + crisv32:Linux:*:*) + echo crisv32-axis-linux-gnu + exit ;; + frv:Linux:*:*) + echo frv-unknown-linux-gnu + exit ;; + ia64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m32r*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + m68*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + mips:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips + #undef mipsel + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mipsel + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips + #else + CPU= + #endif + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^CPU/{ + s: ::g + p + }'`" + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } + ;; + mips64:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips64 + #undef mips64el + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mips64el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips64 + #else + CPU= + #endif + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^CPU/{ + s: ::g + p + }'`" + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } + ;; + or32:Linux:*:*) + echo or32-unknown-linux-gnu + exit ;; + ppc:Linux:*:*) + echo powerpc-unknown-linux-gnu + exit ;; + ppc64:Linux:*:*) + echo powerpc64-unknown-linux-gnu + exit ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null + if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi + echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} + exit ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) echo hppa1.1-unknown-linux-gnu ;; + PA8*) echo hppa2.0-unknown-linux-gnu ;; + *) echo hppa-unknown-linux-gnu ;; + esac + exit ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + echo hppa64-unknown-linux-gnu + exit ;; + s390:Linux:*:* | s390x:Linux:*:*) + echo ${UNAME_MACHINE}-ibm-linux + exit ;; + sh64*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sh*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit ;; + vax:Linux:*:*) + echo ${UNAME_MACHINE}-dec-linux-gnu + exit ;; + x86_64:Linux:*:*) + echo x86_64-unknown-linux-gnu + exit ;; + i*86:Linux:*:*) + # The BFD linker knows what the default object file format is, so + # first see if it will tell us. cd to the root directory to prevent + # problems with other programs or directories called `ld' in the path. + # Set LC_ALL=C to ensure ld outputs messages in English. + ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ + | sed -ne '/supported targets:/!d + s/[ ][ ]*/ /g + s/.*supported targets: *// + s/ .*// + p'` + case "$ld_supported_targets" in + elf32-i386) + TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" + ;; + a.out-i386-linux) + echo "${UNAME_MACHINE}-pc-linux-gnuaout" + exit ;; + coff-i386) + echo "${UNAME_MACHINE}-pc-linux-gnucoff" + exit ;; + "") + # Either a pre-BFD a.out linker (linux-gnuoldld) or + # one that does not give us useful --help. + echo "${UNAME_MACHINE}-pc-linux-gnuoldld" + exit ;; + esac + # Determine whether the default compiler is a.out or elf + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + #ifdef __ELF__ + # ifdef __GLIBC__ + # if __GLIBC__ >= 2 + LIBC=gnu + # else + LIBC=gnulibc1 + # endif + # else + LIBC=gnulibc1 + # endif + #else + #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) + LIBC=gnu + #else + LIBC=gnuaout + #endif + #endif + #ifdef __dietlibc__ + LIBC=dietlibc + #endif +EOF + eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' + /^LIBC/{ + s: ::g + p + }'`" + test x"${LIBC}" != x && { + echo "${UNAME_MACHINE}-pc-linux-${LIBC}" + exit + } + test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } + ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + echo i386-sequent-sysv4 + exit ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} + exit ;; + i*86:OS/2:*:*) + # If we were able to find `uname', then EMX Unix compatibility + # is probably installed. + echo ${UNAME_MACHINE}-pc-os2-emx + exit ;; + i*86:XTS-300:*:STOP) + echo ${UNAME_MACHINE}-unknown-stop + exit ;; + i*86:atheos:*:*) + echo ${UNAME_MACHINE}-unknown-atheos + exit ;; + i*86:syllable:*:*) + echo ${UNAME_MACHINE}-pc-syllable + exit ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) + echo i386-unknown-lynxos${UNAME_RELEASE} + exit ;; + i*86:*DOS:*:*) + echo ${UNAME_MACHINE}-pc-msdosdjgpp + exit ;; + i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) + UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} + else + echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} + fi + exit ;; + i*86:*:5:[678]*) + # UnixWare 7.x, OpenUNIX and OpenServer 6. + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + exit ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + echo ${UNAME_MACHINE}-pc-sco$UNAME_REL + else + echo ${UNAME_MACHINE}-pc-sysv32 + fi + exit ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i386. + echo i386-pc-msdosdjgpp + exit ;; + Intel:Mach:3*:*) + echo i386-pc-mach3 + exit ;; + paragon:*:*:*) + echo i860-intel-osf1 + exit ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 + fi + exit ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + echo m68010-convergent-sysv + exit ;; + mc68k:UNIX:SYSTEM5:3.51m) + echo m68k-convergent-sysv + exit ;; + M680?0:D-NIX:5.3:*) + echo m68k-diab-dnix + exit ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4; exit; } ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + echo m68k-unknown-lynxos${UNAME_RELEASE} + exit ;; + mc68030:UNIX_System_V:4.*:*) + echo m68k-atari-sysv4 + exit ;; + TSUNAMI:LynxOS:2.*:*) + echo sparc-unknown-lynxos${UNAME_RELEASE} + exit ;; + rs6000:LynxOS:2.*:*) + echo rs6000-unknown-lynxos${UNAME_RELEASE} + exit ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) + echo powerpc-unknown-lynxos${UNAME_RELEASE} + exit ;; + SM[BE]S:UNIX_SV:*:*) + echo mips-dde-sysv${UNAME_RELEASE} + exit ;; + RM*:ReliantUNIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + RM*:SINIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + echo ${UNAME_MACHINE}-sni-sysv4 + else + echo ns32k-sni-sysv + fi + exit ;; + PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort + # says + echo i586-unisys-sysv4 + exit ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + echo hppa1.1-stratus-sysv4 + exit ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + echo i860-stratus-sysv4 + exit ;; + i*86:VOS:*:*) + # From Paul.Green@stratus.com. + echo ${UNAME_MACHINE}-stratus-vos + exit ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + echo hppa1.1-stratus-vos + exit ;; + mc68*:A/UX:*:*) + echo m68k-apple-aux${UNAME_RELEASE} + exit ;; + news*:NEWS-OS:6*:*) + echo mips-sony-newsos6 + exit ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if [ -d /usr/nec ]; then + echo mips-nec-sysv${UNAME_RELEASE} + else + echo mips-unknown-sysv${UNAME_RELEASE} + fi + exit ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + echo powerpc-be-beos + exit ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + echo powerpc-apple-beos + exit ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + echo i586-pc-beos + exit ;; + SX-4:SUPER-UX:*:*) + echo sx4-nec-superux${UNAME_RELEASE} + exit ;; + SX-5:SUPER-UX:*:*) + echo sx5-nec-superux${UNAME_RELEASE} + exit ;; + SX-6:SUPER-UX:*:*) + echo sx6-nec-superux${UNAME_RELEASE} + exit ;; + Power*:Rhapsody:*:*) + echo powerpc-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Rhapsody:*:*) + echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown + case $UNAME_PROCESSOR in + unknown) UNAME_PROCESSOR=powerpc ;; + esac + echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} + exit ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = "x86"; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} + exit ;; + *:QNX:*:4*) + echo i386-pc-qnx + exit ;; + NSE-?:NONSTOP_KERNEL:*:*) + echo nse-tandem-nsk${UNAME_RELEASE} + exit ;; + NSR-?:NONSTOP_KERNEL:*:*) + echo nsr-tandem-nsk${UNAME_RELEASE} + exit ;; + *:NonStop-UX:*:*) + echo mips-compaq-nonstopux + exit ;; + BS2000:POSIX*:*:*) + echo bs2000-siemens-sysv + exit ;; + DS/*:UNIX_System_V:*:*) + echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} + exit ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "$cputype" = "386"; then + UNAME_MACHINE=i386 + else + UNAME_MACHINE="$cputype" + fi + echo ${UNAME_MACHINE}-unknown-plan9 + exit ;; + *:TOPS-10:*:*) + echo pdp10-unknown-tops10 + exit ;; + *:TENEX:*:*) + echo pdp10-unknown-tenex + exit ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + echo pdp10-dec-tops20 + exit ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + echo pdp10-xkl-tops20 + exit ;; + *:TOPS-20:*:*) + echo pdp10-unknown-tops20 + exit ;; + *:ITS:*:*) + echo pdp10-unknown-its + exit ;; + SEI:*:*:SEIUX) + echo mips-sei-seiux${UNAME_RELEASE} + exit ;; + *:DragonFly:*:*) + echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case "${UNAME_MACHINE}" in + A*) echo alpha-dec-vms ; exit ;; + I*) echo ia64-dec-vms ; exit ;; + V*) echo vax-dec-vms ; exit ;; + esac ;; + *:XENIX:*:SysV) + echo i386-pc-xenix + exit ;; + i*86:skyos:*:*) + echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' + exit ;; + i*86:rdos:*:*) + echo ${UNAME_MACHINE}-pc-rdos + exit ;; +esac + +#echo '(No uname command or uname output not recognized.)' 1>&2 +#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 + +eval $set_cc_for_build +cat >$dummy.c < +# include +#endif +main () +{ +#if defined (sony) +#if defined (MIPSEB) + /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, + I don't know.... */ + printf ("mips-sony-bsd\n"); exit (0); +#else +#include + printf ("m68k-sony-newsos%s\n", +#ifdef NEWSOS4 + "4" +#else + "" +#endif + ); exit (0); +#endif +#endif + +#if defined (__arm) && defined (__acorn) && defined (__unix) + printf ("arm-acorn-riscix\n"); exit (0); +#endif + +#if defined (hp300) && !defined (hpux) + printf ("m68k-hp-bsd\n"); exit (0); +#endif + +#if defined (NeXT) +#if !defined (__ARCHITECTURE__) +#define __ARCHITECTURE__ "m68k" +#endif + int version; + version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; + if (version < 4) + printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); + else + printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); + exit (0); +#endif + +#if defined (MULTIMAX) || defined (n16) +#if defined (UMAXV) + printf ("ns32k-encore-sysv\n"); exit (0); +#else +#if defined (CMU) + printf ("ns32k-encore-mach\n"); exit (0); +#else + printf ("ns32k-encore-bsd\n"); exit (0); +#endif +#endif +#endif + +#if defined (__386BSD__) + printf ("i386-pc-bsd\n"); exit (0); +#endif + +#if defined (sequent) +#if defined (i386) + printf ("i386-sequent-dynix\n"); exit (0); +#endif +#if defined (ns32000) + printf ("ns32k-sequent-dynix\n"); exit (0); +#endif +#endif + +#if defined (_SEQUENT_) + struct utsname un; + + uname(&un); + + if (strncmp(un.version, "V2", 2) == 0) { + printf ("i386-sequent-ptx2\n"); exit (0); + } + if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ + printf ("i386-sequent-ptx1\n"); exit (0); + } + printf ("i386-sequent-ptx\n"); exit (0); + +#endif + +#if defined (vax) +# if !defined (ultrix) +# include +# if defined (BSD) +# if BSD == 43 + printf ("vax-dec-bsd4.3\n"); exit (0); +# else +# if BSD == 199006 + printf ("vax-dec-bsd4.3reno\n"); exit (0); +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# endif +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# else + printf ("vax-dec-ultrix\n"); exit (0); +# endif +#endif + +#if defined (alliant) && defined (i860) + printf ("i860-alliant-bsd\n"); exit (0); +#endif + + exit (1); +} +EOF + +$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + +# Apollos put the system type in the environment. + +test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } + +# Convex versions that predate uname can use getsysinfo(1) + +if [ -x /usr/convex/getsysinfo ] +then + case `getsysinfo -f cpu_type` in + c1*) + echo c1-convex-bsd + exit ;; + c2*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + c34*) + echo c34-convex-bsd + exit ;; + c38*) + echo c38-convex-bsd + exit ;; + c4*) + echo c4-convex-bsd + exit ;; + esac +fi + +cat >&2 < in order to provide the needed +information to handle your system. + +config.guess timestamp = $timestamp + +uname -m = `(uname -m) 2>/dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = ${UNAME_MACHINE} +UNAME_RELEASE = ${UNAME_RELEASE} +UNAME_SYSTEM = ${UNAME_SYSTEM} +UNAME_VERSION = ${UNAME_VERSION} +EOF + +exit 1 + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/config.h.in b/config.h.in new file mode 100644 index 0000000..54f9b7c --- /dev/null +++ b/config.h.in @@ -0,0 +1,269 @@ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Define if scorefile is top scores, not top players */ +#undef ALLSCORES + +/* Define if checktime feature should be enabled */ +#undef CHECKTIME + +/* Define to group owner of setgid executable */ +#undef GROUPOWNER + +/* Define to 1 if you have the `alarm' function. */ +#undef HAVE_ALARM + +/* Define to 1 if you have the header file. */ +#undef HAVE_ARPA_INET_H + +/* Define to 1 if libcurses is requested */ +#undef HAVE_CURSES_H + +/* Define to 1 if you don't have `vprintf' but do have `_doprnt.' */ +#undef HAVE_DOPRNT + +/* Define to 1 if you have the `erasechar' function. */ +#undef HAVE_ERASECHAR + +/* Define if ncurses has ESCDELAY variable */ +#undef HAVE_ESCDELAY + +/* Define to 1 if you have the header file. */ +#undef HAVE_FCNTL_H + +/* Define to 1 if you have the `fork' function. */ +#undef HAVE_FORK + +/* Define to 1 if you have the `getgid' function. */ +#undef HAVE_GETGID + +/* Define to 1 if you have the `getloadavg' function. */ +#undef HAVE_GETLOADAVG + +/* Define to 1 if you have the `getpass' function. */ +#undef HAVE_GETPASS + +/* Define to 1 if you have the `getpwuid' function. */ +#undef HAVE_GETPWUID + +/* Define to 1 if you have the `getuid' function. */ +#undef HAVE_GETUID + +/* Define to 1 if you have the header file. */ +#undef HAVE_INTTYPES_H + +/* Define to 1 if you have the `killchar' function. */ +#undef HAVE_KILLCHAR + +/* Define to 1 if you have the header file. */ +#undef HAVE_LIMITS_H + +/* Define to 1 if you have the `loadav' function. */ +#undef HAVE_LOADAV + +/* Define to 1 if `lstat' has the bug that it succeeds when given the + zero-length file name argument. */ +#undef HAVE_LSTAT_EMPTY_STRING_BUG + +/* Define to 1 if you have the header file. */ +#undef HAVE_MEMORY_H + +/* Define to 1 if you have the `memset' function. */ +#undef HAVE_MEMSET + +/* Define to 1 if libncurses is requested */ +#undef HAVE_NCURSES_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_NCURSES_TERM_H + +/* Define to 1 if you have the `nlist' function. */ +#undef HAVE_NLIST + +/* Define to 1 if you have the header file. */ +#undef HAVE_NLIST_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_PROCESS_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_PWD_H + +/* Define to 1 if you have the `setenv' function. */ +#undef HAVE_SETENV + +/* Define to 1 if you have the `setgid' function. */ +#undef HAVE_SETGID + +/* Define to 1 if you have the `setregid' function. */ +#undef HAVE_SETREGID + +/* Define to 1 if you have the `setresgid' function. */ +#undef HAVE_SETRESGID + +/* Define to 1 if you have the `setresuid' function. */ +#undef HAVE_SETRESUID + +/* Define to 1 if you have the `setreuid' function. */ +#undef HAVE_SETREUID + +/* Define to 1 if you have the `setuid' function. */ +#undef HAVE_SETUID + +/* Define to 1 if you have the `spawnl' function. */ +#undef HAVE_SPAWNL + +/* Define to 1 if `stat' has the bug that it succeeds when given the + zero-length file name argument. */ +#undef HAVE_STAT_EMPTY_STRING_BUG + +/* Define to 1 if stdbool.h conforms to C99. */ +#undef HAVE_STDBOOL_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_STDINT_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_STDLIB_H + +/* Define to 1 if you have the `strchr' function. */ +#undef HAVE_STRCHR + +/* Define to 1 if you have the `strerror' function. */ +#undef HAVE_STRERROR + +/* Define to 1 if you have the header file. */ +#undef HAVE_STRINGS_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_STRING_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_SYS_IOCTL_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_SYS_STAT_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_SYS_TYPES_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_SYS_UTSNAME_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_TERMIOS_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_TERM_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_UNISTD_H + +/* Define to 1 if you have the header file. */ +#undef HAVE_UTMP_H + +/* Define to 1 if you have the `vfork' function. */ +#undef HAVE_VFORK + +/* Define to 1 if you have the header file. */ +#undef HAVE_VFORK_H + +/* Define to 1 if you have the `vprintf' function. */ +#undef HAVE_VPRINTF + +/* Define to 1 if `fork' works. */ +#undef HAVE_WORKING_FORK + +/* Define to 1 if `vfork' works. */ +#undef HAVE_WORKING_VFORK + +/* Define to 1 if the system has the type `_Bool'. */ +#undef HAVE__BOOL + +/* Define to 1 if you have the `_spawnl' function. */ +#undef HAVE__SPAWNL + +/* define if we should use program's load average function instead of system + */ +#undef LOADAV + +/* Define to file to use for scoreboard lockfile */ +#undef LOCKFILE + +/* Define to 1 if `lstat' dereferences a symlink specified with a trailing + slash. */ +#undef LSTAT_FOLLOWS_SLASHED_SYMLINK + +/* Define to include wizard mode */ +#undef MASTER + +/* Define if maxusers feature should be enabled */ +#undef MAXLOAD + +/* Define if maxusers feature should be enabled */ +#undef MAXUSERS + +/* kernel file to pass to nlist() when reading load average (unlikely to work) + */ +#undef NAMELIST + +/* word for the number of scores to store in scoreboard */ +#undef NUMNAME + +/* number of scores to store in scoreboard */ +#undef NUMSCORES + +/* Define to the address where bug reports for this package should be sent. */ +#undef PACKAGE_BUGREPORT + +/* Define to the full name of this package. */ +#undef PACKAGE_NAME + +/* Define to the full name and version of this package. */ +#undef PACKAGE_STRING + +/* Define to the one symbol short name of this package. */ +#undef PACKAGE_TARNAME + +/* Define to the version of this package. */ +#undef PACKAGE_VERSION + +/* Define crypt(3) wizard mode password */ +#undef PASSWD + +/* Define as the return type of signal handlers (`int' or `void'). */ +#undef RETSIGTYPE + +/* Define to file to use for scoreboard */ +#undef SCOREFILE + +/* Define to 1 if you have the ANSI C header files. */ +#undef STDC_HEADERS + +/* Define to 1 if your declares `struct tm'. */ +#undef TM_IN_SYS_TIME + +/* define if we should use program's user counting function instead of + system's */ +#undef UCOUNT + +/* utmp like file to pass to ucount() when counting online users (unlikely to + work) */ +#undef UTMP + +/* Define to empty if `const' does not conform to ANSI C. */ +#undef const + +/* Define to `int' if doesn't define. */ +#undef gid_t + +/* Define to `int' if does not define. */ +#undef pid_t + +/* Define to `unsigned int' if does not define. */ +#undef size_t + +/* Define to `int' if doesn't define. */ +#undef uid_t + +/* Define as `fork' if `vfork' does not work. */ +#undef vfork diff --git a/config.sub b/config.sub new file mode 100755 index 0000000..387c18d --- /dev/null +++ b/config.sub @@ -0,0 +1,1608 @@ +#! /bin/sh +# Configuration validation subroutine script. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004, 2005, 2006 Free Software Foundation, +# Inc. + +timestamp='2006-07-02' + +# This file is (in principle) common to ALL GNU software. +# The presence of a machine in this file suggests that SOME GNU software +# can handle that machine. It does not imply ALL GNU software can. +# +# This file is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA +# 02110-1301, USA. +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + + +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# Configuration subroutine to validate and canonicalize a configuration type. +# Supply the specified configuration type as an argument. +# If it is invalid, we print an error message on stderr and exit with code 1. +# Otherwise, we print the canonical config type on stdout and succeed. + +# This file is supposed to be the same for all GNU packages +# and recognize all the CPU types, system types and aliases +# that are meaningful with *any* GNU software. +# Each package is responsible for reporting which valid configurations +# it does not support. The user should be able to distinguish +# a failure to support a valid configuration from a meaningless +# configuration. + +# The goal of this file is to map all the various variations of a given +# machine specification into a single specification in the form: +# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM +# or in some cases, the newer four-part form: +# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM +# It is wrong to echo any other type of specification. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] CPU-MFR-OPSYS + $0 [OPTION] ALIAS + +Canonicalize a configuration name. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.sub ($timestamp) + +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 +Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" + exit 1 ;; + + *local*) + # First pass through any local machine types. + echo $1 + exit ;; + + * ) + break ;; + esac +done + +case $# in + 0) echo "$me: missing argument$help" >&2 + exit 1;; + 1) ;; + *) echo "$me: too many arguments$help" >&2 + exit 1;; +esac + +# Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). +# Here we must recognize all the valid KERNEL-OS combinations. +maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` +case $maybe_os in + nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \ + uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \ + storm-chaos* | os2-emx* | rtmk-nova*) + os=-$maybe_os + basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` + ;; + *) + basic_machine=`echo $1 | sed 's/-[^-]*$//'` + if [ $basic_machine != $1 ] + then os=`echo $1 | sed 's/.*-/-/'` + else os=; fi + ;; +esac + +### Let's recognize common machines as not being operating systems so +### that things like config.sub decstation-3100 work. We also +### recognize some manufacturers as not being operating systems, so we +### can provide default operating systems below. +case $os in + -sun*os*) + # Prevent following clause from handling this invalid input. + ;; + -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \ + -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \ + -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \ + -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\ + -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \ + -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \ + -apple | -axis | -knuth | -cray) + os= + basic_machine=$1 + ;; + -sim | -cisco | -oki | -wec | -winbond) + os= + basic_machine=$1 + ;; + -scout) + ;; + -wrs) + os=-vxworks + basic_machine=$1 + ;; + -chorusos*) + os=-chorusos + basic_machine=$1 + ;; + -chorusrdb) + os=-chorusrdb + basic_machine=$1 + ;; + -hiux*) + os=-hiuxwe2 + ;; + -sco6) + os=-sco5v6 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco5) + os=-sco3.2v5 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco4) + os=-sco3.2v4 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2.[4-9]*) + os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2v[4-9]*) + # Don't forget version if it is 3.2v4 or newer. + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco5v6*) + # Don't forget version if it is 3.2v4 or newer. + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco*) + os=-sco3.2v2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -udk*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -isc) + os=-isc2.2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -clix*) + basic_machine=clipper-intergraph + ;; + -isc*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -lynx*) + os=-lynxos + ;; + -ptx*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` + ;; + -windowsnt*) + os=`echo $os | sed -e 's/windowsnt/winnt/'` + ;; + -psos*) + os=-psos + ;; + -mint | -mint[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; +esac + +# Decode aliases for certain CPU-COMPANY combinations. +case $basic_machine in + # Recognize the basic CPU types without company name. + # Some are omitted here because they have special meanings below. + 1750a | 580 \ + | a29k \ + | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ + | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ + | am33_2.0 \ + | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \ + | bfin \ + | c4x | clipper \ + | d10v | d30v | dlx | dsp16xx \ + | fr30 | frv \ + | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ + | i370 | i860 | i960 | ia64 \ + | ip2k | iq2000 \ + | m32c | m32r | m32rle | m68000 | m68k | m88k \ + | maxq | mb | microblaze | mcore \ + | mips | mipsbe | mipseb | mipsel | mipsle \ + | mips16 \ + | mips64 | mips64el \ + | mips64vr | mips64vrel \ + | mips64orion | mips64orionel \ + | mips64vr4100 | mips64vr4100el \ + | mips64vr4300 | mips64vr4300el \ + | mips64vr5000 | mips64vr5000el \ + | mips64vr5900 | mips64vr5900el \ + | mipsisa32 | mipsisa32el \ + | mipsisa32r2 | mipsisa32r2el \ + | mipsisa64 | mipsisa64el \ + | mipsisa64r2 | mipsisa64r2el \ + | mipsisa64sb1 | mipsisa64sb1el \ + | mipsisa64sr71k | mipsisa64sr71kel \ + | mipstx39 | mipstx39el \ + | mn10200 | mn10300 \ + | mt \ + | msp430 \ + | nios | nios2 \ + | ns16k | ns32k \ + | or32 \ + | pdp10 | pdp11 | pj | pjl \ + | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ + | pyramid \ + | sh | sh[1234] | sh[24]a | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \ + | sh64 | sh64le \ + | sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \ + | sparcv8 | sparcv9 | sparcv9b | sparcv9v \ + | spu | strongarm \ + | tahoe | thumb | tic4x | tic80 | tron \ + | v850 | v850e \ + | we32k \ + | x86 | xscale | xscalee[bl] | xstormy16 | xtensa \ + | z8k) + basic_machine=$basic_machine-unknown + ;; + m6811 | m68hc11 | m6812 | m68hc12) + # Motorola 68HC11/12. + basic_machine=$basic_machine-unknown + os=-none + ;; + m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) + ;; + ms1) + basic_machine=mt-unknown + ;; + + # We use `pc' rather than `unknown' + # because (1) that's what they normally are, and + # (2) the word "unknown" tends to confuse beginning users. + i*86 | x86_64) + basic_machine=$basic_machine-pc + ;; + # Object if more than one company name word. + *-*-*) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; + # Recognize the basic CPU types with company name. + 580-* \ + | a29k-* \ + | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ + | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ + | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ + | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ + | avr-* | avr32-* \ + | bfin-* | bs2000-* \ + | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ + | clipper-* | craynv-* | cydra-* \ + | d10v-* | d30v-* | dlx-* \ + | elxsi-* \ + | f30[01]-* | f700-* | fr30-* | frv-* | fx80-* \ + | h8300-* | h8500-* \ + | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ + | i*86-* | i860-* | i960-* | ia64-* \ + | ip2k-* | iq2000-* \ + | m32c-* | m32r-* | m32rle-* \ + | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ + | m88110-* | m88k-* | maxq-* | mcore-* \ + | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ + | mips16-* \ + | mips64-* | mips64el-* \ + | mips64vr-* | mips64vrel-* \ + | mips64orion-* | mips64orionel-* \ + | mips64vr4100-* | mips64vr4100el-* \ + | mips64vr4300-* | mips64vr4300el-* \ + | mips64vr5000-* | mips64vr5000el-* \ + | mips64vr5900-* | mips64vr5900el-* \ + | mipsisa32-* | mipsisa32el-* \ + | mipsisa32r2-* | mipsisa32r2el-* \ + | mipsisa64-* | mipsisa64el-* \ + | mipsisa64r2-* | mipsisa64r2el-* \ + | mipsisa64sb1-* | mipsisa64sb1el-* \ + | mipsisa64sr71k-* | mipsisa64sr71kel-* \ + | mipstx39-* | mipstx39el-* \ + | mmix-* \ + | mt-* \ + | msp430-* \ + | nios-* | nios2-* \ + | none-* | np1-* | ns16k-* | ns32k-* \ + | orion-* \ + | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ + | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ + | pyramid-* \ + | romp-* | rs6000-* \ + | sh-* | sh[1234]-* | sh[24]a-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \ + | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ + | sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \ + | sparclite-* \ + | sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | strongarm-* | sv1-* | sx?-* \ + | tahoe-* | thumb-* \ + | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \ + | tron-* \ + | v850-* | v850e-* | vax-* \ + | we32k-* \ + | x86-* | x86_64-* | xps100-* | xscale-* | xscalee[bl]-* \ + | xstormy16-* | xtensa-* \ + | ymp-* \ + | z8k-*) + ;; + # Recognize the various machine names and aliases which stand + # for a CPU type and a company and sometimes even an OS. + 386bsd) + basic_machine=i386-unknown + os=-bsd + ;; + 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) + basic_machine=m68000-att + ;; + 3b*) + basic_machine=we32k-att + ;; + a29khif) + basic_machine=a29k-amd + os=-udi + ;; + abacus) + basic_machine=abacus-unknown + ;; + adobe68k) + basic_machine=m68010-adobe + os=-scout + ;; + alliant | fx80) + basic_machine=fx80-alliant + ;; + altos | altos3068) + basic_machine=m68k-altos + ;; + am29k) + basic_machine=a29k-none + os=-bsd + ;; + amd64) + basic_machine=x86_64-pc + ;; + amd64-*) + basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + amdahl) + basic_machine=580-amdahl + os=-sysv + ;; + amiga | amiga-*) + basic_machine=m68k-unknown + ;; + amigaos | amigados) + basic_machine=m68k-unknown + os=-amigaos + ;; + amigaunix | amix) + basic_machine=m68k-unknown + os=-sysv4 + ;; + apollo68) + basic_machine=m68k-apollo + os=-sysv + ;; + apollo68bsd) + basic_machine=m68k-apollo + os=-bsd + ;; + aux) + basic_machine=m68k-apple + os=-aux + ;; + balance) + basic_machine=ns32k-sequent + os=-dynix + ;; + c90) + basic_machine=c90-cray + os=-unicos + ;; + convex-c1) + basic_machine=c1-convex + os=-bsd + ;; + convex-c2) + basic_machine=c2-convex + os=-bsd + ;; + convex-c32) + basic_machine=c32-convex + os=-bsd + ;; + convex-c34) + basic_machine=c34-convex + os=-bsd + ;; + convex-c38) + basic_machine=c38-convex + os=-bsd + ;; + cray | j90) + basic_machine=j90-cray + os=-unicos + ;; + craynv) + basic_machine=craynv-cray + os=-unicosmp + ;; + cr16c) + basic_machine=cr16c-unknown + os=-elf + ;; + crds | unos) + basic_machine=m68k-crds + ;; + crisv32 | crisv32-* | etraxfs*) + basic_machine=crisv32-axis + ;; + cris | cris-* | etrax*) + basic_machine=cris-axis + ;; + crx) + basic_machine=crx-unknown + os=-elf + ;; + da30 | da30-*) + basic_machine=m68k-da30 + ;; + decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) + basic_machine=mips-dec + ;; + decsystem10* | dec10*) + basic_machine=pdp10-dec + os=-tops10 + ;; + decsystem20* | dec20*) + basic_machine=pdp10-dec + os=-tops20 + ;; + delta | 3300 | motorola-3300 | motorola-delta \ + | 3300-motorola | delta-motorola) + basic_machine=m68k-motorola + ;; + delta88) + basic_machine=m88k-motorola + os=-sysv3 + ;; + djgpp) + basic_machine=i586-pc + os=-msdosdjgpp + ;; + dpx20 | dpx20-*) + basic_machine=rs6000-bull + os=-bosx + ;; + dpx2* | dpx2*-bull) + basic_machine=m68k-bull + os=-sysv3 + ;; + ebmon29k) + basic_machine=a29k-amd + os=-ebmon + ;; + elxsi) + basic_machine=elxsi-elxsi + os=-bsd + ;; + encore | umax | mmax) + basic_machine=ns32k-encore + ;; + es1800 | OSE68k | ose68k | ose | OSE) + basic_machine=m68k-ericsson + os=-ose + ;; + fx2800) + basic_machine=i860-alliant + ;; + genix) + basic_machine=ns32k-ns + ;; + gmicro) + basic_machine=tron-gmicro + os=-sysv + ;; + go32) + basic_machine=i386-pc + os=-go32 + ;; + h3050r* | hiux*) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + h8300hms) + basic_machine=h8300-hitachi + os=-hms + ;; + h8300xray) + basic_machine=h8300-hitachi + os=-xray + ;; + h8500hms) + basic_machine=h8500-hitachi + os=-hms + ;; + harris) + basic_machine=m88k-harris + os=-sysv3 + ;; + hp300-*) + basic_machine=m68k-hp + ;; + hp300bsd) + basic_machine=m68k-hp + os=-bsd + ;; + hp300hpux) + basic_machine=m68k-hp + os=-hpux + ;; + hp3k9[0-9][0-9] | hp9[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k2[0-9][0-9] | hp9k31[0-9]) + basic_machine=m68000-hp + ;; + hp9k3[2-9][0-9]) + basic_machine=m68k-hp + ;; + hp9k6[0-9][0-9] | hp6[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k7[0-79][0-9] | hp7[0-79][0-9]) + basic_machine=hppa1.1-hp + ;; + hp9k78[0-9] | hp78[0-9]) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][13679] | hp8[0-9][13679]) + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][0-9] | hp8[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hppa-next) + os=-nextstep3 + ;; + hppaosf) + basic_machine=hppa1.1-hp + os=-osf + ;; + hppro) + basic_machine=hppa1.1-hp + os=-proelf + ;; + i370-ibm* | ibm*) + basic_machine=i370-ibm + ;; +# I'm not sure what "Sysv32" means. Should this be sysv3.2? + i*86v32) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv32 + ;; + i*86v4*) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv4 + ;; + i*86v) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv + ;; + i*86sol2) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-solaris2 + ;; + i386mach) + basic_machine=i386-mach + os=-mach + ;; + i386-vsta | vsta) + basic_machine=i386-unknown + os=-vsta + ;; + iris | iris4d) + basic_machine=mips-sgi + case $os in + -irix*) + ;; + *) + os=-irix4 + ;; + esac + ;; + isi68 | isi) + basic_machine=m68k-isi + os=-sysv + ;; + m88k-omron*) + basic_machine=m88k-omron + ;; + magnum | m3230) + basic_machine=mips-mips + os=-sysv + ;; + merlin) + basic_machine=ns32k-utek + os=-sysv + ;; + mingw32) + basic_machine=i386-pc + os=-mingw32 + ;; + miniframe) + basic_machine=m68000-convergent + ;; + *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; + mips3*-*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` + ;; + mips3*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown + ;; + monitor) + basic_machine=m68k-rom68k + os=-coff + ;; + morphos) + basic_machine=powerpc-unknown + os=-morphos + ;; + msdos) + basic_machine=i386-pc + os=-msdos + ;; + ms1-*) + basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'` + ;; + mvs) + basic_machine=i370-ibm + os=-mvs + ;; + ncr3000) + basic_machine=i486-ncr + os=-sysv4 + ;; + netbsd386) + basic_machine=i386-unknown + os=-netbsd + ;; + netwinder) + basic_machine=armv4l-rebel + os=-linux + ;; + news | news700 | news800 | news900) + basic_machine=m68k-sony + os=-newsos + ;; + news1000) + basic_machine=m68030-sony + os=-newsos + ;; + news-3600 | risc-news) + basic_machine=mips-sony + os=-newsos + ;; + necv70) + basic_machine=v70-nec + os=-sysv + ;; + next | m*-next ) + basic_machine=m68k-next + case $os in + -nextstep* ) + ;; + -ns2*) + os=-nextstep2 + ;; + *) + os=-nextstep3 + ;; + esac + ;; + nh3000) + basic_machine=m68k-harris + os=-cxux + ;; + nh[45]000) + basic_machine=m88k-harris + os=-cxux + ;; + nindy960) + basic_machine=i960-intel + os=-nindy + ;; + mon960) + basic_machine=i960-intel + os=-mon960 + ;; + nonstopux) + basic_machine=mips-compaq + os=-nonstopux + ;; + np1) + basic_machine=np1-gould + ;; + nsr-tandem) + basic_machine=nsr-tandem + ;; + op50n-* | op60c-*) + basic_machine=hppa1.1-oki + os=-proelf + ;; + openrisc | openrisc-*) + basic_machine=or32-unknown + ;; + os400) + basic_machine=powerpc-ibm + os=-os400 + ;; + OSE68000 | ose68000) + basic_machine=m68000-ericsson + os=-ose + ;; + os68k) + basic_machine=m68k-none + os=-os68k + ;; + pa-hitachi) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + paragon) + basic_machine=i860-intel + os=-osf + ;; + pbd) + basic_machine=sparc-tti + ;; + pbb) + basic_machine=m68k-tti + ;; + pc532 | pc532-*) + basic_machine=ns32k-pc532 + ;; + pc98) + basic_machine=i386-pc + ;; + pc98-*) + basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentium | p5 | k5 | k6 | nexgen | viac3) + basic_machine=i586-pc + ;; + pentiumpro | p6 | 6x86 | athlon | athlon_*) + basic_machine=i686-pc + ;; + pentiumii | pentium2 | pentiumiii | pentium3) + basic_machine=i686-pc + ;; + pentium4) + basic_machine=i786-pc + ;; + pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) + basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumpro-* | p6-* | 6x86-* | athlon-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentium4-*) + basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pn) + basic_machine=pn-gould + ;; + power) basic_machine=power-ibm + ;; + ppc) basic_machine=powerpc-unknown + ;; + ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppcle | powerpclittle | ppc-le | powerpc-little) + basic_machine=powerpcle-unknown + ;; + ppcle-* | powerpclittle-*) + basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64) basic_machine=powerpc64-unknown + ;; + ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64le | powerpc64little | ppc64-le | powerpc64-little) + basic_machine=powerpc64le-unknown + ;; + ppc64le-* | powerpc64little-*) + basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ps2) + basic_machine=i386-ibm + ;; + pw32) + basic_machine=i586-unknown + os=-pw32 + ;; + rdos) + basic_machine=i386-pc + os=-rdos + ;; + rom68k) + basic_machine=m68k-rom68k + os=-coff + ;; + rm[46]00) + basic_machine=mips-siemens + ;; + rtpc | rtpc-*) + basic_machine=romp-ibm + ;; + s390 | s390-*) + basic_machine=s390-ibm + ;; + s390x | s390x-*) + basic_machine=s390x-ibm + ;; + sa29200) + basic_machine=a29k-amd + os=-udi + ;; + sb1) + basic_machine=mipsisa64sb1-unknown + ;; + sb1el) + basic_machine=mipsisa64sb1el-unknown + ;; + sei) + basic_machine=mips-sei + os=-seiux + ;; + sequent) + basic_machine=i386-sequent + ;; + sh) + basic_machine=sh-hitachi + os=-hms + ;; + sh64) + basic_machine=sh64-unknown + ;; + sparclite-wrs | simso-wrs) + basic_machine=sparclite-wrs + os=-vxworks + ;; + sps7) + basic_machine=m68k-bull + os=-sysv2 + ;; + spur) + basic_machine=spur-unknown + ;; + st2000) + basic_machine=m68k-tandem + ;; + stratus) + basic_machine=i860-stratus + os=-sysv4 + ;; + sun2) + basic_machine=m68000-sun + ;; + sun2os3) + basic_machine=m68000-sun + os=-sunos3 + ;; + sun2os4) + basic_machine=m68000-sun + os=-sunos4 + ;; + sun3os3) + basic_machine=m68k-sun + os=-sunos3 + ;; + sun3os4) + basic_machine=m68k-sun + os=-sunos4 + ;; + sun4os3) + basic_machine=sparc-sun + os=-sunos3 + ;; + sun4os4) + basic_machine=sparc-sun + os=-sunos4 + ;; + sun4sol2) + basic_machine=sparc-sun + os=-solaris2 + ;; + sun3 | sun3-*) + basic_machine=m68k-sun + ;; + sun4) + basic_machine=sparc-sun + ;; + sun386 | sun386i | roadrunner) + basic_machine=i386-sun + ;; + sv1) + basic_machine=sv1-cray + os=-unicos + ;; + symmetry) + basic_machine=i386-sequent + os=-dynix + ;; + t3e) + basic_machine=alphaev5-cray + os=-unicos + ;; + t90) + basic_machine=t90-cray + os=-unicos + ;; + tic54x | c54x*) + basic_machine=tic54x-unknown + os=-coff + ;; + tic55x | c55x*) + basic_machine=tic55x-unknown + os=-coff + ;; + tic6x | c6x*) + basic_machine=tic6x-unknown + os=-coff + ;; + tx39) + basic_machine=mipstx39-unknown + ;; + tx39el) + basic_machine=mipstx39el-unknown + ;; + toad1) + basic_machine=pdp10-xkl + os=-tops20 + ;; + tower | tower-32) + basic_machine=m68k-ncr + ;; + tpf) + basic_machine=s390x-ibm + os=-tpf + ;; + udi29k) + basic_machine=a29k-amd + os=-udi + ;; + ultra3) + basic_machine=a29k-nyu + os=-sym1 + ;; + v810 | necv810) + basic_machine=v810-nec + os=-none + ;; + vaxv) + basic_machine=vax-dec + os=-sysv + ;; + vms) + basic_machine=vax-dec + os=-vms + ;; + vpp*|vx|vx-*) + basic_machine=f301-fujitsu + ;; + vxworks960) + basic_machine=i960-wrs + os=-vxworks + ;; + vxworks68) + basic_machine=m68k-wrs + os=-vxworks + ;; + vxworks29k) + basic_machine=a29k-wrs + os=-vxworks + ;; + w65*) + basic_machine=w65-wdc + os=-none + ;; + w89k-*) + basic_machine=hppa1.1-winbond + os=-proelf + ;; + xbox) + basic_machine=i686-pc + os=-mingw32 + ;; + xps | xps100) + basic_machine=xps100-honeywell + ;; + ymp) + basic_machine=ymp-cray + os=-unicos + ;; + z8k-*-coff) + basic_machine=z8k-unknown + os=-sim + ;; + none) + basic_machine=none-none + os=-none + ;; + +# Here we handle the default manufacturer of certain CPU types. It is in +# some cases the only manufacturer, in others, it is the most popular. + w89k) + basic_machine=hppa1.1-winbond + ;; + op50n) + basic_machine=hppa1.1-oki + ;; + op60c) + basic_machine=hppa1.1-oki + ;; + romp) + basic_machine=romp-ibm + ;; + mmix) + basic_machine=mmix-knuth + ;; + rs6000) + basic_machine=rs6000-ibm + ;; + vax) + basic_machine=vax-dec + ;; + pdp10) + # there are many clones, so DEC is not a safe bet + basic_machine=pdp10-unknown + ;; + pdp11) + basic_machine=pdp11-dec + ;; + we32k) + basic_machine=we32k-att + ;; + sh[1234] | sh[24]a | sh[34]eb | sh[1234]le | sh[23]ele) + basic_machine=sh-unknown + ;; + sparc | sparcv8 | sparcv9 | sparcv9b | sparcv9v) + basic_machine=sparc-sun + ;; + cydra) + basic_machine=cydra-cydrome + ;; + orion) + basic_machine=orion-highlevel + ;; + orion105) + basic_machine=clipper-highlevel + ;; + mac | mpw | mac-mpw) + basic_machine=m68k-apple + ;; + pmac | pmac-mpw) + basic_machine=powerpc-apple + ;; + *-unknown) + # Make sure to match an already-canonicalized machine name. + ;; + *) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; +esac + +# Here we canonicalize certain aliases for manufacturers. +case $basic_machine in + *-digital*) + basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'` + ;; + *-commodore*) + basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'` + ;; + *) + ;; +esac + +# Decode manufacturer-specific aliases for certain operating systems. + +if [ x"$os" != x"" ] +then +case $os in + # First match some system type aliases + # that might get confused with valid system types. + # -solaris* is a basic system type, with this one exception. + -solaris1 | -solaris1.*) + os=`echo $os | sed -e 's|solaris1|sunos4|'` + ;; + -solaris) + os=-solaris2 + ;; + -svr4*) + os=-sysv4 + ;; + -unixware*) + os=-sysv4.2uw + ;; + -gnu/linux*) + os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'` + ;; + # First accept the basic system types. + # The portable systems comes first. + # Each alternative MUST END IN A *, to match a version number. + # -sysv* is not here because it comes later, after sysvr4. + -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \ + | -*vms* | -sco* | -esix* | -isc* | -aix* | -sunos | -sunos[34]*\ + | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \ + | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \ + | -aos* \ + | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \ + | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \ + | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* \ + | -openbsd* | -solidbsd* \ + | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \ + | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \ + | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \ + | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \ + | -chorusos* | -chorusrdb* \ + | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \ + | -mingw32* | -linux-gnu* | -linux-newlib* | -linux-uclibc* \ + | -uxpv* | -beos* | -mpeix* | -udk* \ + | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \ + | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \ + | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \ + | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \ + | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \ + | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \ + | -skyos* | -haiku* | -rdos* | -toppers*) + # Remember, each alternative MUST END IN *, to match a version number. + ;; + -qnx*) + case $basic_machine in + x86-* | i*86-*) + ;; + *) + os=-nto$os + ;; + esac + ;; + -nto-qnx*) + ;; + -nto*) + os=`echo $os | sed -e 's|nto|nto-qnx|'` + ;; + -sim | -es1800* | -hms* | -xray | -os68k* | -none* | -v88r* \ + | -windows* | -osx | -abug | -netware* | -os9* | -beos* | -haiku* \ + | -macos* | -mpw* | -magic* | -mmixware* | -mon960* | -lnews*) + ;; + -mac*) + os=`echo $os | sed -e 's|mac|macos|'` + ;; + -linux-dietlibc) + os=-linux-dietlibc + ;; + -linux*) + os=`echo $os | sed -e 's|linux|linux-gnu|'` + ;; + -sunos5*) + os=`echo $os | sed -e 's|sunos5|solaris2|'` + ;; + -sunos6*) + os=`echo $os | sed -e 's|sunos6|solaris3|'` + ;; + -opened*) + os=-openedition + ;; + -os400*) + os=-os400 + ;; + -wince*) + os=-wince + ;; + -osfrose*) + os=-osfrose + ;; + -osf*) + os=-osf + ;; + -utek*) + os=-bsd + ;; + -dynix*) + os=-bsd + ;; + -acis*) + os=-aos + ;; + -atheos*) + os=-atheos + ;; + -syllable*) + os=-syllable + ;; + -386bsd) + os=-bsd + ;; + -ctix* | -uts*) + os=-sysv + ;; + -nova*) + os=-rtmk-nova + ;; + -ns2 ) + os=-nextstep2 + ;; + -nsk*) + os=-nsk + ;; + # Preserve the version number of sinix5. + -sinix5.*) + os=`echo $os | sed -e 's|sinix|sysv|'` + ;; + -sinix*) + os=-sysv4 + ;; + -tpf*) + os=-tpf + ;; + -triton*) + os=-sysv3 + ;; + -oss*) + os=-sysv3 + ;; + -svr4) + os=-sysv4 + ;; + -svr3) + os=-sysv3 + ;; + -sysvr4) + os=-sysv4 + ;; + # This must come after -sysvr4. + -sysv*) + ;; + -ose*) + os=-ose + ;; + -es1800*) + os=-ose + ;; + -xenix) + os=-xenix + ;; + -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) + os=-mint + ;; + -aros*) + os=-aros + ;; + -kaos*) + os=-kaos + ;; + -zvmoe) + os=-zvmoe + ;; + -none) + ;; + *) + # Get rid of the `-' at the beginning of $os. + os=`echo $os | sed 's/[^-]*-//'` + echo Invalid configuration \`$1\': system \`$os\' not recognized 1>&2 + exit 1 + ;; +esac +else + +# Here we handle the default operating systems that come with various machines. +# The value should be what the vendor currently ships out the door with their +# machine or put another way, the most popular os provided with the machine. + +# Note that if you're going to try to match "-MANUFACTURER" here (say, +# "-sun"), then you have to tell the case statement up towards the top +# that MANUFACTURER isn't an operating system. Otherwise, code above +# will signal an error saying that MANUFACTURER isn't an operating +# system, and we'll never get to this point. + +case $basic_machine in + spu-*) + os=-elf + ;; + *-acorn) + os=-riscix1.2 + ;; + arm*-rebel) + os=-linux + ;; + arm*-semi) + os=-aout + ;; + c4x-* | tic4x-*) + os=-coff + ;; + # This must come before the *-dec entry. + pdp10-*) + os=-tops20 + ;; + pdp11-*) + os=-none + ;; + *-dec | vax-*) + os=-ultrix4.2 + ;; + m68*-apollo) + os=-domain + ;; + i386-sun) + os=-sunos4.0.2 + ;; + m68000-sun) + os=-sunos3 + # This also exists in the configure program, but was not the + # default. + # os=-sunos4 + ;; + m68*-cisco) + os=-aout + ;; + mips*-cisco) + os=-elf + ;; + mips*-*) + os=-elf + ;; + or32-*) + os=-coff + ;; + *-tti) # must be before sparc entry or we get the wrong os. + os=-sysv3 + ;; + sparc-* | *-sun) + os=-sunos4.1.1 + ;; + *-be) + os=-beos + ;; + *-haiku) + os=-haiku + ;; + *-ibm) + os=-aix + ;; + *-knuth) + os=-mmixware + ;; + *-wec) + os=-proelf + ;; + *-winbond) + os=-proelf + ;; + *-oki) + os=-proelf + ;; + *-hp) + os=-hpux + ;; + *-hitachi) + os=-hiux + ;; + i860-* | *-att | *-ncr | *-altos | *-motorola | *-convergent) + os=-sysv + ;; + *-cbm) + os=-amigaos + ;; + *-dg) + os=-dgux + ;; + *-dolphin) + os=-sysv3 + ;; + m68k-ccur) + os=-rtu + ;; + m88k-omron*) + os=-luna + ;; + *-next ) + os=-nextstep + ;; + *-sequent) + os=-ptx + ;; + *-crds) + os=-unos + ;; + *-ns) + os=-genix + ;; + i370-*) + os=-mvs + ;; + *-next) + os=-nextstep3 + ;; + *-gould) + os=-sysv + ;; + *-highlevel) + os=-bsd + ;; + *-encore) + os=-bsd + ;; + *-sgi) + os=-irix + ;; + *-siemens) + os=-sysv4 + ;; + *-masscomp) + os=-rtu + ;; + f30[01]-fujitsu | f700-fujitsu) + os=-uxpv + ;; + *-rom68k) + os=-coff + ;; + *-*bug) + os=-coff + ;; + *-apple) + os=-macos + ;; + *-atari*) + os=-mint + ;; + *) + os=-none + ;; +esac +fi + +# Here we handle the case where we know the os, and the CPU type, but not the +# manufacturer. We pick the logical manufacturer. +vendor=unknown +case $basic_machine in + *-unknown) + case $os in + -riscix*) + vendor=acorn + ;; + -sunos*) + vendor=sun + ;; + -aix*) + vendor=ibm + ;; + -beos*) + vendor=be + ;; + -hpux*) + vendor=hp + ;; + -mpeix*) + vendor=hp + ;; + -hiux*) + vendor=hitachi + ;; + -unos*) + vendor=crds + ;; + -dgux*) + vendor=dg + ;; + -luna*) + vendor=omron + ;; + -genix*) + vendor=ns + ;; + -mvs* | -opened*) + vendor=ibm + ;; + -os400*) + vendor=ibm + ;; + -ptx*) + vendor=sequent + ;; + -tpf*) + vendor=ibm + ;; + -vxsim* | -vxworks* | -windiss*) + vendor=wrs + ;; + -aux*) + vendor=apple + ;; + -hms*) + vendor=hitachi + ;; + -mpw* | -macos*) + vendor=apple + ;; + -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) + vendor=atari + ;; + -vos*) + vendor=stratus + ;; + esac + basic_machine=`echo $basic_machine | sed "s/unknown/$vendor/"` + ;; +esac + +echo $basic_machine$os +exit + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/configure b/configure new file mode 100755 index 0000000..a7b95e7 --- /dev/null +++ b/configure @@ -0,0 +1,7511 @@ +#! /bin/sh +# Guess values for system-dependent variables and create Makefiles. +# Generated by GNU Autoconf 2.61 for Rogue 5.4.4. +# +# Report bugs to . +# +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, +# 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc. +# This configure script is free software; the Free Software Foundation +# gives unlimited permission to copy, distribute and modify it. +## --------------------- ## +## M4sh Initialization. ## +## --------------------- ## + +# Be more Bourne compatible +DUALCASE=1; export DUALCASE # for MKS sh +if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then + emulate sh + NULLCMD=: + # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which + # is contrary to our usage. Disable this feature. + alias -g '${1+"$@"}'='"$@"' + setopt NO_GLOB_SUBST +else + case `(set -o) 2>/dev/null` in + *posix*) set -o posix ;; +esac + +fi + + + + +# PATH needs CR +# Avoid depending upon Character Ranges. +as_cr_letters='abcdefghijklmnopqrstuvwxyz' +as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ' +as_cr_Letters=$as_cr_letters$as_cr_LETTERS +as_cr_digits='0123456789' +as_cr_alnum=$as_cr_Letters$as_cr_digits + +# The user is always right. +if test "${PATH_SEPARATOR+set}" != set; then + echo "#! /bin/sh" >conf$$.sh + echo "exit 0" >>conf$$.sh + chmod +x conf$$.sh + if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then + PATH_SEPARATOR=';' + else + PATH_SEPARATOR=: + fi + rm -f conf$$.sh +fi + +# Support unset when possible. +if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then + as_unset=unset +else + as_unset=false +fi + + +# IFS +# We need space, tab and new line, in precisely that order. Quoting is +# there to prevent editors from complaining about space-tab. +# (If _AS_PATH_WALK were called with IFS unset, it would disable word +# splitting by setting IFS to empty value.) +as_nl=' +' +IFS=" "" $as_nl" + +# Find who we are. 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} +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + if test "x$ac_ct_CC" = x; then + CC="" + else + case $cross_compiling:$ac_tool_warned in +yes:) +{ echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools +whose name does not start with the host triplet. If you think this +configuration is useful to you, please write to autoconf@gnu.org." >&5 +echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools +whose name does not start with the host triplet. If you think this +configuration is useful to you, please write to autoconf@gnu.org." >&2;} +ac_tool_warned=yes ;; +esac + CC=$ac_ct_CC + fi +else + CC="$ac_cv_prog_CC" +fi + +if test -z "$CC"; then + if test -n "$ac_tool_prefix"; then + # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args. +set dummy ${ac_tool_prefix}cc; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_CC="${ac_tool_prefix}cc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + { echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + + fi +fi +if test -z "$CC"; then + # Extract the first word of "cc", so it can be a program name with args. +set dummy cc; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else + ac_prog_rejected=no +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then + ac_prog_rejected=yes + continue + fi + ac_cv_prog_CC="cc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +if test $ac_prog_rejected = yes; then + # We found a bogon in the path, so make sure we never use it. + set dummy $ac_cv_prog_CC + shift + if test $# != 0; then + # We chose a different compiler from the bogus one. + # However, it has the same basename, so the bogon will be chosen + # first if we set CC to just the basename; use the full file name. + shift + ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@" + fi +fi +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + { echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + +fi +if test -z "$CC"; then + if test -n "$ac_tool_prefix"; then + for ac_prog in cl.exe + do + # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args. +set dummy $ac_tool_prefix$ac_prog; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_CC="$ac_tool_prefix$ac_prog" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + { echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + + test -n "$CC" && break + done +fi +if test -z "$CC"; then + ac_ct_CC=$CC + for ac_prog in cl.exe +do + # Extract the first word of "$ac_prog", so it can be a program name with args. +set dummy $ac_prog; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_ac_ct_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_CC"; then + ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_ac_ct_CC="$ac_prog" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +ac_ct_CC=$ac_cv_prog_ac_ct_CC +if test -n "$ac_ct_CC"; then + { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 +echo "${ECHO_T}$ac_ct_CC" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + + test -n "$ac_ct_CC" && break +done + + if test "x$ac_ct_CC" = x; then + CC="" + else + case $cross_compiling:$ac_tool_warned in +yes:) +{ echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools +whose name does not start with the host triplet. If you think this +configuration is useful to you, please write to autoconf@gnu.org." >&5 +echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools +whose name does not start with the host triplet. If you think this +configuration is useful to you, please write to autoconf@gnu.org." >&2;} +ac_tool_warned=yes ;; +esac + CC=$ac_ct_CC + fi +fi + +fi + + +test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH +See \`config.log' for more details." >&5 +echo "$as_me: error: no acceptable C compiler found in \$PATH +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } + +# Provide some information about the compiler. +echo "$as_me:$LINENO: checking for C compiler version" >&5 +ac_compiler=`set X $ac_compile; echo $2` +{ (ac_try="$ac_compiler --version >&5" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compiler --version >&5") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } +{ (ac_try="$ac_compiler -v >&5" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compiler -v >&5") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } +{ (ac_try="$ac_compiler -V >&5" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compiler -V >&5") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } + +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +ac_clean_files_save=$ac_clean_files +ac_clean_files="$ac_clean_files a.out a.exe b.out" +# Try to create an executable without -o first, disregard a.out. +# It will help us diagnose broken compilers, and finding out an intuition +# of exeext. +{ echo "$as_me:$LINENO: checking for C compiler default output file name" >&5 +echo $ECHO_N "checking for C compiler default output file name... $ECHO_C" >&6; } +ac_link_default=`echo "$ac_link" | sed 's/ -o *conftest[^ ]*//'` +# +# List of possible output files, starting from the most likely. +# The algorithm is not robust to junk in `.', hence go to wildcards (a.*) +# only as a last resort. b.out is created by i960 compilers. +ac_files='a_out.exe a.exe conftest.exe a.out conftest a.* conftest.* b.out' +# +# The IRIX 6 linker writes into existing files which may not be +# executable, retaining their permissions. Remove them first so a +# subsequent execution test works. +ac_rmfiles= +for ac_file in $ac_files +do + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) ;; + * ) ac_rmfiles="$ac_rmfiles $ac_file";; + esac +done +rm -f $ac_rmfiles + +if { (ac_try="$ac_link_default" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link_default") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + # Autoconf-2.13 could set the ac_cv_exeext variable to `no'. +# So ignore a value of `no', otherwise this would lead to `EXEEXT = no' +# in a Makefile. We should not override ac_cv_exeext if it was cached, +# so that the user can short-circuit this test for compilers unknown to +# Autoconf. +for ac_file in $ac_files '' +do + test -f "$ac_file" || continue + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) + ;; + [ab].out ) + # We found the default executable, but exeext='' is most + # certainly right. + break;; + *.* ) + if test "${ac_cv_exeext+set}" = set && test "$ac_cv_exeext" != no; + then :; else + ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` + fi + # We set ac_cv_exeext here because the later test for it is not + # safe: cross compilers may not add the suffix if given an `-o' + # argument, so we may need to know it at that point already. + # Even if this section looks crufty: it has the advantage of + # actually working. + break;; + * ) + break;; + esac +done +test "$ac_cv_exeext" = no && ac_cv_exeext= + +else + ac_file='' +fi + +{ echo "$as_me:$LINENO: result: $ac_file" >&5 +echo "${ECHO_T}$ac_file" >&6; } +if test -z "$ac_file"; then + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +{ { echo "$as_me:$LINENO: error: C compiler cannot create executables +See \`config.log' for more details." >&5 +echo "$as_me: error: C compiler cannot create executables +See \`config.log' for more details." >&2;} + { (exit 77); exit 77; }; } +fi + +ac_exeext=$ac_cv_exeext + +# Check that the compiler produces executables we can run. If not, either +# the compiler is broken, or we cross compile. +{ echo "$as_me:$LINENO: checking whether the C compiler works" >&5 +echo $ECHO_N "checking whether the C compiler works... $ECHO_C" >&6; } +# FIXME: These cross compiler hacks should be removed for Autoconf 3.0 +# If not cross compiling, check that we can run a simple program. +if test "$cross_compiling" != yes; then + if { ac_try='./$ac_file' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + cross_compiling=no + else + if test "$cross_compiling" = maybe; then + cross_compiling=yes + else + { { echo "$as_me:$LINENO: error: cannot run C compiled programs. +If you meant to cross compile, use \`--host'. +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot run C compiled programs. +If you meant to cross compile, use \`--host'. +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } + fi + fi +fi +{ echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6; } + +rm -f a.out a.exe conftest$ac_cv_exeext b.out +ac_clean_files=$ac_clean_files_save +# Check that the compiler produces executables we can run. If not, either +# the compiler is broken, or we cross compile. +{ echo "$as_me:$LINENO: checking whether we are cross compiling" >&5 +echo $ECHO_N "checking whether we are cross compiling... $ECHO_C" >&6; } +{ echo "$as_me:$LINENO: result: $cross_compiling" >&5 +echo "${ECHO_T}$cross_compiling" >&6; } + +{ echo "$as_me:$LINENO: checking for suffix of executables" >&5 +echo $ECHO_N "checking for suffix of executables... $ECHO_C" >&6; } +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + # If both `conftest.exe' and `conftest' are `present' (well, observable) +# catch `conftest.exe'. For instance with Cygwin, `ls conftest' will +# work properly (i.e., refer to `conftest.exe'), while it won't with +# `rm'. +for ac_file in conftest.exe conftest conftest.*; do + test -f "$ac_file" || continue + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) ;; + *.* ) ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` + break;; + * ) break;; + esac +done +else + { { echo "$as_me:$LINENO: error: cannot compute suffix of executables: cannot compile and link +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot compute suffix of executables: cannot compile and link +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +rm -f conftest$ac_cv_exeext +{ echo "$as_me:$LINENO: result: $ac_cv_exeext" >&5 +echo "${ECHO_T}$ac_cv_exeext" >&6; } + +rm -f conftest.$ac_ext +EXEEXT=$ac_cv_exeext +ac_exeext=$EXEEXT +{ echo "$as_me:$LINENO: checking for suffix of object files" >&5 +echo $ECHO_N "checking for suffix of object files... $ECHO_C" >&6; } +if test "${ac_cv_objext+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.o conftest.obj +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + for ac_file in conftest.o conftest.obj conftest.*; do + test -f "$ac_file" || continue; + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf ) ;; + *) ac_cv_objext=`expr "$ac_file" : '.*\.\(.*\)'` + break;; + esac +done +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +{ { echo "$as_me:$LINENO: error: cannot compute suffix of object files: cannot compile +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot compute suffix of object files: cannot compile +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +rm -f conftest.$ac_cv_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_objext" >&5 +echo "${ECHO_T}$ac_cv_objext" >&6; } +OBJEXT=$ac_cv_objext +ac_objext=$OBJEXT +{ echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5 +echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6; } +if test "${ac_cv_c_compiler_gnu+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ +#ifndef __GNUC__ + choke me +#endif + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_compiler_gnu=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_compiler_gnu=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +ac_cv_c_compiler_gnu=$ac_compiler_gnu + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5 +echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6; } +GCC=`test $ac_compiler_gnu = yes && echo yes` +ac_test_CFLAGS=${CFLAGS+set} +ac_save_CFLAGS=$CFLAGS +{ echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5 +echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6; } +if test "${ac_cv_prog_cc_g+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_save_c_werror_flag=$ac_c_werror_flag + ac_c_werror_flag=yes + ac_cv_prog_cc_g=no + CFLAGS="-g" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_prog_cc_g=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + CFLAGS="" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_c_werror_flag=$ac_save_c_werror_flag + CFLAGS="-g" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_prog_cc_g=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext + ac_c_werror_flag=$ac_save_c_werror_flag +fi +{ echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5 +echo "${ECHO_T}$ac_cv_prog_cc_g" >&6; } +if test "$ac_test_CFLAGS" = set; then + CFLAGS=$ac_save_CFLAGS +elif test $ac_cv_prog_cc_g = yes; then + if test "$GCC" = yes; then + CFLAGS="-g -O2" + else + CFLAGS="-g" + fi +else + if test "$GCC" = yes; then + CFLAGS="-O2" + else + CFLAGS= + fi +fi +{ echo "$as_me:$LINENO: checking for $CC option to accept ISO C89" >&5 +echo $ECHO_N "checking for $CC option to accept ISO C89... $ECHO_C" >&6; } +if test "${ac_cv_prog_cc_c89+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_cv_prog_cc_c89=no +ac_save_CC=$CC +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include +#include +#include +/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */ +struct buf { int x; }; +FILE * (*rcsopen) (struct buf *, struct stat *, int); +static char *e (p, i) + char **p; + int i; +{ + return p[i]; +} +static char *f (char * (*g) (char **, int), char **p, ...) +{ + char *s; + va_list v; + va_start (v,p); + s = g (p, va_arg (v,int)); + va_end (v); + return s; +} + +/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has + function prototypes and stuff, but not '\xHH' hex character constants. + These don't provoke an error unfortunately, instead are silently treated + as 'x'. The following induces an error, until -std is added to get + proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an + array size at least. It's necessary to write '\x00'==0 to get something + that's true only with -std. */ +int osf4_cc_array ['\x00' == 0 ? 1 : -1]; + +/* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters + inside strings and character constants. */ +#define FOO(x) 'x' +int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1]; + +int test (int i, double x); +struct s1 {int (*f) (int a);}; +struct s2 {int (*f) (double a);}; +int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int); +int argc; +char **argv; +int +main () +{ +return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1]; + ; + return 0; +} +_ACEOF +for ac_arg in '' -qlanglvl=extc89 -qlanglvl=ansi -std \ + -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__" +do + CC="$ac_save_CC $ac_arg" + rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_prog_cc_c89=$ac_arg +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + +fi + +rm -f core conftest.err conftest.$ac_objext + test "x$ac_cv_prog_cc_c89" != "xno" && break +done +rm -f conftest.$ac_ext +CC=$ac_save_CC + +fi +# AC_CACHE_VAL +case "x$ac_cv_prog_cc_c89" in + x) + { echo "$as_me:$LINENO: result: none needed" >&5 +echo "${ECHO_T}none needed" >&6; } ;; + xno) + { echo "$as_me:$LINENO: result: unsupported" >&5 +echo "${ECHO_T}unsupported" >&6; } ;; + *) + CC="$CC $ac_cv_prog_cc_c89" + { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_c89" >&5 +echo "${ECHO_T}$ac_cv_prog_cc_c89" >&6; } ;; +esac + + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu + + +# Checks for libraries. + +# Checks for header files. + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu +{ echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 +echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6; } +# On Suns, sometimes $CPP names a directory. +if test -n "$CPP" && test -d "$CPP"; then + CPP= +fi +if test -z "$CPP"; then + if test "${ac_cv_prog_CPP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + # Double quotes because CPP needs to be expanded + for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp" + do + ac_preproc_ok=false +for ac_c_preproc_warn_flag in '' yes +do + # Use a header file that comes with gcc, so configuring glibc + # with a fresh cross-compiler works. + # Prefer to if __STDC__ is defined, since + # exists even on freestanding compilers. + # On the NeXT, cc -E runs the code through the compiler's parser, + # not just through cpp. "Syntax error" is here to catch this case. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#ifdef __STDC__ +# include +#else +# include +#endif + Syntax error +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Broken: fails on valid input. +continue +fi + +rm -f conftest.err conftest.$ac_ext + + # OK, works on sane cases. Now check whether nonexistent headers + # can be detected and how. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + # Broken: success on invalid input. +continue +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Passes both tests. +ac_preproc_ok=: +break +fi + +rm -f conftest.err conftest.$ac_ext + +done +# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. +rm -f conftest.err conftest.$ac_ext +if $ac_preproc_ok; then + break +fi + + done + ac_cv_prog_CPP=$CPP + +fi + CPP=$ac_cv_prog_CPP +else + ac_cv_prog_CPP=$CPP +fi +{ echo "$as_me:$LINENO: result: $CPP" >&5 +echo "${ECHO_T}$CPP" >&6; } +ac_preproc_ok=false +for ac_c_preproc_warn_flag in '' yes +do + # Use a header file that comes with gcc, so configuring glibc + # with a fresh cross-compiler works. + # Prefer to if __STDC__ is defined, since + # exists even on freestanding compilers. + # On the NeXT, cc -E runs the code through the compiler's parser, + # not just through cpp. "Syntax error" is here to catch this case. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#ifdef __STDC__ +# include +#else +# include +#endif + Syntax error +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Broken: fails on valid input. +continue +fi + +rm -f conftest.err conftest.$ac_ext + + # OK, works on sane cases. Now check whether nonexistent headers + # can be detected and how. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + # Broken: success on invalid input. +continue +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Passes both tests. +ac_preproc_ok=: +break +fi + +rm -f conftest.err conftest.$ac_ext + +done +# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. +rm -f conftest.err conftest.$ac_ext +if $ac_preproc_ok; then + : +else + { { echo "$as_me:$LINENO: error: C preprocessor \"$CPP\" fails sanity check +See \`config.log' for more details." >&5 +echo "$as_me: error: C preprocessor \"$CPP\" fails sanity check +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu + + +{ echo "$as_me:$LINENO: checking for grep that handles long lines and -e" >&5 +echo $ECHO_N "checking for grep that handles long lines and -e... $ECHO_C" >&6; } +if test "${ac_cv_path_GREP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + # Extract the first word of "grep ggrep" to use in msg output +if test -z "$GREP"; then +set dummy grep ggrep; ac_prog_name=$2 +if test "${ac_cv_path_GREP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_path_GREP_found=false +# Loop through the user's path and test for each of PROGNAME-LIST +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_prog in grep ggrep; do + for ac_exec_ext in '' $ac_executable_extensions; do + ac_path_GREP="$as_dir/$ac_prog$ac_exec_ext" + { test -f "$ac_path_GREP" && $as_test_x "$ac_path_GREP"; } || continue + # Check for GNU ac_path_GREP and select it if it is found. + # Check for GNU $ac_path_GREP +case `"$ac_path_GREP" --version 2>&1` in +*GNU*) + ac_cv_path_GREP="$ac_path_GREP" ac_path_GREP_found=:;; +*) + ac_count=0 + echo $ECHO_N "0123456789$ECHO_C" >"conftest.in" + while : + do + cat "conftest.in" "conftest.in" >"conftest.tmp" + mv "conftest.tmp" "conftest.in" + cp "conftest.in" "conftest.nl" + echo 'GREP' >> "conftest.nl" + "$ac_path_GREP" -e 'GREP$' -e '-(cannot match)-' < "conftest.nl" >"conftest.out" 2>/dev/null || break + diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break + ac_count=`expr $ac_count + 1` + if test $ac_count -gt ${ac_path_GREP_max-0}; then + # Best one so far, save it but keep looking for a better one + ac_cv_path_GREP="$ac_path_GREP" + ac_path_GREP_max=$ac_count + fi + # 10*(2^10) chars as input seems more than enough + test $ac_count -gt 10 && break + done + rm -f conftest.in conftest.tmp conftest.nl conftest.out;; +esac + + + $ac_path_GREP_found && break 3 + done +done + +done +IFS=$as_save_IFS + + +fi + +GREP="$ac_cv_path_GREP" +if test -z "$GREP"; then + { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5 +echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;} + { (exit 1); exit 1; }; } +fi + +else + ac_cv_path_GREP=$GREP +fi + + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_path_GREP" >&5 +echo "${ECHO_T}$ac_cv_path_GREP" >&6; } + GREP="$ac_cv_path_GREP" + + +{ echo "$as_me:$LINENO: checking for egrep" >&5 +echo $ECHO_N "checking for egrep... $ECHO_C" >&6; } +if test "${ac_cv_path_EGREP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if echo a | $GREP -E '(a|b)' >/dev/null 2>&1 + then ac_cv_path_EGREP="$GREP -E" + else + # Extract the first word of "egrep" to use in msg output +if test -z "$EGREP"; then +set dummy egrep; ac_prog_name=$2 +if test "${ac_cv_path_EGREP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_path_EGREP_found=false +# Loop through the user's path and test for each of PROGNAME-LIST +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_prog in egrep; do + for ac_exec_ext in '' $ac_executable_extensions; do + ac_path_EGREP="$as_dir/$ac_prog$ac_exec_ext" + { test -f "$ac_path_EGREP" && $as_test_x "$ac_path_EGREP"; } || continue + # Check for GNU ac_path_EGREP and select it if it is found. + # Check for GNU $ac_path_EGREP +case `"$ac_path_EGREP" --version 2>&1` in +*GNU*) + ac_cv_path_EGREP="$ac_path_EGREP" ac_path_EGREP_found=:;; +*) + ac_count=0 + echo $ECHO_N "0123456789$ECHO_C" >"conftest.in" + while : + do + cat "conftest.in" "conftest.in" >"conftest.tmp" + mv "conftest.tmp" "conftest.in" + cp "conftest.in" "conftest.nl" + echo 'EGREP' >> "conftest.nl" + "$ac_path_EGREP" 'EGREP$' < "conftest.nl" >"conftest.out" 2>/dev/null || break + diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break + ac_count=`expr $ac_count + 1` + if test $ac_count -gt ${ac_path_EGREP_max-0}; then + # Best one so far, save it but keep looking for a better one + ac_cv_path_EGREP="$ac_path_EGREP" + ac_path_EGREP_max=$ac_count + fi + # 10*(2^10) chars as input seems more than enough + test $ac_count -gt 10 && break + done + rm -f conftest.in conftest.tmp conftest.nl conftest.out;; +esac + + + $ac_path_EGREP_found && break 3 + done +done + +done +IFS=$as_save_IFS + + +fi + +EGREP="$ac_cv_path_EGREP" +if test -z "$EGREP"; then + { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5 +echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;} + { (exit 1); exit 1; }; } +fi + +else + ac_cv_path_EGREP=$EGREP +fi + + + fi +fi +{ echo "$as_me:$LINENO: result: $ac_cv_path_EGREP" >&5 +echo "${ECHO_T}$ac_cv_path_EGREP" >&6; } + EGREP="$ac_cv_path_EGREP" + + +{ echo "$as_me:$LINENO: checking for ANSI C header files" >&5 +echo $ECHO_N "checking for ANSI C header files... $ECHO_C" >&6; } +if test "${ac_cv_header_stdc+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include +#include +#include + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_header_stdc=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_header_stdc=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext + +if test $ac_cv_header_stdc = yes; then + # SunOS 4.x string.h does not declare mem*, contrary to ANSI. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "memchr" >/dev/null 2>&1; then + : +else + ac_cv_header_stdc=no +fi +rm -f conftest* + +fi + +if test $ac_cv_header_stdc = yes; then + # ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "free" >/dev/null 2>&1; then + : +else + ac_cv_header_stdc=no +fi +rm -f conftest* + +fi + +if test $ac_cv_header_stdc = yes; then + # /bin/cc in Irix-4.0.5 gets non-ANSI ctype macros unless using -ansi. + if test "$cross_compiling" = yes; then + : +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include +#if ((' ' & 0x0FF) == 0x020) +# define ISLOWER(c) ('a' <= (c) && (c) <= 'z') +# define TOUPPER(c) (ISLOWER(c) ? 'A' + ((c) - 'a') : (c)) +#else +# define ISLOWER(c) \ + (('a' <= (c) && (c) <= 'i') \ + || ('j' <= (c) && (c) <= 'r') \ + || ('s' <= (c) && (c) <= 'z')) +# define TOUPPER(c) (ISLOWER(c) ? ((c) | 0x40) : (c)) +#endif + +#define XOR(e, f) (((e) && !(f)) || (!(e) && (f))) +int +main () +{ + int i; + for (i = 0; i < 256; i++) + if (XOR (islower (i), ISLOWER (i)) + || toupper (i) != TOUPPER (i)) + return 2; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + : +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_header_stdc=no +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +fi +fi +{ echo "$as_me:$LINENO: result: $ac_cv_header_stdc" >&5 +echo "${ECHO_T}$ac_cv_header_stdc" >&6; } +if test $ac_cv_header_stdc = yes; then + +cat >>confdefs.h <<\_ACEOF +#define STDC_HEADERS 1 +_ACEOF + +fi + +# On IRIX 5.3, sys/types and inttypes.h are conflicting. + + + + + + + + + +for ac_header in sys/types.h sys/stat.h stdlib.h string.h memory.h strings.h \ + inttypes.h stdint.h unistd.h +do +as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` +{ echo "$as_me:$LINENO: checking for $ac_header" >&5 +echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default + +#include <$ac_header> +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + eval "$as_ac_Header=yes" +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + eval "$as_ac_Header=no" +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +ac_res=`eval echo '${'$as_ac_Header'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +if test `eval echo '${'$as_ac_Header'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 +_ACEOF + +fi + +done + + + + + + + + + + + + + + + + + +for ac_header in arpa/inet.h sys/utsname.h pwd.h fcntl.h limits.h nlist.h stdlib.h string.h sys/ioctl.h termios.h unistd.h utmp.h term.h ncurses/term.h process.h +do +as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + { echo "$as_me:$LINENO: checking for $ac_header" >&5 +echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +fi +ac_res=`eval echo '${'$as_ac_Header'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +else + # Is the header compilable? +{ echo "$as_me:$LINENO: checking $ac_header usability" >&5 +echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +#include <$ac_header> +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_header_compiler=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_header_compiler=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +{ echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 +echo "${ECHO_T}$ac_header_compiler" >&6; } + +# Is the header present? +{ echo "$as_me:$LINENO: checking $ac_header presence" >&5 +echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include <$ac_header> +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + ac_header_preproc=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_header_preproc=no +fi + +rm -f conftest.err conftest.$ac_ext +{ echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 +echo "${ECHO_T}$ac_header_preproc" >&6; } + +# So? What about this header? +case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in + yes:no: ) + { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 +echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 +echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} + ac_header_preproc=yes + ;; + no:yes:* ) + { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 +echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 +echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 +echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 +echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 +echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 +echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} + ( cat <<\_ASBOX +## ------------------------------------ ## +## Report this to yendor@rogueforge.net ## +## ------------------------------------ ## +_ASBOX + ) | sed "s/^/$as_me: WARNING: /" >&2 + ;; +esac +{ echo "$as_me:$LINENO: checking for $ac_header" >&5 +echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + eval "$as_ac_Header=\$ac_header_preproc" +fi +ac_res=`eval echo '${'$as_ac_Header'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } + +fi +if test `eval echo '${'$as_ac_Header'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 +_ACEOF + +fi + +done + + +# Checks for typedefs, structures, and compiler characteristics. +{ echo "$as_me:$LINENO: checking for stdbool.h that conforms to C99" >&5 +echo $ECHO_N "checking for stdbool.h that conforms to C99... $ECHO_C" >&6; } +if test "${ac_cv_header_stdbool_h+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +#include +#ifndef bool + "error: bool is not defined" +#endif +#ifndef false + "error: false is not defined" +#endif +#if false + "error: false is not 0" +#endif +#ifndef true + "error: true is not defined" +#endif +#if true != 1 + "error: true is not 1" +#endif +#ifndef __bool_true_false_are_defined + "error: __bool_true_false_are_defined is not defined" +#endif + + struct s { _Bool s: 1; _Bool t; } s; + + char a[true == 1 ? 1 : -1]; + char b[false == 0 ? 1 : -1]; + char c[__bool_true_false_are_defined == 1 ? 1 : -1]; + char d[(bool) 0.5 == true ? 1 : -1]; + bool e = &s; + char f[(_Bool) 0.0 == false ? 1 : -1]; + char g[true]; + char h[sizeof (_Bool)]; + char i[sizeof s.t]; + enum { j = false, k = true, l = false * true, m = true * 256 }; + _Bool n[m]; + char o[sizeof n == m * sizeof n[0] ? 1 : -1]; + char p[-1 - (_Bool) 0 < 0 && -1 - (bool) 0 < 0 ? 1 : -1]; +# if defined __xlc__ || defined __GNUC__ + /* Catch a bug in IBM AIX xlc compiler version 6.0.0.0 + reported by James Lemley on 2005-10-05; see + http://lists.gnu.org/archive/html/bug-coreutils/2005-10/msg00086.html + This test is not quite right, since xlc is allowed to + reject this program, as the initializer for xlcbug is + not one of the forms that C requires support for. + However, doing the test right would require a runtime + test, and that would make cross-compilation harder. + Let us hope that IBM fixes the xlc bug, and also adds + support for this kind of constant expression. In the + meantime, this test will reject xlc, which is OK, since + our stdbool.h substitute should suffice. We also test + this with GCC, where it should work, to detect more + quickly whether someone messes up the test in the + future. */ + char digs[] = "0123456789"; + int xlcbug = 1 / (&(digs + 5)[-2 + (bool) 1] == &digs[4] ? 1 : -1); +# endif + /* Catch a bug in an HP-UX C compiler. See + http://gcc.gnu.org/ml/gcc-patches/2003-12/msg02303.html + http://lists.gnu.org/archive/html/bug-coreutils/2005-11/msg00161.html + */ + _Bool q = true; + _Bool *pq = &q; + +int +main () +{ + + *pq |= q; + *pq |= ! q; + /* Refer to every declared value, to avoid compiler optimizations. */ + return (!a + !b + !c + !d + !e + !f + !g + !h + !i + !!j + !k + !!l + + !m + !n + !o + !p + !q + !pq); + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_header_stdbool_h=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_header_stdbool_h=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_header_stdbool_h" >&5 +echo "${ECHO_T}$ac_cv_header_stdbool_h" >&6; } +{ echo "$as_me:$LINENO: checking for _Bool" >&5 +echo $ECHO_N "checking for _Bool... $ECHO_C" >&6; } +if test "${ac_cv_type__Bool+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +typedef _Bool ac__type_new_; +int +main () +{ +if ((ac__type_new_ *) 0) + return 0; +if (sizeof (ac__type_new_)) + return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_type__Bool=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_type__Bool=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_type__Bool" >&5 +echo "${ECHO_T}$ac_cv_type__Bool" >&6; } +if test $ac_cv_type__Bool = yes; then + +cat >>confdefs.h <<_ACEOF +#define HAVE__BOOL 1 +_ACEOF + + +fi + +if test $ac_cv_header_stdbool_h = yes; then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_STDBOOL_H 1 +_ACEOF + +fi + +{ echo "$as_me:$LINENO: checking for an ANSI C-conforming const" >&5 +echo $ECHO_N "checking for an ANSI C-conforming const... $ECHO_C" >&6; } +if test "${ac_cv_c_const+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ +/* FIXME: Include the comments suggested by Paul. */ +#ifndef __cplusplus + /* Ultrix mips cc rejects this. */ + typedef int charset[2]; + const charset cs; + /* SunOS 4.1.1 cc rejects this. */ + char const *const *pcpcc; + char **ppc; + /* NEC SVR4.0.2 mips cc rejects this. */ + struct point {int x, y;}; + static struct point const zero = {0,0}; + /* AIX XL C 1.02.0.0 rejects this. + It does not let you subtract one const X* pointer from another in + an arm of an if-expression whose if-part is not a constant + expression */ + const char *g = "string"; + pcpcc = &g + (g ? g-g : 0); + /* HPUX 7.0 cc rejects these. */ + ++pcpcc; + ppc = (char**) pcpcc; + pcpcc = (char const *const *) ppc; + { /* SCO 3.2v4 cc rejects this. */ + char *t; + char const *s = 0 ? (char *) 0 : (char const *) 0; + + *t++ = 0; + if (s) return 0; + } + { /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */ + int x[] = {25, 17}; + const int *foo = &x[0]; + ++foo; + } + { /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */ + typedef const int *iptr; + iptr p = 0; + ++p; + } + { /* AIX XL C 1.02.0.0 rejects this saying + "k.c", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */ + struct s { int j; const int *ap[3]; }; + struct s *b; b->j = 5; + } + { /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */ + const int foo = 10; + if (!foo) return 0; + } + return !cs[0] && !zero.x; +#endif + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_c_const=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_c_const=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_c_const" >&5 +echo "${ECHO_T}$ac_cv_c_const" >&6; } +if test $ac_cv_c_const = no; then + +cat >>confdefs.h <<\_ACEOF +#define const +_ACEOF + +fi + +{ echo "$as_me:$LINENO: checking for uid_t in sys/types.h" >&5 +echo $ECHO_N "checking for uid_t in sys/types.h... $ECHO_C" >&6; } +if test "${ac_cv_type_uid_t+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "uid_t" >/dev/null 2>&1; then + ac_cv_type_uid_t=yes +else + ac_cv_type_uid_t=no +fi +rm -f conftest* + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_type_uid_t" >&5 +echo "${ECHO_T}$ac_cv_type_uid_t" >&6; } +if test $ac_cv_type_uid_t = no; then + +cat >>confdefs.h <<\_ACEOF +#define uid_t int +_ACEOF + + +cat >>confdefs.h <<\_ACEOF +#define gid_t int +_ACEOF + +fi + +{ echo "$as_me:$LINENO: checking for size_t" >&5 +echo $ECHO_N "checking for size_t... $ECHO_C" >&6; } +if test "${ac_cv_type_size_t+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +typedef size_t ac__type_new_; +int +main () +{ +if ((ac__type_new_ *) 0) + return 0; +if (sizeof (ac__type_new_)) + return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_type_size_t=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_type_size_t=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_type_size_t" >&5 +echo "${ECHO_T}$ac_cv_type_size_t" >&6; } +if test $ac_cv_type_size_t = yes; then + : +else + +cat >>confdefs.h <<_ACEOF +#define size_t unsigned int +_ACEOF + +fi + +{ echo "$as_me:$LINENO: checking whether struct tm is in sys/time.h or time.h" >&5 +echo $ECHO_N "checking whether struct tm is in sys/time.h or time.h... $ECHO_C" >&6; } +if test "${ac_cv_struct_tm+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include + +int +main () +{ +struct tm tm; + int *p = &tm.tm_sec; + return !p; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_struct_tm=time.h +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_struct_tm=sys/time.h +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_struct_tm" >&5 +echo "${ECHO_T}$ac_cv_struct_tm" >&6; } +if test $ac_cv_struct_tm = sys/time.h; then + +cat >>confdefs.h <<\_ACEOF +#define TM_IN_SYS_TIME 1 +_ACEOF + +fi + + +# Check whether --with-ncurses was given. +if test "${with_ncurses+set}" = set; then + withval=$with_ncurses; +fi + + mp_save_LIBS="$LIBS" + CURSES_LIB="" + if test "$with_ncurses" != yes + then + { echo "$as_me:$LINENO: checking for working curses" >&5 +echo $ECHO_N "checking for working curses... $ECHO_C" >&6; } +if test "${mp_cv_curses+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + LIBS="$LIBS -lcurses" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +int +main () +{ +chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mp_cv_curses=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mp_cv_curses=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $mp_cv_curses" >&5 +echo "${ECHO_T}$mp_cv_curses" >&6; } + if test "$mp_cv_curses" = yes + then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_CURSES_H 1 +_ACEOF + + #AC_DEFINE(HAVE_CURSES_H) + CURSES_LIB="-lcurses" + fi + fi + if test ! "$CURSES_LIB" + then + { echo "$as_me:$LINENO: checking for working ncurses" >&5 +echo $ECHO_N "checking for working ncurses... $ECHO_C" >&6; } +if test "${mp_cv_ncurses+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + LIBS="$mp_save_LIBS -lncurses" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +int +main () +{ +chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mp_cv_ncurses=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mp_cv_ncurses=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $mp_cv_ncurses" >&5 +echo "${ECHO_T}$mp_cv_ncurses" >&6; } + if test "$mp_cv_ncurses" = yes + then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_NCURSES_H 1 +_ACEOF + + CURSES_LIB="-lncurses" + fi + fi + if test ! "$CURSES_LIB" + then + { echo "$as_me:$LINENO: checking for working pdcurses" >&5 +echo $ECHO_N "checking for working pdcurses... $ECHO_C" >&6; } +if test "${mp_cv_pdcurses+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + LIBS="$mp_save_LIBS -lpdcurses" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +int +main () +{ +chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mp_cv_pdcurses=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mp_cv_pdcurses=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $mp_cv_pdcurses" >&5 +echo "${ECHO_T}$mp_cv_pdcurses" >&6; } + if test "$mp_cv_pdcurses" = yes + then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_CURSES_H 1 +_ACEOF + + CURSES_LIB="-lpdcurses" + fi + fi + if test ! "$CURSES_LIB" + then + { echo "$as_me:$LINENO: checking for working pdcur" >&5 +echo $ECHO_N "checking for working pdcur... $ECHO_C" >&6; } +if test "${mp_cv_pdcur+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + LIBS="$mp_save_LIBS -lpdcur" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +int +main () +{ +chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mp_cv_pdcur=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mp_cv_pdcur=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $mp_cv_pdcur" >&5 +echo "${ECHO_T}$mp_cv_pdcur" >&6; } + if test "$mp_cv_pdcur" = yes + then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_CURSES_H 1 +_ACEOF + + CURSES_LIB="-lpdcur" + fi + fi + if test ! "$CURSES_LIB" + then + { echo "$as_me:$LINENO: checking for working peer pdcurses" >&5 +echo $ECHO_N "checking for working peer pdcurses... $ECHO_C" >&6; } +if test "${mp_cv_lpdcurses+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + LIBS="$mp_save_LIBS ../pdcurses/pdcurses.a" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include "../pdcurses/curses.h" +int +main () +{ +chtype a; int b=A_STANDOUT, c=KEY_LEFT; initscr(); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mp_cv_lpdcurses=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mp_cv_lpdcurses=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $mp_cv_lpdcurses" >&5 +echo "${ECHO_T}$mp_cv_lpdcurses" >&6; } + if test "$mp_cv_lpdcurses" = yes + then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_CURSES_H 1 +_ACEOF + + CURSES_LIB="../pdcurses/pdcurses.a" + + if test "x$CPPFLAGS" = "x"; then + test "x$silent" != "xyes" && echo " setting CPPFLAGS to \""-I../pdcurses"\"" + CPPFLAGS=""-I../pdcurses"" + else + apr_addto_bugger=""-I../pdcurses"" + for i in $apr_addto_bugger; do + apr_addto_duplicate="0" + for j in $CPPFLAGS; do + if test "x$i" = "x$j"; then + apr_addto_duplicate="1" + break + fi + done + if test $apr_addto_duplicate = "0"; then + test "x$silent" != "xyes" && echo " adding \"$i\" to CPPFLAGS" + CPPFLAGS="$CPPFLAGS $i" + fi + done + fi + + fi + fi + { echo "$as_me:$LINENO: checking for ESCDELAY variable" >&5 +echo $ECHO_N "checking for ESCDELAY variable... $ECHO_C" >&6; } +if test "${mc_cv_ncurses_escdelay+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + extern int ESCDELAY; + ESCDELAY = 0; + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + mc_cv_ncurses_escdelay=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + mc_cv_ncurses_escdelay=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext + +fi +{ echo "$as_me:$LINENO: result: $mc_cv_ncurses_escdelay" >&5 +echo "${ECHO_T}$mc_cv_ncurses_escdelay" >&6; } + if test "$mc_cv_ncurses_escdelay" = yes; then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_ESCDELAY 1 +_ACEOF + + fi + if test ! "$CURSES_LIB" ; then + LIBS="$mp_save_LIBS" + fi + +# Checks for library functions. +{ echo "$as_me:$LINENO: checking for pid_t" >&5 +echo $ECHO_N "checking for pid_t... $ECHO_C" >&6; } +if test "${ac_cv_type_pid_t+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +typedef pid_t ac__type_new_; +int +main () +{ +if ((ac__type_new_ *) 0) + return 0; +if (sizeof (ac__type_new_)) + return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_type_pid_t=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_type_pid_t=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_type_pid_t" >&5 +echo "${ECHO_T}$ac_cv_type_pid_t" >&6; } +if test $ac_cv_type_pid_t = yes; then + : +else + +cat >>confdefs.h <<_ACEOF +#define pid_t int +_ACEOF + +fi + + +for ac_header in vfork.h +do +as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + { echo "$as_me:$LINENO: checking for $ac_header" >&5 +echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +fi +ac_res=`eval echo '${'$as_ac_Header'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +else + # Is the header compilable? +{ echo "$as_me:$LINENO: checking $ac_header usability" >&5 +echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +#include <$ac_header> +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_header_compiler=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_header_compiler=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +{ echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 +echo "${ECHO_T}$ac_header_compiler" >&6; } + +# Is the header present? +{ echo "$as_me:$LINENO: checking $ac_header presence" >&5 +echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include <$ac_header> +_ACEOF +if { (ac_try="$ac_cpp conftest.$ac_ext" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null && { + test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || + test ! -s conftest.err + }; then + ac_header_preproc=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_header_preproc=no +fi + +rm -f conftest.err conftest.$ac_ext +{ echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 +echo "${ECHO_T}$ac_header_preproc" >&6; } + +# So? What about this header? +case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in + yes:no: ) + { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 +echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 +echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} + ac_header_preproc=yes + ;; + no:yes:* ) + { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 +echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 +echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 +echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 +echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 +echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} + { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 +echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} + ( cat <<\_ASBOX +## ------------------------------------ ## +## Report this to yendor@rogueforge.net ## +## ------------------------------------ ## +_ASBOX + ) | sed "s/^/$as_me: WARNING: /" >&2 + ;; +esac +{ echo "$as_me:$LINENO: checking for $ac_header" >&5 +echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } +if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + eval "$as_ac_Header=\$ac_header_preproc" +fi +ac_res=`eval echo '${'$as_ac_Header'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } + +fi +if test `eval echo '${'$as_ac_Header'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 +_ACEOF + +fi + +done + + + +for ac_func in fork vfork +do +as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` +{ echo "$as_me:$LINENO: checking for $ac_func" >&5 +echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } +if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define $ac_func to an innocuous variant, in case declares $ac_func. + For example, HP-UX 11i declares gettimeofday. */ +#define $ac_func innocuous_$ac_func + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char $ac_func (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef $ac_func + +/* Override any GCC internal prototype to avoid an error. + Use char because int might match the return type of a GCC + builtin and then its argument prototype would still apply. */ +#ifdef __cplusplus +extern "C" +#endif +char $ac_func (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined __stub_$ac_func || defined __stub___$ac_func +choke me +#endif + +int +main () +{ +return $ac_func (); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + eval "$as_ac_var=yes" +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + eval "$as_ac_var=no" +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +ac_res=`eval echo '${'$as_ac_var'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +if test `eval echo '${'$as_ac_var'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1 +_ACEOF + +fi +done + +if test "x$ac_cv_func_fork" = xyes; then + { echo "$as_me:$LINENO: checking for working fork" >&5 +echo $ECHO_N "checking for working fork... $ECHO_C" >&6; } +if test "${ac_cv_func_fork_works+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test "$cross_compiling" = yes; then + ac_cv_func_fork_works=cross +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +int +main () +{ + + /* By Ruediger Kuhlmann. */ + return fork () < 0; + + ; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_fork_works=yes +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_fork_works=no +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_fork_works" >&5 +echo "${ECHO_T}$ac_cv_func_fork_works" >&6; } + +else + ac_cv_func_fork_works=$ac_cv_func_fork +fi +if test "x$ac_cv_func_fork_works" = xcross; then + case $host in + *-*-amigaos* | *-*-msdosdjgpp*) + # Override, as these systems have only a dummy fork() stub + ac_cv_func_fork_works=no + ;; + *) + ac_cv_func_fork_works=yes + ;; + esac + { echo "$as_me:$LINENO: WARNING: result $ac_cv_func_fork_works guessed because of cross compilation" >&5 +echo "$as_me: WARNING: result $ac_cv_func_fork_works guessed because of cross compilation" >&2;} +fi +ac_cv_func_vfork_works=$ac_cv_func_vfork +if test "x$ac_cv_func_vfork" = xyes; then + { echo "$as_me:$LINENO: checking for working vfork" >&5 +echo $ECHO_N "checking for working vfork... $ECHO_C" >&6; } +if test "${ac_cv_func_vfork_works+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test "$cross_compiling" = yes; then + ac_cv_func_vfork_works=cross +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Thanks to Paul Eggert for this test. */ +$ac_includes_default +#include +#ifdef HAVE_VFORK_H +# include +#endif +/* On some sparc systems, changes by the child to local and incoming + argument registers are propagated back to the parent. The compiler + is told about this with #include , but some compilers + (e.g. gcc -O) don't grok . Test for this by using a + static variable whose address is put into a register that is + clobbered by the vfork. */ +static void +#ifdef __cplusplus +sparc_address_test (int arg) +# else +sparc_address_test (arg) int arg; +#endif +{ + static pid_t child; + if (!child) { + child = vfork (); + if (child < 0) { + perror ("vfork"); + _exit(2); + } + if (!child) { + arg = getpid(); + write(-1, "", 0); + _exit (arg); + } + } +} + +int +main () +{ + pid_t parent = getpid (); + pid_t child; + + sparc_address_test (0); + + child = vfork (); + + if (child == 0) { + /* Here is another test for sparc vfork register problems. This + test uses lots of local variables, at least as many local + variables as main has allocated so far including compiler + temporaries. 4 locals are enough for gcc 1.40.3 on a Solaris + 4.1.3 sparc, but we use 8 to be safe. A buggy compiler should + reuse the register of parent for one of the local variables, + since it will think that parent can't possibly be used any more + in this routine. Assigning to the local variable will thus + munge parent in the parent process. */ + pid_t + p = getpid(), p1 = getpid(), p2 = getpid(), p3 = getpid(), + p4 = getpid(), p5 = getpid(), p6 = getpid(), p7 = getpid(); + /* Convince the compiler that p..p7 are live; otherwise, it might + use the same hardware register for all 8 local variables. */ + if (p != p1 || p != p2 || p != p3 || p != p4 + || p != p5 || p != p6 || p != p7) + _exit(1); + + /* On some systems (e.g. IRIX 3.3), vfork doesn't separate parent + from child file descriptors. If the child closes a descriptor + before it execs or exits, this munges the parent's descriptor + as well. Test for this by closing stdout in the child. */ + _exit(close(fileno(stdout)) != 0); + } else { + int status; + struct stat st; + + while (wait(&status) != child) + ; + return ( + /* Was there some problem with vforking? */ + child < 0 + + /* Did the child fail? (This shouldn't happen.) */ + || status + + /* Did the vfork/compiler bug occur? */ + || parent != getpid() + + /* Did the file descriptor bug occur? */ + || fstat(fileno(stdout), &st) != 0 + ); + } +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_vfork_works=yes +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_vfork_works=no +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_vfork_works" >&5 +echo "${ECHO_T}$ac_cv_func_vfork_works" >&6; } + +fi; +if test "x$ac_cv_func_fork_works" = xcross; then + ac_cv_func_vfork_works=$ac_cv_func_vfork + { echo "$as_me:$LINENO: WARNING: result $ac_cv_func_vfork_works guessed because of cross compilation" >&5 +echo "$as_me: WARNING: result $ac_cv_func_vfork_works guessed because of cross compilation" >&2;} +fi + +if test "x$ac_cv_func_vfork_works" = xyes; then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_WORKING_VFORK 1 +_ACEOF + +else + +cat >>confdefs.h <<\_ACEOF +#define vfork fork +_ACEOF + +fi +if test "x$ac_cv_func_fork_works" = xyes; then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_WORKING_FORK 1 +_ACEOF + +fi + +if test $ac_cv_c_compiler_gnu = yes; then + { echo "$as_me:$LINENO: checking whether $CC needs -traditional" >&5 +echo $ECHO_N "checking whether $CC needs -traditional... $ECHO_C" >&6; } +if test "${ac_cv_prog_gcc_traditional+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_pattern="Autoconf.*'x'" + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +Autoconf TIOCGETP +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "$ac_pattern" >/dev/null 2>&1; then + ac_cv_prog_gcc_traditional=yes +else + ac_cv_prog_gcc_traditional=no +fi +rm -f conftest* + + + if test $ac_cv_prog_gcc_traditional = no; then + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +Autoconf TCGETA +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "$ac_pattern" >/dev/null 2>&1; then + ac_cv_prog_gcc_traditional=yes +fi +rm -f conftest* + + fi +fi +{ echo "$as_me:$LINENO: result: $ac_cv_prog_gcc_traditional" >&5 +echo "${ECHO_T}$ac_cv_prog_gcc_traditional" >&6; } + if test $ac_cv_prog_gcc_traditional = yes; then + CC="$CC -traditional" + fi +fi + +{ echo "$as_me:$LINENO: checking whether lstat dereferences a symlink specified with a trailing slash" >&5 +echo $ECHO_N "checking whether lstat dereferences a symlink specified with a trailing slash... $ECHO_C" >&6; } +if test "${ac_cv_func_lstat_dereferences_slashed_symlink+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + rm -f conftest.sym conftest.file +echo >conftest.file +if test "$as_ln_s" = "ln -s" && ln -s conftest.file conftest.sym; then + if test "$cross_compiling" = yes; then + ac_cv_func_lstat_dereferences_slashed_symlink=no +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +int +main () +{ +struct stat sbuf; + /* Linux will dereference the symlink and fail. + That is better in the sense that it means we will not + have to compile and use the lstat wrapper. */ + return lstat ("conftest.sym/", &sbuf) == 0; + ; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_lstat_dereferences_slashed_symlink=yes +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_lstat_dereferences_slashed_symlink=no +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +else + # If the `ln -s' command failed, then we probably don't even + # have an lstat function. + ac_cv_func_lstat_dereferences_slashed_symlink=no +fi +rm -f conftest.sym conftest.file + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_lstat_dereferences_slashed_symlink" >&5 +echo "${ECHO_T}$ac_cv_func_lstat_dereferences_slashed_symlink" >&6; } + +test $ac_cv_func_lstat_dereferences_slashed_symlink = yes && + +cat >>confdefs.h <<_ACEOF +#define LSTAT_FOLLOWS_SLASHED_SYMLINK 1 +_ACEOF + + +if test $ac_cv_func_lstat_dereferences_slashed_symlink = no; then + case " $LIBOBJS " in + *" lstat.$ac_objext "* ) ;; + *) LIBOBJS="$LIBOBJS lstat.$ac_objext" + ;; +esac + +fi + +{ echo "$as_me:$LINENO: checking whether lstat accepts an empty string" >&5 +echo $ECHO_N "checking whether lstat accepts an empty string... $ECHO_C" >&6; } +if test "${ac_cv_func_lstat_empty_string_bug+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test "$cross_compiling" = yes; then + ac_cv_func_lstat_empty_string_bug=yes +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +int +main () +{ +struct stat sbuf; + return lstat ("", &sbuf) == 0; + ; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_lstat_empty_string_bug=no +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_lstat_empty_string_bug=yes +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_lstat_empty_string_bug" >&5 +echo "${ECHO_T}$ac_cv_func_lstat_empty_string_bug" >&6; } +if test $ac_cv_func_lstat_empty_string_bug = yes; then + case " $LIBOBJS " in + *" lstat.$ac_objext "* ) ;; + *) LIBOBJS="$LIBOBJS lstat.$ac_objext" + ;; +esac + + +cat >>confdefs.h <<_ACEOF +#define HAVE_LSTAT_EMPTY_STRING_BUG 1 +_ACEOF + +fi + +{ echo "$as_me:$LINENO: checking whether lstat dereferences a symlink specified with a trailing slash" >&5 +echo $ECHO_N "checking whether lstat dereferences a symlink specified with a trailing slash... $ECHO_C" >&6; } +if test "${ac_cv_func_lstat_dereferences_slashed_symlink+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + rm -f conftest.sym conftest.file +echo >conftest.file +if test "$as_ln_s" = "ln -s" && ln -s conftest.file conftest.sym; then + if test "$cross_compiling" = yes; then + ac_cv_func_lstat_dereferences_slashed_symlink=no +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +int +main () +{ +struct stat sbuf; + /* Linux will dereference the symlink and fail. + That is better in the sense that it means we will not + have to compile and use the lstat wrapper. */ + return lstat ("conftest.sym/", &sbuf) == 0; + ; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_lstat_dereferences_slashed_symlink=yes +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_lstat_dereferences_slashed_symlink=no +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +else + # If the `ln -s' command failed, then we probably don't even + # have an lstat function. + ac_cv_func_lstat_dereferences_slashed_symlink=no +fi +rm -f conftest.sym conftest.file + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_lstat_dereferences_slashed_symlink" >&5 +echo "${ECHO_T}$ac_cv_func_lstat_dereferences_slashed_symlink" >&6; } + +test $ac_cv_func_lstat_dereferences_slashed_symlink = yes && + +cat >>confdefs.h <<_ACEOF +#define LSTAT_FOLLOWS_SLASHED_SYMLINK 1 +_ACEOF + + +if test $ac_cv_func_lstat_dereferences_slashed_symlink = no; then + case " $LIBOBJS " in + *" lstat.$ac_objext "* ) ;; + *) LIBOBJS="$LIBOBJS lstat.$ac_objext" + ;; +esac + +fi + +{ echo "$as_me:$LINENO: checking return type of signal handlers" >&5 +echo $ECHO_N "checking return type of signal handlers... $ECHO_C" >&6; } +if test "${ac_cv_type_signal+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include + +int +main () +{ +return *(signal (0, 0)) (0) == 1; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (ac_try="$ac_compile" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_compile") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest.$ac_objext; then + ac_cv_type_signal=int +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_type_signal=void +fi + +rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_type_signal" >&5 +echo "${ECHO_T}$ac_cv_type_signal" >&6; } + +cat >>confdefs.h <<_ACEOF +#define RETSIGTYPE $ac_cv_type_signal +_ACEOF + + +{ echo "$as_me:$LINENO: checking whether stat accepts an empty string" >&5 +echo $ECHO_N "checking whether stat accepts an empty string... $ECHO_C" >&6; } +if test "${ac_cv_func_stat_empty_string_bug+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test "$cross_compiling" = yes; then + ac_cv_func_stat_empty_string_bug=yes +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_includes_default +int +main () +{ +struct stat sbuf; + return stat ("", &sbuf) == 0; + ; + return 0; +} +_ACEOF +rm -f conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { ac_try='./conftest$ac_exeext' + { (case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_try") 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_stat_empty_string_bug=no +else + echo "$as_me: program exited with status $ac_status" >&5 +echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +( exit $ac_status ) +ac_cv_func_stat_empty_string_bug=yes +fi +rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext +fi + + +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func_stat_empty_string_bug" >&5 +echo "${ECHO_T}$ac_cv_func_stat_empty_string_bug" >&6; } +if test $ac_cv_func_stat_empty_string_bug = yes; then + case " $LIBOBJS " in + *" stat.$ac_objext "* ) ;; + *) LIBOBJS="$LIBOBJS stat.$ac_objext" + ;; +esac + + +cat >>confdefs.h <<_ACEOF +#define HAVE_STAT_EMPTY_STRING_BUG 1 +_ACEOF + +fi + + +for ac_func in vprintf +do +as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` +{ echo "$as_me:$LINENO: checking for $ac_func" >&5 +echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } +if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define $ac_func to an innocuous variant, in case declares $ac_func. + For example, HP-UX 11i declares gettimeofday. */ +#define $ac_func innocuous_$ac_func + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char $ac_func (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef $ac_func + +/* Override any GCC internal prototype to avoid an error. + Use char because int might match the return type of a GCC + builtin and then its argument prototype would still apply. */ +#ifdef __cplusplus +extern "C" +#endif +char $ac_func (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined __stub_$ac_func || defined __stub___$ac_func +choke me +#endif + +int +main () +{ +return $ac_func (); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + eval "$as_ac_var=yes" +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + eval "$as_ac_var=no" +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +ac_res=`eval echo '${'$as_ac_var'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +if test `eval echo '${'$as_ac_var'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1 +_ACEOF + +{ echo "$as_me:$LINENO: checking for _doprnt" >&5 +echo $ECHO_N "checking for _doprnt... $ECHO_C" >&6; } +if test "${ac_cv_func__doprnt+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define _doprnt to an innocuous variant, in case declares _doprnt. + For example, HP-UX 11i declares gettimeofday. */ +#define _doprnt innocuous__doprnt + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char _doprnt (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef _doprnt + +/* Override any GCC internal prototype to avoid an error. + Use char because int might match the return type of a GCC + builtin and then its argument prototype would still apply. */ +#ifdef __cplusplus +extern "C" +#endif +char _doprnt (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined __stub__doprnt || defined __stub____doprnt +choke me +#endif + +int +main () +{ +return _doprnt (); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + ac_cv_func__doprnt=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + ac_cv_func__doprnt=no +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +{ echo "$as_me:$LINENO: result: $ac_cv_func__doprnt" >&5 +echo "${ECHO_T}$ac_cv_func__doprnt" >&6; } +if test $ac_cv_func__doprnt = yes; then + +cat >>confdefs.h <<\_ACEOF +#define HAVE_DOPRNT 1 +_ACEOF + +fi + +fi +done + + + + + + + + + + + + + + + + + + + + + + + + +for ac_func in erasechar killchar alarm getpass memset setenv strchr nlist _spawnl spawnl getpwuid loadav getloadavg strerror setresgid setregid setgid setresuid setreuid setuid getuid getgid +do +as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` +{ echo "$as_me:$LINENO: checking for $ac_func" >&5 +echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } +if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define $ac_func to an innocuous variant, in case declares $ac_func. + For example, HP-UX 11i declares gettimeofday. */ +#define $ac_func innocuous_$ac_func + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char $ac_func (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef $ac_func + +/* Override any GCC internal prototype to avoid an error. + Use char because int might match the return type of a GCC + builtin and then its argument prototype would still apply. */ +#ifdef __cplusplus +extern "C" +#endif +char $ac_func (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined __stub_$ac_func || defined __stub___$ac_func +choke me +#endif + +int +main () +{ +return $ac_func (); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (ac_try="$ac_link" +case "(($ac_try" in + *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; + *) ac_try_echo=$ac_try;; +esac +eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 + (eval "$ac_link") 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && { + test -z "$ac_c_werror_flag" || + test ! -s conftest.err + } && test -s conftest$ac_exeext && + $as_test_x conftest$ac_exeext; then + eval "$as_ac_var=yes" +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + eval "$as_ac_var=no" +fi + +rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ + conftest$ac_exeext conftest.$ac_ext +fi +ac_res=`eval echo '${'$as_ac_var'}'` + { echo "$as_me:$LINENO: result: $ac_res" >&5 +echo "${ECHO_T}$ac_res" >&6; } +if test `eval echo '${'$as_ac_var'}'` = yes; then + cat >>confdefs.h <<_ACEOF +#define `echo "HAVE_$ac_func" | $as_tr_cpp` 1 +_ACEOF + +fi +done + + +# Extract the first word of "nroff", so it can be a program name with args. +set dummy nroff; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_NROFF+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$NROFF"; then + ac_cv_prog_NROFF="$NROFF" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_NROFF="nroff" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +NROFF=$ac_cv_prog_NROFF +if test -n "$NROFF"; then + { echo "$as_me:$LINENO: result: $NROFF" >&5 +echo "${ECHO_T}$NROFF" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + +# Extract the first word of "groff", so it can be a program name with args. +set dummy groff; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_GROFF+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$GROFF"; then + ac_cv_prog_GROFF="$GROFF" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_GROFF="groff" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +GROFF=$ac_cv_prog_GROFF +if test -n "$GROFF"; then + { echo "$as_me:$LINENO: result: $GROFF" >&5 +echo "${ECHO_T}$GROFF" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + +# Extract the first word of "colcrt", so it can be a program name with args. +set dummy colcrt; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_COLCRT+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$COLCRT"; then + ac_cv_prog_COLCRT="$COLCRT" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_COLCRT="colcrt" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +COLCRT=$ac_cv_prog_COLCRT +if test -n "$COLCRT"; then + { echo "$as_me:$LINENO: result: $COLCRT" >&5 +echo "${ECHO_T}$COLCRT" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + +# Extract the first word of "tbl", so it can be a program name with args. +set dummy tbl; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_TBL+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$TBL"; then + ac_cv_prog_TBL="$TBL" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_TBL="tbl" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +TBL=$ac_cv_prog_TBL +if test -n "$TBL"; then + { echo "$as_me:$LINENO: result: $TBL" >&5 +echo "${ECHO_T}$TBL" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + +# Extract the first word of "sed", so it can be a program name with args. +set dummy sed; ac_word=$2 +{ echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } +if test "${ac_cv_prog_SED+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$SED"; then + ac_cv_prog_SED="$SED" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then + ac_cv_prog_SED="sed" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done +IFS=$as_save_IFS + +fi +fi +SED=$ac_cv_prog_SED +if test -n "$SED"; then + { echo "$as_me:$LINENO: result: $SED" >&5 +echo "${ECHO_T}$SED" >&6; } +else + { echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + + + +# Check whether --with-program-name was given. +if test "${with_program_name+set}" = set; then + withval=$with_program_name; progname="$withval" +else + progname="rogue" +fi + +PROGRAM=$progname + + +# Check whether --enable-setgid was given. +if test "${enable_setgid+set}" = set; then + enableval=$enable_setgid; +fi + +{ echo "$as_me:$LINENO: checking if using setgid execute bit" >&5 +echo $ECHO_N "checking if using setgid execute bit... $ECHO_C" >&6; } +if test "x$enable_setgid" = "xno" ; then +GROUPOWNER= +elif test "x$enable_setgid" = "xyes" ; then +GROUPOWNER=games +elif test "x$enable_setgid" = "x" ; then +GROUPOWNER= +else +GROUPOWNER=$enable_setgid +fi + +if test "x$GROUPOWNER" != "x" ; then + +cat >>confdefs.h <<_ACEOF +#define GROUPOWNER $GROUPOWNER +_ACEOF + +{ echo "$as_me:$LINENO: result: $GROUPOWNER" >&5 +echo "${ECHO_T}$GROUPOWNER" >&6; } +else +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + + + +# Check whether --enable-scorefile was given. +if test "${enable_scorefile+set}" = set; then + enableval=$enable_scorefile; +fi + +{ echo "$as_me:$LINENO: checking for scoreboard file" >&5 +echo $ECHO_N "checking for scoreboard file... $ECHO_C" >&6; } +if test "x$enable_scorefile" = "xno" ; then +SCOREFILE= +elif test "x$enable_scorefile" = "xyes" ; then +SCOREFILE=$progname.scr +elif test "x$enable_scorefile" = "x" ; then +SCOREFILE=$progname.scr +else +SCOREFILE=$enable_scorefile +fi + +if test "x$SCOREFILE" != "x" ; then + +cat >>confdefs.h <<_ACEOF +#define SCOREFILE "$SCOREFILE" +_ACEOF + +{ echo "$as_me:$LINENO: result: $SCOREFILE" >&5 +echo "${ECHO_T}$SCOREFILE" >&6; } +else +{ echo "$as_me:$LINENO: result: disabled" >&5 +echo "${ECHO_T}disabled" >&6; } +fi + + + +# Check whether --enable-lockfile was given. +if test "${enable_lockfile+set}" = set; then + enableval=$enable_lockfile; +fi + +{ echo "$as_me:$LINENO: checking for scoreboard lockfile file" >&5 +echo $ECHO_N "checking for scoreboard lockfile file... $ECHO_C" >&6; } +if test "x$enable_lockfile" = "xno" ; then +LOCKFILE= +elif test "x$enable_lockfile" = "xyes" ; then +LOCKFILE=$progname.lck +elif test "x$enable_lockfile" = "x" ; then +LOCKFILE=$progname.lck +else +LOCKFILE=$enable_lockfile +fi + +if test "x$LOCKFILE" != "x" ; then + +cat >>confdefs.h <<_ACEOF +#define LOCKFILE "$LOCKFILE" +_ACEOF + +{ echo "$as_me:$LINENO: result: $LOCKFILE" >&5 +echo "${ECHO_T}$LOCKFILE" >&6; } +else +{ echo "$as_me:$LINENO: result: disabled" >&5 +echo "${ECHO_T}disabled" >&6; } +fi + + + +# Check whether --enable-wizardmode was given. +if test "${enable_wizardmode+set}" = set; then + enableval=$enable_wizardmode; +fi + +{ echo "$as_me:$LINENO: checking if wizard mode is enabled" >&5 +echo $ECHO_N "checking if wizard mode is enabled... $ECHO_C" >&6; } +if test "x$enable_wizardmode" = "xno" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +elif test "x$enable_wizardmode" = "x" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +else + +cat >>confdefs.h <<\_ACEOF +#define MASTER +_ACEOF + +if test "x$enable_wizardmode" != "xyes" ; then + +cat >>confdefs.h <<_ACEOF +#define PASSWD $enable_wizardmode +_ACEOF + +fi +{ echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6; } +fi + +# Check whether --enable-allscores was given. +if test "${enable_allscores+set}" = set; then + enableval=$enable_allscores; +else + enable_allscores=yes +fi + +{ echo "$as_me:$LINENO: checking if allscores is enabled" >&5 +echo $ECHO_N "checking if allscores is enabled... $ECHO_C" >&6; } +if test "x$enable_allscores" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define ALLSCORES 1 +_ACEOF + +{ echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6; } +else +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + +# Check whether --enable-checktime was given. +if test "${enable_checktime+set}" = set; then + enableval=$enable_checktime; +fi + +{ echo "$as_me:$LINENO: checking if checktime is enabled" >&5 +echo $ECHO_N "checking if checktime is enabled... $ECHO_C" >&6; } +if test "x$enable_checktime" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define CHECKTIME 1 +_ACEOF + +{ echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6; } +else +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +fi + +# Check whether --enable-maxload was given. +if test "${enable_maxload+set}" = set; then + enableval=$enable_maxload; +fi + +{ echo "$as_me:$LINENO: checking runtime execution limit (maximum system load average)" >&5 +echo $ECHO_N "checking runtime execution limit (maximum system load average)... $ECHO_C" >&6; } +if test "x$enable_maxload" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define MAXLOAD 100 +_ACEOF + +{ echo "$as_me:$LINENO: result: 100" >&5 +echo "${ECHO_T}100" >&6; } +elif test "x$enable_maxload" = "x" ; then +{ echo "$as_me:$LINENO: result: unlimited" >&5 +echo "${ECHO_T}unlimited" >&6; } +elif test "x$enable_maxload" = "xno" ; then +{ echo "$as_me:$LINENO: result: unlimited" >&5 +echo "${ECHO_T}unlimited" >&6; } +else + +cat >>confdefs.h <<_ACEOF +#define MAXLOAD $enable_maxload +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_maxload" >&5 +echo "${ECHO_T}$enable_maxload" >&6; } +fi + +# Check whether --enable-maxusers was given. +if test "${enable_maxusers+set}" = set; then + enableval=$enable_maxusers; +fi + +{ echo "$as_me:$LINENO: checking runtime execution limit (maximum online system users)" >&5 +echo $ECHO_N "checking runtime execution limit (maximum online system users)... $ECHO_C" >&6; } +if test "x$enable_maxusers" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define MAXUSERS 100 +_ACEOF + +{ echo "$as_me:$LINENO: result: 100" >&5 +echo "${ECHO_T}100" >&6; } +elif test "x$enable_maxusers" = "x" ; then +{ echo "$as_me:$LINENO: result: unlimited" >&5 +echo "${ECHO_T}unlimited" >&6; } +elif test "x$enable_maxload" = "xno" ; then +{ echo "$as_me:$LINENO: result: unlimited" >&5 +echo "${ECHO_T}unlimited" >&6; } +else + +cat >>confdefs.h <<_ACEOF +#define MAXLOAD $enable_maxusers +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_maxusers" >&5 +echo "${ECHO_T}$enable_maxusers" >&6; } +fi + +# Check whether --enable-numscores was given. +if test "${enable_numscores+set}" = set; then + enableval=$enable_numscores; +fi + +{ echo "$as_me:$LINENO: checking what the number of scores to store in scoreboard is" >&5 +echo $ECHO_N "checking what the number of scores to store in scoreboard is... $ECHO_C" >&6; } +if test "x$numscores" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMSCORES 10 +_ACEOF + +{ echo "$as_me:$LINENO: result: 10" >&5 +echo "${ECHO_T}10" >&6; } +elif test "x$enable_numscores" = "x" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMSCORES 10 +_ACEOF + +{ echo "$as_me:$LINENO: result: 10" >&5 +echo "${ECHO_T}10" >&6; } +elif test "x$enable_numscores" = "xno" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMSCORES 10 +_ACEOF + +{ echo "$as_me:$LINENO: result: 10" >&5 +echo "${ECHO_T}10" >&6; } +else + +cat >>confdefs.h <<_ACEOF +#define NUMSCORES $enable_numscores +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_numscores" >&5 +echo "${ECHO_T}$enable_numscores" >&6; } +fi + +# Check whether --enable-numname was given. +if test "${enable_numname+set}" = set; then + enableval=$enable_numname; +fi + +{ echo "$as_me:$LINENO: checking word for the number of scores to store in scoreboard is" >&5 +echo $ECHO_N "checking word for the number of scores to store in scoreboard is... $ECHO_C" >&6; } +if test "x$enable_numname" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMNAME "Ten" +_ACEOF + +{ echo "$as_me:$LINENO: result: Ten" >&5 +echo "${ECHO_T}Ten" >&6; } +elif test "x$enable_numname" = "x" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMNAME "Ten" +_ACEOF + +{ echo "$as_me:$LINENO: result: Ten" >&5 +echo "${ECHO_T}Ten" >&6; } +elif test "x$enable_numname" = "xno" ; then + +cat >>confdefs.h <<\_ACEOF +#define NUMNAME "Ten" +_ACEOF + +{ echo "$as_me:$LINENO: result: Ten" >&5 +echo "${ECHO_T}Ten" >&6; } +else + +cat >>confdefs.h <<_ACEOF +#define NUMNAME "$enable_numname" +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_numname" >&5 +echo "${ECHO_T}$enable_numname" >&6; } +fi + +# Check whether --enable-loadav was given. +if test "${enable_loadav+set}" = set; then + enableval=$enable_loadav; +fi + +{ echo "$as_me:$LINENO: checking whether to use program's built in load average function" >&5 +echo $ECHO_N "checking whether to use program's built in load average function... $ECHO_C" >&6; } +if test "x$enable_loadav" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define LOADAV +_ACEOF + + +cat >>confdefs.h <<\_ACEOF +#define NAMELIST /vmunix +_ACEOF + +{ echo "$as_me:$LINENO: result: /vmunix" >&5 +echo "${ECHO_T}/vmunix" >&6; } +elif test "x$enable_loadav" = "x" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +elif test "x$enable_loadav" = "xno" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +else + +cat >>confdefs.h <<\_ACEOF +#define LOADAV +_ACEOF + + +cat >>confdefs.h <<_ACEOF +#define NAMELIST $enable_loadav +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_loadav" >&5 +echo "${ECHO_T}$enable_loadav" >&6; } +fi + +# Check whether --enable-ucount was given. +if test "${enable_ucount+set}" = set; then + enableval=$enable_ucount; +fi + +{ echo "$as_me:$LINENO: checking whether to use program's built in user counting function" >&5 +echo $ECHO_N "checking whether to use program's built in user counting function... $ECHO_C" >&6; } +if test "x$enable_ucount" = "xyes" ; then + +cat >>confdefs.h <<\_ACEOF +#define UCOUNT +_ACEOF + + +cat >>confdefs.h <<\_ACEOF +#define UTMP /etc/utmp +_ACEOF + +{ echo "$as_me:$LINENO: result: /etc/utmp" >&5 +echo "${ECHO_T}/etc/utmp" >&6; } +elif test "x$enable_ucount" = "x" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +elif test "x$enable_count" = "xno" ; then +{ echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6; } +else + +cat >>confdefs.h <<\_ACEOF +#define UCOUNT +_ACEOF + + +cat >>confdefs.h <<_ACEOF +#define UTMP $enable_ucount +_ACEOF + +{ echo "$as_me:$LINENO: result: $enable_ucount" >&5 +echo "${ECHO_T}$enable_ucount" >&6; } +fi + +TARGET=$target + + +{ echo "$as_me:$LINENO: checking whether to docdir is defined" >&5 +echo $ECHO_N "checking whether to docdir is defined... $ECHO_C" >&6; } +if test "x$docdir" = "x" ; then +{ echo "$as_me:$LINENO: result: docdir undefined" >&5 +echo "${ECHO_T}docdir undefined" >&6; } +docdir=\${datadir}/doc/\${PACKAGE_TARNAME} + +else +{ echo "$as_me:$LINENO: result: docdir defined" >&5 +echo "${ECHO_T}docdir defined" >&6; } +fi + +cat >confcache <<\_ACEOF +# This file is a shell script that caches the results of configure +# tests run on this system so they can be shared between configure +# scripts and configure runs, see configure's option --config-cache. +# It is not useful on other systems. If it contains results you don't +# want to keep, you may remove or edit it. +# +# config.status only pays attention to the cache file if you give it +# the --recheck option to rerun configure. +# +# `ac_cv_env_foo' variables (set or unset) will be overridden when +# loading this file, other *unset* `ac_cv_foo' will be assigned the +# following values. + +_ACEOF + +# The following way of writing the cache mishandles newlines in values, +# but we know of no workaround that is simple, portable, and efficient. +# So, we kill variables containing newlines. +# Ultrix sh set writes to stderr and can't be redirected directly, +# and sets the high bit in the cache file unless we assign to the vars. +( + for ac_var in `(set) 2>&1 | sed -n 's/^\([a-zA-Z_][a-zA-Z0-9_]*\)=.*/\1/p'`; do + eval ac_val=\$$ac_var + case $ac_val in #( + *${as_nl}*) + case $ac_var in #( + *_cv_*) { echo "$as_me:$LINENO: WARNING: Cache variable $ac_var contains a newline." >&5 +echo "$as_me: WARNING: Cache variable $ac_var contains a newline." >&2;} ;; + esac + case $ac_var in #( + _ | IFS | as_nl) ;; #( + *) $as_unset $ac_var ;; + esac ;; + esac + done + + (set) 2>&1 | + case $as_nl`(ac_space=' '; set) 2>&1` in #( + *${as_nl}ac_space=\ *) + # `set' does not quote correctly, so add quotes (double-quote + # substitution turns \\\\ into \\, and sed turns \\ into \). + sed -n \ + "s/'/'\\\\''/g; + s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\\2'/p" + ;; #( + *) + # `set' quotes correctly as required by POSIX, so do not add quotes. + sed -n "/^[_$as_cr_alnum]*_cv_[_$as_cr_alnum]*=/p" + ;; + esac | + sort +) | + sed ' + /^ac_cv_env_/b end + t clear + :clear + s/^\([^=]*\)=\(.*[{}].*\)$/test "${\1+set}" = set || &/ + t end + s/^\([^=]*\)=\(.*\)$/\1=${\1=\2}/ + :end' >>confcache +if diff "$cache_file" confcache >/dev/null 2>&1; then :; else + if test -w "$cache_file"; then + test "x$cache_file" != "x/dev/null" && + { echo "$as_me:$LINENO: updating cache $cache_file" >&5 +echo "$as_me: updating cache $cache_file" >&6;} + cat confcache >$cache_file + else + { echo "$as_me:$LINENO: not updating unwritable cache $cache_file" >&5 +echo "$as_me: not updating unwritable cache $cache_file" >&6;} + fi +fi +rm -f confcache + +test "x$prefix" = xNONE && prefix=$ac_default_prefix +# Let make expand exec_prefix. +test "x$exec_prefix" = xNONE && exec_prefix='${prefix}' + +DEFS=-DHAVE_CONFIG_H + +ac_libobjs= +ac_ltlibobjs= +for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue + # 1. Remove the extension, and $U if already installed. + ac_script='s/\$U\././;s/\.o$//;s/\.obj$//' + ac_i=`echo "$ac_i" | sed "$ac_script"` + # 2. Prepend LIBOBJDIR. When used with automake>=1.10 LIBOBJDIR + # will be set to the directory where LIBOBJS objects are built. + ac_libobjs="$ac_libobjs \${LIBOBJDIR}$ac_i\$U.$ac_objext" + ac_ltlibobjs="$ac_ltlibobjs \${LIBOBJDIR}$ac_i"'$U.lo' +done +LIBOBJS=$ac_libobjs + +LTLIBOBJS=$ac_ltlibobjs + + + +: ${CONFIG_STATUS=./config.status} +ac_clean_files_save=$ac_clean_files +ac_clean_files="$ac_clean_files $CONFIG_STATUS" +{ echo "$as_me:$LINENO: creating $CONFIG_STATUS" >&5 +echo "$as_me: creating $CONFIG_STATUS" >&6;} +cat >$CONFIG_STATUS <<_ACEOF +#! $SHELL +# Generated by $as_me. +# Run this file to recreate the current configuration. +# Compiler output produced by configure, useful for debugging +# configure, is in config.log if it exists. + +debug=false +ac_cs_recheck=false +ac_cs_silent=false +SHELL=\${CONFIG_SHELL-$SHELL} +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF +## --------------------- ## +## M4sh Initialization. ## +## --------------------- ## + +# Be more Bourne compatible +DUALCASE=1; export DUALCASE # for MKS sh +if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then + emulate sh + NULLCMD=: + # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which + # is contrary to our usage. Disable this feature. + alias -g '${1+"$@"}'='"$@"' + setopt NO_GLOB_SUBST +else + case `(set -o) 2>/dev/null` in + *posix*) set -o posix ;; +esac + +fi + + + + +# PATH needs CR +# Avoid depending upon Character Ranges. +as_cr_letters='abcdefghijklmnopqrstuvwxyz' +as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ' +as_cr_Letters=$as_cr_letters$as_cr_LETTERS +as_cr_digits='0123456789' +as_cr_alnum=$as_cr_Letters$as_cr_digits + +# The user is always right. +if test "${PATH_SEPARATOR+set}" != set; then + echo "#! /bin/sh" >conf$$.sh + echo "exit 0" >>conf$$.sh + chmod +x conf$$.sh + if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then + PATH_SEPARATOR=';' + else + PATH_SEPARATOR=: + fi + rm -f conf$$.sh +fi + +# Support unset when possible. +if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then + as_unset=unset +else + as_unset=false +fi + + +# IFS +# We need space, tab and new line, in precisely that order. Quoting is +# there to prevent editors from complaining about space-tab. +# (If _AS_PATH_WALK were called with IFS unset, it would disable word +# splitting by setting IFS to empty value.) +as_nl=' +' +IFS=" "" $as_nl" + +# Find who we are. Look in the path if we contain no directory separator. +case $0 in + *[\\/]* ) as_myself=$0 ;; + *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break +done +IFS=$as_save_IFS + + ;; +esac +# We did not find ourselves, most probably we were run as `sh COMMAND' +# in which case we are not to be found in the path. +if test "x$as_myself" = x; then + as_myself=$0 +fi +if test ! -f "$as_myself"; then + echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2 + { (exit 1); exit 1; } +fi + +# Work around bugs in pre-3.0 UWIN ksh. +for as_var in ENV MAIL MAILPATH +do ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var +done +PS1='$ ' +PS2='> ' +PS4='+ ' + +# NLS nuisances. +for as_var in \ + LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \ + LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \ + LC_TELEPHONE LC_TIME +do + if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then + eval $as_var=C; export $as_var + else + ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var + fi +done + +# Required to use basename. +if expr a : '\(a\)' >/dev/null 2>&1 && + test "X`expr 00001 : '.*\(...\)'`" = X001; then + as_expr=expr +else + as_expr=false +fi + +if (basename -- /) >/dev/null 2>&1 && test "X`basename -- / 2>&1`" = "X/"; then + as_basename=basename +else + as_basename=false +fi + + +# Name of the executable. +as_me=`$as_basename -- "$0" || +$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \ + X"$0" : 'X\(//\)$' \| \ + X"$0" : 'X\(/\)' \| . 2>/dev/null || +echo X/"$0" | + sed '/^.*\/\([^/][^/]*\)\/*$/{ + s//\1/ + q + } + /^X\/\(\/\/\)$/{ + s//\1/ + q + } + /^X\/\(\/\).*/{ + s//\1/ + q + } + s/.*/./; q'` + +# CDPATH. +$as_unset CDPATH + + + + as_lineno_1=$LINENO + as_lineno_2=$LINENO + test "x$as_lineno_1" != "x$as_lineno_2" && + test "x`expr $as_lineno_1 + 1`" = "x$as_lineno_2" || { + + # Create $as_me.lineno as a copy of $as_myself, but with $LINENO + # uniformly replaced by the line number. The first 'sed' inserts a + # line-number line after each line using $LINENO; the second 'sed' + # does the real work. The second script uses 'N' to pair each + # line-number line with the line containing $LINENO, and appends + # trailing '-' during substitution so that $LINENO is not a special + # case at line end. + # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the + # scripts with optimization help from Paolo Bonzini. Blame Lee + # E. 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Invocation command line was + + CONFIG_FILES = $CONFIG_FILES + CONFIG_HEADERS = $CONFIG_HEADERS + CONFIG_LINKS = $CONFIG_LINKS + CONFIG_COMMANDS = $CONFIG_COMMANDS + $ $0 $@ + +on `(hostname || uname -n) 2>/dev/null | sed 1q` +" + +_ACEOF + +cat >>$CONFIG_STATUS <<_ACEOF +# Files that config.status was made for. +config_files="$ac_config_files" +config_headers="$ac_config_headers" + +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF +ac_cs_usage="\ +\`$as_me' instantiates files from templates according to the +current configuration. + +Usage: $0 [OPTIONS] [FILE]... + + -h, --help print this help, then exit + -V, --version print version number and configuration settings, then exit + -q, --quiet do not print progress messages + -d, --debug don't remove temporary files + --recheck update $as_me by reconfiguring in the same conditions + --file=FILE[:TEMPLATE] + instantiate the configuration file FILE + --header=FILE[:TEMPLATE] + instantiate the configuration header FILE + +Configuration files: +$config_files + +Configuration headers: +$config_headers + +Report bugs to ." + +_ACEOF +cat >>$CONFIG_STATUS <<_ACEOF +ac_cs_version="\\ +Rogue config.status 5.4.4 +configured by $0, generated by GNU Autoconf 2.61, + with options \\"`echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`\\" + +Copyright (C) 2006 Free Software Foundation, Inc. +This config.status script is free software; the Free Software Foundation +gives unlimited permission to copy, distribute and modify it." + +ac_pwd='$ac_pwd' +srcdir='$srcdir' +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF +# If no file are specified by the user, then we need to provide default +# value. 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Set only those that are not. +# We use the long form for the default assignment because of an extremely +# bizarre bug on SunOS 4.1.3. +if $ac_need_defaults; then + test "${CONFIG_FILES+set}" = set || CONFIG_FILES=$config_files + test "${CONFIG_HEADERS+set}" = set || CONFIG_HEADERS=$config_headers +fi + +# Have a temporary directory for convenience. Make it in the build tree +# simply because there is no reason against having it here, and in addition, +# creating and moving files from /tmp can sometimes cause problems. +# Hook for its removal unless debugging. +# Note that there is a small window in which the directory will not be cleaned: +# after its creation but before its name has been assigned to `$tmp'. +$debug || +{ + tmp= + trap 'exit_status=$? + { test -z "$tmp" || test ! -d "$tmp" || rm -fr "$tmp"; } && exit $exit_status +' 0 + trap '{ (exit 1); exit 1; }' 1 2 13 15 +} +# Create a (secure) tmp directory for tmp files. + +{ + tmp=`(umask 077 && mktemp -d "./confXXXXXX") 2>/dev/null` && + test -n "$tmp" && test -d "$tmp" +} || +{ + tmp=./conf$$-$RANDOM + (umask 077 && mkdir "$tmp") +} || +{ + echo "$me: cannot create a temporary directory in ." >&2 + { (exit 1); exit 1; } +} + +# +# Set up the sed scripts for CONFIG_FILES section. +# + +# No need to generate the scripts if there are no CONFIG_FILES. +# This happens for instance when ./config.status config.h +if test -n "$CONFIG_FILES"; then + +_ACEOF + + + +ac_delim='%!_!# ' +for ac_last_try in false false false false false :; do + cat >conf$$subs.sed <<_ACEOF +SHELL!$SHELL$ac_delim +PATH_SEPARATOR!$PATH_SEPARATOR$ac_delim +PACKAGE_NAME!$PACKAGE_NAME$ac_delim +PACKAGE_TARNAME!$PACKAGE_TARNAME$ac_delim +PACKAGE_VERSION!$PACKAGE_VERSION$ac_delim +PACKAGE_STRING!$PACKAGE_STRING$ac_delim +PACKAGE_BUGREPORT!$PACKAGE_BUGREPORT$ac_delim +exec_prefix!$exec_prefix$ac_delim +prefix!$prefix$ac_delim +program_transform_name!$program_transform_name$ac_delim +bindir!$bindir$ac_delim +sbindir!$sbindir$ac_delim +libexecdir!$libexecdir$ac_delim +datarootdir!$datarootdir$ac_delim +datadir!$datadir$ac_delim +sysconfdir!$sysconfdir$ac_delim +sharedstatedir!$sharedstatedir$ac_delim +localstatedir!$localstatedir$ac_delim +includedir!$includedir$ac_delim +oldincludedir!$oldincludedir$ac_delim +docdir!$docdir$ac_delim +infodir!$infodir$ac_delim +htmldir!$htmldir$ac_delim +dvidir!$dvidir$ac_delim +pdfdir!$pdfdir$ac_delim +psdir!$psdir$ac_delim +libdir!$libdir$ac_delim +localedir!$localedir$ac_delim +mandir!$mandir$ac_delim +DEFS!$DEFS$ac_delim +ECHO_C!$ECHO_C$ac_delim +ECHO_N!$ECHO_N$ac_delim +ECHO_T!$ECHO_T$ac_delim +LIBS!$LIBS$ac_delim +build_alias!$build_alias$ac_delim +host_alias!$host_alias$ac_delim +target_alias!$target_alias$ac_delim +build!$build$ac_delim +build_cpu!$build_cpu$ac_delim +build_vendor!$build_vendor$ac_delim +build_os!$build_os$ac_delim +host!$host$ac_delim +host_cpu!$host_cpu$ac_delim +host_vendor!$host_vendor$ac_delim +host_os!$host_os$ac_delim +target!$target$ac_delim +target_cpu!$target_cpu$ac_delim +target_vendor!$target_vendor$ac_delim +target_os!$target_os$ac_delim +CC!$CC$ac_delim +CFLAGS!$CFLAGS$ac_delim +LDFLAGS!$LDFLAGS$ac_delim +CPPFLAGS!$CPPFLAGS$ac_delim +ac_ct_CC!$ac_ct_CC$ac_delim +EXEEXT!$EXEEXT$ac_delim +OBJEXT!$OBJEXT$ac_delim +CPP!$CPP$ac_delim +GREP!$GREP$ac_delim +EGREP!$EGREP$ac_delim +LIBOBJS!$LIBOBJS$ac_delim +NROFF!$NROFF$ac_delim +GROFF!$GROFF$ac_delim +COLCRT!$COLCRT$ac_delim +TBL!$TBL$ac_delim +SED!$SED$ac_delim +PROGRAM!$PROGRAM$ac_delim +GROUPOWNER!$GROUPOWNER$ac_delim +SCOREFILE!$SCOREFILE$ac_delim +LOCKFILE!$LOCKFILE$ac_delim +TARGET!$TARGET$ac_delim +LTLIBOBJS!$LTLIBOBJS$ac_delim +_ACEOF + + if test `sed -n "s/.*$ac_delim\$/X/p" conf$$subs.sed | grep -c X` = 71; then + break + elif $ac_last_try; then + { { echo "$as_me:$LINENO: error: could not make $CONFIG_STATUS" >&5 +echo "$as_me: error: could not make $CONFIG_STATUS" >&2;} + { (exit 1); exit 1; }; } + else + ac_delim="$ac_delim!$ac_delim _$ac_delim!! " + fi +done + +ac_eof=`sed -n '/^CEOF[0-9]*$/s/CEOF/0/p' conf$$subs.sed` +if test -n "$ac_eof"; then + ac_eof=`echo "$ac_eof" | sort -nru | sed 1q` + ac_eof=`expr $ac_eof + 1` +fi + +cat >>$CONFIG_STATUS <<_ACEOF +cat >"\$tmp/subs-1.sed" <<\CEOF$ac_eof +/@[a-zA-Z_][a-zA-Z_0-9]*@/!b end +_ACEOF +sed ' +s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g +s/^/s,@/; s/!/@,|#_!!_#|/ +:n +t n +s/'"$ac_delim"'$/,g/; t +s/$/\\/; p +N; s/^.*\n//; s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g; b n +' >>$CONFIG_STATUS >$CONFIG_STATUS <<_ACEOF +:end +s/|#_!!_#|//g +CEOF$ac_eof +_ACEOF + + +# VPATH may cause trouble with some makes, so we remove $(srcdir), +# ${srcdir} and @srcdir@ from VPATH if srcdir is ".", strip leading and +# trailing colons and then remove the whole line if VPATH becomes empty +# (actually we leave an empty line to preserve line numbers). +if test "x$srcdir" = x.; then + ac_vpsub='/^[ ]*VPATH[ ]*=/{ +s/:*\$(srcdir):*/:/ +s/:*\${srcdir}:*/:/ +s/:*@srcdir@:*/:/ +s/^\([^=]*=[ ]*\):*/\1/ +s/:*$// +s/^[^=]*=[ ]*$// +}' +fi + +cat >>$CONFIG_STATUS <<\_ACEOF +fi # test -n "$CONFIG_FILES" + + +for ac_tag in :F $CONFIG_FILES :H $CONFIG_HEADERS +do + case $ac_tag in + :[FHLC]) ac_mode=$ac_tag; continue;; + esac + case $ac_mode$ac_tag in + :[FHL]*:*);; + :L* | :C*:*) { { echo "$as_me:$LINENO: error: Invalid tag $ac_tag." >&5 +echo "$as_me: error: Invalid tag $ac_tag." >&2;} + { (exit 1); exit 1; }; };; + :[FH]-) ac_tag=-:-;; + :[FH]*) ac_tag=$ac_tag:$ac_tag.in;; + esac + ac_save_IFS=$IFS + IFS=: + set x $ac_tag + IFS=$ac_save_IFS + shift + ac_file=$1 + shift + + case $ac_mode in + :L) ac_source=$1;; + :[FH]) + ac_file_inputs= + for ac_f + do + case $ac_f in + -) ac_f="$tmp/stdin";; + *) # Look for the file first in the build tree, then in the source tree + # (if the path is not absolute). The absolute path cannot be DOS-style, + # because $ac_f cannot contain `:'. + test -f "$ac_f" || + case $ac_f in + [\\/$]*) false;; + *) test -f "$srcdir/$ac_f" && ac_f="$srcdir/$ac_f";; + esac || + { { echo "$as_me:$LINENO: error: cannot find input file: $ac_f" >&5 +echo "$as_me: error: cannot find input file: $ac_f" >&2;} + { (exit 1); exit 1; }; };; + esac + ac_file_inputs="$ac_file_inputs $ac_f" + done + + # Let's still pretend it is `configure' which instantiates (i.e., don't + # use $as_me), people would be surprised to read: + # /* config.h. Generated by config.status. */ + configure_input="Generated from "`IFS=: + echo $* | sed 's|^[^:]*/||;s|:[^:]*/|, |g'`" by configure." + if test x"$ac_file" != x-; then + configure_input="$ac_file. $configure_input" + { echo "$as_me:$LINENO: creating $ac_file" >&5 +echo "$as_me: creating $ac_file" >&6;} + fi + + case $ac_tag in + *:-:* | *:-) cat >"$tmp/stdin";; + esac + ;; + esac + + ac_dir=`$as_dirname -- "$ac_file" || +$as_expr X"$ac_file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$ac_file" : 'X\(//\)[^/]' \| \ + X"$ac_file" : 'X\(//\)$' \| \ + X"$ac_file" : 'X\(/\)' \| . 2>/dev/null || +echo X"$ac_file" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ + s//\1/ + q + } + /^X\(\/\/\)[^/].*/{ + s//\1/ + q + } + /^X\(\/\/\)$/{ + s//\1/ + q + } + /^X\(\/\).*/{ + s//\1/ + q + } + s/.*/./; q'` + { as_dir="$ac_dir" + case $as_dir in #( + -*) as_dir=./$as_dir;; + esac + test -d "$as_dir" || { $as_mkdir_p && mkdir -p "$as_dir"; } || { + as_dirs= + while :; do + case $as_dir in #( + *\'*) as_qdir=`echo "$as_dir" | sed "s/'/'\\\\\\\\''/g"`;; #( + *) as_qdir=$as_dir;; + esac + as_dirs="'$as_qdir' $as_dirs" + as_dir=`$as_dirname -- "$as_dir" || +$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$as_dir" : 'X\(//\)[^/]' \| \ + X"$as_dir" : 'X\(//\)$' \| \ + X"$as_dir" : 'X\(/\)' \| . 2>/dev/null || +echo X"$as_dir" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ + s//\1/ + q + } + /^X\(\/\/\)[^/].*/{ + s//\1/ + q + } + /^X\(\/\/\)$/{ + s//\1/ + q + } + /^X\(\/\).*/{ + s//\1/ + q + } + s/.*/./; q'` + test -d "$as_dir" && break + done + test -z "$as_dirs" || eval "mkdir $as_dirs" + } || test -d "$as_dir" || { { echo "$as_me:$LINENO: error: cannot create directory $as_dir" >&5 +echo "$as_me: error: cannot create directory $as_dir" >&2;} + { (exit 1); exit 1; }; }; } + ac_builddir=. + +case "$ac_dir" in +.) ac_dir_suffix= ac_top_builddir_sub=. ac_top_build_prefix= ;; +*) + ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'` + # A ".." for each directory in $ac_dir_suffix. + ac_top_builddir_sub=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,/..,g;s,/,,'` + case $ac_top_builddir_sub in + "") ac_top_builddir_sub=. ac_top_build_prefix= ;; + *) ac_top_build_prefix=$ac_top_builddir_sub/ ;; + esac ;; +esac +ac_abs_top_builddir=$ac_pwd +ac_abs_builddir=$ac_pwd$ac_dir_suffix +# for backward compatibility: +ac_top_builddir=$ac_top_build_prefix + +case $srcdir in + .) # We are building in place. + ac_srcdir=. + ac_top_srcdir=$ac_top_builddir_sub + ac_abs_top_srcdir=$ac_pwd ;; + [\\/]* | ?:[\\/]* ) # Absolute name. + ac_srcdir=$srcdir$ac_dir_suffix; + ac_top_srcdir=$srcdir + ac_abs_top_srcdir=$srcdir ;; + *) # Relative name. + ac_srcdir=$ac_top_build_prefix$srcdir$ac_dir_suffix + ac_top_srcdir=$ac_top_build_prefix$srcdir + ac_abs_top_srcdir=$ac_pwd/$srcdir ;; +esac +ac_abs_srcdir=$ac_abs_top_srcdir$ac_dir_suffix + + + case $ac_mode in + :F) + # + # CONFIG_FILE + # + +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF +# If the template does not know about datarootdir, expand it. +# FIXME: This hack should be removed a few years after 2.60. +ac_datarootdir_hack=; ac_datarootdir_seen= + +case `sed -n '/datarootdir/ { + p + q +} +/@datadir@/p +/@docdir@/p +/@infodir@/p +/@localedir@/p +/@mandir@/p +' $ac_file_inputs` in +*datarootdir*) ac_datarootdir_seen=yes;; +*@datadir@*|*@docdir@*|*@infodir@*|*@localedir@*|*@mandir@*) + { echo "$as_me:$LINENO: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&5 +echo "$as_me: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&2;} +_ACEOF +cat >>$CONFIG_STATUS <<_ACEOF + ac_datarootdir_hack=' + s&@datadir@&$datadir&g + s&@docdir@&$docdir&g + s&@infodir@&$infodir&g + s&@localedir@&$localedir&g + s&@mandir@&$mandir&g + s&\\\${datarootdir}&$datarootdir&g' ;; +esac +_ACEOF + +# Neutralize VPATH when `$srcdir' = `.'. +# Shell code in configure.ac might set extrasub. +# FIXME: do we really want to maintain this feature? +cat >>$CONFIG_STATUS <<_ACEOF + sed "$ac_vpsub +$extrasub +_ACEOF +cat >>$CONFIG_STATUS <<\_ACEOF +:t +/@[a-zA-Z_][a-zA-Z_0-9]*@/!b +s&@configure_input@&$configure_input&;t t +s&@top_builddir@&$ac_top_builddir_sub&;t t +s&@srcdir@&$ac_srcdir&;t t +s&@abs_srcdir@&$ac_abs_srcdir&;t t +s&@top_srcdir@&$ac_top_srcdir&;t t +s&@abs_top_srcdir@&$ac_abs_top_srcdir&;t t +s&@builddir@&$ac_builddir&;t t +s&@abs_builddir@&$ac_abs_builddir&;t t +s&@abs_top_builddir@&$ac_abs_top_builddir&;t t +$ac_datarootdir_hack +" $ac_file_inputs | sed -f "$tmp/subs-1.sed" >$tmp/out + +test -z "$ac_datarootdir_hack$ac_datarootdir_seen" && + { ac_out=`sed -n '/\${datarootdir}/p' "$tmp/out"`; test -n "$ac_out"; } && + { ac_out=`sed -n '/^[ ]*datarootdir[ ]*:*=/p' "$tmp/out"`; test -z "$ac_out"; } && + { echo "$as_me:$LINENO: WARNING: $ac_file contains a reference to the variable \`datarootdir' +which seems to be undefined. Please make sure it is defined." >&5 +echo "$as_me: WARNING: $ac_file contains a reference to the variable \`datarootdir' +which seems to be undefined. Please make sure it is defined." >&2;} + + rm -f "$tmp/stdin" + case $ac_file in + -) cat "$tmp/out"; rm -f "$tmp/out";; + *) rm -f "$ac_file"; mv "$tmp/out" $ac_file;; + esac + ;; + :H) + # + # CONFIG_HEADER + # +_ACEOF + +# Transform confdefs.h into a sed script `conftest.defines', that +# substitutes the proper values into config.h.in to produce config.h. +rm -f conftest.defines conftest.tail +# First, append a space to every undef/define line, to ease matching. +echo 's/$/ /' >conftest.defines +# Then, protect against being on the right side of a sed subst, or in +# an unquoted here document, in config.status. If some macros were +# called several times there might be several #defines for the same +# symbol, which is useless. But do not sort them, since the last +# AC_DEFINE must be honored. +ac_word_re=[_$as_cr_Letters][_$as_cr_alnum]* +# These sed commands are passed to sed as "A NAME B PARAMS C VALUE D", where +# NAME is the cpp macro being defined, VALUE is the value it is being given. +# PARAMS is the parameter list in the macro definition--in most cases, it's +# just an empty string. +ac_dA='s,^\\([ #]*\\)[^ ]*\\([ ]*' +ac_dB='\\)[ (].*,\\1define\\2' +ac_dC=' ' +ac_dD=' ,' + +uniq confdefs.h | + sed -n ' + t rset + :rset + s/^[ ]*#[ ]*define[ ][ ]*// + t ok + d + :ok + s/[\\&,]/\\&/g + s/^\('"$ac_word_re"'\)\(([^()]*)\)[ ]*\(.*\)/ '"$ac_dA"'\1'"$ac_dB"'\2'"${ac_dC}"'\3'"$ac_dD"'/p + s/^\('"$ac_word_re"'\)[ ]*\(.*\)/'"$ac_dA"'\1'"$ac_dB$ac_dC"'\2'"$ac_dD"'/p + ' >>conftest.defines + +# Remove the space that was appended to ease matching. +# Then replace #undef with comments. This is necessary, for +# example, in the case of _POSIX_SOURCE, which is predefined and required +# on some systems where configure will not decide to define it. +# (The regexp can be short, since the line contains either #define or #undef.) +echo 's/ $// +s,^[ #]*u.*,/* & */,' >>conftest.defines + +# Break up conftest.defines: +ac_max_sed_lines=50 + +# First sed command is: sed -f defines.sed $ac_file_inputs >"$tmp/out1" +# Second one is: sed -f defines.sed "$tmp/out1" >"$tmp/out2" +# Third one will be: sed -f defines.sed "$tmp/out2" >"$tmp/out1" +# et cetera. +ac_in='$ac_file_inputs' +ac_out='"$tmp/out1"' +ac_nxt='"$tmp/out2"' + +while : +do + # Write a here document: + cat >>$CONFIG_STATUS <<_ACEOF + # First, check the format of the line: + cat >"\$tmp/defines.sed" <<\\CEOF +/^[ ]*#[ ]*undef[ ][ ]*$ac_word_re[ ]*\$/b def +/^[ ]*#[ ]*define[ ][ ]*$ac_word_re[( ]/b def +b +:def +_ACEOF + sed ${ac_max_sed_lines}q conftest.defines >>$CONFIG_STATUS + echo 'CEOF + sed -f "$tmp/defines.sed"' "$ac_in >$ac_out" >>$CONFIG_STATUS + ac_in=$ac_out; ac_out=$ac_nxt; ac_nxt=$ac_in + sed 1,${ac_max_sed_lines}d conftest.defines >conftest.tail + grep . conftest.tail >/dev/null || break + rm -f conftest.defines + mv conftest.tail conftest.defines +done +rm -f conftest.defines conftest.tail + +echo "ac_result=$ac_in" >>$CONFIG_STATUS +cat >>$CONFIG_STATUS <<\_ACEOF + if test x"$ac_file" != x-; then + echo "/* $configure_input */" >"$tmp/config.h" + cat "$ac_result" >>"$tmp/config.h" + if diff $ac_file "$tmp/config.h" >/dev/null 2>&1; then + { echo "$as_me:$LINENO: $ac_file is unchanged" >&5 +echo "$as_me: $ac_file is unchanged" >&6;} + else + rm -f $ac_file + mv "$tmp/config.h" $ac_file + fi + else + echo "/* $configure_input */" + cat "$ac_result" + fi + rm -f "$tmp/out12" + ;; + + + esac + +done # for ac_tag + + +{ (exit 0); exit 0; } +_ACEOF +chmod +x $CONFIG_STATUS +ac_clean_files=$ac_clean_files_save + + +# configure is writing to config.log, and then calls config.status. +# config.status does its own redirection, appending to config.log. +# Unfortunately, on DOS this fails, as config.log is still kept open +# by configure, so config.status won't be able to write to it; its +# output is simply discarded. So we exec the FD to /dev/null, +# effectively closing config.log, so it can be properly (re)opened and +# appended to by config.status. When coming back to configure, we +# need to make the FD available again. +if test "$no_create" != yes; then + ac_cs_success=: + ac_config_status_args= + test "$silent" = yes && + ac_config_status_args="$ac_config_status_args --quiet" + exec 5>/dev/null + $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false + exec 5>>config.log + # Use ||, not &&, to avoid exiting from the if with $? = 1, which + # would make configure fail if this is the last instruction. + $ac_cs_success || { (exit 1); exit 1; } +fi + diff --git a/configure.ac b/configure.ac new file mode 100644 index 0000000..15c9cc7 --- /dev/null +++ b/configure.ac @@ -0,0 +1,246 @@ +# -*- Autoconf -*- +# Process this file with autoconf to produce a configure script. + +AC_PREREQ(2.56) +AC_INIT([Rogue],[5.4.4], [yendor@rogueforge.net]) +AC_CONFIG_SRCDIR([armor.c]) +AC_CONFIG_HEADER([config.h]) +AC_CONFIG_FILES([Makefile rogue.6 rogue.cat rogue.doc rogue.html rogue.me]) +AC_CANONICAL_SYSTEM([]) + +# Checks for programs. +AC_PROG_CC + +# Checks for libraries. + +# Checks for header files. +AC_HEADER_STDC +AC_CHECK_HEADERS([arpa/inet.h sys/utsname.h pwd.h fcntl.h limits.h nlist.h stdlib.h string.h sys/ioctl.h termios.h unistd.h utmp.h term.h ncurses/term.h process.h]) + +# Checks for typedefs, structures, and compiler characteristics. +AC_HEADER_STDBOOL +AC_C_CONST +AC_TYPE_UID_T +AC_TYPE_SIZE_T +AC_STRUCT_TM +MP_WITH_CURSES +# Checks for library functions. +AC_FUNC_FORK +AC_PROG_GCC_TRADITIONAL +AC_FUNC_LSTAT +AC_FUNC_LSTAT_FOLLOWS_SLASHED_SYMLINK +AC_TYPE_SIGNAL +AC_FUNC_STAT +AC_FUNC_VPRINTF +AC_CHECK_FUNCS([erasechar killchar alarm getpass memset setenv strchr nlist _spawnl spawnl getpwuid loadav getloadavg strerror setresgid setregid setgid setresuid setreuid setuid getuid getgid]) + +AC_CHECK_PROG([NROFF], [nroff], [nroff],) +AC_CHECK_PROG([GROFF], [groff], [groff],) +AC_CHECK_PROG([COLCRT], [colcrt], [colcrt],) +AC_CHECK_PROG([TBL], [tbl], [tbl],) +AC_CHECK_PROG([SED], [sed], [sed],) + +AC_ARG_WITH(program-name, AC_HELP_STRING([--with-program-name=NAME],[alternate executable name]),[progname="$withval" ], [progname="rogue"] ) +PROGRAM=$progname +AC_SUBST(PROGRAM) + +AC_ARG_ENABLE(setgid, AC_HELP_STRING([--enable-setgid=NAME],[install executable as setgid with group ownership of NAME @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if using setgid execute bit]) +if test "x$enable_setgid" = "xno" ; then +GROUPOWNER= +elif test "x$enable_setgid" = "xyes" ; then +GROUPOWNER=games +elif test "x$enable_setgid" = "x" ; then +GROUPOWNER= +else +GROUPOWNER=$enable_setgid +fi + +if test "x$GROUPOWNER" != "x" ; then +AC_DEFINE_UNQUOTED([GROUPOWNER],[$GROUPOWNER], [Define to group owner of setgid executable]) +AC_MSG_RESULT([$GROUPOWNER]) +else +AC_MSG_RESULT([no]) +fi + +AC_SUBST(GROUPOWNER) + +AC_ARG_ENABLE([scorefile],[AC_HELP_STRING([--enable-scorefile=SCOREFILE], [enable scoreboard with given filename])],[],[]) +AC_MSG_CHECKING([for scoreboard file]) +if test "x$enable_scorefile" = "xno" ; then +SCOREFILE= +elif test "x$enable_scorefile" = "xyes" ; then +SCOREFILE=$progname.scr +elif test "x$enable_scorefile" = "x" ; then +SCOREFILE=$progname.scr +else +SCOREFILE=$enable_scorefile +fi + +if test "x$SCOREFILE" != "x" ; then +AC_DEFINE_UNQUOTED([SCOREFILE], ["$SCOREFILE"], [Define to file to use for scoreboard]) +AC_MSG_RESULT([$SCOREFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(SCOREFILE) + +AC_ARG_ENABLE([lockfile],[AC_HELP_STRING([--enable-lockfile=LOCKFILE], [enable scoreboard lockfile with given filename])],[],[]) +AC_MSG_CHECKING([for scoreboard lockfile file]) +if test "x$enable_lockfile" = "xno" ; then +LOCKFILE= +elif test "x$enable_lockfile" = "xyes" ; then +LOCKFILE=$progname.lck +elif test "x$enable_lockfile" = "x" ; then +LOCKFILE=$progname.lck +else +LOCKFILE=$enable_lockfile +fi + +if test "x$LOCKFILE" != "x" ; then +AC_DEFINE_UNQUOTED([LOCKFILE], ["$LOCKFILE"], [Define to file to use for scoreboard lockfile]) +AC_MSG_RESULT([$LOCKFILE]) +else +AC_MSG_RESULT([disabled]) +fi + +AC_SUBST(LOCKFILE) + +AC_ARG_ENABLE([wizardmode],[AC_HELP_STRING([--enable-wizardmode], [enable availability of wizard mode @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if wizard mode is enabled]) +if test "x$enable_wizardmode" = "xno" ; then +AC_MSG_RESULT([no]) +elif test "x$enable_wizardmode" = "x" ; then +AC_MSG_RESULT([no]) +else +AC_DEFINE([MASTER], [], [Define to include wizard mode]) +if test "x$enable_wizardmode" != "xyes" ; then +AC_DEFINE_UNQUOTED([PASSWD],[$enable_wizardmode], [Define crypt(3) wizard mode password]) +fi +AC_MSG_RESULT([yes]) +fi + +AC_ARG_ENABLE([allscores],[AC_HELP_STRING([--enable-allscores], [enable scoreboard to show top scores, not just top players @<:@default=yes@:>@])],[],[enable_allscores=yes]) +AC_MSG_CHECKING([if allscores is enabled]) +if test "x$enable_allscores" = "xyes" ; then +AC_DEFINE([ALLSCORES], [1], [Define if scorefile is top scores, not top players]) +AC_MSG_RESULT([yes]) +else +AC_MSG_RESULT([no]) +fi + +AC_ARG_ENABLE([checktime],[AC_HELP_STRING([--enable-checktime], [enable checktime @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([if checktime is enabled]) +if test "x$enable_checktime" = "xyes" ; then +AC_DEFINE([CHECKTIME], [1], [Define if checktime feature should be enabled]) +AC_MSG_RESULT([yes]) +else +AC_MSG_RESULT([no]) +fi + +AC_ARG_ENABLE([maxload],[AC_HELP_STRING([--enable-maxload], [enable maxload @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum system load average)]) +if test "x$enable_maxload" = "xyes" ; then +AC_DEFINE([MAXLOAD], [100], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxload" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxload], [Define if maxload feature should be enabled]) +AC_MSG_RESULT([$enable_maxload]) +fi + +AC_ARG_ENABLE([maxusers],[AC_HELP_STRING([--enable-maxusers], [enable maxuser @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([runtime execution limit (maximum online system users)]) +if test "x$enable_maxusers" = "xyes" ; then +AC_DEFINE([MAXUSERS], [100], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([100]) +elif test "x$enable_maxusers" = "x" ; then +AC_MSG_RESULT([unlimited]) +elif test "x$enable_maxload" = "xno" ; then +AC_MSG_RESULT([unlimited]) +else +AC_DEFINE_UNQUOTED([MAXLOAD], [$enable_maxusers], [Define if maxusers feature should be enabled]) +AC_MSG_RESULT([$enable_maxusers]) +fi + +AC_ARG_ENABLE([numscores],[AC_HELP_STRING([--enable-numscores], [number of scores to store in scoreboard @<:@default=10@:>@])],[],[]) +AC_MSG_CHECKING([what the number of scores to store in scoreboard is]) +if test "x$numscores" = "xyes" ; then +AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard]) +AC_MSG_RESULT([10]) +elif test "x$enable_numscores" = "x" ; then +AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard]) +AC_MSG_RESULT([10]) +elif test "x$enable_numscores" = "xno" ; then +AC_DEFINE([NUMSCORES], [10], [number of scores to store in scoreboard]) +AC_MSG_RESULT([10]) +else +AC_DEFINE_UNQUOTED([NUMSCORES], [$enable_numscores], [number of scores to store in scoreboard]) +AC_MSG_RESULT([$enable_numscores]) +fi + +AC_ARG_ENABLE([numname],[AC_HELP_STRING([--enable-numname], [word for number of scores to store in scoreboard @<:@default=Ten@:>@])],[],[]) +AC_MSG_CHECKING([word for the number of scores to store in scoreboard is]) +if test "x$enable_numname" = "xyes" ; then +AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard]) +AC_MSG_RESULT([Ten]) +elif test "x$enable_numname" = "x" ; then +AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard]) +AC_MSG_RESULT([Ten]) +elif test "x$enable_numname" = "xno" ; then +AC_DEFINE([NUMNAME], ["Ten"], [word for the number of scores to store in scoreboard]) +AC_MSG_RESULT([Ten]) +else +AC_DEFINE_UNQUOTED([NUMNAME], ["$enable_numname"], [word for the number of scores to store in scoreboard]) +AC_MSG_RESULT([$enable_numname]) +fi + +AC_ARG_ENABLE([loadav],[AC_HELP_STRING([--enable-loadav=NAMELIST], [use program's load average function (unlikely to work) @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([whether to use program's built in load average function]) +if test "x$enable_loadav" = "xyes" ; then +AC_DEFINE([LOADAV], [], [define if we should use program's load average function instead of system]) +AC_DEFINE([NAMELIST], [/vmunix], [kernel file to pass to nlist() when reading load average (unlikely to work)]) +AC_MSG_RESULT([/vmunix]) +elif test "x$enable_loadav" = "x" ; then +AC_MSG_RESULT([no]) +elif test "x$enable_loadav" = "xno" ; then +AC_MSG_RESULT([no]) +else +AC_DEFINE([LOADAV], [], [define if we should use program's load average function instead of system]) +AC_DEFINE_UNQUOTED([NAMELIST], [$enable_loadav], [kernel file to pass to nlist() when reading load average (unlikely to work)]) +AC_MSG_RESULT([$enable_loadav]) +fi + +AC_ARG_ENABLE([ucount],[AC_HELP_STRING([--enable-ucount=UTMPFILE], [use program's own function to count users (unlikely to work) @<:@default=no@:>@])],[],[]) +AC_MSG_CHECKING([whether to use program's built in user counting function]) +if test "x$enable_ucount" = "xyes" ; then +AC_DEFINE([UCOUNT], [], [define if we should use program's user counting function instead of system's]) +AC_DEFINE([UTMP], [/etc/utmp], [utmp like file to pass to ucount() when counting online users (unlikely to work)]) +AC_MSG_RESULT([/etc/utmp]) +elif test "x$enable_ucount" = "x" ; then +AC_MSG_RESULT([no]) +elif test "x$enable_count" = "xno" ; then +AC_MSG_RESULT([no]) +else +AC_DEFINE([UCOUNT], [], [define if we should use program's user counting function instead of system's]) +AC_DEFINE_UNQUOTED([UTMP], [$enable_ucount], [utmp like file to pass to ucount() when counting online users (unlikely to work)]) +AC_MSG_RESULT([$enable_ucount]) +fi + +TARGET=$target +AC_SUBST(TARGET) + +AC_MSG_CHECKING([whether to docdir is defined]) +if test "x$docdir" = "x" ; then +AC_MSG_RESULT([docdir undefined]) +docdir=\${datadir}/doc/\${PACKAGE_TARNAME} +AC_SUBST(docdir) +else +AC_MSG_RESULT([docdir defined]) +fi + +AC_OUTPUT diff --git a/daemon.c b/daemon.c new file mode 100644 index 0000000..a791487 --- /dev/null +++ b/daemon.c @@ -0,0 +1,181 @@ +/* + * Contains functions for dealing with things that happen in the + * future. + * + * @(#)daemon.c 4.7 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include "rogue.h" + +#define EMPTY 0 +#define DAEMON -1 +#define MAXDAEMONS 20 + +#define _X_ { EMPTY } + +struct delayed_action d_list[MAXDAEMONS] = { + _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, + _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, +}; + +/* + * d_slot: + * Find an empty slot in the daemon/fuse list + */ +struct delayed_action * +d_slot() +{ + register struct delayed_action *dev; + + for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) + if (dev->d_type == EMPTY) + return dev; +#ifdef MASTER + debug("Ran out of fuse slots"); +#endif + return NULL; +} + +/* + * find_slot: + * Find a particular slot in the table + */ +struct delayed_action * +find_slot(void (*func)()) +{ + register struct delayed_action *dev; + + for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) + if (dev->d_type != EMPTY && func == dev->d_func) + return dev; + return NULL; +} + +/* + * start_daemon: + * Start a daemon, takes a function. + */ +void +start_daemon(void (*func)(), int arg, int type) +{ + register struct delayed_action *dev; + + dev = d_slot(); + dev->d_type = type; + dev->d_func = func; + dev->d_arg = arg; + dev->d_time = DAEMON; +} + +/* + * kill_daemon: + * Remove a daemon from the list + */ +void +kill_daemon(void (*func)()) +{ + register struct delayed_action *dev; + + if ((dev = find_slot(func)) == NULL) + return; + /* + * Take it out of the list + */ + dev->d_type = EMPTY; +} + +/* + * do_daemons: + * Run all the daemons that are active with the current flag, + * passing the argument to the function. + */ +void +do_daemons(int flag) +{ + register struct delayed_action *dev; + + /* + * Loop through the devil list + */ + for (dev = d_list; dev <= &d_list[MAXDAEMONS-1]; dev++) + /* + * Executing each one, giving it the proper arguments + */ + if (dev->d_type == flag && dev->d_time == DAEMON) + (*dev->d_func)(dev->d_arg); +} + +/* + * fuse: + * Start a fuse to go off in a certain number of turns + */ +void +fuse(void (*func)(), int arg, int time, int type) +{ + register struct delayed_action *wire; + + wire = d_slot(); + wire->d_type = type; + wire->d_func = func; + wire->d_arg = arg; + wire->d_time = time; +} + +/* + * lengthen: + * Increase the time until a fuse goes off + */ +void +lengthen(void (*func)(), int xtime) +{ + register struct delayed_action *wire; + + if ((wire = find_slot(func)) == NULL) + return; + wire->d_time += xtime; +} + +/* + * extinguish: + * Put out a fuse + */ +void +extinguish(void (*func)()) +{ + register struct delayed_action *wire; + + if ((wire = find_slot(func)) == NULL) + return; + wire->d_type = EMPTY; +} + +/* + * do_fuses: + * Decrement counters and start needed fuses + */ +void +do_fuses(int flag) +{ + register struct delayed_action *wire; + + /* + * Step though the list + */ + for (wire = d_list; wire <= &d_list[MAXDAEMONS-1]; wire++) + /* + * Decrementing counters and starting things we want. We also need + * to remove the fuse from the list once it has gone off. + */ + if (flag == wire->d_type && wire->d_time > 0 && --wire->d_time == 0) + { + wire->d_type = EMPTY; + (*wire->d_func)(wire->d_arg); + } +} diff --git a/daemons.c b/daemons.c new file mode 100644 index 0000000..46bfc97 --- /dev/null +++ b/daemons.c @@ -0,0 +1,295 @@ +/* + * All the daemon and fuse functions are in here + * + * @(#)daemons.c 4.24 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include "rogue.h" + +/* + * doctor: + * A healing daemon that restors hit points after rest + */ +void +doctor() +{ + register int lv, ohp; + + lv = pstats.s_lvl; + ohp = pstats.s_hpt; + quiet++; + if (lv < 8) + { + if (quiet + (lv << 1) > 20) + pstats.s_hpt++; + } + else + if (quiet >= 3) + pstats.s_hpt += rnd(lv - 7) + 1; + if (ISRING(LEFT, R_REGEN)) + pstats.s_hpt++; + if (ISRING(RIGHT, R_REGEN)) + pstats.s_hpt++; + if (ohp != pstats.s_hpt) + { + if (pstats.s_hpt > max_hp) + pstats.s_hpt = max_hp; + quiet = 0; + } +} + +/* + * Swander: + * Called when it is time to start rolling for wandering monsters + */ +void +swander() +{ + start_daemon(rollwand, 0, BEFORE); +} + +/* + * rollwand: + * Called to roll to see if a wandering monster starts up + */ +int between = 0; +void +rollwand() +{ + + if (++between >= 4) + { + if (roll(1, 6) == 4) + { + wanderer(); + kill_daemon(rollwand); + fuse(swander, 0, WANDERTIME, BEFORE); + } + between = 0; + } +} + +/* + * unconfuse: + * Release the poor player from his confusion + */ +void +unconfuse() +{ + player.t_flags &= ~ISHUH; + msg("you feel less %s now", choose_str("trippy", "confused")); +} + +/* + * unsee: + * Turn off the ability to see invisible + */ +void +unsee() +{ + register THING *th; + + for (th = mlist; th != NULL; th = next(th)) + if (on(*th, ISINVIS) && see_monst(th)) + mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); + player.t_flags &= ~CANSEE; +} + +/* + * sight: + * He gets his sight back + */ +void +sight() +{ + if (on(player, ISBLIND)) + { + extinguish(sight); + player.t_flags &= ~ISBLIND; + if (!(proom->r_flags & ISGONE)) + enter_room(&hero); + msg(choose_str("far out! Everything is all cosmic again", + "the veil of darkness lifts")); + } +} + +/* + * nohaste: + * End the hasting + */ +void +nohaste() +{ + player.t_flags &= ~ISHASTE; + msg("you feel yourself slowing down"); +} + +/* + * stomach: + * Digest the hero's food + */ +void +stomach() +{ + register int oldfood; + int orig_hungry = hungry_state; + + if (food_left <= 0) + { + if (food_left-- < -STARVETIME) + death('s'); + /* + * the hero is fainting + */ + if (no_command || rnd(5) != 0) + return; + no_command += rnd(8) + 4; + hungry_state = 3; + if (!terse) + addmsg(choose_str("the munchies overpower your motor capabilities. ", + "you feel too weak from lack of food. ")); + msg(choose_str("You freak out", "You faint")); + } + else + { + oldfood = food_left; + food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; + + if (food_left < MORETIME && oldfood >= MORETIME) + { + hungry_state = 2; + msg(choose_str("the munchies are interfering with your motor capabilites", + "you are starting to feel weak")); + } + else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) + { + hungry_state = 1; + if (terse) + msg(choose_str("getting the munchies", "getting hungry")); + else + msg(choose_str("you are getting the munchies", + "you are starting to get hungry")); + } + } + if (hungry_state != orig_hungry) { + player.t_flags &= ~ISRUN; + running = FALSE; + to_death = FALSE; + count = 0; + } +} + +/* + * come_down: + * Take the hero down off her acid trip. + */ +void +come_down() +{ + register THING *tp; + register bool seemonst; + + if (!on(player, ISHALU)) + return; + + kill_daemon(visuals); + player.t_flags &= ~ISHALU; + + if (on(player, ISBLIND)) + return; + + /* + * undo the things + */ + for (tp = lvl_obj; tp != NULL; tp = next(tp)) + if (cansee(tp->o_pos.y, tp->o_pos.x)) + mvaddch(tp->o_pos.y, tp->o_pos.x, tp->o_type); + + /* + * undo the monsters + */ + seemonst = on(player, SEEMONST); + for (tp = mlist; tp != NULL; tp = next(tp)) + { + move(tp->t_pos.y, tp->t_pos.x); + if (cansee(tp->t_pos.y, tp->t_pos.x)) + if (!on(*tp, ISINVIS) || on(player, CANSEE)) + addch(tp->t_disguise); + else + addch(chat(tp->t_pos.y, tp->t_pos.x)); + else if (seemonst) + { + standout(); + addch(tp->t_type); + standend(); + } + } + msg("Everything looks SO boring now."); +} + +/* + * visuals: + * change the characters for the player + */ +void +visuals() +{ + register THING *tp; + register bool seemonst; + + if (!after || (running && jump)) + return; + /* + * change the things + */ + for (tp = lvl_obj; tp != NULL; tp = next(tp)) + if (cansee(tp->o_pos.y, tp->o_pos.x)) + mvaddch(tp->o_pos.y, tp->o_pos.x, rnd_thing()); + + /* + * change the stairs + */ + if (!seenstairs && cansee(stairs.y, stairs.x)) + mvaddch(stairs.y, stairs.x, rnd_thing()); + + /* + * change the monsters + */ + seemonst = on(player, SEEMONST); + for (tp = mlist; tp != NULL; tp = next(tp)) + { + move(tp->t_pos.y, tp->t_pos.x); + if (see_monst(tp)) + { + if (tp->t_type == 'X' && tp->t_disguise != 'X') + addch(rnd_thing()); + else + addch(rnd(26) + 'A'); + } + else if (seemonst) + { + standout(); + addch(rnd(26) + 'A'); + standend(); + } + } +} + +/* + * land: + * Land from a levitation potion + */ +void +land() +{ + player.t_flags &= ~ISLEVIT; + msg(choose_str("bummer! You've hit the ground", + "you float gently to the ground")); +} diff --git a/extern.c b/extern.c new file mode 100644 index 0000000..d3dad7c --- /dev/null +++ b/extern.c @@ -0,0 +1,391 @@ +/* + * global variable initializaton + * + * @(#)extern.c 4.82 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include "rogue.h" + +bool after; /* True if we want after daemons */ +bool again; /* Repeating the last command */ +int noscore; /* Was a wizard sometime */ +bool seenstairs; /* Have seen the stairs (for lsd) */ +bool amulet = FALSE; /* He found the amulet */ +bool door_stop = FALSE; /* Stop running when we pass a door */ +bool fight_flush = FALSE; /* True if toilet input */ +bool firstmove = FALSE; /* First move after setting door_stop */ +bool got_ltc = FALSE; /* We have gotten the local tty chars */ +bool has_hit = FALSE; /* Has a "hit" message pending in msg */ +bool in_shell = FALSE; /* True if executing a shell */ +bool inv_describe = TRUE; /* Say which way items are being used */ +bool jump = FALSE; /* Show running as series of jumps */ +bool kamikaze = FALSE; /* to_death really to DEATH */ +bool lower_msg = FALSE; /* Messages should start w/lower case */ +bool move_on = FALSE; /* Next move shouldn't pick up items */ +bool msg_esc = FALSE; /* Check for ESC from msg's --More-- */ +bool passgo = FALSE; /* Follow passages */ +bool playing = TRUE; /* True until he quits */ +bool q_comm = FALSE; /* Are we executing a 'Q' command? */ +bool running = FALSE; /* True if player is running */ +bool save_msg = TRUE; /* Remember last msg */ +bool see_floor = TRUE; /* Show the lamp illuminated floor */ +bool stat_msg = FALSE; /* Should status() print as a msg() */ +bool terse = FALSE; /* True if we should be short */ +bool to_death = FALSE; /* Fighting is to the death! */ +bool tombstone = TRUE; /* Print out tombstone at end */ +#ifdef MASTER +int wizard = FALSE; /* True if allows wizard commands */ +#endif +bool pack_used[26] = { /* Is the character used in the pack? */ + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE +}; + +char dir_ch; /* Direction from last get_dir() call */ +char file_name[MAXSTR]; /* Save file name */ +char huh[MAXSTR]; /* The last message printed */ +char *p_colors[MAXPOTIONS]; /* Colors of the potions */ +char prbuf[2*MAXSTR]; /* buffer for sprintfs */ +char *r_stones[MAXRINGS]; /* Stone settings of the rings */ +char runch; /* Direction player is running */ +char *s_names[MAXSCROLLS]; /* Names of the scrolls */ +char take; /* Thing she is taking */ +char whoami[MAXSTR]; /* Name of player */ +char *ws_made[MAXSTICKS]; /* What sticks are made of */ +char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ +int orig_dsusp; /* Original dsusp char */ +char fruit[MAXSTR] = /* Favorite fruit */ + { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' }; +char home[MAXSTR] = { '\0' }; /* User's home directory */ +char *inv_t_name[] = { + "Overwrite", + "Slow", + "Clear" +}; +char l_last_comm = '\0'; /* Last last_comm */ +char l_last_dir = '\0'; /* Last last_dir */ +char last_comm = '\0'; /* Last command typed */ +char last_dir = '\0'; /* Last direction given */ +char *tr_name[] = { /* Names of the traps */ + "a trapdoor", + "an arrow trap", + "a sleeping gas trap", + "a beartrap", + "a teleport trap", + "a poison dart trap", + "a rust trap", + "a mysterious trap" +}; + + +int n_objs; /* # items listed in inventory() call */ +int ntraps; /* Number of traps on this level */ +int hungry_state = 0; /* How hungry is he */ +int inpack = 0; /* Number of things in pack */ +int inv_type = 0; /* Type of inventory to use */ +int level = 1; /* What level she is on */ +int max_hit; /* Max damage done to her in to_death */ +int max_level; /* Deepest player has gone */ +int mpos = 0; /* Where cursor is on top line */ +int no_food = 0; /* Number of levels without food */ +int a_class[MAXARMORS] = { /* Armor class for each armor type */ + 8, /* LEATHER */ + 7, /* RING_MAIL */ + 7, /* STUDDED_LEATHER */ + 6, /* SCALE_MAIL */ + 5, /* CHAIN_MAIL */ + 4, /* SPLINT_MAIL */ + 4, /* BANDED_MAIL */ + 3, /* PLATE_MAIL */ +}; + +int count = 0; /* Number of times to repeat command */ +FILE *scoreboard = NULL; /* File descriptor for score file */ +int food_left; /* Amount of food in hero's stomach */ +int lastscore = -1; /* Score before this turn */ +int no_command = 0; /* Number of turns asleep */ +int no_move = 0; /* Number of turns held in place */ +int purse = 0; /* How much gold he has */ +int quiet = 0; /* Number of quiet turns */ +int vf_hit = 0; /* Number of time flytrap has hit */ + +int dnum; /* Dungeon number */ +int seed; /* Random number seed */ +int e_levels[] = { + 10L, + 20L, + 40L, + 80L, + 160L, + 320L, + 640L, + 1300L, + 2600L, + 5200L, + 13000L, + 26000L, + 50000L, + 100000L, + 200000L, + 400000L, + 800000L, + 2000000L, + 4000000L, + 8000000L, + 0L +}; + +coord delta; /* Change indicated to get_dir() */ +coord oldpos; /* Position before last look() call */ +coord stairs; /* Location of staircase */ + +PLACE places[MAXLINES*MAXCOLS]; /* level map */ + +THING *cur_armor; /* What he is wearing */ +THING *cur_ring[2]; /* Which rings are being worn */ +THING *cur_weapon; /* Which weapon he is weilding */ +THING *l_last_pick = NULL; /* Last last_pick */ +THING *last_pick = NULL; /* Last object picked in get_item() */ +THING *lvl_obj = NULL; /* List of objects on this level */ +THING *mlist = NULL; /* List of monsters on the level */ +THING player; /* His stats */ + /* restart of game */ + +WINDOW *hw = NULL; /* used as a scratch window */ + +#define INIT_STATS { 16, 0, 1, 10, 12, "1x4", 12 } + +struct stats max_stats = INIT_STATS; /* The maximum for the player */ + +struct room *oldrp; /* Roomin(&oldpos) */ +struct room rooms[MAXROOMS]; /* One for each room -- A level */ +struct room passages[MAXPASS] = /* One for each passage */ +{ + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} }, + { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, {{0,0}} } +}; + +#define ___ 1 +#define XX 10 +struct monster monsters[26] = + { +/* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ +{ "aquator", 0, ISMEAN, { XX, 20, 5, 2, ___, "0x0/0x0" } }, +{ "bat", 0, ISFLY, { XX, 1, 1, 3, ___, "1x2" } }, +{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } }, +{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } }, +{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } }, +{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } }, + /* NOTE: the damage is %%% so that xstr won't merge this */ + /* string with others, since it is written on in the program */ +{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } }, +{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } }, +{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } }, +{ "jabberwock", 70, 0, { XX,3000, 15, 6, ___, "2x12/2x4" } }, +{ "kestrel", 0, ISMEAN|ISFLY, { XX, 1, 1, 7, ___, "1x4" } }, +{ "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1x1" } }, +{ "medusa", 40, ISMEAN, { XX,200, 8, 2, ___, "3x4/3x4/2x5" } }, +{ "nymph", 100, 0, { XX, 37, 3, 9, ___, "0x0" } }, +{ "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1x8" } }, +{ "phantom", 0, ISINVIS,{ XX,120, 8, 3, ___, "4x4" } }, +{ "quagga", 0, ISMEAN, { XX, 15, 3, 3, ___, "1x5/1x5" } }, +{ "rattlesnake", 0, ISMEAN, { XX, 9, 2, 3, ___, "1x6" } }, +{ "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1x3" } }, +{ "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } }, +{ "black unicorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1x9/1x9/2x9" } }, +{ "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1x10" } }, +{ "wraith", 0, 0, { XX, 55, 5, 4, ___, "1x6" } }, +{ "xeroc", 30, 0, { XX,100, 7, 7, ___, "4x4" } }, +{ "yeti", 30, 0, { XX, 50, 4, 6, ___, "1x6/1x6" } }, +{ "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1x8" } } + }; +#undef ___ +#undef XX + +struct obj_info things[NUMTHINGS] = { + { 0, 26 }, /* potion */ + { 0, 36 }, /* scroll */ + { 0, 16 }, /* food */ + { 0, 7 }, /* weapon */ + { 0, 7 }, /* armor */ + { 0, 4 }, /* ring */ + { 0, 4 }, /* stick */ +}; + +struct obj_info arm_info[MAXARMORS] = { + { "leather armor", 20, 20, NULL, FALSE }, + { "ring mail", 15, 25, NULL, FALSE }, + { "studded leather armor", 15, 20, NULL, FALSE }, + { "scale mail", 13, 30, NULL, FALSE }, + { "chain mail", 12, 75, NULL, FALSE }, + { "splint mail", 10, 80, NULL, FALSE }, + { "banded mail", 10, 90, NULL, FALSE }, + { "plate mail", 5, 150, NULL, FALSE }, +}; +struct obj_info pot_info[MAXPOTIONS] = { + { "confusion", 7, 5, NULL, FALSE }, + { "hallucination", 8, 5, NULL, FALSE }, + { "poison", 8, 5, NULL, FALSE }, + { "gain strength", 13, 150, NULL, FALSE }, + { "see invisible", 3, 100, NULL, FALSE }, + { "healing", 13, 130, NULL, FALSE }, + { "monster detection", 6, 130, NULL, FALSE }, + { "magic detection", 6, 105, NULL, FALSE }, + { "raise level", 2, 250, NULL, FALSE }, + { "extra healing", 5, 200, NULL, FALSE }, + { "haste self", 5, 190, NULL, FALSE }, + { "restore strength", 13, 130, NULL, FALSE }, + { "blindness", 5, 5, NULL, FALSE }, + { "levitation", 6, 75, NULL, FALSE }, +}; +struct obj_info ring_info[MAXRINGS] = { + { "protection", 9, 400, NULL, FALSE }, + { "add strength", 9, 400, NULL, FALSE }, + { "sustain strength", 5, 280, NULL, FALSE }, + { "searching", 10, 420, NULL, FALSE }, + { "see invisible", 10, 310, NULL, FALSE }, + { "adornment", 1, 10, NULL, FALSE }, + { "aggravate monster", 10, 10, NULL, FALSE }, + { "dexterity", 8, 440, NULL, FALSE }, + { "increase damage", 8, 400, NULL, FALSE }, + { "regeneration", 4, 460, NULL, FALSE }, + { "slow digestion", 9, 240, NULL, FALSE }, + { "teleportation", 5, 30, NULL, FALSE }, + { "stealth", 7, 470, NULL, FALSE }, + { "maintain armor", 5, 380, NULL, FALSE }, +}; +struct obj_info scr_info[MAXSCROLLS] = { + { "monster confusion", 7, 140, NULL, FALSE }, + { "magic mapping", 4, 150, NULL, FALSE }, + { "hold monster", 2, 180, NULL, FALSE }, + { "sleep", 3, 5, NULL, FALSE }, + { "enchant armor", 7, 160, NULL, FALSE }, + { "identify potion", 10, 80, NULL, FALSE }, + { "identify scroll", 10, 80, NULL, FALSE }, + { "identify weapon", 6, 80, NULL, FALSE }, + { "identify armor", 7, 100, NULL, FALSE }, + { "identify ring, wand or staff", 10, 115, NULL, FALSE }, + { "scare monster", 3, 200, NULL, FALSE }, + { "food detection", 2, 60, NULL, FALSE }, + { "teleportation", 5, 165, NULL, FALSE }, + { "enchant weapon", 8, 150, NULL, FALSE }, + { "create monster", 4, 75, NULL, FALSE }, + { "remove curse", 7, 105, NULL, FALSE }, + { "aggravate monsters", 3, 20, NULL, FALSE }, + { "protect armor", 2, 250, NULL, FALSE }, +}; +struct obj_info weap_info[MAXWEAPONS + 1] = { + { "mace", 11, 8, NULL, FALSE }, + { "long sword", 11, 15, NULL, FALSE }, + { "short bow", 12, 15, NULL, FALSE }, + { "arrow", 12, 1, NULL, FALSE }, + { "dagger", 8, 3, NULL, FALSE }, + { "two handed sword", 10, 75, NULL, FALSE }, + { "dart", 12, 2, NULL, FALSE }, + { "shuriken", 12, 5, NULL, FALSE }, + { "spear", 12, 5, NULL, FALSE }, + { NULL, 0 }, /* DO NOT REMOVE: fake entry for dragon's breath */ +}; +struct obj_info ws_info[MAXSTICKS] = { + { "light", 12, 250, NULL, FALSE }, + { "invisibility", 6, 5, NULL, FALSE }, + { "lightning", 3, 330, NULL, FALSE }, + { "fire", 3, 330, NULL, FALSE }, + { "cold", 3, 330, NULL, FALSE }, + { "polymorph", 15, 310, NULL, FALSE }, + { "magic missile", 10, 170, NULL, FALSE }, + { "haste monster", 10, 5, NULL, FALSE }, + { "slow monster", 11, 350, NULL, FALSE }, + { "drain life", 9, 300, NULL, FALSE }, + { "nothing", 1, 5, NULL, FALSE }, + { "teleport away", 6, 340, NULL, FALSE }, + { "teleport to", 6, 50, NULL, FALSE }, + { "cancellation", 5, 280, NULL, FALSE }, +}; + +struct h_list helpstr[] = { + {'?', " prints help", TRUE}, + {'/', " identify object", TRUE}, + {'h', " left", TRUE}, + {'j', " down", TRUE}, + {'k', " up", TRUE}, + {'l', " right", TRUE}, + {'y', " up & left", TRUE}, + {'u', " up & right", TRUE}, + {'b', " down & left", TRUE}, + {'n', " down & right", TRUE}, + {'H', " run left", FALSE}, + {'J', " run down", FALSE}, + {'K', " run up", FALSE}, + {'L', " run right", FALSE}, + {'Y', " run up & left", FALSE}, + {'U', " run up & right", FALSE}, + {'B', " run down & left", FALSE}, + {'N', " run down & right", FALSE}, + {CTRL('H'), " run left until adjacent", FALSE}, + {CTRL('J'), " run down until adjacent", FALSE}, + {CTRL('K'), " run up until adjacent", FALSE}, + {CTRL('L'), " run right until adjacent", FALSE}, + {CTRL('Y'), " run up & left until adjacent", FALSE}, + {CTRL('U'), " run up & right until adjacent", FALSE}, + {CTRL('B'), " run down & left until adjacent", FALSE}, + {CTRL('N'), " run down & right until adjacent", FALSE}, + {'\0', " : run that way", TRUE}, + {'\0', " : run till adjacent", TRUE}, + {'f', " fight till death or near death", TRUE}, + {'t', " throw something", TRUE}, + {'m', " move onto without picking up", TRUE}, + {'z', " zap a wand in a direction", TRUE}, + {'^', " identify trap type", TRUE}, + {'s', " search for trap/secret door", TRUE}, + {'>', " go down a staircase", TRUE}, + {'<', " go up a staircase", TRUE}, + {'.', " rest for a turn", TRUE}, + {',', " pick something up", TRUE}, + {'i', " inventory", TRUE}, + {'I', " inventory single item", TRUE}, + {'q', " quaff potion", TRUE}, + {'r', " read scroll", TRUE}, + {'e', " eat food", TRUE}, + {'w', " wield a weapon", TRUE}, + {'W', " wear armor", TRUE}, + {'T', " take armor off", TRUE}, + {'P', " put on ring", TRUE}, + {'R', " remove ring", TRUE}, + {'d', " drop object", TRUE}, + {'c', " call object", TRUE}, + {'a', " repeat last command", TRUE}, + {')', " print current weapon", TRUE}, + {']', " print current armor", TRUE}, + {'=', " print current rings", TRUE}, + {'@', " print current stats", TRUE}, + {'D', " recall what's been discovered", TRUE}, + {'o', " examine/set options", TRUE}, + {CTRL('R'), " redraw screen", TRUE}, + {CTRL('P'), " repeat last message", TRUE}, + {ESCAPE, " cancel command", TRUE}, + {'S', " save game", TRUE}, + {'Q', " quit", TRUE}, + {'!', " shell escape", TRUE}, + {'F', " fight till either of you dies", TRUE}, + {'v', " print version number", TRUE}, + {0, NULL } +}; diff --git a/extern.h b/extern.h new file mode 100644 index 0000000..7605e97 --- /dev/null +++ b/extern.h @@ -0,0 +1,197 @@ +/* + * Defines for things used in mach_dep.c + * + * @(#)extern.h 4.35 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + + +#ifdef HAVE_CONFIG_H +#ifdef PDCURSES +#undef HAVE_UNISTD_H +#undef HAVE_LIMITS_H +#undef HAVE_MEMORY_H +#undef HAVE_STRING_H +#endif +#include "config.h" +#elif defined(__DJGPP__) +#define HAVE_SYS_TYPES_H 1 +#define HAVE_PROCESS_H 1 +#define HAVE_PWD_H 1 +#define HAVE_TERMIOS_H 1 +#define HAVE_SETGID 1 +#define HAVE_GETGID 1 +#define HAVE_SETUID 1 +#define HAVE_GETUID 1 +#define HAVE_GETPASS 1 +#define HAVE_SPAWNL 1 +#define HAVE_ALARM 1 +#define HAVE_ERASECHAR 1 +#define HAVE_KILLCHAR 1 +#elif defined(_WIN32) +#define HAVE_CURSES_H +#define HAVE_TERM_H +#define HAVE__SPAWNL +#define HAVE_SYS_TYPES_H +#define HAVE_PROCESS_H +#define HAVE_ERASECHAR 1 +#define HAVE_KILLCHAR 1 +#elif defined(__CYGWIN__) +#define HAVE_SYS_TYPES_H 1 +#define HAVE_PWD_H 1 +#define HAVE_PWD_H 1 +#define HAVE_SYS_UTSNAME_H 1 +#define HAVE_ARPA_INET_H 1 +#define HAVE_UNISTD_H 1 +#define HAVE_TERMIOS_H 1 +#define HAVE_NCURSES_TERM_H 1 +#define HAVE_ESCDELAY +#define HAVE_SETGID 1 +#define HAVE_GETGID 1 +#define HAVE_SETUID 1 +#define HAVE_GETUID 1 +#define HAVE_GETPASS 1 +#define HAVE_GETPWUID 1 +#define HAVE_WORKING_FORK 1 +#define HAVE_ALARM 1 +#define HAVE_SPAWNL 1 +#define HAVE__SPAWNL 1 +#define HAVE_ERASECHAR 1 +#define HAVE_KILLCHAR 1 +#else /* POSIX */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_PWD_H 1 +#define HAVE_PWD_H 1 +#define HAVE_SYS_UTSNAME_H 1 +#define HAVE_ARPA_INET_H 1 +#define HAVE_UNISTD_H 1 +#define HAVE_TERMIOS_H 1 +#define HAVE_TERM_H 1 +#define HAVE_SETGID 1 +#define HAVE_GETGID 1 +#define HAVE_SETUID 1 +#define HAVE_GETUID 1 +#define HAVE_SETREUID 1 +#define HAVE_SETREGID 1 +#define HAVE_GETPASS 1 +#define HAVE_GETPWUID 1 +#define HAVE_WORKING_FORK 1 +#define HAVE_ERASECHAR 1 +#define HAVE_KILLCHAR 1 +#ifndef _AIX +#define HAVE_GETLOADAVG 1 +#endif +#define HAVE_ALARM 1 +#endif + +#ifdef __DJGPP__ +#undef HAVE_GETPWUID /* DJGPP's limited version doesn't even work as documented */ +#endif + +/* + * Don't change the constants, since they are used for sizes in many + * places in the program. + */ + +#include + +#undef SIGTSTP + +#define MAXSTR 1024 /* maximum length of strings */ +#define MAXLINES 32 /* maximum number of screen lines used */ +#define MAXCOLS 80 /* maximum number of screen columns used */ + +#define RN (((seed = seed*11109+13849) >> 16) & 0xffff) +#ifdef CTRL +#undef CTRL +#endif +#define CTRL(c) (c & 037) + +/* + * Now all the global variables + */ + +extern bool got_ltc, in_shell; +extern int wizard; +extern char fruit[], prbuf[], whoami[]; +extern int orig_dsusp; +extern FILE *scoreboard; + +/* + * Function types + */ + +void auto_save(int); +void come_down(); +void doctor(); +void end_line(); +void endit(int sig); +void fatal(); +void getltchars(); +void land(); +void leave(int); +void my_exit(); +void nohaste(); +void playit(); +void playltchars(void); +void print_disc(char); +void quit(int); +void resetltchars(void); +void rollwand(); +void runners(); +void set_order(); +void sight(); +void stomach(); +void swander(); +void tstp(int ignored); +void unconfuse(); +void unsee(); +void visuals(); + +char add_line(char *fmt, char *arg); + +char *killname(char monst, bool doart); +char *nothing(char type); +char *type_name(int type); + +#ifdef CHECKTIME +int checkout(); +#endif + +int md_chmod(char *filename, int mode); +char *md_crypt(char *key, char *salt); +int md_dsuspchar(); +int md_erasechar(); +char *md_gethomedir(); +char *md_getusername(); +int md_getuid(); +char *md_getpass(char *prompt); +int md_getpid(); +char *md_getrealname(int uid); +void md_init(); +int md_killchar(); +void md_normaluser(); +void md_raw_standout(); +void md_raw_standend(); +int md_readchar(); +int md_setdsuspchar(int c); +int md_shellescape(); +void md_sleep(int s); +int md_suspchar(); +int md_hasclreol(); +int md_unlink(char *file); +int md_unlink_open_file(char *file, FILE *inf); +void md_tstpsignal(); +void md_tstphold(); +void md_tstpresume(); +void md_ignoreallsignals(); +void md_onsignal_autosave(); +void md_onsignal_exit(); +void md_onsignal_default(); +int md_issymlink(char *sp); + diff --git a/fight.c b/fight.c new file mode 100644 index 0000000..d1228ea --- /dev/null +++ b/fight.c @@ -0,0 +1,686 @@ +/* + * All the fighting gets done here + * + * @(#)fight.c 4.67 (Berkeley) 09/06/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +#define EQSTR(a, b) (strcmp(a, b) == 0) + +char *h_names[] = { /* strings for hitting */ + " scored an excellent hit on ", + " hit ", + " have injured ", + " swing and hit ", + " scored an excellent hit on ", + " hit ", + " has injured ", + " swings and hits " +}; + +char *m_names[] = { /* strings for missing */ + " miss", + " swing and miss", + " barely miss", + " don't hit", + " misses", + " swings and misses", + " barely misses", + " doesn't hit", +}; + +/* + * adjustments to hit probabilities due to strength + */ +static int str_plus[] = { + -7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, + 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, +}; + +/* + * adjustments to damage done due to strength + */ +static int add_dam[] = { + -7, -6, -5, -4, -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, + 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6 +}; + +/* + * fight: + * The player attacks the monster. + */ +int +fight(coord *mp, THING *weap, bool thrown) +{ + register THING *tp; + register bool did_hit = TRUE; + register char *mname, ch; + + /* + * Find the monster we want to fight + */ +#ifdef MASTER + if ((tp = moat(mp->y, mp->x)) == NULL) + debug("Fight what @ %d,%d", mp->y, mp->x); +#else + tp = moat(mp->y, mp->x); +#endif + /* + * Since we are fighting, things are not quiet so no healing takes + * place. + */ + count = 0; + quiet = 0; + runto(mp); + /* + * Let him know it was really a xeroc (if it was one). + */ + ch = '\0'; + if (tp->t_type == 'X' && tp->t_disguise != 'X' && !on(player, ISBLIND)) + { + tp->t_disguise = 'X'; + if (on(player, ISHALU)) { + ch = (char)(rnd(26) + 'A'); + mvaddch(tp->t_pos.y, tp->t_pos.x, ch); + } + msg(choose_str("heavy! That's a nasty critter!", + "wait! That's a xeroc!")); + if (!thrown) + return FALSE; + } + mname = set_mname(tp); + did_hit = FALSE; + has_hit = (terse && !to_death); + if (roll_em(&player, tp, weap, thrown)) + { + did_hit = FALSE; + if (thrown) + thunk(weap, mname, terse); + else + hit((char *) NULL, mname, terse); + if (on(player, CANHUH)) + { + did_hit = TRUE; + tp->t_flags |= ISHUH; + player.t_flags &= ~CANHUH; + endmsg(); + has_hit = FALSE; + msg("your hands stop glowing %s", pick_color("red")); + } + if (tp->t_stats.s_hpt <= 0) + killed(tp, TRUE); + else if (did_hit && !on(player, ISBLIND)) + msg("%s appears confused", mname); + did_hit = TRUE; + } + else + if (thrown) + bounce(weap, mname, terse); + else + miss((char *) NULL, mname, terse); + return did_hit; +} + +/* + * attack: + * The monster attacks the player + */ +int +attack(THING *mp) +{ + register char *mname; + register int oldhp; + + /* + * Since this is an attack, stop running and any healing that was + * going on at the time. + */ + running = FALSE; + count = 0; + quiet = 0; + if (to_death && !on(*mp, ISTARGET)) + { + to_death = FALSE; + kamikaze = FALSE; + } + if (mp->t_type == 'X' && mp->t_disguise != 'X' && !on(player, ISBLIND)) + { + mp->t_disguise = 'X'; + if (on(player, ISHALU)) + mvaddch(mp->t_pos.y, mp->t_pos.x, rnd(26) + 'A'); + } + mname = set_mname(mp); + oldhp = pstats.s_hpt; + if (roll_em(mp, &player, (THING *) NULL, FALSE)) + { + if (mp->t_type != 'I') + { + if (has_hit) + addmsg(". "); + hit(mname, (char *) NULL, FALSE); + } + else + if (has_hit) + endmsg(); + has_hit = FALSE; + if (pstats.s_hpt <= 0) + death(mp->t_type); /* Bye bye life ... */ + else if (!kamikaze) + { + oldhp -= pstats.s_hpt; + if (oldhp > max_hit) + max_hit = oldhp; + if (pstats.s_hpt <= max_hit) + to_death = FALSE; + } + if (!on(*mp, ISCANC)) + switch (mp->t_type) + { + case 'A': + /* + * If an aquator hits, you can lose armor class. + */ + rust_armor(cur_armor); + when 'I': + /* + * The ice monster freezes you + */ + player.t_flags &= ~ISRUN; + if (!no_command) + { + addmsg("you are frozen"); + if (!terse) + addmsg(" by the %s", mname); + endmsg(); + } + no_command += rnd(2) + 2; + if (no_command > BORE_LEVEL) + death('h'); + when 'R': + /* + * Rattlesnakes have poisonous bites + */ + if (!save(VS_POISON)) + { + if (!ISWEARING(R_SUSTSTR)) + { + chg_str(-1); + if (!terse) + msg("you feel a bite in your leg and now feel weaker"); + else + msg("a bite has weakened you"); + } + else if (!to_death) + { + if (!terse) + msg("a bite momentarily weakens you"); + else + msg("bite has no effect"); + } + } + when 'W': + case 'V': + /* + * Wraiths might drain energy levels, and Vampires + * can steal max_hp + */ + if (rnd(100) < (mp->t_type == 'W' ? 15 : 30)) + { + register int fewer; + + if (mp->t_type == 'W') + { + if (pstats.s_exp == 0) + death('W'); /* All levels gone */ + if (--pstats.s_lvl == 0) + { + pstats.s_exp = 0; + pstats.s_lvl = 1; + } + else + pstats.s_exp = e_levels[pstats.s_lvl-1]+1; + fewer = roll(1, 10); + } + else + fewer = roll(1, 3); + pstats.s_hpt -= fewer; + max_hp -= fewer; + if (pstats.s_hpt <= 0) + pstats.s_hpt = 1; + if (max_hp <= 0) + death(mp->t_type); + msg("you suddenly feel weaker"); + } + when 'F': + /* + * Venus Flytrap stops the poor guy from moving + */ + player.t_flags |= ISHELD; + sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dx1", ++vf_hit); + if (--pstats.s_hpt <= 0) + death('F'); + when 'L': + { + /* + * Leperachaun steals some gold + */ + register int lastpurse; + + lastpurse = purse; + purse -= GOLDCALC; + if (!save(VS_MAGIC)) + purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; + if (purse < 0) + purse = 0; + remove_mon(&mp->t_pos, mp, FALSE); + mp=NULL; + if (purse != lastpurse) + msg("your purse feels lighter"); + } + when 'N': + { + register THING *obj, *steal; + register int nobj; + + /* + * Nymph's steal a magic item, look through the pack + * and pick out one we like. + */ + steal = NULL; + for (nobj = 0, obj = pack; obj != NULL; obj = next(obj)) + if (obj != cur_armor && obj != cur_weapon + && obj != cur_ring[LEFT] && obj != cur_ring[RIGHT] + && is_magic(obj) && rnd(++nobj) == 0) + steal = obj; + if (steal != NULL) + { + remove_mon(&mp->t_pos, moat(mp->t_pos.y, mp->t_pos.x), FALSE); + mp=NULL; + leave_pack(steal, FALSE, FALSE); + msg("she stole %s!", inv_name(steal, TRUE)); + discard(steal); + } + } + otherwise: + break; + } + } + else if (mp->t_type != 'I') + { + if (has_hit) + { + addmsg(". "); + has_hit = FALSE; + } + if (mp->t_type == 'F') + { + pstats.s_hpt -= vf_hit; + if (pstats.s_hpt <= 0) + death(mp->t_type); /* Bye bye life ... */ + } + miss(mname, (char *) NULL, FALSE); + } + if (fight_flush && !to_death) + flush_type(); + count = 0; + status(); + if (mp == NULL) + return(-1); + else + return(0); +} + +/* + * set_mname: + * return the monster name for the given monster + */ +char * +set_mname(THING *tp) +{ + int ch; + char *mname; + static char tbuf[MAXSTR] = { 't', 'h', 'e', ' ' }; + + if (!see_monst(tp) && !on(player, SEEMONST)) + return (terse ? "it" : "something"); + else if (on(player, ISHALU)) + { + move(tp->t_pos.y, tp->t_pos.x); + ch = toascii(inch()); + if (!isupper(ch)) + ch = rnd(26); + else + ch -= 'A'; + mname = monsters[ch].m_name; + } + else + mname = monsters[tp->t_type - 'A'].m_name; + strcpy(&tbuf[4], mname); + return tbuf; +} + +/* + * swing: + * Returns true if the swing hits + */ +int +swing(int at_lvl, int op_arm, int wplus) +{ + int res = rnd(20); + int need = (20 - at_lvl) - op_arm; + + return (res + wplus >= need); +} + +/* + * roll_em: + * Roll several attacks + */ +bool +roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl) +{ + register struct stats *att, *def; + register char *cp; + register int ndice, nsides, def_arm; + register bool did_hit = FALSE; + register int hplus; + register int dplus; + register int damage; + + att = &thatt->t_stats; + def = &thdef->t_stats; + if (weap == NULL) + { + cp = att->s_dmg; + dplus = 0; + hplus = 0; + } + else + { + hplus = (weap == NULL ? 0 : weap->o_hplus); + dplus = (weap == NULL ? 0 : weap->o_dplus); + if (weap == cur_weapon) + { + if (ISRING(LEFT, R_ADDDAM)) + dplus += cur_ring[LEFT]->o_arm; + else if (ISRING(LEFT, R_ADDHIT)) + hplus += cur_ring[LEFT]->o_arm; + if (ISRING(RIGHT, R_ADDDAM)) + dplus += cur_ring[RIGHT]->o_arm; + else if (ISRING(RIGHT, R_ADDHIT)) + hplus += cur_ring[RIGHT]->o_arm; + } + cp = weap->o_damage; + if (hurl) + { + if ((weap->o_flags&ISMISL) && cur_weapon != NULL && + cur_weapon->o_which == weap->o_launch) + { + cp = weap->o_hurldmg; + hplus += cur_weapon->o_hplus; + dplus += cur_weapon->o_dplus; + } + else if (weap->o_launch < 0) + cp = weap->o_hurldmg; + } + } + /* + * If the creature being attacked is not running (alseep or held) + * then the attacker gets a plus four bonus to hit. + */ + if (!on(*thdef, ISRUN)) + hplus += 4; + def_arm = def->s_arm; + if (def == &pstats) + { + if (cur_armor != NULL) + def_arm = cur_armor->o_arm; + if (ISRING(LEFT, R_PROTECT)) + def_arm -= cur_ring[LEFT]->o_arm; + if (ISRING(RIGHT, R_PROTECT)) + def_arm -= cur_ring[RIGHT]->o_arm; + } + while(cp != NULL && *cp != '\0') + { + ndice = atoi(cp); + if ((cp = strchr(cp, 'x')) == NULL) + break; + nsides = atoi(++cp); + if (swing(att->s_lvl, def_arm, hplus + str_plus[att->s_str])) + { + int proll; + + proll = roll(ndice, nsides); +#ifdef MASTER + if (ndice + nsides > 0 && proll <= 0) + debug("Damage for %dx%d came out %d, dplus = %d, add_dam = %d, def_arm = %d", ndice, nsides, proll, dplus, add_dam[att->s_str], def_arm); +#endif + damage = dplus + proll + add_dam[att->s_str]; + def->s_hpt -= max(0, damage); + did_hit = TRUE; + } + if ((cp = strchr(cp, '/')) == NULL) + break; + cp++; + } + return did_hit; +} + +/* + * prname: + * The print name of a combatant + */ +char * +prname(char *mname, bool upper) +{ + static char tbuf[MAXSTR]; + + *tbuf = '\0'; + if (mname == 0) + strcpy(tbuf, "you"); + else + strcpy(tbuf, mname); + if (upper) + *tbuf = (char) toupper(*tbuf); + return tbuf; +} + +/* + * thunk: + * A missile hits a monster + */ +void +thunk(THING *weap, char *mname, bool noend) +{ + if (to_death) + return; + if (weap->o_type == WEAPON) + addmsg("the %s hits ", weap_info[weap->o_which].oi_name); + else + addmsg("you hit "); + addmsg("%s", mname); + if (!noend) + endmsg(); +} + +/* + * hit: + * Print a message to indicate a succesful hit + */ + +void +hit(char *er, char *ee, bool noend) +{ + int i; + char *s; + extern char *h_names[]; + + if (to_death) + return; + addmsg(prname(er, TRUE)); + if (terse) + s = " hit"; + else + { + i = rnd(4); + if (er != NULL) + i += 4; + s = h_names[i]; + } + addmsg(s); + if (!terse) + addmsg(prname(ee, FALSE)); + if (!noend) + endmsg(); +} + +/* + * miss: + * Print a message to indicate a poor swing + */ +void +miss(char *er, char *ee, bool noend) +{ + int i; + extern char *m_names[]; + + if (to_death) + return; + addmsg(prname(er, TRUE)); + if (terse) + i = 0; + else + i = rnd(4); + if (er != NULL) + i += 4; + addmsg(m_names[i]); + if (!terse) + addmsg(" %s", prname(ee, FALSE)); + if (!noend) + endmsg(); +} + +/* + * bounce: + * A missile misses a monster + */ +void +bounce(THING *weap, char *mname, bool noend) +{ + if (to_death) + return; + if (weap->o_type == WEAPON) + addmsg("the %s misses ", weap_info[weap->o_which].oi_name); + else + addmsg("you missed "); + addmsg(mname); + if (!noend) + endmsg(); +} + +/* + * remove_mon: + * Remove a monster from the screen + */ +void +remove_mon(coord *mp, THING *tp, bool waskill) +{ + register THING *obj, *nexti; + + for (obj = tp->t_pack; obj != NULL; obj = nexti) + { + nexti = next(obj); + obj->o_pos = tp->t_pos; + detach(tp->t_pack, obj); + if (waskill) + fall(obj, FALSE); + else + discard(obj); + } + moat(mp->y, mp->x) = NULL; + mvaddch(mp->y, mp->x, tp->t_oldch); + detach(mlist, tp); + if (on(*tp, ISTARGET)) + { + kamikaze = FALSE; + to_death = FALSE; + if (fight_flush) + flush_type(); + } + discard(tp); +} + +/* + * killed: + * Called to put a monster to death + */ +void +killed(THING *tp, bool pr) +{ + char *mname; + + pstats.s_exp += tp->t_stats.s_exp; + + /* + * If the monster was a venus flytrap, un-hold him + */ + switch (tp->t_type) + { + case 'F': + player.t_flags &= ~ISHELD; + vf_hit = 0; + strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0"); + when 'L': + { + THING *gold; + + if (fallpos(&tp->t_pos, &tp->t_room->r_gold) && level >= max_level) + { + gold = new_item(); + gold->o_type = GOLD; + gold->o_goldval = GOLDCALC; + if (save(VS_MAGIC)) + gold->o_goldval += GOLDCALC + GOLDCALC + + GOLDCALC + GOLDCALC; + attach(tp->t_pack, gold); + } + } + } + /* + * Get rid of the monster. + */ + mname = set_mname(tp); + remove_mon(&tp->t_pos, tp, TRUE); + if (pr) + { + if (has_hit) + { + addmsg(". Defeated "); + has_hit = FALSE; + } + else + { + if (!terse) + addmsg("you have "); + addmsg("defeated "); + } + msg(mname); + } + /* + * Do adjustments if he went up a level + */ + check_level(); + if (fight_flush) + flush_type(); +} diff --git a/init.c b/init.c new file mode 100644 index 0000000..96007fc --- /dev/null +++ b/init.c @@ -0,0 +1,447 @@ +/* + * global variable initializaton + * + * @(#)init.c 4.31 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +/* + * init_player: + * Roll her up + */ +void +init_player() +{ + register THING *obj; + + pstats = max_stats; + food_left = HUNGERTIME; + /* + * Give him some food + */ + obj = new_item(); + obj->o_type = FOOD; + obj->o_count = 1; + add_pack(obj, TRUE); + /* + * And his suit of armor + */ + obj = new_item(); + obj->o_type = ARMOR; + obj->o_which = RING_MAIL; + obj->o_arm = a_class[RING_MAIL] - 1; + obj->o_flags |= ISKNOW; + obj->o_count = 1; + cur_armor = obj; + add_pack(obj, TRUE); + /* + * Give him his weaponry. First a mace. + */ + obj = new_item(); + init_weapon(obj, MACE); + obj->o_hplus = 1; + obj->o_dplus = 1; + obj->o_flags |= ISKNOW; + add_pack(obj, TRUE); + cur_weapon = obj; + /* + * Now a +1 bow + */ + obj = new_item(); + init_weapon(obj, BOW); + obj->o_hplus = 1; + obj->o_flags |= ISKNOW; + add_pack(obj, TRUE); + /* + * Now some arrows + */ + obj = new_item(); + init_weapon(obj, ARROW); + obj->o_count = rnd(15) + 25; + obj->o_flags |= ISKNOW; + add_pack(obj, TRUE); +} + +/* + * Contains defintions and functions for dealing with things like + * potions and scrolls + */ + +char *rainbow[] = { + "amber", + "aquamarine", + "black", + "blue", + "brown", + "clear", + "crimson", + "cyan", + "ecru", + "gold", + "green", + "grey", + "magenta", + "orange", + "pink", + "plaid", + "purple", + "red", + "silver", + "tan", + "tangerine", + "topaz", + "turquoise", + "vermilion", + "violet", + "white", + "yellow", +}; + +#define NCOLORS (sizeof rainbow / sizeof (char *)) +int cNCOLORS = NCOLORS; + +static char *sylls[] = { + "a", "ab", "ag", "aks", "ala", "an", "app", "arg", "arze", "ash", + "bek", "bie", "bit", "bjor", "blu", "bot", "bu", "byt", "comp", + "con", "cos", "cre", "dalf", "dan", "den", "do", "e", "eep", "el", + "eng", "er", "ere", "erk", "esh", "evs", "fa", "fid", "fri", "fu", + "gan", "gar", "glen", "gop", "gre", "ha", "hyd", "i", "ing", "ip", + "ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech", + "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", "nej", + "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", "ood", + "org", "orn", "ox", "oxy", "pay", "ple", "plu", "po", "pot", + "prok", "re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", "sa", + "san", "sat", "sef", "seh", "shu", "ski", "sna", "sne", "snik", + "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab", "tem", + "ther", "ti", "tox", "trol", "tue", "turs", "u", "ulk", "um", "un", + "uni", "ur", "val", "viv", "vly", "vom", "wah", "wed", "werg", + "wex", "whon", "wun", "xo", "y", "yot", "yu", "zant", "zeb", "zim", + "zok", "zon", "zum", +}; + +STONE stones[] = { + { "agate", 25}, + { "alexandrite", 40}, + { "amethyst", 50}, + { "carnelian", 40}, + { "diamond", 300}, + { "emerald", 300}, + { "germanium", 225}, + { "granite", 5}, + { "garnet", 50}, + { "jade", 150}, + { "kryptonite", 300}, + { "lapis lazuli", 50}, + { "moonstone", 50}, + { "obsidian", 15}, + { "onyx", 60}, + { "opal", 200}, + { "pearl", 220}, + { "peridot", 63}, + { "ruby", 350}, + { "sapphire", 285}, + { "stibotantalite", 200}, + { "tiger eye", 50}, + { "topaz", 60}, + { "turquoise", 70}, + { "taaffeite", 300}, + { "zircon", 80}, +}; + +#define NSTONES (sizeof stones / sizeof (STONE)) +int cNSTONES = NSTONES; + +char *wood[] = { + "avocado wood", + "balsa", + "bamboo", + "banyan", + "birch", + "cedar", + "cherry", + "cinnibar", + "cypress", + "dogwood", + "driftwood", + "ebony", + "elm", + "eucalyptus", + "fall", + "hemlock", + "holly", + "ironwood", + "kukui wood", + "mahogany", + "manzanita", + "maple", + "oaken", + "persimmon wood", + "pecan", + "pine", + "poplar", + "redwood", + "rosewood", + "spruce", + "teak", + "walnut", + "zebrawood", +}; + +#define NWOOD (sizeof wood / sizeof (char *)) +int cNWOOD = NWOOD; + +char *metal[] = { + "aluminum", + "beryllium", + "bone", + "brass", + "bronze", + "copper", + "electrum", + "gold", + "iron", + "lead", + "magnesium", + "mercury", + "nickel", + "pewter", + "platinum", + "steel", + "silver", + "silicon", + "tin", + "titanium", + "tungsten", + "zinc", +}; + +#define NMETAL (sizeof metal / sizeof (char *)) +int cNMETAL = NMETAL; +#define MAX3(a,b,c) (a > b ? (a > c ? a : c) : (b > c ? b : c)) + +static bool used[MAX3(NCOLORS, NSTONES, NWOOD)]; + +/* + * init_colors: + * Initialize the potion color scheme for this time + */ +void +init_colors() +{ + register int i, j; + + for (i = 0; i < NCOLORS; i++) + used[i] = FALSE; + for (i = 0; i < MAXPOTIONS; i++) + { + do + j = rnd(NCOLORS); + until (!used[j]); + used[j] = TRUE; + p_colors[i] = rainbow[j]; + } +} + +/* + * init_names: + * Generate the names of the various scrolls + */ +#define MAXNAME 40 /* Max number of characters in a name */ + +void +init_names() +{ + register int nsyl; + register char *cp, *sp; + register int i, nwords; + + for (i = 0; i < MAXSCROLLS; i++) + { + cp = prbuf; + nwords = rnd(3) + 2; + while (nwords--) + { + nsyl = rnd(3) + 1; + while (nsyl--) + { + sp = sylls[rnd((sizeof sylls) / (sizeof (char *)))]; + if (&cp[strlen(sp)] > &prbuf[MAXNAME]) + break; + while (*sp) + *cp++ = *sp++; + } + *cp++ = ' '; + } + *--cp = '\0'; + s_names[i] = (char *) malloc((unsigned) strlen(prbuf)+1); + strcpy(s_names[i], prbuf); + } +} + +/* + * init_stones: + * Initialize the ring stone setting scheme for this time + */ +void +init_stones() +{ + register int i, j; + + for (i = 0; i < NSTONES; i++) + used[i] = FALSE; + for (i = 0; i < MAXRINGS; i++) + { + do + j = rnd(NSTONES); + until (!used[j]); + used[j] = TRUE; + r_stones[i] = stones[j].st_name; + ring_info[i].oi_worth += stones[j].st_value; + } +} + +/* + * init_materials: + * Initialize the construction materials for wands and staffs + */ +void +init_materials() +{ + register int i, j; + register char *str; + static bool metused[NMETAL]; + + for (i = 0; i < NWOOD; i++) + used[i] = FALSE; + for (i = 0; i < NMETAL; i++) + metused[i] = FALSE; + for (i = 0; i < MAXSTICKS; i++) + { + for (;;) + if (rnd(2) == 0) + { + j = rnd(NMETAL); + if (!metused[j]) + { + ws_type[i] = "wand"; + str = metal[j]; + metused[j] = TRUE; + break; + } + } + else + { + j = rnd(NWOOD); + if (!used[j]) + { + ws_type[i] = "staff"; + str = wood[j]; + used[j] = TRUE; + break; + } + } + ws_made[i] = str; + } +} + +#ifdef MASTER +# define NT NUMTHINGS, "things" +# define MP MAXPOTIONS, "potions" +# define MS MAXSCROLLS, "scrolls" +# define MR MAXRINGS, "rings" +# define MWS MAXSTICKS, "sticks" +# define MW MAXWEAPONS, "weapons" +# define MA MAXARMORS, "armor" +#else +# define NT NUMTHINGS +# define MP MAXPOTIONS +# define MS MAXSCROLLS +# define MR MAXRINGS +# define MWS MAXSTICKS +# define MW MAXWEAPONS +# define MA MAXARMORS +#endif + +/* + * sumprobs: + * Sum up the probabilities for items appearing + */ +void +sumprobs(struct obj_info *info, int bound +#ifdef MASTER + , char *name +#endif +) +{ +#ifdef MASTER + struct obj_info *start = info; +#endif + struct obj_info *endp; + + endp = info + bound; + while (++info < endp) + info->oi_prob += (info - 1)->oi_prob; +#ifdef MASTER + badcheck(name, start, bound); +#endif +} + +/* + * init_probs: + * Initialize the probabilities for the various items + */ +void +init_probs() +{ + sumprobs(things, NT); + sumprobs(pot_info, MP); + sumprobs(scr_info, MS); + sumprobs(ring_info, MR); + sumprobs(ws_info, MWS); + sumprobs(weap_info, MW); + sumprobs(arm_info, MA); +} + +#ifdef MASTER +/* + * badcheck: + * Check to see if a series of probabilities sums to 100 + */ +void +badcheck(char *name, struct obj_info *info, int bound) +{ + register struct obj_info *end; + + if (info[bound - 1].oi_prob == 100) + return; + printf("\nBad percentages for %s (bound = %d):\n", name, bound); + for (end = &info[bound]; info < end; info++) + printf("%3d%% %s\n", info->oi_prob, info->oi_name); + printf("[hit RETURN to continue]"); + fflush(stdout); + while (getchar() != '\n') + continue; +} +#endif + +/* + * pick_color: + * If he is halucinating, pick a random color name and return it, + * otherwise return the given color. + */ +char * +pick_color(char *col) +{ + return (on(player, ISHALU) ? rainbow[rnd(NCOLORS)] : col); +} diff --git a/install-sh b/install-sh new file mode 100755 index 0000000..4d4a951 --- /dev/null +++ b/install-sh @@ -0,0 +1,323 @@ +#!/bin/sh +# install - install a program, script, or datafile + +scriptversion=2005-05-14.22 + +# This originates from X11R5 (mit/util/scripts/install.sh), which was +# later released in X11R6 (xc/config/util/install.sh) with the +# following copyright and license. +# +# Copyright (C) 1994 X Consortium +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to +# deal in the Software without restriction, including without limitation the +# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +# sell copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- +# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +# Except as contained in this notice, the name of the X Consortium shall not +# be used in advertising or otherwise to promote the sale, use or other deal- +# ings in this Software without prior written authorization from the X Consor- +# tium. +# +# +# FSF changes to this file are in the public domain. +# +# Calling this script install-sh is preferred over install.sh, to prevent +# `make' implicit rules from creating a file called install from it +# when there is no Makefile. +# +# This script is compatible with the BSD install script, but was written +# from scratch. It can only install one file at a time, a restriction +# shared with many OS's install programs. + +# set DOITPROG to echo to test this script + +# Don't use :- since 4.3BSD and earlier shells don't like it. +doit="${DOITPROG-}" + +# put in absolute paths if you don't have them in your path; or use env. vars. + +mvprog="${MVPROG-mv}" +cpprog="${CPPROG-cp}" +chmodprog="${CHMODPROG-chmod}" +chownprog="${CHOWNPROG-chown}" +chgrpprog="${CHGRPPROG-chgrp}" +stripprog="${STRIPPROG-strip}" +rmprog="${RMPROG-rm}" +mkdirprog="${MKDIRPROG-mkdir}" + +chmodcmd="$chmodprog 0755" +chowncmd= +chgrpcmd= +stripcmd= +rmcmd="$rmprog -f" +mvcmd="$mvprog" +src= +dst= +dir_arg= +dstarg= +no_target_directory= + +usage="Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE + or: $0 [OPTION]... SRCFILES... DIRECTORY + or: $0 [OPTION]... -t DIRECTORY SRCFILES... + or: $0 [OPTION]... -d DIRECTORIES... + +In the 1st form, copy SRCFILE to DSTFILE. +In the 2nd and 3rd, copy all SRCFILES to DIRECTORY. +In the 4th, create DIRECTORIES. + +Options: +-c (ignored) +-d create directories instead of installing files. +-g GROUP $chgrpprog installed files to GROUP. +-m MODE $chmodprog installed files to MODE. +-o USER $chownprog installed files to USER. +-s $stripprog installed files. +-t DIRECTORY install into DIRECTORY. +-T report an error if DSTFILE is a directory. +--help display this help and exit. +--version display version info and exit. + +Environment variables override the default commands: + CHGRPPROG CHMODPROG CHOWNPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG +" + +while test -n "$1"; do + case $1 in + -c) shift + continue;; + + -d) dir_arg=true + shift + continue;; + + -g) chgrpcmd="$chgrpprog $2" + shift + shift + continue;; + + --help) echo "$usage"; exit $?;; + + -m) chmodcmd="$chmodprog $2" + shift + shift + continue;; + + -o) chowncmd="$chownprog $2" + shift + shift + continue;; + + -s) stripcmd=$stripprog + shift + continue;; + + -t) dstarg=$2 + shift + shift + continue;; + + -T) no_target_directory=true + shift + continue;; + + --version) echo "$0 $scriptversion"; exit $?;; + + *) # When -d is used, all remaining arguments are directories to create. + # When -t is used, the destination is already specified. + test -n "$dir_arg$dstarg" && break + # Otherwise, the last argument is the destination. Remove it from $@. + for arg + do + if test -n "$dstarg"; then + # $@ is not empty: it contains at least $arg. + set fnord "$@" "$dstarg" + shift # fnord + fi + shift # arg + dstarg=$arg + done + break;; + esac +done + +if test -z "$1"; then + if test -z "$dir_arg"; then + echo "$0: no input file specified." >&2 + exit 1 + fi + # It's OK to call `install-sh -d' without argument. + # This can happen when creating conditional directories. + exit 0 +fi + +for src +do + # Protect names starting with `-'. + case $src in + -*) src=./$src ;; + esac + + if test -n "$dir_arg"; then + dst=$src + src= + + if test -d "$dst"; then + mkdircmd=: + chmodcmd= + else + mkdircmd=$mkdirprog + fi + else + # Waiting for this to be detected by the "$cpprog $src $dsttmp" command + # might cause directories to be created, which would be especially bad + # if $src (and thus $dsttmp) contains '*'. + if test ! -f "$src" && test ! -d "$src"; then + echo "$0: $src does not exist." >&2 + exit 1 + fi + + if test -z "$dstarg"; then + echo "$0: no destination specified." >&2 + exit 1 + fi + + dst=$dstarg + # Protect names starting with `-'. + case $dst in + -*) dst=./$dst ;; + esac + + # If destination is a directory, append the input filename; won't work + # if double slashes aren't ignored. + if test -d "$dst"; then + if test -n "$no_target_directory"; then + echo "$0: $dstarg: Is a directory" >&2 + exit 1 + fi + dst=$dst/`basename "$src"` + fi + fi + + # This sed command emulates the dirname command. + dstdir=`echo "$dst" | sed -e 's,/*$,,;s,[^/]*$,,;s,/*$,,;s,^$,.,'` + + # Make sure that the destination directory exists. + + # Skip lots of stat calls in the usual case. + if test ! -d "$dstdir"; then + defaultIFS=' + ' + IFS="${IFS-$defaultIFS}" + + oIFS=$IFS + # Some sh's can't handle IFS=/ for some reason. + IFS='%' + set x `echo "$dstdir" | sed -e 's@/@%@g' -e 's@^%@/@'` + shift + IFS=$oIFS + + pathcomp= + + while test $# -ne 0 ; do + pathcomp=$pathcomp$1 + shift + if test ! -d "$pathcomp"; then + $mkdirprog "$pathcomp" + # mkdir can fail with a `File exist' error in case several + # install-sh are creating the directory concurrently. This + # is OK. + test -d "$pathcomp" || exit + fi + pathcomp=$pathcomp/ + done + fi + + if test -n "$dir_arg"; then + $doit $mkdircmd "$dst" \ + && { test -z "$chowncmd" || $doit $chowncmd "$dst"; } \ + && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } \ + && { test -z "$stripcmd" || $doit $stripcmd "$dst"; } \ + && { test -z "$chmodcmd" || $doit $chmodcmd "$dst"; } + + else + dstfile=`basename "$dst"` + + # Make a couple of temp file names in the proper directory. + dsttmp=$dstdir/_inst.$$_ + rmtmp=$dstdir/_rm.$$_ + + # Trap to clean up those temp files at exit. + trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0 + trap '(exit $?); exit' 1 2 13 15 + + # Copy the file name to the temp name. + $doit $cpprog "$src" "$dsttmp" && + + # and set any options; do chmod last to preserve setuid bits. + # + # If any of these fail, we abort the whole thing. If we want to + # ignore errors from any of these, just make sure not to ignore + # errors from the above "$doit $cpprog $src $dsttmp" command. + # + { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } \ + && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } \ + && { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } \ + && { test -z "$chmodcmd" || $doit $chmodcmd "$dsttmp"; } && + + # Now rename the file to the real destination. + { $doit $mvcmd -f "$dsttmp" "$dstdir/$dstfile" 2>/dev/null \ + || { + # The rename failed, perhaps because mv can't rename something else + # to itself, or perhaps because mv is so ancient that it does not + # support -f. + + # Now remove or move aside any old file at destination location. + # We try this two ways since rm can't unlink itself on some + # systems and the destination file might be busy for other + # reasons. In this case, the final cleanup might fail but the new + # file should still install successfully. + { + if test -f "$dstdir/$dstfile"; then + $doit $rmcmd -f "$dstdir/$dstfile" 2>/dev/null \ + || $doit $mvcmd -f "$dstdir/$dstfile" "$rmtmp" 2>/dev/null \ + || { + echo "$0: cannot unlink or rename $dstdir/$dstfile" >&2 + (exit 1); exit 1 + } + else + : + fi + } && + + # Now rename the file to the real destination. + $doit $mvcmd "$dsttmp" "$dstdir/$dstfile" + } + } + fi || { (exit 1); exit 1; } +done + +# The final little trick to "correctly" pass the exit status to the exit trap. +{ + (exit 0); exit 0 +} + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "scriptversion=" +# time-stamp-format: "%:y-%02m-%02d.%02H" +# time-stamp-end: "$" +# End: diff --git a/io.c b/io.c new file mode 100644 index 0000000..208b69f --- /dev/null +++ b/io.c @@ -0,0 +1,277 @@ +/* + * Various input/output functions + * + * @(#)io.c 4.32 (Berkeley) 02/05/99 + */ + +#include +#include +#include +#include +#include "rogue.h" + +/* + * msg: + * Display a message at the top of the screen. + */ +#define MAXMSG (NUMCOLS - sizeof "--More--") + +static char msgbuf[2*MAXMSG+1]; +static int newpos = 0; + +/* VARARGS1 */ +int +msg(char *fmt, ...) +{ + va_list args; + + /* + * if the string is "", just clear the line + */ + if (*fmt == '\0') + { + move(0, 0); + clrtoeol(); + mpos = 0; + return ~ESCAPE; + } + /* + * otherwise add to the message and flush it out + */ + va_start(args, fmt); + doadd(fmt, args); + va_end(args); + return endmsg(); +} + +/* + * addmsg: + * Add things to the current message + */ +/* VARARGS1 */ +void +addmsg(char *fmt, ...) +{ + va_list args; + + va_start(args, fmt); + doadd(fmt, args); + va_end(args); +} + +/* + * endmsg: + * Display a new msg (giving him a chance to see the previous one + * if it is up there with the --More--) + */ +int +endmsg() +{ + char ch; + + if (save_msg) + strcpy(huh, msgbuf); + if (mpos) + { + look(FALSE); + mvaddstr(0, mpos, "--More--"); + refresh(); + if (!msg_esc) + wait_for(' '); + else + { + while ((ch = readchar()) != ' ') + if (ch == ESCAPE) + { + msgbuf[0] = '\0'; + mpos = 0; + newpos = 0; + msgbuf[0] = '\0'; + return ESCAPE; + } + } + } + /* + * All messages should start with uppercase, except ones that + * start with a pack addressing character + */ + if (islower(msgbuf[0]) && !lower_msg && msgbuf[1] != ')') + msgbuf[0] = (char) toupper(msgbuf[0]); + mvaddstr(0, 0, msgbuf); + clrtoeol(); + mpos = newpos; + newpos = 0; + msgbuf[0] = '\0'; + refresh(); + return ~ESCAPE; +} + +/* + * doadd: + * Perform an add onto the message buffer + */ +void +doadd(char *fmt, va_list args) +{ + static char buf[MAXSTR]; + + /* + * Do the printf into buf + */ + vsprintf(buf, fmt, args); + if (strlen(buf) + newpos >= MAXMSG) + endmsg(); + strcat(msgbuf, buf); + newpos = (int) strlen(msgbuf); +} + +/* + * step_ok: + * Returns true if it is ok to step on ch + */ +int +step_ok(int ch) +{ + switch (ch) + { + case ' ': + case '|': + case '-': + return FALSE; + default: + return (!isalpha(ch)); + } +} + +/* + * readchar: + * Reads and returns a character, checking for gross input errors + */ +char +readchar() +{ + char ch; + + ch = (char) md_readchar(); + + if (ch == 3) + { + quit(0); + return(27); + } + + return(ch); +} + +/* + * status: + * Display the important stats line. Keep the cursor where it was. + */ +void +status() +{ + register int oy, ox, temp; + static int hpwidth = 0; + static int s_hungry = 0; + static int s_lvl = 0; + static int s_pur = -1; + static int s_hp = 0; + static int s_arm = 0; + static str_t s_str = 0; + static int s_exp = 0; + static char *state_name[] = + { + "", "Hungry", "Weak", "Faint" + }; + + /* + * If nothing has changed since the last status, don't + * bother. + */ + temp = (cur_armor != NULL ? cur_armor->o_arm : pstats.s_arm); + if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse + && s_arm == temp && s_str == pstats.s_str && s_lvl == level + && s_hungry == hungry_state + && !stat_msg + ) + return; + + s_arm = temp; + + getyx(stdscr, oy, ox); + if (s_hp != max_hp) + { + temp = max_hp; + s_hp = max_hp; + for (hpwidth = 0; temp; hpwidth++) + temp /= 10; + } + + /* + * Save current status + */ + s_lvl = level; + s_pur = purse; + s_hp = pstats.s_hpt; + s_str = pstats.s_str; + s_exp = pstats.s_exp; + s_hungry = hungry_state; + + if (stat_msg) + { + move(0, 0); + msg("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%ld %s", + level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, + max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp, + state_name[hungry_state]); + } + else + { + move(STATLINE, 0); + + printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Arm: %-2d Exp: %d/%d %s", + level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, + max_stats.s_str, 10 - s_arm, pstats.s_lvl, pstats.s_exp, + state_name[hungry_state]); + } + + clrtoeol(); + move(oy, ox); +} + +/* + * wait_for + * Sit around until the guy types the right key + */ +void +wait_for(int ch) +{ + register char c; + + if (ch == '\n') + while ((c = readchar()) != '\n' && c != '\r') + continue; + else + while (readchar() != ch) + continue; +} + +/* + * show_win: + * Function used to display a window and wait before returning + */ +void +show_win(char *message) +{ + WINDOW *win; + + win = hw; + wmove(win, 0, 0); + waddstr(win, message); + touchwin(win); + wmove(win, hero.y, hero.x); + wrefresh(win); + wait_for(' '); + clearok(curscr, TRUE); + touchwin(stdscr); +} diff --git a/list.c b/list.c new file mode 100644 index 0000000..648e66e --- /dev/null +++ b/list.c @@ -0,0 +1,113 @@ +/* + * Functions for dealing with linked lists of goodies + * + * @(#)list.c 4.12 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +#ifdef MASTER +int total = 0; /* total dynamic memory bytes */ +#endif + +/* + * detach: + * takes an item out of whatever linked list it might be in + */ + +void +_detach(THING **list, THING *item) +{ + if (*list == item) + *list = next(item); + if (prev(item) != NULL) + item->l_prev->l_next = next(item); + if (next(item) != NULL) + item->l_next->l_prev = prev(item); + item->l_next = NULL; + item->l_prev = NULL; +} + +/* + * _attach: + * add an item to the head of a list + */ + +void +_attach(THING **list, THING *item) +{ + if (*list != NULL) + { + item->l_next = *list; + (*list)->l_prev = item; + item->l_prev = NULL; + } + else + { + item->l_next = NULL; + item->l_prev = NULL; + } + *list = item; +} + +/* + * _free_list: + * Throw the whole blamed thing away + */ + +void +_free_list(THING **ptr) +{ + THING *item; + + while (*ptr != NULL) + { + item = *ptr; + *ptr = next(item); + discard(item); + } +} + +/* + * discard: + * Free up an item + */ + +void +discard(THING *item) +{ +#ifdef MASTER + total--; +#endif + free((char *) item); +} + +/* + * new_item + * Get a new item with a specified size + */ +THING * +new_item() +{ + THING *item; + +#ifdef MASTER + if ((item = calloc(1, sizeof *item)) == NULL) + msg("ran out of memory after %d items", total); + else + total++; +#else + item = calloc(1, sizeof *item); +#endif + item->l_next = NULL; + item->l_prev = NULL; + return item; +} diff --git a/mach_dep.c b/mach_dep.c new file mode 100644 index 0000000..a15f113 --- /dev/null +++ b/mach_dep.c @@ -0,0 +1,457 @@ +/* + * Various installation dependent routines + * + * @(#)mach_dep.c 4.37 (Berkeley) 05/23/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +/* + * The various tuneable defines are: + * + * SCOREFILE Where/if the score file should live. + * ALLSCORES Score file is top ten scores, not top ten + * players. This is only useful when only a few + * people will be playing; otherwise the score file + * gets hogged by just a few people. + * NUMSCORES Number of scores in the score file (default 10). + * NUMNAME String version of NUMSCORES (first character + * should be capitalized) (default "Ten"). + * MAXLOAD What (if any) the maximum load average should be + * when people are playing. Since it is divided + * by 10, to specify a load limit of 4.0, MAXLOAD + * should be "40". If defined, then + * LOADAV Should it use it's own routine to get + * the load average? + * NAMELIST If so, where does the system namelist + * hide? + * MAXUSERS What (if any) the maximum user count should be + * when people are playing. If defined, then + * UCOUNT Should it use it's own routine to count + * users? + * UTMP If so, where does the user list hide? + * CHECKTIME How often/if it should check during the game + * for high load average. + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "extern.h" + +#define NOOP(x) (x += 0) + +# ifndef NUMSCORES +# define NUMSCORES 10 +# define NUMNAME "Ten" +# endif + +unsigned int numscores = NUMSCORES; +char *Numname = NUMNAME; + +# ifdef ALLSCORES +bool allscore = TRUE; +# else /* ALLSCORES */ +bool allscore = FALSE; +# endif /* ALLSCORES */ + +#ifdef CHECKTIME +static int num_checks; /* times we've gone over in checkout() */ +#endif /* CHECKTIME */ + +/* + * init_check: + * Check out too see if it is proper to play the game now + */ + +void +init_check() +{ +#if defined(MAXLOAD) || defined(MAXUSERS) + if (too_much()) + { + printf("Sorry, %s, but the system is too loaded now.\n", whoami); + printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", + vowelstr(fruit), fruit); + if (author()) + printf("However, since you're a good guy, it's up to you\n"); + else + exit(1); + } +#endif +} + +/* + * open_score: + * Open up the score file for future use + */ + +void +open_score() +{ +#ifdef SCOREFILE + char *scorefile = SCOREFILE; + /* + * We drop setgid privileges after opening the score file, so subsequent + * open()'s will fail. Just reuse the earlier filehandle. + */ + + if (scoreboard != NULL) { + rewind(scoreboard); + return; + } + + scoreboard = fopen(scorefile, "r+"); + + if ((scoreboard == NULL) && (errno == ENOENT)) + { + scoreboard = fopen(scorefile, "w+"); + md_chmod(scorefile,0664); + } + + if (scoreboard == NULL) { + fprintf(stderr, "Could not open %s for writing: %s\n", scorefile, strerror(errno)); + fflush(stderr); + } +#else + scoreboard = NULL; +#endif +} + +/* + * setup: + * Get starting setup for all games + */ + +void +setup() +{ +#ifdef CHECKTIME + int checkout(); +#endif + +#ifdef DUMP + md_onsignal_autosave(); +#else + md_onsignal_default(); +#endif + +#ifdef CHECKTIME + md_start_checkout_timer(CHECKTIME*60); + num_checks = 0; +#endif + + raw(); /* Raw mode */ + noecho(); /* Echo off */ + keypad(stdscr,1); + getltchars(); /* get the local tty chars */ +} + +/* + * getltchars: + * Get the local tty chars for later use + */ + +void +getltchars() +{ + got_ltc = TRUE; + orig_dsusp = md_dsuspchar(); + md_setdsuspchar( md_suspchar() ); +} + +/* + * resetltchars: + * Reset the local tty chars to original values. + */ +void +resetltchars(void) +{ + if (got_ltc) { + md_setdsuspchar(orig_dsusp); + } +} + +/* + * playltchars: + * Set local tty chars to the values we use when playing. + */ +void +playltchars(void) +{ + if (got_ltc) { + md_setdsuspchar( md_suspchar() ); + } +} + +/* + * start_score: + * Start the scoring sequence + */ + +void +start_score() +{ +#ifdef CHECKTIME + md_stop_checkout_timer(); +#endif +} + +/* + * is_symlink: + * See if the file has a symbolic link + */ +bool +is_symlink(char *sp) +{ +#ifdef S_IFLNK + struct stat sbuf2; + + if (lstat(sp, &sbuf2) < 0) + return FALSE; + else + return ((sbuf2.st_mode & S_IFMT) != S_IFREG); +#else + NOOP(sp); + return FALSE; +#endif +} + +#if defined(MAXLOAD) || defined(MAXUSERS) +/* + * too_much: + * See if the system is being used too much for this game + */ +bool +too_much() +{ +#ifdef MAXLOAD + double avec[3]; +#else + int cnt; +#endif + +#ifdef MAXLOAD + md_loadav(avec); + if (avec[1] > (MAXLOAD / 10.0)) + return TRUE; +#endif +#ifdef MAXUSERS + if (ucount() > MAXUSERS) + return TRUE; +#endif + return FALSE; +} + +/* + * author: + * See if a user is an author of the program + */ +bool +author() +{ +#ifdef MASTER + if (wizard) + return TRUE; +#endif + switch (md_getuid()) + { + case -1: + return TRUE; + default: + return FALSE; + } +} +#endif + +#ifdef CHECKTIME +/* + * checkout: + * Check each CHECKTIME seconds to see if the load is too high + */ + +checkout(int sig) +{ + static char *msgs[] = { + "The load is too high to be playing. Please leave in %0.1f minutes", + "Please save your game. You have %0.1f minutes", + "Last warning. You have %0.1f minutes to leave", + }; + int checktime; + + if (too_much()) + { + if (author()) + { + num_checks = 1; + chmsg("The load is rather high, O exaulted one"); + } + else if (num_checks++ == 3) + fatal("Sorry. You took too long. You are dead\n"); + checktime = (CHECKTIME * 60) / num_checks; + chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); + } + else + { + if (num_checks) + { + num_checks = 0; + chmsg("The load has dropped back down. You have a reprieve"); + } + checktime = (CHECKTIME * 60); + } + + md_start_checkout_timer(checktime); +} + +/* + * chmsg: + * checkout()'s version of msg. If we are in the middle of a + * shell, do a printf instead of a msg to a the refresh. + */ +/* VARARGS1 */ + +chmsg(char *fmt, int arg) +{ + if (!in_shell) + msg(fmt, arg); + else + { + printf(fmt, arg); + putchar('\n'); + fflush(stdout); + } +} +#endif + +#ifdef UCOUNT +/* + * ucount: + * count number of users on the system + */ +#include + +struct utmp buf; + +int +ucount() +{ + struct utmp *up; + FILE *utmp; + int count; + + if ((utmp = fopen(UTMP, "r")) == NULL) + return 0; + + up = &buf; + count = 0; + + while (fread(up, 1, sizeof (*up), utmp) > 0) + if (buf.ut_name[0] != '\0') + count++; + fclose(utmp); + return count; +} +#endif + +/* + * lock_sc: + * lock the score file. If it takes too long, ask the user if + * they care to wait. Return TRUE if the lock is successful. + */ +static FILE *lfd = NULL; +bool +lock_sc() +{ +#if defined(SCOREFILE) && defined(LOCKFILE) + int cnt; + static struct stat sbuf; + char *lockfile = LOCKFILE; + +over: + if ((lfd=fopen(lockfile, "w+")) != NULL) + return TRUE; + for (cnt = 0; cnt < 5; cnt++) + { + md_sleep(1); + if ((lfd=fopen(lockfile, "w+")) != NULL) + return TRUE; + } + if (stat(lockfile, &sbuf) < 0) + { + lfd=fopen(lockfile, "w+"); + return TRUE; + } + if (time(NULL) - sbuf.st_mtime > 10) + { + if (md_unlink(lockfile) < 0) + return FALSE; + goto over; + } + else + { + printf("The score file is very busy. Do you want to wait longer\n"); + printf("for it to become free so your score can get posted?\n"); + printf("If so, type \"y\"\n"); + (void) fgets(prbuf, MAXSTR, stdin); + if (prbuf[0] == 'y') + for (;;) + { + if ((lfd=fopen(lockfile, "w+")) != 0) + return TRUE; + if (stat(lockfile, &sbuf) < 0) + { + lfd=fopen(lockfile, "w+"); + return TRUE; + } + if (time(NULL) - sbuf.st_mtime > 10) + { + if (md_unlink(lockfile) < 0) + return FALSE; + } + md_sleep(1); + } + else + return FALSE; + } +#else + return TRUE; +#endif +} + +/* + * unlock_sc: + * Unlock the score file + */ + +void +unlock_sc() +{ +#if defined(SCOREFILE) && defined(LOCKFILE) + if (lfd != NULL) + fclose(lfd); + lfd = NULL; + md_unlink(LOCKFILE); +#endif +} + +/* + * flush_type: + * Flush typeahead for traps, etc. + */ + +void +flush_type() +{ + flushinp(); +} diff --git a/main.c b/main.c new file mode 100644 index 0000000..5e59efd --- /dev/null +++ b/main.c @@ -0,0 +1,396 @@ +/* + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + * + * @(#)main.c 4.22 (Berkeley) 02/05/99 + */ + +#include +#include +#include +#include +#include +#include "rogue.h" + +/* + * main: + * The main program, of course + */ +int +main(int argc, char **argv, char **envp) +{ + char *env; + int lowtime; + + md_init(); + +#ifdef MASTER + /* + * Check to see if he is a wizard + */ + if (argc >= 2 && argv[1][0] == '\0') + if (strcmp(PASSWD, md_crypt(md_getpass("wizard's password: "), "mT")) == 0) + { + wizard = TRUE; + player.t_flags |= SEEMONST; + argv++; + argc--; + } + +#endif + + /* + * get home and options from environment + */ + + strncpy(home, md_gethomedir(), MAXSTR); + + strcpy(file_name, home); + strcat(file_name, "rogue.save"); + + if ((env = getenv("ROGUEOPTS")) != NULL) + parse_opts(env); + if (env == NULL || whoami[0] == '\0') + strucpy(whoami, md_getusername(), (int) strlen(md_getusername())); + lowtime = (int) time(NULL); +#ifdef MASTER + if (wizard && getenv("SEED") != NULL) + dnum = atoi(getenv("SEED")); + else +#endif + dnum = lowtime + md_getpid(); + seed = dnum; + + open_score(); + + /* + * Drop setuid/setgid after opening the scoreboard file. + */ + + md_normaluser(); + + /* + * check for print-score option + */ + + md_normaluser(); /* we drop any setgid/setuid priveldges here */ + + if (argc == 2) + { + if (strcmp(argv[1], "-s") == 0) + { + noscore = TRUE; + score(0, -1, 0); + exit(0); + } + else if (strcmp(argv[1], "-d") == 0) + { + dnum = rnd(100); /* throw away some rnd()s to break patterns */ + while (--dnum) + rnd(100); + purse = rnd(100) + 1; + level = rnd(100) + 1; + initscr(); + getltchars(); + death(death_monst()); + exit(0); + } + } + + init_check(); /* check for legal startup */ + if (argc == 2) + if (!restore(argv[1], envp)) /* Note: restore will never return */ + my_exit(1); +#ifdef MASTER + if (wizard) + printf("Hello %s, welcome to dungeon #%d", whoami, dnum); + else +#endif + printf("Hello %s, just a moment while I dig the dungeon...", whoami); + fflush(stdout); + + initscr(); /* Start up cursor package */ + init_probs(); /* Set up prob tables for objects */ + init_player(); /* Set up initial player stats */ + init_names(); /* Set up names of scrolls */ + init_colors(); /* Set up colors of potions */ + init_stones(); /* Set up stone settings of rings */ + init_materials(); /* Set up materials of wands */ + setup(); + + /* + * The screen must be at least NUMLINES x NUMCOLS + */ + if (LINES < NUMLINES || COLS < NUMCOLS) + { + printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS); + endwin(); + my_exit(1); + } + + /* + * Set up windows + */ + hw = newwin(LINES, COLS, 0, 0); + idlok(stdscr, TRUE); + idlok(hw, TRUE); +#ifdef MASTER + noscore = wizard; +#endif + new_level(); /* Draw current level */ + /* + * Start up daemons and fuses + */ + start_daemon(runners, 0, AFTER); + start_daemon(doctor, 0, AFTER); + fuse(swander, 0, WANDERTIME, AFTER); + start_daemon(stomach, 0, AFTER); + playit(); + return(0); +} + +/* + * endit: + * Exit the program abnormally. + */ + +void +endit(int sig) +{ + NOOP(sig); + fatal("Okay, bye bye!\n"); +} + +/* + * fatal: + * Exit the program, printing a message. + */ + +void +fatal(char *s) +{ + mvaddstr(LINES - 2, 0, s); + refresh(); + endwin(); + my_exit(0); +} + +/* + * rnd: + * Pick a very random number. + */ +int +rnd(int range) +{ + return range == 0 ? 0 : abs((int) RN) % range; +} + +/* + * roll: + * Roll a number of dice + */ +int +roll(int number, int sides) +{ + int dtotal = 0; + + while (number--) + dtotal += rnd(sides)+1; + return dtotal; +} + +/* + * tstp: + * Handle stop and start signals + */ + +void +tstp(int ignored) +{ + int y, x; + int oy, ox; + + NOOP(ignored); + + /* + * leave nicely + */ + getyx(curscr, oy, ox); + mvcur(0, COLS - 1, LINES - 1, 0); + endwin(); + resetltchars(); + fflush(stdout); + md_tstpsignal(); + + /* + * start back up again + */ + md_tstpresume(); + raw(); + noecho(); + keypad(stdscr,1); + playltchars(); + clearok(curscr, TRUE); + wrefresh(curscr); + getyx(curscr, y, x); + mvcur(y, x, oy, ox); + fflush(stdout); + curscr->_cury = oy; + curscr->_curx = ox; +} + +/* + * playit: + * The main loop of the program. Loop until the game is over, + * refreshing things and looking at the proper times. + */ + +void +playit() +{ + char *opts; + + /* + * set up defaults for slow terminals + */ + + if (baudrate() <= 1200) + { + terse = TRUE; + jump = TRUE; + see_floor = FALSE; + } + + if (md_hasclreol()) + inv_type = INV_CLEAR; + + /* + * parse environment declaration of options + */ + if ((opts = getenv("ROGUEOPTS")) != NULL) + parse_opts(opts); + + + oldpos = hero; + oldrp = roomin(&hero); + while (playing) + command(); /* Command execution */ + endit(0); +} + +/* + * quit: + * Have player make certain, then exit. + */ + +void +quit(int sig) +{ + int oy, ox; + + NOOP(sig); + + /* + * Reset the signal in case we got here via an interrupt + */ + if (!q_comm) + mpos = 0; + getyx(curscr, oy, ox); + msg("really quit?"); + if (readchar() == 'y') + { + signal(SIGINT, leave); + clear(); + mvprintw(LINES - 2, 0, "You quit with %d gold pieces", purse); + move(LINES - 1, 0); + refresh(); + score(purse, 1, 0); + my_exit(0); + } + else + { + move(0, 0); + clrtoeol(); + status(); + move(oy, ox); + refresh(); + mpos = 0; + count = 0; + to_death = FALSE; + } +} + +/* + * leave: + * Leave quickly, but curteously + */ + +void +leave(int sig) +{ + static char buf[BUFSIZ]; + + NOOP(sig); + + setbuf(stdout, buf); /* throw away pending output */ + + if (!isendwin()) + { + mvcur(0, COLS - 1, LINES - 1, 0); + endwin(); + } + + putchar('\n'); + my_exit(0); +} + +/* + * shell: + * Let them escape for a while + */ + +void +shell() +{ + /* + * Set the terminal back to original mode + */ + move(LINES-1, 0); + refresh(); + endwin(); + resetltchars(); + putchar('\n'); + in_shell = TRUE; + after = FALSE; + fflush(stdout); + /* + * Fork and do a shell + */ + md_shellescape(); + + printf("\n[Press return to continue]"); + fflush(stdout); + noecho(); + raw(); + keypad(stdscr,1); + playltchars(); + in_shell = FALSE; + wait_for('\n'); + clearok(stdscr, TRUE); +} + +/* + * my_exit: + * Leave the process properly + */ + +void +my_exit(int st) +{ + resetltchars(); + exit(st); +} + diff --git a/mdport.c b/mdport.c new file mode 100644 index 0000000..72fdbb7 --- /dev/null +++ b/mdport.c @@ -0,0 +1,1432 @@ +/* + mdport.c - Machine Dependent Code for Porting Unix/Curses games + + Copyright (C) 2005 Nicholas J. Kisseberth + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. +*/ + +#include +#include + +#if defined(_WIN32) +#include +#include +#include +#include +#pragma warning( disable: 4201 ) +#include +#pragma warning( default: 4201 ) +#include +#undef MOUSE_MOVED +#endif + +#include +#include "extern.h" + +#if defined(HAVE_SYS_TYPES) +#include +#endif + +#if defined(HAVE_PROCESS_H) +#include +#endif + +#if defined(HAVE_PWD_H) +#include +#endif + +#if defined(HAVE_SYS_UTSNAME) +#include +#endif + +#if defined(HAVE_ARPA_INET_H) +#include /* Solaris 2.8 required this for htonl() and ntohl() */ +#endif + +#if defined(HAVE_TERMIOS_H) +#include +#endif + +#if defined(HAVE_UNISTD_H) +#ifndef __USE_GNU +#define __USE_GNU +#include +#undef __USE_GNU +#else +#include +#endif +#endif + +#include /* AIX requires curses.h be included before term.h */ + +#if defined(HAVE_TERM_H) +#include +#elif defined(HAVE_NCURSES_TERM_H) +#include +#endif + +#if defined(HAVE_WORKING_FORK) +#include +#endif + +#include +#include +#include +#include +#include +#include "extern.h" + +#if !defined(PATH_MAX) && defined(_MAX_PATH) +#define PATH_MAX _MAX_PATH +#endif + +#if !defined(PATH_MAX) && defined(_PATH_MAX) +#define PATH_MAX _PATH_MAX +#endif + +#define NOOP(x) (x += 0) + +void +md_init() +{ +#if defined(__INTERIX) + char *term; + + term = getenv("TERM"); + + if (term == NULL) + setenv("TERM","interix"); +#elif defined(__DJGPP__) + _fmode = _O_BINARY; +#elif defined(_WIN32) + _fmode = _O_BINARY; +#endif + +#if defined(HAVE_ESCDELAY) || defined(NCURSES_VERSION) + ESCDELAY=64; +#endif + +#if defined(DUMP) + md_onsignal_default(); +#else + md_onsignal_exit(); +#endif +} + +void +md_onsignal_default() +{ +#ifdef SIGHUP + signal(SIGHUP, SIG_DFL); +#endif +#ifdef SIGQUIT + signal(SIGQUIT, SIG_DFL); +#endif +#ifdef SIGILL + signal(SIGILL, SIG_DFL); +#endif +#ifdef SIGTRAP + signal(SIGTRAP, SIG_DFL); +#endif +#ifdef SIGIOT + signal(SIGIOT, SIG_DFL); +#endif +#ifdef SIGEMT + signal(SIGEMT, SIG_DFL); +#endif +#ifdef SIGFPE + signal(SIGFPE, SIG_DFL); +#endif +#ifdef SIGBUS + signal(SIGBUS, SIG_DFL); +#endif +#ifdef SIGSEGV + signal(SIGSEGV, SIG_DFL); +#endif +#ifdef SIGSYS + signal(SIGSYS, SIG_DFL); +#endif +#ifdef SIGTERM + signal(SIGTERM, SIG_DFL); +#endif +} + +void +md_onsignal_exit() +{ +#ifdef SIGHUP + signal(SIGHUP, SIG_DFL); +#endif +#ifdef SIGQUIT + signal(SIGQUIT, exit); +#endif +#ifdef SIGILL + signal(SIGILL, exit); +#endif +#ifdef SIGTRAP + signal(SIGTRAP, exit); +#endif +#ifdef SIGIOT + signal(SIGIOT, exit); +#endif +#ifdef SIGEMT + signal(SIGEMT, exit); +#endif +#ifdef SIGFPE + signal(SIGFPE, exit); +#endif +#ifdef SIGBUS + signal(SIGBUS, exit); +#endif +#ifdef SIGSEGV + signal(SIGSEGV, exit); +#endif +#ifdef SIGSYS + signal(SIGSYS, exit); +#endif +#ifdef SIGTERM + signal(SIGTERM, exit); +#endif +} + +void +md_onsignal_autosave() +{ +#ifdef SIGHUP + signal(SIGHUP, auto_save); +#endif +#ifdef SIGQUIT + signal(SIGQUIT, endit); +#endif +#ifdef SIGILL + signal(SIGILL, auto_save); +#endif +#ifdef SIGTRAP + signal(SIGTRAP, auto_save); +#endif +#ifdef SIGIOT + signal(SIGIOT, auto_save); +#endif +#ifdef SIGEMT + signal(SIGEMT, auto_save); +#endif +#ifdef SIGFPE + signal(SIGFPE, auto_save); +#endif +#ifdef SIGBUS + signal(SIGBUS, auto_save); +#endif +#ifdef SIGSEGV + signal(SIGSEGV, auto_save); +#endif +#ifdef SIGSYS + signal(SIGSYS, auto_save); +#endif +#ifdef SIGTERM + signal(SIGTERM, auto_save); +#endif +#ifdef SIGINT + signal(SIGINT, quit); +#endif +} + +int +md_hasclreol() +{ +#if defined(clr_eol) +#ifdef NCURSES_VERSION + if (cur_term == NULL) + return(0); + if (cur_term->type.Strings == NULL) + return(0); +#endif + return((clr_eol != NULL) && (*clr_eol != 0)); +#elif defined(__PDCURSES__) + return(TRUE); +#else + return((CE != NULL) && (*CE != 0)); +#endif +} + +void +md_putchar(int c) +{ + putchar(c); +} + +#ifdef _WIN32 +static int md_standout_mode = 0; +#endif + +void +md_raw_standout() +{ +#ifdef _WIN32 + CONSOLE_SCREEN_BUFFER_INFO csbiInfo; + HANDLE hStdout; + WORD fgattr,bgattr; + + if (md_standout_mode == 0) + { + hStdout = GetStdHandle(STD_OUTPUT_HANDLE); + GetConsoleScreenBufferInfo(hStdout, &csbiInfo); + fgattr = (csbiInfo.wAttributes & 0xF); + bgattr = (csbiInfo.wAttributes & 0xF0); + SetConsoleTextAttribute(hStdout,(fgattr << 4) | (bgattr >> 4)); + md_standout_mode = 1; + } +#elif defined(SO) + tputs(SO,0,md_putchar); + fflush(stdout); +#endif +} + +void +md_raw_standend() +{ +#ifdef _WIN32 + CONSOLE_SCREEN_BUFFER_INFO csbiInfo; + HANDLE hStdout; + WORD fgattr,bgattr; + + if (md_standout_mode == 1) + { + hStdout = GetStdHandle(STD_OUTPUT_HANDLE); + GetConsoleScreenBufferInfo(hStdout, &csbiInfo); + fgattr = (csbiInfo.wAttributes & 0xF); + bgattr = (csbiInfo.wAttributes & 0xF0); + SetConsoleTextAttribute(hStdout,(fgattr << 4) | (bgattr >> 4)); + md_standout_mode = 0; + } +#elif defined(SE) + tputs(SE,0,md_putchar); + fflush(stdout); +#endif +} + +int +md_unlink_open_file(char *file, FILE *inf) +{ +#ifdef _WIN32 + fclose(inf); + _chmod(file, 0600); + return( _unlink(file) ); +#else + return(unlink(file)); +#endif +} + +int +md_unlink(char *file) +{ +#ifdef _WIN32 + _chmod(file, 0600); + return( _unlink(file) ); +#else + return(unlink(file)); +#endif +} + +int +md_chmod(char *filename, int mode) +{ +#ifdef _WIN32 + return( _chmod(filename, mode) ); +#else + return( chmod(filename, mode) ); +#endif +} + +void +md_normaluser() +{ +#if defined(HAVE_GETGID) && defined(HAVE_GETUID) + gid_t realgid = getgid(); + uid_t realuid = getuid(); + +#if defined(HAVE_SETRESGID) + if (setresgid(-1, realgid, realgid) != 0) { +#elif defined (HAVE_SETREGID) + if (setregid(realgid, realgid) != 0) { +#elif defined (HAVE_SETGID) + if (setgid(realgid) != 0) { +#else + if (0) { +#endif + perror("Could not drop setgid privileges. Aborting."); + exit(1); + } + +#if defined(HAVE_SETRESUID) + if (setresuid(-1, realuid, realuid) != 0) { +#elif defined(HAVE_SETREUID) + if (setreuid(realuid, realuid) != 0) { +#elif defined(HAVE_SETUID) + if (setuid(realuid) != 0) { +#else + if (0) { +#endif + perror("Could not drop setuid privileges. Aborting."); + exit(1); + } +#endif +} + +int +md_getuid() +{ +#ifdef HAVE_GETUID + return( getuid() ); +#else + return(42); +#endif +} + +int +md_getpid() +{ +#ifdef _WIN32 + return( _getpid() ); +#else + return( getpid() ); +#endif +} + +char * +md_getusername() +{ + static char login[80]; + char *l = NULL; +#ifdef _WIN32 + LPSTR mybuffer; + DWORD size = UNLEN + 1; + TCHAR buffer[UNLEN + 1]; + + mybuffer = buffer; + GetUserName(mybuffer,&size); + l = mybuffer; +#elif defined(HAVE_GETPWUID)&& !defined(__DJGPP__) + struct passwd *pw; + + pw = getpwuid(getuid()); + + l = pw->pw_name; +#endif + + if ((l == NULL) || (*l == '\0')) + if ( (l = getenv("USERNAME")) == NULL ) + if ( (l = getenv("LOGNAME")) == NULL ) + if ( (l = getenv("USER")) == NULL ) + l = "nobody"; + + strncpy(login,l,80); + login[79] = 0; + + return(login); +} + +char * +md_gethomedir() +{ + static char homedir[PATH_MAX]; + char *h = NULL; + size_t len; +#if defined(_WIN32) + TCHAR szPath[PATH_MAX]; +#endif +#if defined(_WIN32) || defined(DJGPP) + char slash = '\\'; +#else + char slash = '/'; + struct passwd *pw; + pw = getpwuid(getuid()); + + h = pw->pw_dir; + + if (strcmp(h,"/") == 0) + h = NULL; +#endif + homedir[0] = 0; +#ifdef _WIN32 + if(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, szPath))) + h = szPath; +#endif + + if ( (h == NULL) || (*h == '\0') ) + { + if ( (h = getenv("HOME")) == NULL ) + { + if ( (h = getenv("HOMEDRIVE")) == NULL) + h = ""; + else + { + strncpy(homedir,h,PATH_MAX-1); + homedir[PATH_MAX-1] = 0; + + if ( (h = getenv("HOMEPATH")) == NULL) + h = ""; + } + } + } + + + len = strlen(homedir); + strncat(homedir,h,PATH_MAX-len-1); + len = strlen(homedir); + + if ((len > 0) && (homedir[len-1] != slash)) { + homedir[len] = slash; + homedir[len+1] = 0; + } + + return(homedir); +} + +void +md_sleep(int s) +{ +#ifdef _WIN32 + Sleep(s); +#else + sleep(s); +#endif +} + +char * +md_getshell() +{ + static char shell[PATH_MAX]; + char *s = NULL; +#ifdef _WIN32 + char *def = "C:\\WINDOWS\\SYSTEM32\\CMD.EXE"; +#elif defined(__DJGPP__) + char *def = "C:\\COMMAND.COM"; +#else + char *def = "/bin/sh"; + struct passwd *pw; + pw = getpwuid(getuid()); + s = pw->pw_shell; +#endif + if ((s == NULL) || (*s == '\0')) + if ( (s = getenv("COMSPEC")) == NULL) + if ( (s = getenv("SHELL")) == NULL) + if ( (s = getenv("SystemRoot")) == NULL) + s = def; + + strncpy(shell,s,PATH_MAX); + shell[PATH_MAX-1] = 0; + + return(shell); +} + +int +md_shellescape() +{ +#if defined(HAVE_WORKING_FORK) + int ret_status; + int pid; + void (*myquit)(int); + void (*myend)(int); + char *sh; + + sh = md_getshell(); + + while((pid = fork()) < 0) + sleep(1); + + if (pid == 0) /* Shell Process */ + { + /* + * Set back to original user, just in case + */ + md_normaluser(); + execl(sh == NULL ? "/bin/sh" : sh, "shell", "-i", NULL); + perror("No shelly"); + _exit(-1); + } + else /* Application */ + { + myend = signal(SIGINT, SIG_IGN); +#ifdef SIGQUIT + myquit = signal(SIGQUIT, SIG_IGN); +#endif + while (wait(&ret_status) != pid) + continue; + + signal(SIGINT, myquit); +#ifdef SIGQUIT + signal(SIGQUIT, myend); +#endif + } + return(ret_status); +#elif defined(HAVE__SPAWNL) + return((int)_spawnl(_P_WAIT,md_getshell(),"shell",NULL,0)); +#elif defined(HAVE_SPAWNL) + return ( spawnl(P_WAIT,md_getshell(),"shell",NULL,0) ); +#else + return(0); +#endif +} + +int +directory_exists(char *dirname) +{ + struct stat sb; + + if (stat(dirname, &sb) == 0) /* path exists */ + return (sb.st_mode & S_IFDIR); + + return(0); +} + +char * +md_getrealname(int uid) +{ + static char uidstr[20]; +#if !defined(_WIN32) && !defined(DJGPP) + struct passwd *pp; + + if ((pp = getpwuid(uid)) == NULL) + { + sprintf(uidstr,"%d", uid); + return(uidstr); + } + else + return(pp->pw_name); +#else + sprintf(uidstr,"%d", uid); + return(uidstr); +#endif +} + +extern char *xcrypt(char *key, char *salt); + +char * +md_crypt(char *key, char *salt) +{ + return( xcrypt(key,salt) ); +} + +char * +md_getpass(char *prompt) +{ +#ifndef HAVE_GETPASS + static char password_buffer[9]; + char *p = password_buffer; + int c, count = 0; + int max_length = 9; + + fflush(stdout); + /* If we can't prompt, abort */ + if (fputs(prompt, stderr) < 0) + { + *p = '\0'; + return NULL; + } + + for(;;) + { + /* Get a character with no echo */ + c = _getch(); + + /* Exit on interrupt (^c or ^break) */ + if (c == '\003' || c == 0x100) + exit(1); + + /* Terminate on end of line or file (^j, ^m, ^d, ^z) */ + if (c == '\r' || c == '\n' || c == '\004' || c == '\032') + break; + + /* Back up on backspace */ + if (c == '\b') + { + if (count) + count--; + else if (p > password_buffer) + p--; + continue; + } + + /* Ignore DOS extended characters */ + if ((c & 0xff) != c) + continue; + + /* Add to password if it isn't full */ + if (p < password_buffer + max_length - 1) + *p++ = (char) c; + else + count++; + } + *p = '\0'; + + fputc('\n', stderr); + + return password_buffer; +#else + return( (char *) getpass(prompt) ); +#endif +} + +int +md_erasechar() +{ +#ifdef HAVE_ERASECHAR + return( erasechar() ); /* process erase character */ +#elif defined(VERASE) + return(_tty.c_cc[VERASE]); /* process erase character */ +#else + return(_tty.sg_erase); /* process erase character */ +#endif +} + +int +md_killchar() +{ +#ifdef HAVE_KILLCHAR + return( killchar() ); +#elif defined(VKILL) + return(_tty.c_cc[VKILL]); +#else + return(_tty.sg_kill); +#endif +} + +int +md_dsuspchar() +{ +#if defined(VDSUSP) /* POSIX has priority */ + struct termios attr; + tcgetattr(STDIN_FILENO, &attr); + return( attr.c_cc[VDSUSP] ); +#elif defined(TIOCGLTC) + struct ltchars ltc; + ioctl(1, TIOCGLTC, <c); + return(ltc.t_dsuspc); +#elif defined(_POSIX_VDISABLE) + return(_POSIX_VDISABLE); +#else + return(0); +#endif +} + +int +md_setdsuspchar(int c) +{ +#if defined(VDSUSP) /* POSIX has priority */ + struct termios attr; + tcgetattr(STDIN_FILENO, &attr); + attr.c_cc[VDSUSP] = c; + tcgetattr(STDIN_FILENO, &attr); +#elif defined(TIOCSLTC) + struct ltchars ltc; + ioctl(1, TIOCGLTC, <c); + ltc.t_dsuspc = c; + ioctl(1, TIOCSLTC, <c); +#else + NOOP(c); +#endif + return(0); +} + +int +md_suspchar() +{ +#if defined(VSUSP) /* POSIX has priority */ + struct termios attr; + tcgetattr(STDIN_FILENO, &attr); + return( attr.c_cc[VSUSP] ); +#elif defined(TIOCGLTC) + struct ltchars ltc; + ioctl(1, TIOCGLTC, <c); + return(ltc.t_suspc); +#elif defined(_POSIX_VDISABLE) + return(_POSIX_VDISABLE); +#else + return(0); +#endif +} + +int +md_setsuspchar(int c) +{ +#if defined(VSUSP) /* POSIX has priority */ + struct termios attr; + tcgetattr(STDIN_FILENO, &attr); + attr.c_cc[VSUSP] = c; + tcgetattr(STDIN_FILENO, &attr); +#elif defined(TIOCSLTC) + struct ltchars ltc; + ioctl(1, TIOCGLTC, <c); + ltc.t_suspc = c; + ioctl(1, TIOCSLTC, <c); +#else + NOOP(c); +#endif + + return(0); +} + +/* + Cursor/Keypad Support + + Sadly Cursor/Keypad support is less straightforward than it should be. + + The various terminal emulators/consoles choose to differentiate the + cursor and keypad keys (with modifiers) in different ways (if at all!). + Furthermore they use different code set sequences for each key only + a subset of which the various curses libraries recognize. Partly due + to incomplete termcap/terminfo entries and partly due to inherent + limitations of those terminal capability databases. + + I give curses first crack at decoding the sequences. If it fails to decode + it we check for common ESC-prefixed sequences. + + All cursor/keypad results are translated into standard rogue movement + commands. + + Unmodified keys are translated to walk commands: hjklyubn + Modified (shift,control,alt) are translated to run commands: HJKLYUBN + + Console and supported (differentiated) keys + Interix: Cursor Keys, Keypad, Ctl-Keypad + Cygwin: Cursor Keys, Keypad, Alt-Cursor Keys + MSYS: Cursor Keys, Keypad, Ctl-Cursor Keys, Ctl-Keypad + Win32: Cursor Keys, Keypad, Ctl/Shift/Alt-Cursor Keys, Ctl/Alt-Keypad + DJGPP: Cursor Keys, Keypad, Ctl/Shift/Alt-Cursor Keys, Ctl/Alt-Keypad + + Interix Console (raw, ncurses) + ============================== + normal shift ctrl alt + ESC [D, ESC F^, ESC [D, ESC [D /# Left #/ + ESC [C, ESC F$, ESC [C, ESC [C /# Right #/ + ESC [A, ESC F-, local win, ESC [A /# Up #/ + ESC [B, ESC F+, local win, ESC [B /# Down #/ + ESC [H, ESC [H, ESC [H, ESC [H /# Home #/ + ESC [S, local win, ESC [S, ESC [S /# Page Up #/ + ESC [T, local win, ESC [T, ESC [T /# Page Down #/ + ESC [U, ESC [U, ESC [U, ESC [U /# End #/ + ESC [D, ESC F^, ESC [D, O /# Keypad Left #/ + ESC [C, ESC F$, ESC [C, O /# Keypad Right #/ + ESC [A, ESC [A, ESC [-1, O /# Keypad Up #/ + ESC [B, ESC [B, ESC [-2, O /# Keypad Down #/ + ESC [H, ESC [H, ESC [-263, O /# Keypad Home #/ + ESC [S, ESC [S, ESC [-19, O /# Keypad PgUp #/ + ESC [T, ESC [T, ESC [-20, O /# Keypad PgDn #/ + ESC [U, ESC [U, ESC [-21, O /# Keypad End #/ + nothing, nothing, nothing, O /# Kaypad 5 #/ + + Interix Console (term=interix, ncurses) + ============================== + KEY_LEFT, ESC F^, KEY_LEFT, KEY_LEFT /# Left #/ + KEY_RIGHT, ESC F$, KEY_RIGHT, KEY_RIGHT /# Right #/ + KEY_UP, 0x146, local win, KEY_UP /# Up #/ + KEY_DOWN, 0x145, local win, KEY_DOWN /# Down #/ + ESC [H, ESC [H, ESC [H, ESC [H /# Home #/ + KEY_PPAGE, local win, KEY_PPAGE, KEY_PPAGE /# Page Up #/ + KEY_NPAGE, local win, KEY_NPAGE, KEY_NPAGE /# Page Down #/ + KEY_LL, KEY_LL, KEY_LL, KEY_LL /# End #/ + KEY_LEFT, ESC F^, ESC [-4, O /# Keypad Left #/ + KEY_RIGHT, ESC F$, ESC [-3, O /# Keypad Right #/ + KEY_UP, KEY_UP, ESC [-1, O /# Keypad Up #/ + KEY_DOWN, KEY_DOWN, ESC [-2, O /# Keypad Down #/ + ESC [H, ESC [H, ESC [-263, O /# Keypad Home #/ + KEY_PPAGE, KEY_PPAGE, ESC [-19, O /# Keypad PgUp #/ + KEY_NPAGE, KEY_NPAGE, ESC [-20, O /# Keypad PgDn #/ + KEY_LL, KEY_LL, ESC [-21, O /# Keypad End #/ + nothing, nothing, nothing, O /# Keypad 5 #/ + + Cygwin Console (raw, ncurses) + ============================== + normal shift ctrl alt + ESC [D, ESC [D, ESC [D, ESC ESC [D /# Left #/ + ESC [C, ESC [C, ESC [C, ESC ESC [C /# Rght #/ + ESC [A, ESC [A, ESC [A, ESC ESC [A /# Up #/ + ESC [B, ESC [B, ESC [B, ESC ESC [B /# Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC ESC [1~ /# Home #/ + ESC [5~, ESC [5~, ESC [5~, ESC ESC [5~ /# Page Up #/ + ESC [6~, ESC [6~, ESC [6~, ESC ESC [6~ /# Page Down #/ + ESC [4~, ESC [4~, ESC [4~, ESC ESC [4~ /# End #/ + ESC [D, ESC [D, ESC [D, ESC ESC [D,O /# Keypad Left #/ + ESC [C, ESC [C, ESC [C, ESC ESC [C,O /# Keypad Right #/ + ESC [A, ESC [A, ESC [A, ESC ESC [A,O /# Keypad Up #/ + ESC [B, ESC [B, ESC [B, ESC ESC [B,O /# Keypad Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC ESC [1~,O /# Keypad Home #/ + ESC [5~, ESC [5~, ESC [5~, ESC ESC [5~,O /# Keypad PgUp #/ + ESC [6~, ESC [6~, ESC [6~, ESC ESC [6~,O /# Keypad PgDn #/ + ESC [4~, ESC [4~, ESC [4~, ESC ESC [4~,O /# Keypad End #/ + ESC [-71, nothing, nothing, O /# Keypad 5 #/ + + Cygwin Console (term=cygwin, ncurses) + ============================== + KEY_LEFT, KEY_LEFT, KEY_LEFT, ESC-260 /# Left #/ + KEY_RIGHT, KEY_RIGHT, KEY_RIGHT, ESC-261 /# Rght #/ + KEY_UP, KEY_UP, KEY_UP, ESC-259 /# Up #/ + KEY_DOWN, KEY_DOWN, KEY_DOWN, ESC-258 /# Down #/ + KEY_HOME, KEY_HOME, KEY_HOME, ESC-262 /# Home #/ + KEY_PPAGE, KEY_PPAGE, KEY_PPAGE, ESC-339 /# Page Up #/ + KEY_NPAGE, KEY_NPAGE, KEY_NPAGE, ESC-338 /# Page Down #/ + KEY_END, KEY_END, KEY_END, ESC-360 /# End #/ + KEY_LEFT, KEY_LEFT, KEY_LEFT, ESC-260,O /# Keypad Left #/ + KEY_RIGHT, KEY_RIGHT, KEY_RIGHT, ESC-261,O /# Keypad Right #/ + KEY_UP, KEY_UP, KEY_UP, ESC-259,O /# Keypad Up #/ + KEY_DOWN, KEY_DOWN, KEY_DOWN, ESC-258,O /# Keypad Down #/ + KEY_HOME, KEY_HOME, KEY_HOME, ESC-262,O /# Keypad Home #/ + KEY_PPAGE, KEY_PPAGE, KEY_PPAGE, ESC-339,O /# Keypad PgUp #/ + KEY_NPAGE, KEY_NPAGE, KEY_NPAGE, ESC-338,O /# Keypad PgDn #/ + KEY_END, KEY_END, KEY_END, ESC-360,O /# Keypad End #/ + ESC [G, nothing, nothing, O /# Keypad 5 #/ + + MSYS Console (raw, ncurses) + ============================== + normal shift ctrl alt + ESC OD, ESC [d, ESC Od nothing /# Left #/ + ESC OE, ESC [e, ESC Oe, nothing /# Right #/ + ESC OA, ESC [a, ESC Oa, nothing /# Up #/ + ESC OB, ESC [b, ESC Ob, nothing /# Down #/ + ESC [7~, ESC [7$, ESC [7^, nothing /# Home #/ + ESC [5~, local window, ESC [5^, nothing /# Page Up #/ + ESC [6~, local window, ESC [6^, nothing /# Page Down #/ + ESC [8~, ESC [8$, ESC [8^, nothing /# End #/ + ESC OD, ESC [d, ESC Od O /# Keypad Left #/ + ESC OE, ESC [c, ESC Oc, O /# Keypad Right #/ + ESC OA, ESC [a, ESC Oa, O /# Keypad Up #/ + ESC OB, ESC [b, ESC Ob, O /# Keypad Down #/ + ESC [7~, ESC [7$, ESC [7^, O /# Keypad Home #/ + ESC [5~, local window, ESC [5^, O /# Keypad PgUp #/ + ESC [6~, local window, ESC [6^, O /# Keypad PgDn #/ + ESC [8~, ESC [8$, ESC [8^, O /# Keypad End #/ + 11, 11, 11, O /# Keypad 5 #/ + + MSYS Console (term=rxvt, ncurses) + ============================== + normal shift ctrl alt + KEY_LEFT, KEY_SLEFT, 514 nothing /# Left #/ + KEY_RIGHT, KEY_SRIGHT, 516, nothing /# Right #/ + KEY_UP, 518, 519, nothing /# Up #/ + KEY_DOWN, 511, 512, nothing /# Down #/ + KEY_HOME, KEY_SHOME, ESC [7^, nothing /# Home #/ + KEY_PPAGE, local window, ESC [5^, nothing /# Page Up #/ + KEY_NPAGE, local window, ESC [6^, nothing /# Page Down #/ + KEY_END, KEY_SEND, KEY_EOL, nothing /# End #/ + KEY_LEFT, KEY_SLEFT, 514 O /# Keypad Left #/ + KEY_RIGHT, KEY_SRIGHT, 516, O /# Keypad Right #/ + KEY_UP, 518, 519, O /# Keypad Up #/ + KEY_DOWN, 511, 512, O /# Keypad Down #/ + KEY_HOME, KEY_SHOME, ESC [7^, O /# Keypad Home #/ + KEY_PPAGE, local window, ESC [5^, O /# Keypad PgUp #/ + KEY_NPAGE, local window, ESC [6^, O /# Keypad PgDn #/ + KEY_END, KEY_SEND, KEY_EOL, O /# Keypad End #/ + 11, 11, 11, O /# Keypad 5 #/ + + Win32 Console (raw, pdcurses) + DJGPP Console (raw, pdcurses) + ============================== + normal shift ctrl alt + 260, 391, 443, 493 /# Left #/ + 261, 400, 444, 492 /# Right #/ + 259, 547, 480, 490 /# Up #/ + 258, 548, 481, 491 /# Down #/ + 262, 388, 447, 524 /# Home #/ + 339, 396, 445, 526 /# Page Up #/ + 338, 394, 446, 520 /# Page Down #/ + 358, 384, 448, 518 /# End #/ + 452, 52('4'), 511, 521 /# Keypad Left #/ + 454, 54('6'), 513, 523 /# Keypad Right #/ + 450, 56('8'), 515, 525 /# Keypad Up #/ + 456, 50('2'), 509, 519 /# Keypad Down #/ + 449, 55('7'), 514, 524 /# Keypad Home #/ + 451, 57('9'), 516, 526 /# Keypad PgUp #/ + 457, 51('3'), 510, 520 /# Keypad PgDn #/ + 455, 49('1'), 508, 518 /# Keypad End #/ + 453, 53('5'), 512, 522 /# Keypad 5 #/ + + Win32 Console (pdcurses, MSVC/MingW32) + DJGPP Console (pdcurses) + ============================== + normal shift ctrl alt + KEY_LEFT, KEY_SLEFT, CTL_LEFT, ALT_LEFT /# Left #/ + KEY_RIGHT, KEY_SRIGHT, CTL_RIGHT, ALT_RIGHT /# Right #/ + KEY_UP, KEY_SUP, CTL_UP, ALT_UP /# Up #/ + KEY_DOWN, KEY_SDOWN, CTL_DOWN, ALT_DOWN /# Down #/ + KEY_HOME, KEY_SHOME, CTL_HOME, ALT_HOME /# Home #/ + KEY_PPAGE, KEY_SPREVIOUS, CTL_PGUP, ALT_PGUP /# Page Up #/ + KEY_NPAGE, KEY_SNEXTE, CTL_PGDN, ALT_PGDN /# Page Down #/ + KEY_END, KEY_SEND, CTL_END, ALT_END /# End #/ + KEY_B1, 52('4'), CTL_PAD4, ALT_PAD4 /# Keypad Left #/ + KEY_B3, 54('6'), CTL_PAD6, ALT_PAD6 /# Keypad Right #/ + KEY_A2, 56('8'), CTL_PAD8, ALT_PAD8 /# Keypad Up #/ + KEY_C2, 50('2'), CTL_PAD2, ALT_PAD2 /# Keypad Down #/ + KEY_A1, 55('7'), CTL_PAD7, ALT_PAD7 /# Keypad Home #/ + KEY_A3, 57('9'), CTL_PAD9, ALT_PAD9 /# Keypad PgUp #/ + KEY_C3, 51('3'), CTL_PAD3, ALT_PAD3 /# Keypad PgDn #/ + KEY_C1, 49('1'), CTL_PAD1, ALT_PAD1 /# Keypad End #/ + KEY_B2, 53('5'), CTL_PAD5, ALT_PAD5 /# Keypad 5 #/ + + Windows Telnet (raw) + ============================== + normal shift ctrl alt + ESC [D, ESC [D, ESC [D, ESC [D /# Left #/ + ESC [C, ESC [C, ESC [C, ESC [C /# Right #/ + ESC [A, ESC [A, ESC [A, ESC [A /# Up #/ + ESC [B, ESC [B, ESC [B, ESC [B /# Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC [1~ /# Home #/ + ESC [5~, ESC [5~, ESC [5~, ESC [5~ /# Page Up #/ + ESC [6~, ESC [6~, ESC [6~, ESC [6~ /# Page Down #/ + ESC [4~, ESC [4~, ESC [4~, ESC [4~ /# End #/ + ESC [D, ESC [D, ESC [D, ESC [D /# Keypad Left #/ + ESC [C, ESC [C, ESC [C, ESC [C /# Keypad Right #/ + ESC [A, ESC [A, ESC [A, ESC [A /# Keypad Up #/ + ESC [B, ESC [B, ESC [B, ESC [B /# Keypad Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC [1~ /# Keypad Home #/ + ESC [5~, ESC [5~, ESC [5~, ESC [5~ /# Keypad PgUp #/ + ESC [6~, ESC [6~, ESC [6~, ESC [6~ /# Keypad PgDn #/ + ESC [4~, ESC [4~, ESC [4~, ESC [4~ /# Keypad End #/ + nothing, nothing, nothing, nothing /# Keypad 5 #/ + + Windows Telnet (term=xterm) + ============================== + normal shift ctrl alt + KEY_LEFT, KEY_LEFT, KEY_LEFT, KEY_LEFT /# Left #/ + KEY_RIGHT, KEY_RIGHT, KEY_RIGHT, KEY_RIGHT /# Right #/ + KEY_UP, KEY_UP, KEY_UP, KEY_UP /# Up #/ + KEY_DOWN, KEY_DOWN, KEY_DOWN, KEY_DOWN /# Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC [1~ /# Home #/ + KEY_PPAGE, KEY_PPAGE, KEY_PPAGE, KEY_PPAGE /# Page Up #/ + KEY_NPAGE, KEY_NPAGE, KEY_NPAGE, KEY_NPAGE /# Page Down #/ + ESC [4~, ESC [4~, ESC [4~, ESC [4~ /# End #/ + KEY_LEFT, KEY_LEFT, KEY_LEFT, O /# Keypad Left #/ + KEY_RIGHT, KEY_RIGHT, KEY_RIGHT, O /# Keypad Right #/ + KEY_UP, KEY_UP, KEY_UP, O /# Keypad Up #/ + KEY_DOWN, KEY_DOWN, KEY_DOWN, O /# Keypad Down #/ + ESC [1~, ESC [1~, ESC [1~, ESC [1~ /# Keypad Home #/ + KEY_PPAGE, KEY_PPAGE, KEY_PPAGE, KEY_PPAGE /# Keypad PgUp #/ + KEY_NPAGE, KEY_NPAGE, KEY_NPAGE, KEY_NPAGE /# Keypad PgDn #/ + ESC [4~, ESC [4~, ESC [4~, O /# Keypad End #/ + ESC [-71, nothing, nothing, O /# Keypad 5 #/ + + PuTTY + ============================== + normal shift ctrl alt + ESC [D, ESC [D, ESC OD, ESC [D /# Left #/ + ESC [C, ESC [C, ESC OC, ESC [C /# Right #/ + ESC [A, ESC [A, ESC OA, ESC [A /# Up #/ + ESC [B, ESC [B, ESC OB, ESC [B /# Down #/ + ESC [1~, ESC [1~, local win, ESC [1~ /# Home #/ + ESC [5~, local win, local win, ESC [5~ /# Page Up #/ + ESC [6~, local win, local win, ESC [6~ /# Page Down #/ + ESC [4~, ESC [4~, local win, ESC [4~ /# End #/ + ESC [D, ESC [D, ESC [D, O /# Keypad Left #/ + ESC [C, ESC [C, ESC [C, O /# Keypad Right #/ + ESC [A, ESC [A, ESC [A, O /# Keypad Up #/ + ESC [B, ESC [B, ESC [B, O /# Keypad Down #/ + ESC [1~, ESC [1~, ESC [1~, O /# Keypad Home #/ + ESC [5~, ESC [5~, ESC [5~, O /# Keypad PgUp #/ + ESC [6~, ESC [6~, ESC [6~, O /# Keypad PgDn #/ + ESC [4~, ESC [4~, ESC [4~, O /# Keypad End #/ + nothing, nothing, nothing, O /# Keypad 5 #/ + + PuTTY + ============================== + normal shift ctrl alt + KEY_LEFT, KEY_LEFT, ESC OD, ESC KEY_LEFT /# Left #/ + KEY_RIGHT KEY_RIGHT, ESC OC, ESC KEY_RIGHT /# Right #/ + KEY_UP, KEY_UP, ESC OA, ESC KEY_UP /# Up #/ + KEY_DOWN, KEY_DOWN, ESC OB, ESC KEY_DOWN /# Down #/ + ESC [1~, ESC [1~, local win, ESC ESC [1~ /# Home #/ + KEY_PPAGE local win, local win, ESC KEY_PPAGE /# Page Up #/ + KEY_NPAGE local win, local win, ESC KEY_NPAGE /# Page Down #/ + ESC [4~, ESC [4~, local win, ESC ESC [4~ /# End #/ + ESC Ot, ESC Ot, ESC Ot, O /# Keypad Left #/ + ESC Ov, ESC Ov, ESC Ov, O /# Keypad Right #/ + ESC Ox, ESC Ox, ESC Ox, O /# Keypad Up #/ + ESC Or, ESC Or, ESC Or, O /# Keypad Down #/ + ESC Ow, ESC Ow, ESC Ow, O /# Keypad Home #/ + ESC Oy, ESC Oy, ESC Oy, O /# Keypad PgUp #/ + ESC Os, ESC Os, ESC Os, O /# Keypad PgDn #/ + ESC Oq, ESC Oq, ESC Oq, O /# Keypad End #/ + ESC Ou, ESC Ou, ESC Ou, O /# Keypad 5 #/ +*/ + +#define M_NORMAL 0 +#define M_ESC 1 +#define M_KEYPAD 2 +#define M_TRAIL 3 + +int +md_readchar() +{ + int ch = 0; + int lastch = 0; + int mode = M_NORMAL; + int mode2 = M_NORMAL; + + for(;;) + { + ch = getch(); + + if (ch == ERR) /* timed out waiting for valid sequence */ + { /* flush input so far and start over */ + mode = M_NORMAL; + nocbreak(); + raw(); + ch = 27; + break; + } + + if (mode == M_TRAIL) + { + if (ch == '^') /* msys console : 7,5,6,8: modified*/ + ch = CTRL( toupper(lastch) ); + + if (ch == '~') /* cygwin console: 1,5,6,4: normal */ + ch = tolower(lastch); /* windows telnet: 1,5,6,4: normal */ + /* msys console : 7,5,6,8: normal */ + + if (mode2 == M_ESC) /* cygwin console: 1,5,6,4: modified*/ + ch = CTRL( toupper(ch) ); + + break; + } + + if (mode == M_ESC) + { + if (ch == 27) + { + mode2 = M_ESC; + continue; + } + + if ((ch == 'F') || (ch == 'O') || (ch == '[')) + { + mode = M_KEYPAD; + continue; + } + + + switch(ch) + { + /* Cygwin Console */ + /* PuTTY */ + case KEY_LEFT : ch = CTRL('H'); break; + case KEY_RIGHT: ch = CTRL('L'); break; + case KEY_UP : ch = CTRL('K'); break; + case KEY_DOWN : ch = CTRL('J'); break; + case KEY_HOME : ch = CTRL('Y'); break; + case KEY_PPAGE: ch = CTRL('U'); break; + case KEY_NPAGE: ch = CTRL('N'); break; + case KEY_END : ch = CTRL('B'); break; + + default: break; + } + + break; + } + + if (mode == M_KEYPAD) + { + switch(ch) + { + /* ESC F - Interix Console codes */ + case '^': ch = CTRL('H'); break; /* Shift-Left */ + case '$': ch = CTRL('L'); break; /* Shift-Right */ + + /* ESC [ - Interix Console codes */ + case 'H': ch = 'y'; break; /* Home */ + case 1: ch = CTRL('K'); break; /* Ctl-Keypad Up */ + case 2: ch = CTRL('J'); break; /* Ctl-Keypad Down */ + case 3: ch = CTRL('L'); break; /* Ctl-Keypad Right */ + case 4: ch = CTRL('H'); break; /* Ctl-Keypad Left */ + case 263: ch = CTRL('Y'); break; /* Ctl-Keypad Home */ + case 19: ch = CTRL('U'); break; /* Ctl-Keypad PgUp */ + case 20: ch = CTRL('N'); break; /* Ctl-Keypad PgDn */ + case 21: ch = CTRL('B'); break; /* Ctl-Keypad End */ + + /* ESC [ - Cygwin Console codes */ + case 'G': ch = '.'; break; /* Keypad 5 */ + case '7': lastch = 'Y'; mode=M_TRAIL; break; /* Ctl-Home */ + case '5': lastch = 'U'; mode=M_TRAIL; break; /* Ctl-PgUp */ + case '6': lastch = 'N'; mode=M_TRAIL; break; /* Ctl-PgDn */ + + /* ESC [ - Win32 Telnet, PuTTY */ + case '1': lastch = 'y'; mode=M_TRAIL; break; /* Home */ + case '4': lastch = 'b'; mode=M_TRAIL; break; /* End */ + + /* ESC O - PuTTY */ + case 'D': ch = CTRL('H'); break; + case 'C': ch = CTRL('L'); break; + case 'A': ch = CTRL('K'); break; + case 'B': ch = CTRL('J'); break; + case 't': ch = 'h'; break; + case 'v': ch = 'l'; break; + case 'x': ch = 'k'; break; + case 'r': ch = 'j'; break; + case 'w': ch = 'y'; break; + case 'y': ch = 'u'; break; + case 's': ch = 'n'; break; + case 'q': ch = 'b'; break; + case 'u': ch = '.'; break; + } + + if (mode != M_KEYPAD) + continue; + } + + if (ch == 27) + { + halfdelay(1); + mode = M_ESC; + continue; + } + + switch(ch) + { + case KEY_LEFT : ch = 'h'; break; + case KEY_DOWN : ch = 'j'; break; + case KEY_UP : ch = 'k'; break; + case KEY_RIGHT : ch = 'l'; break; + case KEY_HOME : ch = 'y'; break; + case KEY_PPAGE : ch = 'u'; break; + case KEY_END : ch = 'b'; break; +#ifdef KEY_LL + case KEY_LL : ch = 'b'; break; +#endif + case KEY_NPAGE : ch = 'n'; break; + +#ifdef KEY_B1 + case KEY_B1 : ch = 'h'; break; + case KEY_C2 : ch = 'j'; break; + case KEY_A2 : ch = 'k'; break; + case KEY_B3 : ch = 'l'; break; +#endif + case KEY_A1 : ch = 'y'; break; + case KEY_A3 : ch = 'u'; break; + case KEY_C1 : ch = 'b'; break; + case KEY_C3 : ch = 'n'; break; + /* next should be '.', but for problem with putty/linux */ + case KEY_B2 : ch = 'u'; break; + +#ifdef KEY_SLEFT + case KEY_SRIGHT : ch = CTRL('L'); break; + case KEY_SLEFT : ch = CTRL('H'); break; +#ifdef KEY_SUP + case KEY_SUP : ch = CTRL('K'); break; + case KEY_SDOWN : ch = CTRL('J'); break; +#endif + case KEY_SHOME : ch = CTRL('Y'); break; + case KEY_SPREVIOUS:ch = CTRL('U'); break; + case KEY_SEND : ch = CTRL('B'); break; + case KEY_SNEXT : ch = CTRL('N'); break; +#endif + case 0x146 : ch = CTRL('K'); break; /* Shift-Up */ + case 0x145 : ch = CTRL('J'); break; /* Shift-Down */ + + +#ifdef CTL_RIGHT + case CTL_RIGHT : ch = CTRL('L'); break; + case CTL_LEFT : ch = CTRL('H'); break; + case CTL_UP : ch = CTRL('K'); break; + case CTL_DOWN : ch = CTRL('J'); break; + case CTL_HOME : ch = CTRL('Y'); break; + case CTL_PGUP : ch = CTRL('U'); break; + case CTL_END : ch = CTRL('B'); break; + case CTL_PGDN : ch = CTRL('N'); break; +#endif +#ifdef KEY_EOL + case KEY_EOL : ch = CTRL('B'); break; +#endif + +#ifndef CTL_PAD1 + /* MSYS rxvt console */ + case 511 : ch = CTRL('J'); break; /* Shift Dn */ + case 512 : ch = CTRL('J'); break; /* Ctl Down */ + case 514 : ch = CTRL('H'); break; /* Ctl Left */ + case 516 : ch = CTRL('L'); break; /* Ctl Right*/ + case 518 : ch = CTRL('K'); break; /* Shift Up */ + case 519 : ch = CTRL('K'); break; /* Ctl Up */ +#endif + +#ifdef CTL_PAD1 + case CTL_PAD1 : ch = CTRL('B'); break; + case CTL_PAD2 : ch = CTRL('J'); break; + case CTL_PAD3 : ch = CTRL('N'); break; + case CTL_PAD4 : ch = CTRL('H'); break; + case CTL_PAD5 : ch = '.'; break; + case CTL_PAD6 : ch = CTRL('L'); break; + case CTL_PAD7 : ch = CTRL('Y'); break; + case CTL_PAD8 : ch = CTRL('K'); break; + case CTL_PAD9 : ch = CTRL('U'); break; +#endif + +#ifdef ALT_RIGHT + case ALT_RIGHT : ch = CTRL('L'); break; + case ALT_LEFT : ch = CTRL('H'); break; + case ALT_DOWN : ch = CTRL('J'); break; + case ALT_HOME : ch = CTRL('Y'); break; + case ALT_PGUP : ch = CTRL('U'); break; + case ALT_END : ch = CTRL('B'); break; + case ALT_PGDN : ch = CTRL('N'); break; +#endif + +#ifdef ALT_PAD1 + case ALT_PAD1 : ch = CTRL('B'); break; + case ALT_PAD2 : ch = CTRL('J'); break; + case ALT_PAD3 : ch = CTRL('N'); break; + case ALT_PAD4 : ch = CTRL('H'); break; + case ALT_PAD5 : ch = '.'; break; + case ALT_PAD6 : ch = CTRL('L'); break; + case ALT_PAD7 : ch = CTRL('Y'); break; + case ALT_PAD8 : ch = CTRL('K'); break; + case ALT_PAD9 : ch = CTRL('U'); break; +#endif +#ifdef KEY_BACKSPACE /* NCURSES in Keypad mode sends this for Ctrl-H */ + case KEY_BACKSPACE: ch = CTRL('H'); break; +#endif + } + + break; + } + + nocbreak(); /* disable halfdelay mode if on */ + raw(); + + return(ch & 0x7F); +} + +#if defined(LOADAV) && defined(HAVE_NLIST_H) && defined(HAVE_NLIST) +/* + * loadav: + * Looking up load average in core (for system where the loadav() + * system call isn't defined + */ + +#include + +struct nlist avenrun = { + "_avenrun" +}; + +void +md_loadav(double *avg) +{ + int kmem; + + if ((kmem = open("/dev/kmem", 0)) < 0) + goto bad; + nlist(NAMELIST, &avenrun); + if (avenrun.n_type == 0) + { + close(kmem); +bad: + avg[0] = 0.0; + avg[1] = 0.0; + avg[2] = 0.0; + return; + } + + lseek(kmem, avenrun.n_value, 0); + read(kmem, (char *) avg, 3 * sizeof (double)); + close(kmem); +} +#else +void +md_loadav(double *avg) +{ +#if defined(HAVE_LOADAV) + loadav(avg); +#elif defined(HAVE_GETLOADAVG) + getloadavg(avg,3); +#else + avg[0] = avg[1] = avg[2] = 0; +#endif +} +#endif + +#ifndef NSIG +#define NSIG 32 +#endif + +void +md_ignoreallsignals() +{ + int i; + + for (i = 0; i < NSIG; i++) + signal(i, SIG_IGN); +} + +void +md_tstphold() +{ +#ifdef SIGTSTP + /* + * If a process can be suspended, this code wouldn't work + */ +# ifdef SIG_HOLD + signal(SIGTSTP, SIG_HOLD); +# else + signal(SIGTSTP, SIG_IGN); +# endif +#endif +} + +void +md_tstpresume() +{ +#ifdef SIGTSTP + signal(SIGTSTP, tstp); +#endif +} + +void +md_tstpsignal() +{ +#ifdef SIGTSTP + kill(0, SIGTSTP); /* send actual signal and suspend process */ +#endif +} + +#if defined(CHECKTIME) +void +md_start_checkout_timer(int time) +{ + int checkout(); + +#if defined(HAVE_ALARM) && defined(SIGALRM) + signal(SIGALRM, checkout); + alarm(time); +#endif +} + +void +md_stop_checkout_timer() +{ +#if defined(SIGALRM) + signal(SIGALRM, SIG_IGN); +#endif +} + +#endif diff --git a/misc.c b/misc.c new file mode 100644 index 0000000..afd2acb --- /dev/null +++ b/misc.c @@ -0,0 +1,597 @@ +/* + * All sorts of miscellaneous routines + * + * @(#)misc.c 4.66 (Berkeley) 08/06/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +/* + * look: + * A quick glance all around the player + */ +#undef DEBUG + + +void +look(bool wakeup) +{ + int x, y; + int ch; + THING *tp; + PLACE *pp; + struct room *rp; + int ey, ex; + int passcount; + char pfl, *fp, pch; + int sy, sx, sumhero = 0, diffhero = 0; +# ifdef DEBUG + static bool done = FALSE; + + if (done) + return; + done = TRUE; +# endif /* DEBUG */ + passcount = 0; + rp = proom; + if (!ce(oldpos, hero)) + { + erase_lamp(&oldpos, oldrp); + oldpos = hero; + oldrp = rp; + } + ey = hero.y + 1; + ex = hero.x + 1; + sx = hero.x - 1; + sy = hero.y - 1; + if (door_stop && !firstmove && running) + { + sumhero = hero.y + hero.x; + diffhero = hero.y - hero.x; + } + pp = INDEX(hero.y, hero.x); + pch = pp->p_ch; + pfl = pp->p_flags; + + for (y = sy; y <= ey; y++) + if (y > 0 && y < NUMLINES - 1) for (x = sx; x <= ex; x++) + { + if (x < 0 || x >= NUMCOLS) + continue; + if (!on(player, ISBLIND)) + { + if (y == hero.y && x == hero.x) + continue; + } + + pp = INDEX(y, x); + ch = pp->p_ch; + if (ch == ' ') /* nothing need be done with a ' ' */ + continue; + fp = &pp->p_flags; + if (pch != DOOR && ch != DOOR) + if ((pfl & F_PASS) != (*fp & F_PASS)) + continue; + if (((*fp & F_PASS) || ch == DOOR) && + ((pfl & F_PASS) || pch == DOOR)) + { + if (hero.x != x && hero.y != y && + !step_ok(chat(y, hero.x)) && !step_ok(chat(hero.y, x))) + continue; + } + + if ((tp = pp->p_monst) == NULL) + ch = trip_ch(y, x, ch); + else + if (on(player, SEEMONST) && on(*tp, ISINVIS)) + { + if (door_stop && !firstmove) + running = FALSE; + continue; + } + else + { + if (wakeup) + wake_monster(y, x); + if (see_monst(tp)) + { + if (on(player, ISHALU)) + ch = rnd(26) + 'A'; + else + ch = tp->t_disguise; + } + } + if (on(player, ISBLIND) && (y != hero.y || x != hero.x)) + continue; + + move(y, x); + + if ((proom->r_flags & ISDARK) && !see_floor && ch == FLOOR) + ch = ' '; + + if (tp != NULL || ch != CCHAR( inch() )) + addch(ch); + + if (door_stop && !firstmove && running) + { + switch (runch) + { + case 'h': + if (x == ex) + continue; + when 'j': + if (y == sy) + continue; + when 'k': + if (y == ey) + continue; + when 'l': + if (x == sx) + continue; + when 'y': + if ((y + x) - sumhero >= 1) + continue; + when 'u': + if ((y - x) - diffhero >= 1) + continue; + when 'n': + if ((y + x) - sumhero <= -1) + continue; + when 'b': + if ((y - x) - diffhero <= -1) + continue; + } + switch (ch) + { + case DOOR: + if (x == hero.x || y == hero.y) + running = FALSE; + break; + case PASSAGE: + if (x == hero.x || y == hero.y) + passcount++; + break; + case FLOOR: + case '|': + case '-': + case ' ': + break; + default: + running = FALSE; + break; + } + } + } + if (door_stop && !firstmove && passcount > 1) + running = FALSE; + if (!running || !jump) + mvaddch(hero.y, hero.x, PLAYER); +# ifdef DEBUG + done = FALSE; +# endif /* DEBUG */ +} + +/* + * trip_ch: + * Return the character appropriate for this space, taking into + * account whether or not the player is tripping. + */ +int +trip_ch(int y, int x, int ch) +{ + if (on(player, ISHALU) && after) + switch (ch) + { + case FLOOR: + case ' ': + case PASSAGE: + case '-': + case '|': + case DOOR: + case TRAP: + break; + default: + if (y != stairs.y || x != stairs.x || !seenstairs) + ch = rnd_thing(); + break; + } + return ch; +} + +/* + * erase_lamp: + * Erase the area shown by a lamp in a dark room. + */ + +void +erase_lamp(coord *pos, struct room *rp) +{ + int y, x, ey, sy, ex; + + if (!(see_floor && (rp->r_flags & (ISGONE|ISDARK)) == ISDARK + && !on(player,ISBLIND))) + return; + + ey = pos->y + 1; + ex = pos->x + 1; + sy = pos->y - 1; + for (x = pos->x - 1; x <= ex; x++) + for (y = sy; y <= ey; y++) + { + if (y == hero.y && x == hero.x) + continue; + move(y, x); + if (inch() == FLOOR) + addch(' '); + } +} + +/* + * show_floor: + * Should we show the floor in her room at this time? + */ +bool +show_floor() +{ + if ((proom->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player, ISBLIND)) + return see_floor; + else + return TRUE; +} + +/* + * find_obj: + * Find the unclaimed object at y, x + */ +THING * +find_obj(int y, int x) +{ + THING *obj; + + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + { + if (obj->o_pos.y == y && obj->o_pos.x == x) + return obj; + } +#ifdef MASTER + sprintf(prbuf, "Non-object %d,%d", y, x); + msg(prbuf); + return NULL; +#else + /* NOTREACHED */ + return NULL; +#endif +} + +/* + * eat: + * She wants to eat something, so let her try + */ + +void +eat() +{ + THING *obj; + + if ((obj = get_item("eat", FOOD)) == NULL) + return; + if (obj->o_type != FOOD) + { + if (!terse) + msg("ugh, you would get ill if you ate that"); + else + msg("that's Inedible!"); + return; + } + if (food_left < 0) + food_left = 0; + if ((food_left += HUNGERTIME - 200 + rnd(400)) > STOMACHSIZE) + food_left = STOMACHSIZE; + hungry_state = 0; + if (obj == cur_weapon) + cur_weapon = NULL; + if (obj->o_which == 1) + msg("my, that was a yummy %s", fruit); + else + if (rnd(100) > 70) + { + pstats.s_exp++; + msg("%s, this food tastes awful", choose_str("bummer", "yuk")); + check_level(); + } + else + msg("%s, that tasted good", choose_str("oh, wow", "yum")); + leave_pack(obj, FALSE, FALSE); +} + +/* + * check_level: + * Check to see if the guy has gone up a level. + */ + +void +check_level() +{ + int i, add, olevel; + + for (i = 0; e_levels[i] != 0; i++) + if (e_levels[i] > pstats.s_exp) + break; + i++; + olevel = pstats.s_lvl; + pstats.s_lvl = i; + if (i > olevel) + { + add = roll(i - olevel, 10); + max_hp += add; + pstats.s_hpt += add; + msg("welcome to level %d", i); + } +} + +/* + * chg_str: + * used to modify the playes strength. It keeps track of the + * highest it has been, just in case + */ + +void +chg_str(int amt) +{ + auto str_t comp; + + if (amt == 0) + return; + add_str(&pstats.s_str, amt); + comp = pstats.s_str; + if (ISRING(LEFT, R_ADDSTR)) + add_str(&comp, -cur_ring[LEFT]->o_arm); + if (ISRING(RIGHT, R_ADDSTR)) + add_str(&comp, -cur_ring[RIGHT]->o_arm); + if (comp > max_stats.s_str) + max_stats.s_str = comp; +} + +/* + * add_str: + * Perform the actual add, checking upper and lower bound limits + */ +void +add_str(str_t *sp, int amt) +{ + if ((*sp += amt) < 3) + *sp = 3; + else if (*sp > 31) + *sp = 31; +} + +/* + * add_haste: + * Add a haste to the player + */ +bool +add_haste(bool potion) +{ + if (on(player, ISHASTE)) + { + no_command += rnd(8); + player.t_flags &= ~(ISRUN|ISHASTE); + extinguish(nohaste); + msg("you faint from exhaustion"); + return FALSE; + } + else + { + player.t_flags |= ISHASTE; + if (potion) + fuse(nohaste, 0, rnd(4)+4, AFTER); + return TRUE; + } +} + +/* + * aggravate: + * Aggravate all the monsters on this level + */ + +void +aggravate() +{ + THING *mp; + + for (mp = mlist; mp != NULL; mp = next(mp)) + runto(&mp->t_pos); +} + +/* + * vowelstr: + * For printfs: if string starts with a vowel, return "n" for an + * "an". + */ +char * +vowelstr(char *str) +{ + switch (*str) + { + case 'a': case 'A': + case 'e': case 'E': + case 'i': case 'I': + case 'o': case 'O': + case 'u': case 'U': + return "n"; + default: + return ""; + } +} + +/* + * is_current: + * See if the object is one of the currently used items + */ +bool +is_current(THING *obj) +{ + if (obj == NULL) + return FALSE; + if (obj == cur_armor || obj == cur_weapon || obj == cur_ring[LEFT] + || obj == cur_ring[RIGHT]) + { + if (!terse) + addmsg("That's already "); + msg("in use"); + return TRUE; + } + return FALSE; +} + +/* + * get_dir: + * Set up the direction co_ordinate for use in varios "prefix" + * commands + */ +bool +get_dir() +{ + char *prompt; + bool gotit; + static coord last_delt= {0,0}; + + if (again && last_dir != '\0') + { + delta.y = last_delt.y; + delta.x = last_delt.x; + dir_ch = last_dir; + } + else + { + if (!terse) + msg(prompt = "which direction? "); + else + prompt = "direction: "; + do + { + gotit = TRUE; + switch (dir_ch = readchar()) + { + case 'h': case'H': delta.y = 0; delta.x = -1; + when 'j': case'J': delta.y = 1; delta.x = 0; + when 'k': case'K': delta.y = -1; delta.x = 0; + when 'l': case'L': delta.y = 0; delta.x = 1; + when 'y': case'Y': delta.y = -1; delta.x = -1; + when 'u': case'U': delta.y = -1; delta.x = 1; + when 'b': case'B': delta.y = 1; delta.x = -1; + when 'n': case'N': delta.y = 1; delta.x = 1; + when ESCAPE: last_dir = '\0'; reset_last(); return FALSE; + otherwise: + mpos = 0; + msg(prompt); + gotit = FALSE; + } + } until (gotit); + if (isupper(dir_ch)) + dir_ch = (char) tolower(dir_ch); + last_dir = dir_ch; + last_delt.y = delta.y; + last_delt.x = delta.x; + } + if (on(player, ISHUH) && rnd(5) == 0) + do + { + delta.y = rnd(3) - 1; + delta.x = rnd(3) - 1; + } while (delta.y == 0 && delta.x == 0); + mpos = 0; + return TRUE; +} + +/* + * sign: + * Return the sign of the number + */ +int +sign(int nm) +{ + if (nm < 0) + return -1; + else + return (nm > 0); +} + +/* + * spread: + * Give a spread around a given number (+/- 20%) + */ +int +spread(int nm) +{ + return nm - nm / 20 + rnd(nm / 10); +} + +/* + * call_it: + * Call an object something after use. + */ + +void +call_it(struct obj_info *info) +{ + if (info->oi_know) + { + if (info->oi_guess) + { + free(info->oi_guess); + info->oi_guess = NULL; + } + } + else if (!info->oi_guess) + { + msg(terse ? "call it: " : "what do you want to call it? "); + if (get_str(prbuf, stdscr) == NORM) + { + if (info->oi_guess != NULL) + free(info->oi_guess); + info->oi_guess = malloc((unsigned int) strlen(prbuf) + 1); + strcpy(info->oi_guess, prbuf); + } + } +} + +/* + * rnd_thing: + * Pick a random thing appropriate for this level + */ +char +rnd_thing() +{ + int i; + static char thing_list[] = { + POTION, SCROLL, RING, STICK, FOOD, WEAPON, ARMOR, STAIRS, GOLD, AMULET + }; + + if (level >= AMULETLEVEL) + i = rnd(sizeof thing_list / sizeof (char)); + else + i = rnd(sizeof thing_list / sizeof (char) - 1); + return thing_list[i]; +} + +/* + str str: + * Choose the first or second string depending on whether it the + * player is tripping + */ +char * +choose_str(char *ts, char *ns) +{ + return (on(player, ISHALU) ? ts : ns); +} diff --git a/monsters.c b/monsters.c new file mode 100644 index 0000000..bff4724 --- /dev/null +++ b/monsters.c @@ -0,0 +1,252 @@ +/* + * File with various monster functions in it + * + * @(#)monsters.c 4.46 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" +#include + +/* + * List of monsters in rough order of vorpalness + */ +static char lvl_mons[] = { + 'K', 'E', 'B', 'S', 'H', 'I', 'R', 'O', 'Z', 'L', 'C', 'Q', 'A', + 'N', 'Y', 'F', 'T', 'W', 'P', 'X', 'U', 'M', 'V', 'G', 'J', 'D' +}; + +static char wand_mons[] = { + 'K', 'E', 'B', 'S', 'H', 0, 'R', 'O', 'Z', 0, 'C', 'Q', 'A', + 0, 'Y', 0, 'T', 'W', 'P', 0, 'U', 'M', 'V', 'G', 'J', 0 +}; + +/* + * randmonster: + * Pick a monster to show up. The lower the level, + * the meaner the monster. + */ +char +randmonster(bool wander) +{ + int d; + char *mons; + + mons = (wander ? wand_mons : lvl_mons); + do + { + d = level + (rnd(10) - 6); + if (d < 0) + d = rnd(5); + if (d > 25) + d = rnd(5) + 21; + } while (mons[d] == 0); + return mons[d]; +} + +/* + * new_monster: + * Pick a new monster and add it to the list + */ + +void +new_monster(THING *tp, char type, coord *cp) +{ + struct monster *mp; + int lev_add; + + if ((lev_add = level - AMULETLEVEL) < 0) + lev_add = 0; + attach(mlist, tp); + tp->t_type = type; + tp->t_disguise = type; + tp->t_pos = *cp; + move(cp->y, cp->x); + tp->t_oldch = CCHAR( inch() ); + tp->t_room = roomin(cp); + moat(cp->y, cp->x) = tp; + mp = &monsters[tp->t_type-'A']; + tp->t_stats.s_lvl = mp->m_stats.s_lvl + lev_add; + tp->t_stats.s_maxhp = tp->t_stats.s_hpt = roll(tp->t_stats.s_lvl, 8); + tp->t_stats.s_arm = mp->m_stats.s_arm - lev_add; + strcpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg); + tp->t_stats.s_str = mp->m_stats.s_str; + tp->t_stats.s_exp = mp->m_stats.s_exp + lev_add * 10 + exp_add(tp); + tp->t_flags = mp->m_flags; + if (level > 29) + tp->t_flags |= ISHASTE; + tp->t_turn = TRUE; + tp->t_pack = NULL; + if (ISWEARING(R_AGGR)) + runto(cp); + if (type == 'X') + tp->t_disguise = rnd_thing(); +} + +/* + * expadd: + * Experience to add for this monster's level/hit points + */ +int +exp_add(THING *tp) +{ + int mod; + + if (tp->t_stats.s_lvl == 1) + mod = tp->t_stats.s_maxhp / 8; + else + mod = tp->t_stats.s_maxhp / 6; + if (tp->t_stats.s_lvl > 9) + mod *= 20; + else if (tp->t_stats.s_lvl > 6) + mod *= 4; + return mod; +} + +/* + * wanderer: + * Create a new wandering monster and aim it at the player + */ + +void +wanderer() +{ + THING *tp; + static coord cp; + + tp = new_item(); + do + { + find_floor((struct room *) NULL, &cp, FALSE, TRUE); + } while (roomin(&cp) == proom); + new_monster(tp, randmonster(TRUE), &cp); + if (on(player, SEEMONST)) + { + standout(); + if (!on(player, ISHALU)) + addch(tp->t_type); + else + addch(rnd(26) + 'A'); + standend(); + } + runto(&tp->t_pos); +#ifdef MASTER + if (wizard) + msg("started a wandering %s", monsters[tp->t_type-'A'].m_name); +#endif +} + +/* + * wake_monster: + * What to do when the hero steps next to a monster + */ +THING * +wake_monster(int y, int x) +{ + THING *tp; + struct room *rp; + char ch, *mname; + +#ifdef MASTER + if ((tp = moat(y, x)) == NULL) + msg("can't find monster in wake_monster"); +#else + tp = moat(y, x); + if (tp == NULL) + endwin(), abort(); +#endif + ch = tp->t_type; + /* + * Every time he sees mean monster, it might start chasing him + */ + if (!on(*tp, ISRUN) && rnd(3) != 0 && on(*tp, ISMEAN) && !on(*tp, ISHELD) + && !ISWEARING(R_STEALTH) && !on(player, ISLEVIT)) + { + tp->t_dest = &hero; + tp->t_flags |= ISRUN; + } + if (ch == 'M' && !on(player, ISBLIND) && !on(player, ISHALU) + && !on(*tp, ISFOUND) && !on(*tp, ISCANC) && on(*tp, ISRUN)) + { + rp = proom; + if ((rp != NULL && !(rp->r_flags & ISDARK)) + || dist(y, x, hero.y, hero.x) < LAMPDIST) + { + tp->t_flags |= ISFOUND; + if (!save(VS_MAGIC)) + { + if (on(player, ISHUH)) + lengthen(unconfuse, spread(HUHDURATION)); + else + fuse(unconfuse, 0, spread(HUHDURATION), AFTER); + player.t_flags |= ISHUH; + mname = set_mname(tp); + addmsg("%s", mname); + if (strcmp(mname, "it") != 0) + addmsg("'"); + msg("s gaze has confused you"); + } + } + } + /* + * Let greedy ones guard gold + */ + if (on(*tp, ISGREED) && !on(*tp, ISRUN)) + { + tp->t_flags |= ISRUN; + if (proom->r_goldval) + tp->t_dest = &proom->r_gold; + else + tp->t_dest = &hero; + } + return tp; +} + +/* + * give_pack: + * Give a pack to a monster if it deserves one + */ + +void +give_pack(THING *tp) +{ + if (level >= max_level && rnd(100) < monsters[tp->t_type-'A'].m_carry) + attach(tp->t_pack, new_thing()); +} + +/* + * save_throw: + * See if a creature save against something + */ +int +save_throw(int which, THING *tp) +{ + int need; + + need = 14 + which - tp->t_stats.s_lvl / 2; + return (roll(1, 20) >= need); +} + +/* + * save: + * See if he saves against various nasty things + */ +int +save(int which) +{ + if (which == VS_MAGIC) + { + if (ISRING(LEFT, R_PROTECT)) + which -= cur_ring[LEFT]->o_arm; + if (ISRING(RIGHT, R_PROTECT)) + which -= cur_ring[RIGHT]->o_arm; + } + return save_throw(which, &player); +} diff --git a/move.c b/move.c new file mode 100644 index 0000000..8ec22bf --- /dev/null +++ b/move.c @@ -0,0 +1,425 @@ +/* + * hero movement commands + * + * @(#)move.c 4.49 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +/* + * used to hold the new hero position + */ + +coord nh; + +/* + * do_run: + * Start the hero running + */ + +void +do_run(char ch) +{ + running = TRUE; + after = FALSE; + runch = ch; +} + +/* + * do_move: + * Check to see that a move is legal. If it is handle the + * consequences (fighting, picking up, etc.) + */ + +void +do_move(int dy, int dx) +{ + char ch, fl; + + firstmove = FALSE; + if (no_move) + { + no_move--; + msg("you are still stuck in the bear trap"); + return; + } + /* + * Do a confused move (maybe) + */ + if (on(player, ISHUH) && rnd(5) != 0) + { + nh = *rndmove(&player); + if (ce(nh, hero)) + { + after = FALSE; + running = FALSE; + to_death = FALSE; + return; + } + } + else + { +over: + nh.y = hero.y + dy; + nh.x = hero.x + dx; + } + + /* + * Check if he tried to move off the screen or make an illegal + * diagonal move, and stop him if he did. + */ + if (nh.x < 0 || nh.x >= NUMCOLS || nh.y <= 0 || nh.y >= NUMLINES - 1) + goto hit_bound; + if (!diag_ok(&hero, &nh)) + { + after = FALSE; + running = FALSE; + return; + } + if (running && ce(hero, nh)) + after = running = FALSE; + fl = flat(nh.y, nh.x); + ch = winat(nh.y, nh.x); + if (!(fl & F_REAL) && ch == FLOOR) + { + if (!on(player, ISLEVIT)) + { + chat(nh.y, nh.x) = ch = TRAP; + flat(nh.y, nh.x) |= F_REAL; + } + } + else if (on(player, ISHELD) && ch != 'F') + { + msg("you are being held"); + return; + } + switch (ch) + { + case ' ': + case '|': + case '-': +hit_bound: + if (passgo && running && (proom->r_flags & ISGONE) + && !on(player, ISBLIND)) + { + bool b1, b2; + + switch (runch) + { + case 'h': + case 'l': + b1 = (bool)(hero.y != 1 && turn_ok(hero.y - 1, hero.x)); + b2 = (bool)(hero.y != NUMLINES - 2 && turn_ok(hero.y + 1, hero.x)); + if (!(b1 ^ b2)) + break; + if (b1) + { + runch = 'k'; + dy = -1; + } + else + { + runch = 'j'; + dy = 1; + } + dx = 0; + turnref(); + goto over; + case 'j': + case 'k': + b1 = (bool)(hero.x != 0 && turn_ok(hero.y, hero.x - 1)); + b2 = (bool)(hero.x != NUMCOLS - 1 && turn_ok(hero.y, hero.x + 1)); + if (!(b1 ^ b2)) + break; + if (b1) + { + runch = 'h'; + dx = -1; + } + else + { + runch = 'l'; + dx = 1; + } + dy = 0; + turnref(); + goto over; + } + } + running = FALSE; + after = FALSE; + break; + case DOOR: + running = FALSE; + if (flat(hero.y, hero.x) & F_PASS) + enter_room(&nh); + goto move_stuff; + case TRAP: + ch = be_trapped(&nh); + if (ch == T_DOOR || ch == T_TELEP) + return; + goto move_stuff; + case PASSAGE: + /* + * when you're in a corridor, you don't know if you're in + * a maze room or not, and there ain't no way to find out + * if you're leaving a maze room, so it is necessary to + * always recalculate proom. + */ + proom = roomin(&hero); + goto move_stuff; + case FLOOR: + if (!(fl & F_REAL)) + be_trapped(&hero); + goto move_stuff; + case STAIRS: + seenstairs = TRUE; + /* FALLTHROUGH */ + default: + running = FALSE; + if (isupper(ch) || moat(nh.y, nh.x)) + fight(&nh, cur_weapon, FALSE); + else + { + if (ch != STAIRS) + take = ch; +move_stuff: + mvaddch(hero.y, hero.x, floor_at()); + if ((fl & F_PASS) && chat(oldpos.y, oldpos.x) == DOOR) + leave_room(&nh); + hero = nh; + } + } +} + +/* + * turn_ok: + * Decide whether it is legal to turn onto the given space + */ +bool +turn_ok(int y, int x) +{ + PLACE *pp; + + pp = INDEX(y, x); + return (pp->p_ch == DOOR + || (pp->p_flags & (F_REAL|F_PASS)) == (F_REAL|F_PASS)); +} + +/* + * turnref: + * Decide whether to refresh at a passage turning or not + */ + +void +turnref() +{ + PLACE *pp; + + pp = INDEX(hero.y, hero.x); + if (!(pp->p_flags & F_SEEN)) + { + if (jump) + { + leaveok(stdscr, TRUE); + refresh(); + leaveok(stdscr, FALSE); + } + pp->p_flags |= F_SEEN; + } +} + +/* + * door_open: + * Called to illuminate a room. If it is dark, remove anything + * that might move. + */ + +void +door_open(struct room *rp) +{ + int y, x; + + if (!(rp->r_flags & ISGONE)) + for (y = rp->r_pos.y; y < rp->r_pos.y + rp->r_max.y; y++) + for (x = rp->r_pos.x; x < rp->r_pos.x + rp->r_max.x; x++) + if (isupper(winat(y, x))) + wake_monster(y, x); +} + +/* + * be_trapped: + * The guy stepped on a trap.... Make him pay. + */ +char +be_trapped(coord *tc) +{ + PLACE *pp; + THING *arrow; + char tr; + + if (on(player, ISLEVIT)) + return T_RUST; /* anything that's not a door or teleport */ + running = FALSE; + count = FALSE; + pp = INDEX(tc->y, tc->x); + pp->p_ch = TRAP; + tr = pp->p_flags & F_TMASK; + pp->p_flags |= F_SEEN; + switch (tr) + { + case T_DOOR: + level++; + new_level(); + msg("you fell into a trap!"); + when T_BEAR: + no_move += BEARTIME; + msg("you are caught in a bear trap"); + when T_MYST: + switch(rnd(11)) + { + case 0: msg("you are suddenly in a parallel dimension"); + when 1: msg("the light in here suddenly seems %s", rainbow[rnd(cNCOLORS)]); + when 2: msg("you feel a sting in the side of your neck"); + when 3: msg("multi-colored lines swirl around you, then fade"); + when 4: msg("a %s light flashes in your eyes", rainbow[rnd(cNCOLORS)]); + when 5: msg("a spike shoots past your ear!"); + when 6: msg("%s sparks dance across your armor", rainbow[rnd(cNCOLORS)]); + when 7: msg("you suddenly feel very thirsty"); + when 8: msg("you feel time speed up suddenly"); + when 9: msg("time now seems to be going slower"); + when 10: msg("you pack turns %s!", rainbow[rnd(cNCOLORS)]); + } + when T_SLEEP: + no_command += SLEEPTIME; + player.t_flags &= ~ISRUN; + msg("a strange white mist envelops you and you fall asleep"); + when T_ARROW: + if (swing(pstats.s_lvl - 1, pstats.s_arm, 1)) + { + pstats.s_hpt -= roll(1, 6); + if (pstats.s_hpt <= 0) + { + msg("an arrow killed you"); + death('a'); + } + else + msg("oh no! An arrow shot you"); + } + else + { + arrow = new_item(); + init_weapon(arrow, ARROW); + arrow->o_count = 1; + arrow->o_pos = hero; + fall(arrow, FALSE); + msg("an arrow shoots past you"); + } + when T_TELEP: + /* + * since the hero's leaving, look() won't put a TRAP + * down for us, so we have to do it ourself + */ + teleport(); + mvaddch(tc->y, tc->x, TRAP); + when T_DART: + if (!swing(pstats.s_lvl+1, pstats.s_arm, 1)) + msg("a small dart whizzes by your ear and vanishes"); + else + { + pstats.s_hpt -= roll(1, 4); + if (pstats.s_hpt <= 0) + { + msg("a poisoned dart killed you"); + death('d'); + } + if (!ISWEARING(R_SUSTSTR) && !save(VS_POISON)) + chg_str(-1); + msg("a small dart just hit you in the shoulder"); + } + when T_RUST: + msg("a gush of water hits you on the head"); + rust_armor(cur_armor); + } + flush_type(); + return tr; +} + +/* + * rndmove: + * Move in a random direction if the monster/person is confused + */ +coord * +rndmove(THING *who) +{ + THING *obj; + int x, y; + char ch; + static coord ret; /* what we will be returning */ + + y = ret.y = who->t_pos.y + rnd(3) - 1; + x = ret.x = who->t_pos.x + rnd(3) - 1; + /* + * Now check to see if that's a legal move. If not, don't move. + * (I.e., bump into the wall or whatever) + */ + if (y == who->t_pos.y && x == who->t_pos.x) + return &ret; + if (!diag_ok(&who->t_pos, &ret)) + goto bad; + else + { + ch = winat(y, x); + if (!step_ok(ch)) + goto bad; + if (ch == SCROLL) + { + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + if (y == obj->o_pos.y && x == obj->o_pos.x) + break; + if (obj != NULL && obj->o_which == S_SCARE) + goto bad; + } + } + return &ret; + +bad: + ret = who->t_pos; + return &ret; +} + +/* + * rust_armor: + * Rust the given armor, if it is a legal kind to rust, and we + * aren't wearing a magic ring. + */ + +void +rust_armor(THING *arm) +{ + if (arm == NULL || arm->o_type != ARMOR || arm->o_which == LEATHER || + arm->o_arm >= 9) + return; + + if ((arm->o_flags & ISPROT) || ISWEARING(R_SUSTARM)) + { + if (!to_death) + msg("the rust vanishes instantly"); + } + else + { + arm->o_arm++; + if (!terse) + msg("your armor appears to be weaker now. Oh my!"); + else + msg("your armor weakens"); + } +} diff --git a/new_level.c b/new_level.c new file mode 100644 index 0000000..a1c94df --- /dev/null +++ b/new_level.c @@ -0,0 +1,231 @@ +/* + * new_level: + * Dig and draw a new level + * + * @(#)new_level.c 4.38 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +#define TREAS_ROOM 20 /* one chance in TREAS_ROOM for a treasure room */ +#define MAXTREAS 10 /* maximum number of treasures in a treasure room */ +#define MINTREAS 2 /* minimum number of treasures in a treasure room */ + +void +new_level() +{ + THING *tp; + PLACE *pp; + char *sp; + int i; + + player.t_flags &= ~ISHELD; /* unhold when you go down just in case */ + if (level > max_level) + max_level = level; + /* + * Clean things off from last level + */ + for (pp = places; pp < &places[MAXCOLS*MAXLINES]; pp++) + { + pp->p_ch = ' '; + pp->p_flags = F_REAL; + pp->p_monst = NULL; + } + clear(); + /* + * Free up the monsters on the last level + */ + for (tp = mlist; tp != NULL; tp = next(tp)) + free_list(tp->t_pack); + free_list(mlist); + /* + * Throw away stuff left on the previous level (if anything) + */ + free_list(lvl_obj); + do_rooms(); /* Draw rooms */ + do_passages(); /* Draw passages */ + no_food++; + put_things(); /* Place objects (if any) */ + /* + * Place the traps + */ + if (rnd(10) < level) + { + ntraps = rnd(level / 4) + 1; + if (ntraps > MAXTRAPS) + ntraps = MAXTRAPS; + i = ntraps; + while (i--) + { + /* + * not only wouldn't it be NICE to have traps in mazes + * (not that we care about being nice), since the trap + * number is stored where the passage number is, we + * can't actually do it. + */ + do + { + find_floor((struct room *) NULL, &stairs, FALSE, FALSE); + } while (chat(stairs.y, stairs.x) != FLOOR); + sp = &flat(stairs.y, stairs.x); + *sp &= ~F_REAL; + *sp |= rnd(NTRAPS); + } + } + /* + * Place the staircase down. + */ + find_floor((struct room *) NULL, &stairs, FALSE, FALSE); + chat(stairs.y, stairs.x) = STAIRS; + seenstairs = FALSE; + + for (tp = mlist; tp != NULL; tp = next(tp)) + tp->t_room = roomin(&tp->t_pos); + + find_floor((struct room *) NULL, &hero, FALSE, TRUE); + enter_room(&hero); + mvaddch(hero.y, hero.x, PLAYER); + if (on(player, SEEMONST)) + turn_see(FALSE); + if (on(player, ISHALU)) + visuals(); +} + +/* + * rnd_room: + * Pick a room that is really there + */ +int +rnd_room() +{ + int rm; + + do + { + rm = rnd(MAXROOMS); + } while (rooms[rm].r_flags & ISGONE); + return rm; +} + +/* + * put_things: + * Put potions and scrolls on this level + */ + +void +put_things() +{ + int i; + THING *obj; + + /* + * Once you have found the amulet, the only way to get new stuff is + * go down into the dungeon. + */ + if (amulet && level < max_level) + return; + /* + * check for treasure rooms, and if so, put it in. + */ + if (rnd(TREAS_ROOM) == 0) + treas_room(); + /* + * Do MAXOBJ attempts to put things on a level + */ + for (i = 0; i < MAXOBJ; i++) + if (rnd(100) < 36) + { + /* + * Pick a new object and link it in the list + */ + obj = new_thing(); + attach(lvl_obj, obj); + /* + * Put it somewhere + */ + find_floor((struct room *) NULL, &obj->o_pos, FALSE, FALSE); + chat(obj->o_pos.y, obj->o_pos.x) = (char) obj->o_type; + } + /* + * If he is really deep in the dungeon and he hasn't found the + * amulet yet, put it somewhere on the ground + */ + if (level >= AMULETLEVEL && !amulet) + { + obj = new_item(); + attach(lvl_obj, obj); + obj->o_hplus = 0; + obj->o_dplus = 0; + strncpy(obj->o_damage,"0x0",sizeof(obj->o_damage)); + strncpy(obj->o_hurldmg,"0x0",sizeof(obj->o_hurldmg)); + obj->o_arm = 11; + obj->o_type = AMULET; + /* + * Put it somewhere + */ + find_floor((struct room *) NULL, &obj->o_pos, FALSE, FALSE); + chat(obj->o_pos.y, obj->o_pos.x) = AMULET; + } +} + +/* + * treas_room: + * Add a treasure room + */ +#define MAXTRIES 10 /* max number of tries to put down a monster */ + + +void +treas_room() +{ + int nm; + THING *tp; + struct room *rp; + int spots, num_monst; + static coord mp; + + rp = &rooms[rnd_room()]; + spots = (rp->r_max.y - 2) * (rp->r_max.x - 2) - MINTREAS; + if (spots > (MAXTREAS - MINTREAS)) + spots = (MAXTREAS - MINTREAS); + num_monst = nm = rnd(spots) + MINTREAS; + while (nm--) + { + find_floor(rp, &mp, 2 * MAXTRIES, FALSE); + tp = new_thing(); + tp->o_pos = mp; + attach(lvl_obj, tp); + chat(mp.y, mp.x) = (char) tp->o_type; + } + + /* + * fill up room with monsters from the next level down + */ + + if ((nm = rnd(spots) + MINTREAS) < num_monst + 2) + nm = num_monst + 2; + spots = (rp->r_max.y - 2) * (rp->r_max.x - 2); + if (nm > spots) + nm = spots; + level++; + while (nm--) + { + spots = 0; + if (find_floor(rp, &mp, MAXTRIES, TRUE)) + { + tp = new_item(); + new_monster(tp, randmonster(FALSE), &mp); + tp->t_flags |= ISMEAN; /* no sloughers in THIS room */ + give_pack(tp); + } + } + level--; +} diff --git a/options.c b/options.c new file mode 100644 index 0000000..4645586 --- /dev/null +++ b/options.c @@ -0,0 +1,501 @@ +/* + * This file has all the code for the option command. I would rather + * this command were not necessary, but it is the only way to keep the + * wolves off of my back. + * + * @(#)options.c 4.24 (Berkeley) 05/10/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +#define EQSTR(a, b, c) (strncmp(a, b, c) == 0) + +#define NUM_OPTS (sizeof optlist / sizeof (OPTION)) + +/* + * description of an option and what to do with it + */ +struct optstruct { + char *o_name; /* option name */ + char *o_prompt; /* prompt for interactive entry */ + void *o_opt; /* pointer to thing to set */ + /* function to print value */ + void (*o_putfunc)(void *opt); + /* function to get value interactively */ + int (*o_getfunc)(void *opt, WINDOW *win); +}; + +typedef struct optstruct OPTION; + +void pr_optname(OPTION *op); + +OPTION optlist[] = { + {"terse", "Terse output", + &terse, put_bool, get_bool }, + {"flush", "Flush typeahead during battle", + &fight_flush, put_bool, get_bool }, + {"jump", "Show position only at end of run", + &jump, put_bool, get_bool }, + {"seefloor", "Show the lamp-illuminated floor", + &see_floor, put_bool, get_sf }, + {"passgo", "Follow turnings in passageways", + &passgo, put_bool, get_bool }, + {"tombstone", "Print out tombstone when killed", + &tombstone, put_bool, get_bool }, + {"inven", "Inventory style", + &inv_type, put_inv_t, get_inv_t }, + {"name", "Name", + whoami, put_str, get_str }, + {"fruit", "Fruit", + fruit, put_str, get_str }, + {"file", "Save file", + file_name, put_str, get_str } +}; + +/* + * option: + * Print and then set options from the terminal + */ + +void +option() +{ + OPTION *op; + int retval; + + wclear(hw); + /* + * Display current values of options + */ + for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++) + { + pr_optname(op); + (*op->o_putfunc)(op->o_opt); + waddch(hw, '\n'); + } + /* + * Set values + */ + wmove(hw, 0, 0); + for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++) + { + pr_optname(op); + retval = (*op->o_getfunc)(op->o_opt, hw); + if (retval) + { + if (retval == QUIT) + break; + else if (op > optlist) { /* MINUS */ + wmove(hw, (int)(op - optlist) - 1, 0); + op -= 2; + } + else /* trying to back up beyond the top */ + { + putchar('\007'); + wmove(hw, 0, 0); + op--; + } + } + } + /* + * Switch back to original screen + */ + wmove(hw, LINES - 1, 0); + waddstr(hw, "--Press space to continue--"); + wrefresh(hw); + wait_for(' '); + clearok(curscr, TRUE); + touchwin(stdscr); + after = FALSE; +} + +/* + * pr_optname: + * Print out the option name prompt + */ + +void +pr_optname(OPTION *op) +{ + wprintw(hw, "%s (\"%s\"): ", op->o_prompt, op->o_name); +} + +/* + * put_bool + * Put out a boolean + */ + +void +put_bool(void *b) +{ + waddstr(hw, *(bool *) b ? "True" : "False"); +} + +/* + * put_str: + * Put out a string + */ + +void +put_str(void *str) +{ + waddstr(hw, (char *) str); +} + +/* + * put_inv_t: + * Put out an inventory type + */ + +void +put_inv_t(void *ip) +{ + waddstr(hw, inv_t_name[*(int *) ip]); +} + +/* + * get_bool: + * Allow changing a boolean option and print it out + */ +int +get_bool(void *vp, WINDOW *win) +{ + bool *bp = (bool *) vp; + int oy, ox; + bool op_bad; + + op_bad = TRUE; + getyx(win, oy, ox); + waddstr(win, *bp ? "True" : "False"); + while (op_bad) + { + wmove(win, oy, ox); + wrefresh(win); + switch (readchar()) + { + case 't': + case 'T': + *bp = TRUE; + op_bad = FALSE; + break; + case 'f': + case 'F': + *bp = FALSE; + op_bad = FALSE; + break; + case '\n': + case '\r': + op_bad = FALSE; + break; + case ESCAPE: + return QUIT; + case '-': + return MINUS; + default: + wmove(win, oy, ox + 10); + waddstr(win, "(T or F)"); + } + } + wmove(win, oy, ox); + waddstr(win, *bp ? "True" : "False"); + waddch(win, '\n'); + return NORM; +} + +/* + * get_sf: + * Change value and handle transition problems from see_floor to + * !see_floor. + */ +int +get_sf(void *vp, WINDOW *win) +{ + bool *bp = (bool *) vp; + bool was_sf; + int retval; + + was_sf = see_floor; + retval = get_bool(bp, win); + if (retval == QUIT) return(QUIT); + if (was_sf != see_floor) + { + if (!see_floor) { + see_floor = TRUE; + erase_lamp(&hero, proom); + see_floor = FALSE; + } + else + look(FALSE); + } + return(NORM); +} + +/* + * get_str: + * Set a string option + */ +#define MAXINP 50 /* max string to read from terminal or environment */ + +int +get_str(void *vopt, WINDOW *win) +{ + char *opt = (char *) vopt; + char *sp; + int oy, ox; + int i; + signed char c; + static char buf[MAXSTR]; + + getyx(win, oy, ox); + wrefresh(win); + /* + * loop reading in the string, and put it in a temporary buffer + */ + for (sp = buf; (c = readchar()) != '\n' && c != '\r' && c != ESCAPE; + wclrtoeol(win), wrefresh(win)) + { + if (c == -1) + continue; + else if (c == erasechar()) /* process erase character */ + { + if (sp > buf) + { + sp--; + for (i = (int) strlen(unctrl(*sp)); i; i--) + waddch(win, '\b'); + } + continue; + } + else if (c == killchar()) /* process kill character */ + { + sp = buf; + wmove(win, oy, ox); + continue; + } + else if (sp == buf) + { + if (c == '-' && win != stdscr) + break; + else if (c == '~') + { + strcpy(buf, home); + waddstr(win, home); + sp += strlen(home); + continue; + } + } + if (sp >= &buf[MAXINP] || !(isprint(c) || c == ' ')) + putchar(CTRL('G')); + else + { + *sp++ = c; + waddstr(win, unctrl(c)); + } + } + *sp = '\0'; + if (sp > buf) /* only change option if something has been typed */ + strucpy(opt, buf, (int) strlen(buf)); + mvwprintw(win, oy, ox, "%s\n", opt); + wrefresh(win); + if (win == stdscr) + mpos += (int)(sp - buf); + if (c == '-') + return MINUS; + else if (c == ESCAPE) + return QUIT; + else + return NORM; +} + +/* + * get_inv_t + * Get an inventory type name + */ +int +get_inv_t(void *vp, WINDOW *win) +{ + int *ip = (int *) vp; + int oy, ox; + bool op_bad; + + op_bad = TRUE; + getyx(win, oy, ox); + waddstr(win, inv_t_name[*ip]); + while (op_bad) + { + wmove(win, oy, ox); + wrefresh(win); + switch (readchar()) + { + case 'o': + case 'O': + *ip = INV_OVER; + op_bad = FALSE; + break; + case 's': + case 'S': + *ip = INV_SLOW; + op_bad = FALSE; + break; + case 'c': + case 'C': + *ip = INV_CLEAR; + op_bad = FALSE; + break; + case '\n': + case '\r': + op_bad = FALSE; + break; + case ESCAPE: + return QUIT; + case '-': + return MINUS; + default: + wmove(win, oy, ox + 15); + waddstr(win, "(O, S, or C)"); + } + } + mvwprintw(win, oy, ox, "%s\n", inv_t_name[*ip]); + return NORM; +} + + +#ifdef MASTER +/* + * get_num: + * Get a numeric option + */ +int +get_num(void *vp, WINDOW *win) +{ + short *opt = (short *) vp; + int i; + static char buf[MAXSTR]; + + if ((i = get_str(buf, win)) == NORM) + *opt = (short) atoi(buf); + return i; +} +#endif + +/* + * parse_opts: + * Parse options from string, usually taken from the environment. + * The string is a series of comma seperated values, with booleans + * being stated as "name" (true) or "noname" (false), and strings + * being "name=....", with the string being defined up to a comma + * or the end of the entire option string. + */ + +void +parse_opts(char *str) +{ + char *sp; + OPTION *op; + int len; + char **i; + char *start; + + while (*str) + { + /* + * Get option name + */ + for (sp = str; isalpha(*sp); sp++) + continue; + len = (int)(sp - str); + /* + * Look it up and deal with it + */ + for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++) + if (EQSTR(str, op->o_name, len)) + { + if (op->o_putfunc == put_bool) /* if option is a boolean */ + *(bool *)op->o_opt = TRUE; /* NOSTRICT */ + else /* string option */ + { + /* + * Skip to start of string value + */ + for (str = sp + 1; *str == '='; str++) + continue; + if (*str == '~') + { + strcpy((char *) op->o_opt, home); /* NOSTRICT */ + start = (char *) op->o_opt + strlen(home);/* NOSTRICT */ + while (*++str == '/') + continue; + } + else + start = (char *) op->o_opt; /* NOSTRICT */ + /* + * Skip to end of string value + */ + for (sp = str + 1; *sp && *sp != ','; sp++) + continue; + /* + * check for type of inventory + */ + if (op->o_putfunc == put_inv_t) + { + if (islower(*str)) + *str = (char) toupper(*str); + for (i = inv_t_name; i <= &inv_t_name[INV_CLEAR]; i++) + if (strncmp(str, *i, sp - str) == 0) + { + inv_type = (int)(i - inv_t_name); + break; + } + } + else + strucpy(start, str, (int)(sp - str)); + } + break; + } + /* + * check for "noname" for booleans + */ + else if (op->o_putfunc == put_bool + && EQSTR(str, "no", 2) && EQSTR(str + 2, op->o_name, len - 2)) + { + *(bool *)op->o_opt = FALSE; /* NOSTRICT */ + break; + } + + /* + * skip to start of next option name + */ + while (*sp && !isalpha(*sp)) + sp++; + str = sp; + } +} + +/* + * strucpy: + * Copy string using unctrl for things + */ + +void +strucpy(char *s1, char *s2, int len) +{ + if (len > MAXINP) + len = MAXINP; + while (len--) + { + if (isprint(*s2) || *s2 == ' ') + *s1++ = *s2; + s2++; + } + *s1 = '\0'; +} diff --git a/pack.c b/pack.c new file mode 100644 index 0000000..002a40f --- /dev/null +++ b/pack.c @@ -0,0 +1,503 @@ +/* + * Routines to deal with the pack + * + * @(#)pack.c 4.40 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include "rogue.h" + +/* + * add_pack: + * Pick up an object and add it to the pack. If the argument is + * non-null use it as the linked_list pointer instead of gettting + * it off the ground. + */ + +void +add_pack(THING *obj, bool silent) +{ + THING *op, *lp; + bool from_floor; + + from_floor = FALSE; + if (obj == NULL) + { + if ((obj = find_obj(hero.y, hero.x)) == NULL) + return; + from_floor = TRUE; + } + + /* + * Check for and deal with scare monster scrolls + */ + if (obj->o_type == SCROLL && obj->o_which == S_SCARE) + if (obj->o_flags & ISFOUND) + { + detach(lvl_obj, obj); + mvaddch(hero.y, hero.x, floor_ch()); + chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; + discard(obj); + msg("the scroll turns to dust as you pick it up"); + return; + } + + if (pack == NULL) + { + pack = obj; + obj->o_packch = pack_char(); + inpack++; + } + else + { + lp = NULL; + for (op = pack; op != NULL; op = next(op)) + { + if (op->o_type != obj->o_type) + lp = op; + else + { + while (op->o_type == obj->o_type && op->o_which != obj->o_which) + { + lp = op; + if (next(op) == NULL) + break; + else + op = next(op); + } + if (op->o_type == obj->o_type && op->o_which == obj->o_which) + { + if (ISMULT(op->o_type)) + { + if (!pack_room(from_floor, obj)) + return; + op->o_count++; +dump_it: + discard(obj); + obj = op; + lp = NULL; + goto out; + } + else if (obj->o_group) + { + lp = op; + while (op->o_type == obj->o_type + && op->o_which == obj->o_which + && op->o_group != obj->o_group) + { + lp = op; + if (next(op) == NULL) + break; + else + op = next(op); + } + if (op->o_type == obj->o_type + && op->o_which == obj->o_which + && op->o_group == obj->o_group) + { + op->o_count += obj->o_count; + inpack--; + if (!pack_room(from_floor, obj)) + return; + goto dump_it; + } + } + else + lp = op; + } +out: + break; + } + } + + if (lp != NULL) + { + if (!pack_room(from_floor, obj)) + return; + else + { + obj->o_packch = pack_char(); + next(obj) = next(lp); + prev(obj) = lp; + if (next(lp) != NULL) + prev(next(lp)) = obj; + next(lp) = obj; + } + } + } + + obj->o_flags |= ISFOUND; + + /* + * If this was the object of something's desire, that monster will + * get mad and run at the hero. + */ + for (op = mlist; op != NULL; op = next(op)) + if (op->t_dest == &obj->o_pos) + op->t_dest = &hero; + + if (obj->o_type == AMULET) + amulet = TRUE; + /* + * Notify the user + */ + if (!silent) + { + if (!terse) + addmsg("you now have "); + msg("%s (%c)", inv_name(obj, !terse), obj->o_packch); + } +} + +/* + * pack_room: + * See if there's room in the pack. If not, print out an + * appropriate message + */ +bool +pack_room(bool from_floor, THING *obj) +{ + if (++inpack > MAXPACK) + { + if (!terse) + addmsg("there's "); + addmsg("no room"); + if (!terse) + addmsg(" in your pack"); + endmsg(); + if (from_floor) + move_msg(obj); + inpack = MAXPACK; + return FALSE; + } + + if (from_floor) + { + detach(lvl_obj, obj); + mvaddch(hero.y, hero.x, floor_ch()); + chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; + } + + return TRUE; +} + +/* + * leave_pack: + * take an item out of the pack + */ +THING * +leave_pack(THING *obj, bool newobj, bool all) +{ + THING *nobj; + + inpack--; + nobj = obj; + if (obj->o_count > 1 && !all) + { + last_pick = obj; + obj->o_count--; + if (obj->o_group) + inpack++; + if (newobj) + { + nobj = new_item(); + *nobj = *obj; + next(nobj) = NULL; + prev(nobj) = NULL; + nobj->o_count = 1; + } + } + else + { + last_pick = NULL; + pack_used[obj->o_packch - 'a'] = FALSE; + detach(pack, obj); + } + return nobj; +} + +/* + * pack_char: + * Return the next unused pack character. + */ +char +pack_char() +{ + bool *bp; + + for (bp = pack_used; *bp; bp++) + continue; + *bp = TRUE; + return (char)((int)(bp - pack_used) + 'a'); +} + +/* + * inventory: + * List what is in the pack. Return TRUE if there is something of + * the given type. + */ +bool +inventory(THING *list, int type) +{ + static char inv_temp[MAXSTR]; + + n_objs = 0; + for (; list != NULL; list = next(list)) + { + if (type && type != list->o_type && !(type == CALLABLE && + list->o_type != FOOD && list->o_type != AMULET) && + !(type == R_OR_S && (list->o_type == RING || list->o_type == STICK))) + continue; + n_objs++; +#ifdef MASTER + if (!list->o_packch) + strcpy(inv_temp, "%s"); + else +#endif + sprintf(inv_temp, "%c) %%s", list->o_packch); + msg_esc = TRUE; + if (add_line(inv_temp, inv_name(list, FALSE)) == ESCAPE) + { + msg_esc = FALSE; + msg(""); + return TRUE; + } + msg_esc = FALSE; + } + if (n_objs == 0) + { + if (terse) + msg(type == 0 ? "empty handed" : + "nothing appropriate"); + else + msg(type == 0 ? "you are empty handed" : + "you don't have anything appropriate"); + return FALSE; + } + end_line(); + return TRUE; +} + +/* + * pick_up: + * Add something to characters pack. + */ + +void +pick_up(char ch) +{ + THING *obj; + + if (on(player, ISLEVIT)) + return; + + obj = find_obj(hero.y, hero.x); + if (move_on) + move_msg(obj); + else + switch (ch) + { + case GOLD: + if (obj == NULL) + return; + money(obj->o_goldval); + detach(lvl_obj, obj); + discard(obj); + proom->r_goldval = 0; + break; + default: +#ifdef MASTER + debug("Where did you pick a '%s' up???", unctrl(ch)); +#endif + case ARMOR: + case POTION: + case FOOD: + case WEAPON: + case SCROLL: + case AMULET: + case RING: + case STICK: + add_pack((THING *) NULL, FALSE); + break; + } +} + +/* + * move_msg: + * Print out the message if you are just moving onto an object + */ + +void +move_msg(THING *obj) +{ + if (!terse) + addmsg("you "); + msg("moved onto %s", inv_name(obj, TRUE)); +} + +/* + * picky_inven: + * Allow player to inventory a single item + */ + +void +picky_inven() +{ + THING *obj; + char mch; + + if (pack == NULL) + msg("you aren't carrying anything"); + else if (next(pack) == NULL) + msg("a) %s", inv_name(pack, FALSE)); + else + { + msg(terse ? "item: " : "which item do you wish to inventory: "); + mpos = 0; + if ((mch = readchar()) == ESCAPE) + { + msg(""); + return; + } + for (obj = pack; obj != NULL; obj = next(obj)) + if (mch == obj->o_packch) + { + msg("%c) %s", mch, inv_name(obj, FALSE)); + return; + } + msg("'%s' not in pack", unctrl(mch)); + } +} + +/* + * get_item: + * Pick something out of a pack for a purpose + */ +THING * +get_item(char *purpose, int type) +{ + THING *obj; + char ch; + + if (pack == NULL) + msg("you aren't carrying anything"); + else if (again) + if (last_pick) + return last_pick; + else + msg("you ran out"); + else + { + for (;;) + { + if (!terse) + addmsg("which object do you want to "); + addmsg(purpose); + if (terse) + addmsg(" what"); + msg("? (* for list): "); + ch = readchar(); + mpos = 0; + /* + * Give the poor player a chance to abort the command + */ + if (ch == ESCAPE) + { + reset_last(); + after = FALSE; + msg(""); + return NULL; + } + n_objs = 1; /* normal case: person types one char */ + if (ch == '*') + { + mpos = 0; + if (inventory(pack, type) == 0) + { + after = FALSE; + return NULL; + } + continue; + } + for (obj = pack; obj != NULL; obj = next(obj)) + if (obj->o_packch == ch) + break; + if (obj == NULL) + { + msg("'%s' is not a valid item",unctrl(ch)); + continue; + } + else + return obj; + } + } + return NULL; +} + +/* + * money: + * Add or subtract gold from the pack + */ + +void +money(int value) +{ + purse += value; + mvaddch(hero.y, hero.x, floor_ch()); + chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; + if (value > 0) + { + if (!terse) + addmsg("you found "); + msg("%d gold pieces", value); + } +} + +/* + * floor_ch: + * Return the appropriate floor character for her room + */ +char +floor_ch() +{ + if (proom->r_flags & ISGONE) + return PASSAGE; + return (show_floor() ? FLOOR : ' '); +} + +/* + * floor_at: + * Return the character at hero's position, taking see_floor + * into account + */ +char +floor_at() +{ + char ch; + + ch = chat(hero.y, hero.x); + if (ch == FLOOR) + ch = floor_ch(); + return ch; +} + +/* + * reset_last: + * Reset the last command when the current one is aborted + */ + +void +reset_last() +{ + last_comm = l_last_comm; + last_dir = l_last_dir; + last_pick = l_last_pick; +} diff --git a/passages.c b/passages.c new file mode 100644 index 0000000..806b3da --- /dev/null +++ b/passages.c @@ -0,0 +1,424 @@ +/* + * Draw the connecting passages + * + * @(#)passages.c 4.22 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +/* + * do_passages: + * Draw all the passages on a level. + */ + +void +do_passages() +{ + struct rdes *r1, *r2 = NULL; + int i, j; + int roomcount; + static struct rdes + { + bool conn[MAXROOMS]; /* possible to connect to room i? */ + bool isconn[MAXROOMS]; /* connection been made to room i? */ + bool ingraph; /* this room in graph already? */ + } rdes[MAXROOMS] = { + { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, + }; + + /* + * reinitialize room graph description + */ + for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) + { + for (j = 0; j < MAXROOMS; j++) + r1->isconn[j] = FALSE; + r1->ingraph = FALSE; + } + + /* + * starting with one room, connect it to a random adjacent room and + * then pick a new room to start with. + */ + roomcount = 1; + r1 = &rdes[rnd(MAXROOMS)]; + r1->ingraph = TRUE; + do + { + /* + * find a room to connect with + */ + j = 0; + for (i = 0; i < MAXROOMS; i++) + if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) + r2 = &rdes[i]; + /* + * if no adjacent rooms are outside the graph, pick a new room + * to look from + */ + if (j == 0) + { + do + r1 = &rdes[rnd(MAXROOMS)]; + until (r1->ingraph); + } + /* + * otherwise, connect new room to the graph, and draw a tunnel + * to it + */ + else + { + r2->ingraph = TRUE; + i = (int)(r1 - rdes); + j = (int)(r2 - rdes); + conn(i, j); + r1->isconn[j] = TRUE; + r2->isconn[i] = TRUE; + roomcount++; + } + } while (roomcount < MAXROOMS); + + /* + * attempt to add passages to the graph a random number of times so + * that there isn't always just one unique passage through it. + */ + for (roomcount = rnd(5); roomcount > 0; roomcount--) + { + r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ + /* + * find an adjacent room not already connected + */ + j = 0; + for (i = 0; i < MAXROOMS; i++) + if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) + r2 = &rdes[i]; + /* + * if there is one, connect it and look for the next added + * passage + */ + if (j != 0) + { + i = (int)(r1 - rdes); + j = (int)(r2 - rdes); + conn(i, j); + r1->isconn[j] = TRUE; + r2->isconn[i] = TRUE; + } + } + passnum(); +} + +/* + * conn: + * Draw a corridor from a room in a certain direction. + */ + +void +conn(int r1, int r2) +{ + struct room *rpf, *rpt = NULL; + int rmt; + int distance = 0, turn_spot, turn_distance = 0; + int rm; + char direc; + static coord del, curr, turn_delta, spos, epos; + + if (r1 < r2) + { + rm = r1; + if (r1 + 1 == r2) + direc = 'r'; + else + direc = 'd'; + } + else + { + rm = r2; + if (r2 + 1 == r1) + direc = 'r'; + else + direc = 'd'; + } + rpf = &rooms[rm]; + /* + * Set up the movement variables, in two cases: + * first drawing one down. + */ + if (direc == 'd') + { + rmt = rm + 3; /* room # of dest */ + rpt = &rooms[rmt]; /* room pointer of dest */ + del.x = 0; /* direction of move */ + del.y = 1; + spos.x = rpf->r_pos.x; /* start of move */ + spos.y = rpf->r_pos.y; + epos.x = rpt->r_pos.x; /* end of move */ + epos.y = rpt->r_pos.y; + if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ + do + { + spos.x = rpf->r_pos.x + rnd(rpf->r_max.x - 2) + 1; + spos.y = rpf->r_pos.y + rpf->r_max.y - 1; + } while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS)); + if (!(rpt->r_flags & ISGONE)) + do + { + epos.x = rpt->r_pos.x + rnd(rpt->r_max.x - 2) + 1; + } while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS)); + distance = abs(spos.y - epos.y) - 1; /* distance to move */ + turn_delta.y = 0; /* direction to turn */ + turn_delta.x = (spos.x < epos.x ? 1 : -1); + turn_distance = abs(spos.x - epos.x); /* how far to turn */ + } + else if (direc == 'r') /* setup for moving right */ + { + rmt = rm + 1; + rpt = &rooms[rmt]; + del.x = 1; + del.y = 0; + spos.x = rpf->r_pos.x; + spos.y = rpf->r_pos.y; + epos.x = rpt->r_pos.x; + epos.y = rpt->r_pos.y; + if (!(rpf->r_flags & ISGONE)) + do + { + spos.x = rpf->r_pos.x + rpf->r_max.x - 1; + spos.y = rpf->r_pos.y + rnd(rpf->r_max.y - 2) + 1; + } while ((rpf->r_flags&ISMAZE) && !(flat(spos.y, spos.x)&F_PASS)); + if (!(rpt->r_flags & ISGONE)) + do + { + epos.y = rpt->r_pos.y + rnd(rpt->r_max.y - 2) + 1; + } while ((rpt->r_flags&ISMAZE) && !(flat(epos.y, epos.x)&F_PASS)); + distance = abs(spos.x - epos.x) - 1; + turn_delta.y = (spos.y < epos.y ? 1 : -1); + turn_delta.x = 0; + turn_distance = abs(spos.y - epos.y); + } +#ifdef MASTER + else + debug("error in connection tables"); +#endif + + turn_spot = rnd(distance - 1) + 1; /* where turn starts */ + + /* + * Draw in the doors on either side of the passage or just put #'s + * if the rooms are gone. + */ + if (!(rpf->r_flags & ISGONE)) + door(rpf, &spos); + else + putpass(&spos); + if (!(rpt->r_flags & ISGONE)) + door(rpt, &epos); + else + putpass(&epos); + /* + * Get ready to move... + */ + curr.x = spos.x; + curr.y = spos.y; + while (distance > 0) + { + /* + * Move to new position + */ + curr.x += del.x; + curr.y += del.y; + /* + * Check if we are at the turn place, if so do the turn + */ + if (distance == turn_spot) + while (turn_distance--) + { + putpass(&curr); + curr.x += turn_delta.x; + curr.y += turn_delta.y; + } + /* + * Continue digging along + */ + putpass(&curr); + distance--; + } + curr.x += del.x; + curr.y += del.y; + if (!ce(curr, epos)) + msg("warning, connectivity problem on this level"); +} + +/* + * putpass: + * add a passage character or secret passage here + */ + +void +putpass(coord *cp) +{ + PLACE *pp; + + pp = INDEX(cp->y, cp->x); + pp->p_flags |= F_PASS; + if (rnd(10) + 1 < level && rnd(40) == 0) + pp->p_flags &= ~F_REAL; + else + pp->p_ch = PASSAGE; +} + +/* + * door: + * Add a door or possibly a secret door. Also enters the door in + * the exits array of the room. + */ + +void +door(struct room *rm, coord *cp) +{ + PLACE *pp; + + rm->r_exit[rm->r_nexits++] = *cp; + + if (rm->r_flags & ISMAZE) + return; + + pp = INDEX(cp->y, cp->x); + if (rnd(10) + 1 < level && rnd(5) == 0) + { + if (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1) + pp->p_ch = '-'; + else + pp->p_ch = '|'; + pp->p_flags &= ~F_REAL; + } + else + pp->p_ch = DOOR; +} + +#ifdef MASTER +/* + * add_pass: + * Add the passages to the current window (wizard command) + */ + +void +add_pass() +{ + PLACE *pp; + int y, x; + char ch; + + for (y = 1; y < NUMLINES - 1; y++) + for (x = 0; x < NUMCOLS; x++) + { + pp = INDEX(y, x); + if ((pp->p_flags & F_PASS) || pp->p_ch == DOOR || + (!(pp->p_flags&F_REAL) && (pp->p_ch == '|' || pp->p_ch == '-'))) + { + ch = pp->p_ch; + if (pp->p_flags & F_PASS) + ch = PASSAGE; + pp->p_flags |= F_SEEN; + move(y, x); + if (pp->p_monst != NULL) + pp->p_monst->t_oldch = pp->p_ch; + else if (pp->p_flags & F_REAL) + addch(ch); + else + { + standout(); + addch((pp->p_flags & F_PASS) ? PASSAGE : DOOR); + standend(); + } + } + } +} +#endif + +/* + * passnum: + * Assign a number to each passageway + */ +static int pnum; +static bool newpnum; + + +void +passnum() +{ + struct room *rp; + int i; + + pnum = 0; + newpnum = FALSE; + for (rp = passages; rp < &passages[MAXPASS]; rp++) + rp->r_nexits = 0; + for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) + for (i = 0; i < rp->r_nexits; i++) + { + newpnum++; + numpass(rp->r_exit[i].y, rp->r_exit[i].x); + } +} + +/* + * numpass: + * Number a passageway square and its brethren + */ + +void +numpass(int y, int x) +{ + char *fp; + struct room *rp; + char ch; + + if (x >= NUMCOLS || x < 0 || y >= NUMLINES || y <= 0) + return; + fp = &flat(y, x); + if (*fp & F_PNUM) + return; + if (newpnum) + { + pnum++; + newpnum = FALSE; + } + /* + * check to see if it is a door or secret door, i.e., a new exit, + * or a numerable type of place + */ + if ((ch = chat(y, x)) == DOOR || + (!(*fp & F_REAL) && (ch == '|' || ch == '-'))) + { + rp = &passages[pnum]; + rp->r_exit[rp->r_nexits].y = y; + rp->r_exit[rp->r_nexits++].x = x; + } + else if (!(*fp & F_PASS)) + return; + *fp |= pnum; + /* + * recurse on the surrounding places + */ + numpass(y + 1, x); + numpass(y - 1, x); + numpass(y, x + 1); + numpass(y, x - 1); +} diff --git a/potions.c b/potions.c new file mode 100644 index 0000000..c68b8e6 --- /dev/null +++ b/potions.c @@ -0,0 +1,375 @@ +/* + * Function(s) for dealing with potions + * + * @(#)potions.c 4.46 (Berkeley) 06/07/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +typedef struct +{ + int pa_flags; + void (*pa_daemon)(); + int pa_time; + char *pa_high, *pa_straight; +} PACT; + +static PACT p_actions[] = +{ + { ISHUH, unconfuse, HUHDURATION, /* P_CONFUSE */ + "what a tripy feeling!", + "wait, what's going on here. Huh? What? Who?" }, + { ISHALU, come_down, SEEDURATION, /* P_LSD */ + "Oh, wow! Everything seems so cosmic!", + "Oh, wow! Everything seems so cosmic!" }, + { 0, NULL, 0 }, /* P_POISON */ + { 0, NULL, 0 }, /* P_STRENGTH */ + { CANSEE, unsee, SEEDURATION, /* P_SEEINVIS */ + prbuf, + prbuf }, + { 0, NULL, 0 }, /* P_HEALING */ + { 0, NULL, 0 }, /* P_MFIND */ + { 0, NULL, 0 }, /* P_TFIND */ + { 0, NULL, 0 }, /* P_RAISE */ + { 0, NULL, 0 }, /* P_XHEAL */ + { 0, NULL, 0 }, /* P_HASTE */ + { 0, NULL, 0 }, /* P_RESTORE */ + { ISBLIND, sight, SEEDURATION, /* P_BLIND */ + "oh, bummer! Everything is dark! Help!", + "a cloak of darkness falls around you" }, + { ISLEVIT, land, HEALTIME, /* P_LEVIT */ + "oh, wow! You're floating in the air!", + "you start to float in the air" } +}; + +/* + * quaff: + * Quaff a potion from the pack + */ + +void +quaff() +{ + THING *obj, *tp, *mp; + bool discardit = FALSE; + bool show, trip; + + obj = get_item("quaff", POTION); + /* + * Make certain that it is somethings that we want to drink + */ + if (obj == NULL) + return; + if (obj->o_type != POTION) + { + if (!terse) + msg("yuk! Why would you want to drink that?"); + else + msg("that's undrinkable"); + return; + } + if (obj == cur_weapon) + cur_weapon = NULL; + + /* + * Calculate the effect it has on the poor guy. + */ + trip = on(player, ISHALU); + discardit = (bool)(obj->o_count == 1); + leave_pack(obj, FALSE, FALSE); + switch (obj->o_which) + { + case P_CONFUSE: + do_pot(P_CONFUSE, !trip); + when P_POISON: + pot_info[P_POISON].oi_know = TRUE; + if (ISWEARING(R_SUSTSTR)) + msg("you feel momentarily sick"); + else + { + chg_str(-(rnd(3) + 1)); + msg("you feel very sick now"); + come_down(); + } + when P_HEALING: + pot_info[P_HEALING].oi_know = TRUE; + if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) + pstats.s_hpt = ++max_hp; + sight(); + msg("you begin to feel better"); + when P_STRENGTH: + pot_info[P_STRENGTH].oi_know = TRUE; + chg_str(1); + msg("you feel stronger, now. What bulging muscles!"); + when P_MFIND: + player.t_flags |= SEEMONST; + fuse((void(*)())turn_see, TRUE, HUHDURATION, AFTER); + if (!turn_see(FALSE)) + msg("you have a %s feeling for a moment, then it passes", + choose_str("normal", "strange")); + when P_TFIND: + /* + * Potion of magic detection. Show the potions and scrolls + */ + show = FALSE; + if (lvl_obj != NULL) + { + wclear(hw); + for (tp = lvl_obj; tp != NULL; tp = next(tp)) + { + if (is_magic(tp)) + { + show = TRUE; + wmove(hw, tp->o_pos.y, tp->o_pos.x); + waddch(hw, MAGIC); + pot_info[P_TFIND].oi_know = TRUE; + } + } + for (mp = mlist; mp != NULL; mp = next(mp)) + { + for (tp = mp->t_pack; tp != NULL; tp = next(tp)) + { + if (is_magic(tp)) + { + show = TRUE; + wmove(hw, mp->t_pos.y, mp->t_pos.x); + waddch(hw, MAGIC); + } + } + } + } + if (show) + { + pot_info[P_TFIND].oi_know = TRUE; + show_win("You sense the presence of magic on this level.--More--"); + } + else + msg("you have a %s feeling for a moment, then it passes", + choose_str("normal", "strange")); + when P_LSD: + if (!trip) + { + if (on(player, SEEMONST)) + turn_see(FALSE); + start_daemon(visuals, 0, BEFORE); + seenstairs = seen_stairs(); + } + do_pot(P_LSD, TRUE); + when P_SEEINVIS: + sprintf(prbuf, "this potion tastes like %s juice", fruit); + show = on(player, CANSEE); + do_pot(P_SEEINVIS, FALSE); + if (!show) + invis_on(); + sight(); + when P_RAISE: + pot_info[P_RAISE].oi_know = TRUE; + msg("you suddenly feel much more skillful"); + raise_level(); + when P_XHEAL: + pot_info[P_XHEAL].oi_know = TRUE; + if ((pstats.s_hpt += roll(pstats.s_lvl, 8)) > max_hp) + { + if (pstats.s_hpt > max_hp + pstats.s_lvl + 1) + ++max_hp; + pstats.s_hpt = ++max_hp; + } + sight(); + come_down(); + msg("you begin to feel much better"); + when P_HASTE: + pot_info[P_HASTE].oi_know = TRUE; + after = FALSE; + if (add_haste(TRUE)) + msg("you feel yourself moving much faster"); + when P_RESTORE: + if (ISRING(LEFT, R_ADDSTR)) + add_str(&pstats.s_str, -cur_ring[LEFT]->o_arm); + if (ISRING(RIGHT, R_ADDSTR)) + add_str(&pstats.s_str, -cur_ring[RIGHT]->o_arm); + if (pstats.s_str < max_stats.s_str) + pstats.s_str = max_stats.s_str; + if (ISRING(LEFT, R_ADDSTR)) + add_str(&pstats.s_str, cur_ring[LEFT]->o_arm); + if (ISRING(RIGHT, R_ADDSTR)) + add_str(&pstats.s_str, cur_ring[RIGHT]->o_arm); + msg("hey, this tastes great. It make you feel warm all over"); + when P_BLIND: + do_pot(P_BLIND, TRUE); + when P_LEVIT: + do_pot(P_LEVIT, TRUE); +#ifdef MASTER + otherwise: + msg("what an odd tasting potion!"); + return; +#endif + } + status(); + /* + * Throw the item away + */ + + call_it(&pot_info[obj->o_which]); + + if (discardit) + discard(obj); + return; +} + +/* + * is_magic: + * Returns true if an object radiates magic + */ +bool +is_magic(THING *obj) +{ + switch (obj->o_type) + { + case ARMOR: + return (bool)((obj->o_flags&ISPROT) || obj->o_arm != a_class[obj->o_which]); + case WEAPON: + return (bool)(obj->o_hplus != 0 || obj->o_dplus != 0); + case POTION: + case SCROLL: + case STICK: + case RING: + case AMULET: + return TRUE; + } + return FALSE; +} + +/* + * invis_on: + * Turn on the ability to see invisible + */ + +void +invis_on() +{ + THING *mp; + + player.t_flags |= CANSEE; + for (mp = mlist; mp != NULL; mp = next(mp)) + if (on(*mp, ISINVIS) && see_monst(mp) && !on(player, ISHALU)) + mvaddch(mp->t_pos.y, mp->t_pos.x, mp->t_disguise); +} + +/* + * turn_see: + * Put on or off seeing monsters on this level + */ +bool +turn_see(bool turn_off) +{ + THING *mp; + bool can_see, add_new; + + add_new = FALSE; + for (mp = mlist; mp != NULL; mp = next(mp)) + { + move(mp->t_pos.y, mp->t_pos.x); + can_see = see_monst(mp); + if (turn_off) + { + if (!can_see) + addch(mp->t_oldch); + } + else + { + if (!can_see) + standout(); + if (!on(player, ISHALU)) + addch(mp->t_type); + else + addch(rnd(26) + 'A'); + if (!can_see) + { + standend(); + add_new++; + } + } + } + if (turn_off) + player.t_flags &= ~SEEMONST; + else + player.t_flags |= SEEMONST; + return add_new; +} + +/* + * seen_stairs: + * Return TRUE if the player has seen the stairs + */ +bool +seen_stairs() +{ + THING *tp; + + move(stairs.y, stairs.x); + if (inch() == STAIRS) /* it's on the map */ + return TRUE; + if (ce(hero, stairs)) /* It's under him */ + return TRUE; + + /* + * if a monster is on the stairs, this gets hairy + */ + if ((tp = moat(stairs.y, stairs.x)) != NULL) + { + if (see_monst(tp) && on(*tp, ISRUN)) /* if it's visible and awake */ + return TRUE; /* it must have moved there */ + + if (on(player, SEEMONST) /* if she can detect monster */ + && tp->t_oldch == STAIRS) /* and there once were stairs */ + return TRUE; /* it must have moved there */ + } + return FALSE; +} + +/* + * raise_level: + * The guy just magically went up a level. + */ + +void +raise_level() +{ + pstats.s_exp = e_levels[pstats.s_lvl-1] + 1L; + check_level(); +} + +/* + * do_pot: + * Do a potion with standard setup. This means it uses a fuse and + * turns on a flag + */ + +void +do_pot(int type, bool knowit) +{ + PACT *pp; + int t; + + pp = &p_actions[type]; + if (!pot_info[type].oi_know) + pot_info[type].oi_know = knowit; + t = spread(pp->pa_time); + if (!on(player, pp->pa_flags)) + { + player.t_flags |= pp->pa_flags; + fuse(pp->pa_daemon, 0, t, AFTER); + look(FALSE); + } + else + lengthen(pp->pa_daemon, t); + msg(choose_str(pp->pa_high, pp->pa_straight)); +} diff --git a/rings.c b/rings.c new file mode 100644 index 0000000..39c30d9 --- /dev/null +++ b/rings.c @@ -0,0 +1,204 @@ +/* + * Routines dealing specifically with rings + * + * @(#)rings.c 4.19 (Berkeley) 05/29/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include "rogue.h" + +/* + * ring_on: + * Put a ring on a hand + */ + +void +ring_on() +{ + THING *obj; + int ring; + + obj = get_item("put on", RING); + /* + * Make certain that it is somethings that we want to wear + */ + if (obj == NULL) + return; + if (obj->o_type != RING) + { + if (!terse) + msg("it would be difficult to wrap that around a finger"); + else + msg("not a ring"); + return; + } + + /* + * find out which hand to put it on + */ + if (is_current(obj)) + return; + + if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) + { + if ((ring = gethand()) < 0) + return; + } + else if (cur_ring[LEFT] == NULL) + ring = LEFT; + else if (cur_ring[RIGHT] == NULL) + ring = RIGHT; + else + { + if (!terse) + msg("you already have a ring on each hand"); + else + msg("wearing two"); + return; + } + cur_ring[ring] = obj; + + /* + * Calculate the effect it has on the poor guy. + */ + switch (obj->o_which) + { + case R_ADDSTR: + chg_str(obj->o_arm); + break; + case R_SEEINVIS: + invis_on(); + break; + case R_AGGR: + aggravate(); + break; + } + + if (!terse) + addmsg("you are now wearing "); + msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch); +} + +/* + * ring_off: + * take off a ring + */ + +void +ring_off() +{ + int ring; + THING *obj; + + if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) + { + if (terse) + msg("no rings"); + else + msg("you aren't wearing any rings"); + return; + } + else if (cur_ring[LEFT] == NULL) + ring = RIGHT; + else if (cur_ring[RIGHT] == NULL) + ring = LEFT; + else + if ((ring = gethand()) < 0) + return; + mpos = 0; + obj = cur_ring[ring]; + if (obj == NULL) + { + msg("not wearing such a ring"); + return; + } + if (dropcheck(obj)) + msg("was wearing %s(%c)", inv_name(obj, TRUE), obj->o_packch); +} + +/* + * gethand: + * Which hand is the hero interested in? + */ +int +gethand() +{ + int c; + + for (;;) + { + if (terse) + msg("left or right ring? "); + else + msg("left hand or right hand? "); + if ((c = readchar()) == ESCAPE) + return -1; + mpos = 0; + if (c == 'l' || c == 'L') + return LEFT; + else if (c == 'r' || c == 'R') + return RIGHT; + if (terse) + msg("L or R"); + else + msg("please type L or R"); + } +} + +/* + * ring_eat: + * How much food does this ring use up? + */ +int +ring_eat(int hand) +{ + THING *ring; + int eat; + static int uses[] = { + 1, /* R_PROTECT */ 1, /* R_ADDSTR */ + 1, /* R_SUSTSTR */ -3, /* R_SEARCH */ + -5, /* R_SEEINVIS */ 0, /* R_NOP */ + 0, /* R_AGGR */ -3, /* R_ADDHIT */ + -3, /* R_ADDDAM */ 2, /* R_REGEN */ + -2, /* R_DIGEST */ 0, /* R_TELEPORT */ + 1, /* R_STEALTH */ 1 /* R_SUSTARM */ + }; + + if ((ring = cur_ring[hand]) == NULL) + return 0; + if ((eat = uses[ring->o_which]) < 0) + eat = (rnd(-eat) == 0); + if (ring->o_which == R_DIGEST) + eat = -eat; + return eat; +} + +/* + * ring_num: + * Print ring bonuses + */ +char * +ring_num(THING *obj) +{ + static char buf[10]; + + if (!(obj->o_flags & ISKNOW)) + return ""; + switch (obj->o_which) + { + case R_PROTECT: + case R_ADDSTR: + case R_ADDDAM: + case R_ADDHIT: + sprintf(buf, " [%s]", num(obj->o_arm, 0, RING)); + otherwise: + return ""; + } + return buf; +} diff --git a/rip.c b/rip.c new file mode 100644 index 0000000..01a67a2 --- /dev/null +++ b/rip.c @@ -0,0 +1,449 @@ +/* + * File for the fun ends + * Death or a total win + * + * @(#)rip.c 4.57 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include "rogue.h" +#include "score.h" + +static char *rip[] = { +" __________\n", +" / \\\n", +" / REST \\\n", +" / IN \\\n", +" / PEACE \\\n", +" / \\\n", +" | |\n", +" | |\n", +" | killed by a |\n", +" | |\n", +" | 1980 |\n", +" *| * * * | *\n", +" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n", + 0 +}; + +/* + * score: + * Figure score and post it. + */ +/* VARARGS2 */ + +void +score(int amount, int flags, char monst) +{ + SCORE *scp; + int i; + SCORE *sc2; + SCORE *top_ten, *endp; +# ifdef MASTER + int prflags = 0; +# endif + void (*fp)(int); + unsigned int uid; + static char *reason[] = { + "killed", + "quit", + "A total winner", + "killed with Amulet" + }; + + start_score(); + + if (flags >= 0 +#ifdef MASTER + || wizard +#endif + ) + { + mvaddstr(LINES - 1, 0 , "[Press return to continue]"); + refresh(); + wgetnstr(stdscr,prbuf,80); + endwin(); + printf("\n"); + resetltchars(); + /* + * free up space to "guarantee" there is space for the top_ten + */ + delwin(stdscr); + delwin(curscr); + if (hw != NULL) + delwin(hw); + } + + top_ten = (SCORE *) malloc(numscores * sizeof (SCORE)); + endp = &top_ten[numscores]; + for (scp = top_ten; scp < endp; scp++) + { + scp->sc_score = 0; + for (i = 0; i < MAXSTR; i++) + scp->sc_name[i] = (unsigned char) rnd(255); + scp->sc_flags = RN; + scp->sc_level = RN; + scp->sc_monster = (unsigned short) RN; + scp->sc_uid = RN; + } + + signal(SIGINT, SIG_DFL); + +#ifdef MASTER + if (wizard) + if (strcmp(prbuf, "names") == 0) + prflags = 1; + else if (strcmp(prbuf, "edit") == 0) + prflags = 2; +#endif + rd_score(top_ten); + /* + * Insert her in list if need be + */ + sc2 = NULL; + if (!noscore) + { + uid = md_getuid(); + for (scp = top_ten; scp < endp; scp++) + if (amount > scp->sc_score) + break; + else if (!allscore && /* only one score per nowin uid */ + flags != 2 && scp->sc_uid == uid && scp->sc_flags != 2) + scp = endp; + if (scp < endp) + { + if (flags != 2 && !allscore) + { + for (sc2 = scp; sc2 < endp; sc2++) + { + if (sc2->sc_uid == uid && sc2->sc_flags != 2) + break; + } + if (sc2 >= endp) + sc2 = endp - 1; + } + else + sc2 = endp - 1; + while (sc2 > scp) + { + *sc2 = sc2[-1]; + sc2--; + } + scp->sc_score = amount; + strncpy(scp->sc_name, whoami, MAXSTR); + scp->sc_flags = flags; + if (flags == 2) + scp->sc_level = max_level; + else + scp->sc_level = level; + scp->sc_monster = monst; + scp->sc_uid = uid; + sc2 = scp; + } + } + /* + * Print the list + */ + if (flags != -1) + putchar('\n'); + printf("Top %s %s:\n", Numname, allscore ? "Scores" : "Rogueists"); + printf(" Score Name\n"); + for (scp = top_ten; scp < endp; scp++) + { + if (scp->sc_score) { + if (sc2 == scp) + md_raw_standout(); + printf("%2d %5d %s: %s on level %d", (int) (scp - top_ten + 1), + scp->sc_score, scp->sc_name, reason[scp->sc_flags], + scp->sc_level); + if (scp->sc_flags == 0 || scp->sc_flags == 3) + printf(" by %s", killname((char) scp->sc_monster, TRUE)); +#ifdef MASTER + if (prflags == 1) + { + printf(" (%s)", md_getrealname(scp->sc_uid)); + } + else if (prflags == 2) + { + fflush(stdout); + (void) fgets(prbuf,10,stdin); + if (prbuf[0] == 'd') + { + for (sc2 = scp; sc2 < endp - 1; sc2++) + *sc2 = *(sc2 + 1); + sc2 = endp - 1; + sc2->sc_score = 0; + for (i = 0; i < MAXSTR; i++) + sc2->sc_name[i] = (char) rnd(255); + sc2->sc_flags = RN; + sc2->sc_level = RN; + sc2->sc_monster = (unsigned short) RN; + scp--; + } + } + else +#endif /* MASTER */ + printf("."); + if (sc2 == scp) + md_raw_standend(); + putchar('\n'); + } + else + break; + } + /* + * Update the list file + */ + if (sc2 != NULL) + { + if (lock_sc()) + { + fp = signal(SIGINT, SIG_IGN); + wr_score(top_ten); + unlock_sc(); + signal(SIGINT, fp); + } + } +} + +/* + * death: + * Do something really fun when he dies + */ + +void +death(char monst) +{ + char **dp, *killer; + struct tm *lt; + static time_t date; + struct tm *localtime(); + + signal(SIGINT, SIG_IGN); + purse -= purse / 10; + signal(SIGINT, leave); + clear(); + killer = killname(monst, FALSE); + if (!tombstone) + { + mvprintw(LINES - 2, 0, "Killed by "); + killer = killname(monst, FALSE); + if (monst != 's' && monst != 'h') + printw("a%s ", vowelstr(killer)); + printw("%s with %d gold", killer, purse); + } + else + { + time(&date); + lt = localtime(&date); + move(8, 0); + dp = rip; + while (*dp) + addstr(*dp++); + mvaddstr(17, center(killer), killer); + if (monst == 's' || monst == 'h') + mvaddch(16, 32, ' '); + else + mvaddstr(16, 33, vowelstr(killer)); + mvaddstr(14, center(whoami), whoami); + sprintf(prbuf, "%d Au", purse); + move(15, center(prbuf)); + addstr(prbuf); + sprintf(prbuf, "%4d", 1900+lt->tm_year); + mvaddstr(18, 26, prbuf); + } + move(LINES - 1, 0); + refresh(); + score(purse, amulet ? 3 : 0, monst); + printf("[Press return to continue]"); + fflush(stdout); + (void) fgets(prbuf,10,stdin); + my_exit(0); +} + +/* + * center: + * Return the index to center the given string + */ +int +center(char *str) +{ + return 28 - (((int)strlen(str) + 1) / 2); +} + +/* + * total_winner: + * Code for a winner + */ + +void +total_winner() +{ + THING *obj; + struct obj_info *op; + int worth = 0; + int oldpurse; + + clear(); + standout(); + addstr(" \n"); + addstr(" @ @ @ @ @ @@@ @ @ \n"); + addstr(" @ @ @@ @@ @ @ @ @ \n"); + addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n"); + addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n"); + addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n"); + addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n"); + addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n"); + addstr(" \n"); + addstr(" Congratulations, you have made it to the light of day! \n"); + standend(); + addstr("\nYou have joined the elite ranks of those who have escaped the\n"); + addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n"); + addstr("a great profit and are admitted to the Fighters' Guild.\n"); + mvaddstr(LINES - 1, 0, "--Press space to continue--"); + refresh(); + wait_for(' '); + clear(); + mvaddstr(0, 0, " Worth Item\n"); + oldpurse = purse; + for (obj = pack; obj != NULL; obj = next(obj)) + { + switch (obj->o_type) + { + case FOOD: + worth = 2 * obj->o_count; + when WEAPON: + worth = weap_info[obj->o_which].oi_worth; + worth *= 3 * (obj->o_hplus + obj->o_dplus) + obj->o_count; + obj->o_flags |= ISKNOW; + when ARMOR: + worth = arm_info[obj->o_which].oi_worth; + worth += (9 - obj->o_arm) * 100; + worth += (10 * (a_class[obj->o_which] - obj->o_arm)); + obj->o_flags |= ISKNOW; + when SCROLL: + worth = scr_info[obj->o_which].oi_worth; + worth *= obj->o_count; + op = &scr_info[obj->o_which]; + if (!op->oi_know) + worth /= 2; + op->oi_know = TRUE; + when POTION: + worth = pot_info[obj->o_which].oi_worth; + worth *= obj->o_count; + op = &pot_info[obj->o_which]; + if (!op->oi_know) + worth /= 2; + op->oi_know = TRUE; + when RING: + op = &ring_info[obj->o_which]; + worth = op->oi_worth; + if (obj->o_which == R_ADDSTR || obj->o_which == R_ADDDAM || + obj->o_which == R_PROTECT || obj->o_which == R_ADDHIT) + { + if (obj->o_arm > 0) + worth += obj->o_arm * 100; + else + worth = 10; + } + if (!(obj->o_flags & ISKNOW)) + worth /= 2; + obj->o_flags |= ISKNOW; + op->oi_know = TRUE; + when STICK: + op = &ws_info[obj->o_which]; + worth = op->oi_worth; + worth += 20 * obj->o_charges; + if (!(obj->o_flags & ISKNOW)) + worth /= 2; + obj->o_flags |= ISKNOW; + op->oi_know = TRUE; + when AMULET: + worth = 1000; + } + if (worth < 0) + worth = 0; + printw("%c) %5d %s\n", obj->o_packch, worth, inv_name(obj, FALSE)); + purse += worth; + } + printw(" %5d Gold Pieces ", oldpurse); + refresh(); + score(purse, 2, ' '); + my_exit(0); +} + +/* + * killname: + * Convert a code to a monster name + */ +char * +killname(char monst, bool doart) +{ + struct h_list *hp; + char *sp; + bool article; + static struct h_list nlist[] = { + {'a', "arrow", TRUE}, + {'b', "bolt", TRUE}, + {'d', "dart", TRUE}, + {'h', "hypothermia", FALSE}, + {'s', "starvation", FALSE}, + {'\0'} + }; + + if (isupper(monst)) + { + sp = monsters[monst-'A'].m_name; + article = TRUE; + } + else + { + sp = "Wally the Wonder Badger"; + article = FALSE; + for (hp = nlist; hp->h_ch; hp++) + if (hp->h_ch == monst) + { + sp = hp->h_desc; + article = hp->h_print; + break; + } + } + if (doart && article) + sprintf(prbuf, "a%s ", vowelstr(sp)); + else + prbuf[0] = '\0'; + strcat(prbuf, sp); + return prbuf; +} + +/* + * death_monst: + * Return a monster appropriate for a random death. + */ +char +death_monst() +{ + static char poss[] = + { + 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', + 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', + 'Y', 'Z', 'a', 'b', 'h', 'd', 's', + ' ' /* This is provided to generate the "Wally the Wonder Badger" + message for killer */ + }; + + return poss[rnd(sizeof poss / sizeof (char))]; +} diff --git a/rogue.6.in b/rogue.6.in new file mode 100644 index 0000000..a9d6d99 --- /dev/null +++ b/rogue.6.in @@ -0,0 +1,96 @@ +.\" +.\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 +.\" +.\" Rogue: Exploring the Dungeons of Doom +.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman +.\" All rights reserved. +.\" +.\" See the file LICENSE.TXT for full copyright and licensing information. +.\" +.TH ROGUE 6 "May 6, 1986" +.UC 4 +.SH NAME +rogue \- Exploring The Dungeons of Doom +.SH SYNOPSIS +.B @PROGRAM@ +[ +.B \-r +] +[ +.I save_file +] +[ +.B \-s +] +[ +.B \-d +] +.SH DESCRIPTION +.PP +.I Rogue +is a computer fantasy game with a new twist. It is crt oriented and the +object of the game is to survive the attacks of various monsters and get +a lot of gold, rather than the puzzle solving orientation of most computer +fantasy games. +.PP +To get started you really only need to know two commands. The command +.B ? +will give you a list of the available commands and the command +.B / +will identify the things you see on the screen. +.PP +To win the game (as opposed to merely playing to beat other people's high +scores) you must locate the Amulet of Yendor which is somewhere below +the 20th level of the dungeon and get it out. Nobody has achieved this +yet and if somebody does, they will probably go down in history as a hero +among heroes. +.PP +When the game ends, either by your death, when you quit, or if you (by +some miracle) manage to win, +.I rogue +will give you a list of the top-ten scorers. The scoring is based entirely +upon how much gold you get. There is a 10% penalty for getting yourself +killed. +.PP +If +.I save_file +is specified, +rogue will be restored from the specified saved game file. +If the +.B \-r +option is used, the save game file is presumed to be the default. +.PP +The +.B \-s +option will print out the list of scores. +.PP +The +.B \-d +option will kill you and try to add you to the score file. +.PP +For more detailed directions, read the document +.I "A Guide to the Dungeons of Doom." +.SH AUTHORS +Michael C. Toy, +Kenneth C. R. C. Arnold, +Glenn Wichman +.SH FILES +.DT +.ta \w'@SCOREFILE@\ \ \ 'u +@SCOREFILE@ Score file +.br +\fB~\fP/rogue.save Default save file +.SH SEE ALSO +Michael C. Toy +and +Kenneth C. R. C. Arnold, +.I "A guide to the Dungeons of Doom" +.SH BUGS +.PP +Probably infinite +(although countably infinite). +However, +that Ice Monsters sometimes transfix you permanently is +.I not +a bug. +It's a feature. diff --git a/rogue.cat.in b/rogue.cat.in new file mode 100644 index 0000000..8dbef73 --- /dev/null +++ b/rogue.cat.in @@ -0,0 +1,61 @@ +ROGUE(6) ROGUE(6) + + + +NAME + rogue - Exploring The Dungeons of Doom + +SYNOPSIS + @PROGRAM@ [ -r ] [ save_file ] [ -s ] [ -d ] + +DESCRIPTION + Rogue is a computer fantasy game with a new twist. It is crt oriented + and the object of the game is to survive the attacks of various mon- + sters and get a lot of gold, rather than the puzzle solving orientation + of most computer fantasy games. + + To get started you really only need to know two commands. The command + ? will give you a list of the available commands and the command / + will identify the things you see on the screen. + + To win the game (as opposed to merely playing to beat other people's + high scores) you must locate the Amulet of Yendor which is somewhere + below the 20th level of the dungeon and get it out. Nobody has + achieved this yet and if somebody does, they will probably go down in + history as a hero among heroes. + + When the game ends, either by your death, when you quit, or if you (by + some miracle) manage to win, rogue will give you a list of the top-ten + scorers. The scoring is based entirely upon how much gold you get. + There is a 10% penalty for getting yourself killed. + + If save_file is specified, rogue will be restored from the specified + saved game file. If the -r option is used, the save game file is pre- + sumed to be the default. + + The -s option will print out the list of scores. + + The -d option will kill you and try to add you to the score file. + + For more detailed directions, read the document A Guide to the Dungeons + of Doom. + +AUTHORS + Michael C. Toy, Kenneth C. R. C. Arnold, Glenn Wichman + +FILES + @SCOREFILE@ Score file + ~/rogue.save Default save file + +SEE ALSO + Michael C. Toy and Kenneth C. R. C. Arnold, A guide to the Dungeons of + Doom + +BUGS + Probably infinite (although countably infinite). However, that Ice + Monsters sometimes transfix you permanently is not a bug. It's a fea- + ture. + + + +4th Berkeley Distribution May 6, 1986 ROGUE(6) diff --git a/rogue.desktop b/rogue.desktop new file mode 100644 index 0000000..74f9518 --- /dev/null +++ b/rogue.desktop @@ -0,0 +1,11 @@ +[Desktop Entry] +Encoding=UTF-8 +Name=Rogue +GenericName=Rogue +Comment=The original curses-based adventure game +Exec=rogue +Icon=rogue.png +Terminal=true +Type=Application +Categories=Game;RolePlaying; +Version=1.0 diff --git a/rogue.doc.in b/rogue.doc.in new file mode 100644 index 0000000..3031d0d --- /dev/null +++ b/rogue.doc.in @@ -0,0 +1,858 @@ + + + + + + + + A Guide to the Dungeons of Doom + + + Michael C. Toy + Kenneth C. R. C. Arnold + + + Computer Systems Research Group + Department of Electrical Engineering and Computer Science + University of California + Berkeley, California 94720 + + + + + ABSTRACT + + Rogue is a visual CRT based fantasy game which runs + under the UNIX timesharing system. This paper de- + scribes how to play rogue, and gives a few hints for + those who might otherwise get lost in the Dungeons + of Doom. + + + + +1. Introduction + + You have just finished your years as a student at the +local fighter's guild. After much practice and sweat you +have finally completed your training and are ready to embark +upon a perilous adventure. As a test of your skills, the +local guildmasters have sent you into the Dungeons of Doom. +Your task is to return with the Amulet of Yendor. Your +reward for the completion of this task will be a full mem- +bership in the local guild. In addition, you are allowed to +keep all the loot you bring back from the dungeons. + + In preparation for your journey, you are given an +enchanted mace, a bow, and a quiver of arrows taken from a +dragon's hoard in the far off Dark Mountains. You are also +outfitted with elf-crafted armor and given enough food to +reach the dungeons. You say goodbye to family and friends +for what may be the last time and head up the road. + + You set out on your way to the dungeons and after sev- +eral days of uneventful travel, you see the ancient ruins +that mark the entrance to the Dungeons of Doom. It is late +at night, so you make camp at the entrance and spend the +____________________ + UNIX is a trademark of Bell Laboratories + + + + + + + + + + + + +USD:33-2 A Guide to the Dungeons of Doom + + +night sleeping under the open skies. In the morning you +gather your weapons, put on your armor, eat what is almost +your last food, and enter the dungeons. + +2. What is going on here? + + You have just begun a game of rogue. Your goal is to +grab as much treasure as you can, find the Amulet of Yendor, +and get out of the Dungeons of Doom alive. On the screen, a +map of where you have been and what you have seen on the +current dungeon level is kept. As you explore more of the +level, it appears on the screen in front of you. + + Rogue differs from most computer fantasy games in that +it is screen oriented. Commands are all one or two +keystrokes1 and the results of your commands are displayed +graphically on the screen rather than being explained in +words.2 + + Another major difference between rogue and other com- +puter fantasy games is that once you have solved all the +puzzles in a standard fantasy game, it has lost most of its +excitement and it ceases to be fun. Rogue, on the other +hand, generates a new dungeon every time you play it and +even the author finds it an entertaining and exciting game. + +3. What do all those things on the screen mean? + + In order to understand what is going on in rogue you +have to first get some grasp of what rogue is doing with the +screen. The rogue screen is intended to replace the "You +can see ..." descriptions of standard fantasy games. Figure +1 is a sample of what a rogue screen might look like. + +3.1. The bottom line + + At the bottom line of the screen are a few pieces of +cryptic information describing your current status. Here is +an explanation of what these things mean: + +Level This number indicates how deep you have gone in the + dungeon. It starts at one and goes up as you go + deeper into the dungeon. + +Gold The number of gold pieces you have managed to find + and keep with you so far. +____________________ + 1 As opposed to pseudo English sentences. + 2 A minimum screen size of 24 lines by 80 columns is re- +quired. If the screen is larger, only the 24x80 section +will be used for the map. + + + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-3 + + + +____________________________________________________________ + + + ------------ + |..........+ + |..@....]..| + |....B.....| + |..........| + -----+------ + + + +Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 + + Figure 1 +____________________________________________________________ + + +Hp Your current and maximum health points. Health + points indicate how much damage you can take before + you die. The more you get hit in a fight, the lower + they get. You can regain health points by resting. + The number in parentheses is the maximum number your + health points can reach. + +Str Your current strength and maximum ever strength. + This can be any integer less than or equal to 31, or + greater than or equal to three. The higher the num- + ber, the stronger you are. The number in the paren- + theses is the maximum strength you have attained so + far this game. + +Arm Your current armor protection. This number indicates + how effective your armor is in stopping blows from + unfriendly creatures. The higher this number is, the + more effective the armor. + +Exp These two numbers give your current experience level + and experience points. As you do things, you gain + experience points. At certain experience point + totals, you gain an experience level. The more expe- + rienced you are, the better you are able to fight and + to withstand magical attacks. + +3.2. The top line + + The top line of the screen is reserved for printing +messages that describe things that are impossible to repre- +sent visually. If you see a "--More--" on the top line, +this means that rogue wants to print another message on the +screen, but it wants to make certain that you have read the +one that is there first. To read the next message, just + + + + + + + + + + +USD:33-4 A Guide to the Dungeons of Doom + + +type a space. + +3.3. The rest of the screen + + The rest of the screen is the map of the level as you +have explored it so far. Each symbol on the screen repre- +sents something. Here is a list of what the various symbols +mean: + +@ This symbol represents you, the adventurer. + +-| These symbols represent the walls of rooms. + ++ A door to/from a room. + +. The floor of a room. + +# The floor of a passage between rooms. + +* A pile or pot of gold. + +) A weapon of some sort. + +] A piece of armor. + +! A flask containing a magic potion. + +? A piece of paper, usually a magic scroll. + += A ring with magic properties + +/ A magical staff or wand + +^ A trap, watch out for these. + +% A staircase to other levels + +: A piece of food. + +A-Z The uppercase letters represent the various inhabitants + of the Dungeons of Doom. Watch out, they can be nasty + and vicious. + +4. Commands + + Commands are given to rogue by typing one or two char- +acters. Most commands can be preceded by a count to repeat +them (e.g. typing "10s" will do ten searches). Commands for +which counts make no sense have the count ignored. To can- +cel a count or a prefix, type . The list of com- +mands is rather long, but it can be read at any time during +the game with the "?" command. Here it is for reference, +with a short explanation of each command. + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-5 + + +? The help command. Asks for a character to give help + on. If you type a "*", it will list all the commands, + otherwise it will explain what the character you typed + does. + +/ This is the "What is that on the screen?" command. A + "/" followed by any character that you see on the + level, will tell you what that character is. For + instance, typing "/@" will tell you that the "@" symbol + represents you, the player. + +h, H, ^H + Move left. You move one space to the left. If you use + upper case "h", you will continue to move left until + you run into something. This works for all movement + commands (e.g. "L" means run in direction "l") If you + use the "control" "h", you will continue moving in the + specified direction until you pass something interest- + ing or run into a wall. You should experiment with + this, since it is a very useful command, but very dif- + ficult to describe. This also works for all movement + commands. + +j Move down. + +k Move up. + +l Move right. + +y Move diagonally up and left. + +u Move diagonally up and right. + +b Move diagonally down and left. + +n Move diagonally down and right. + +t Throw an object. This is a prefix command. When fol- + lowed with a direction it throws an object in the spec- + ified direction. (e.g. type "th" to throw something to + the left.) + +f Fight until someone dies. When followed with a direc- + tion this will force you to fight the creature in that + direction until either you or it bites the big one. + +m Move onto something without picking it up. This will + move you one space in the direction you specify and, if + there is an object there you can pick up, it won't do + it. + +z Zap prefix. Point a staff or wand in a given direction + and fire it. Even non-directional staves must be + + + + + + + + + + +USD:33-6 A Guide to the Dungeons of Doom + + + pointed in some direction to be used. + +^ Identify trap command. If a trap is on your map and + you can't remember what type it is, you can get rogue + to remind you by getting next to it and typing "^" fol- + lowed by the direction that would move you on top of + it. + +s Search for traps and secret doors. Examine each space + immediately adjacent to you for the existence of a trap + or secret door. There is a large chance that even if + there is something there, you won't find it, so you + might have to search a while before you find something. + +> Climb down a staircase to the next level. Not surpris- + ingly, this can only be done if you are standing on + staircase. + +< Climb up a staircase to the level above. This can't be + done without the Amulet of Yendor in your possession. + +. Rest. This is the "do nothing" command. This is good + for waiting and healing. + +, Pick up something. This picks up whatever you are cur- + rently standing on, if you are standing on anything at + all. + +i Inventory. List what you are carrying in your pack. + +I Selective inventory. Tells you what a single item in + your pack is. + +q Quaff one of the potions you are carrying. + +r Read one of the scrolls in your pack. + +e Eat food from your pack. + +w Wield a weapon. Take a weapon out of your pack and + carry it for use in combat, replacing the one you are + currently using (if any). + +W Wear armor. You can only wear one suit of armor at a + time. This takes extra time. + +T Take armor off. You can't remove armor that is cursed. + This takes extra time. + +P Put on a ring. You can wear only two rings at a time + (one on each hand). If you aren't wearing any rings, + this command will ask you which hand you want to wear + it on, otherwise, it will place it on the unused hand. + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-7 + + + The program assumes that you wield your sword in your + right hand. + +R Remove a ring. If you are only wearing one ring, this + command takes it off. If you are wearing two, it will + ask you which one you wish to remove, + +d Drop an object. Take something out of your pack and + leave it lying on the floor. Only one object can + occupy each space. You cannot drop a cursed object at + all if you are wielding or wearing it. + +c Call an object something. If you have a type of object + in your pack which you wish to remember something + about, you can use the call command to give a name to + that type of object. This is usually used when you + figure out what a potion, scroll, ring, or staff is + after you pick it up, or when you want to remember + which of those swords in your pack you were wielding. + +D Print out which things you've discovered something + about. This command will ask you what type of thing + you are interested in. If you type the character for a + given type of object (e.g. "!" for potion) it will + tell you which kinds of that type of object you've dis- + covered (i.e., figured out what they are). This com- + mand works for potions, scrolls, rings, and staves and + wands. + +o Examine and set options. This command is further + explained in the section on options. + +^R Redraws the screen. Useful if spurious messages or + transmission errors have messed up the display. + +^P Print last message. Useful when a message disappears + before you can read it. This only repeats the last + message that was not a mistyped command so that you + don't loose anything by accidentally typing the wrong + character instead of ^P. + + + Cancel a command, prefix, or count. + +! Escape to a shell for some commands. + +Q Quit. Leave the game. + +S Save the current game in a file. It will ask you + whether you wish to use the default save file. Caveat: + Rogue won't let you start up a copy of a saved game, + and it removes the save file as soon as you start up a + restored game. This is to prevent people from saving a + + + + + + + + + + +USD:33-8 A Guide to the Dungeons of Doom + + + game just before a dangerous position and then restart- + ing it if they die. To restore a saved game, give the + file name as an argument to rogue. As in + % rogue save_file + + To restart from the default save file (see below), run + % rogue -r + +v Prints the program version number. + +) Print the weapon you are currently wielding + +] Print the armor you are currently wearing + += Print the rings you are currently wearing + +@ Reprint the status line on the message line + +5. Rooms + + Rooms in the dungeons are either lit or dark. If you +walk into a lit room, the entire room will be drawn on the +screen as soon as you enter. If you walk into a dark room, +it will only be displayed as you explore it. Upon leaving a +room, all monsters inside the room are erased from the +screen. In the darkness you can only see one space in all +directions around you. A corridor is always dark. + +6. Fighting + + If you see a monster and you wish to fight it, just +attempt to run into it. Many times a monster you find will +mind its own business unless you attack it. It is often the +case that discretion is the better part of valor. + +7. Objects you can find + + When you find something in the dungeon, it is common to +want to pick the object up. This is accomplished in rogue +by walking over the object (unless you use the "m" prefix, +see above). If you are carrying too many things, the pro- +gram will tell you and it won't pick up the object, other- +wise it will add it to your pack and tell you what you just +picked up. + + Many of the commands that operate on objects must +prompt you to find out which object you want to use. If you +change your mind and don't want to do that command after +all, just type an and the command will be aborted. + + Some objects, like armor and weapons, are easily dif- +ferentiated. Others, like scrolls and potions, are given +labels which vary according to type. During a game, any two + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-9 + + +of the same kind of object with the same label are the same +type. However, the labels will vary from game to game. + + When you use one of these labeled objects, if its +effect is obvious, rogue will remember what it is for you. +If it's effect isn't extremely obvious you will be asked +what you want to scribble on it so you will recognize it +later, or you can use the "call" command (see above). + +7.1. Weapons + + Some weapons, like arrows, come in bunches, but most +come one at a time. In order to use a weapon, you must +wield it. To fire an arrow out of a bow, you must first +wield the bow, then throw the arrow. You can only wield one +weapon at a time, but you can't change weapons if the one +you are currently wielding is cursed. The commands to use +weapons are "w" (wield) and "t" (throw). + +7.2. Armor + + There are various sorts of armor lying around in the +dungeon. Some of it is enchanted, some is cursed, and some +is just normal. Different armor types have different armor +protection. The higher the armor protection, the more pro- +tection the armor affords against the blows of monsters. +Here is a list of the various armor types and their normal +armor protection: + + + +-----------------------------------------+ + | Type Protection | + |None 0 | + |Leather armor 2 | + |Studded leather / Ring mail 3 | + |Scale mail 4 | + |Chain mail 5 | + |Banded mail / Splint mail 6 | + |Plate mail 7 | + +-----------------------------------------+ + + +If a piece of armor is enchanted, its armor protection will +be higher than normal. If a suit of armor is cursed, its +armor protection will be lower, and you will not be able to +remove it. However, not all armor with a protection that is +lower than normal is cursed. + + The commands to use weapons are "W" (wear) and "T" +(take off). + + + + + + + + + + + + + +USD:33-10 A Guide to the Dungeons of Doom + + +7.3. Scrolls + + Scrolls come with titles in an unknown tongue3. After +you read a scroll, it disappears from your pack. The com- +mand to use a scroll is "r" (read). + +7.4. Potions + + Potions are labeled by the color of the liquid inside +the flask. They disappear after being quaffed. The command +to use a scroll is "q" (quaff). + +7.5. Staves and Wands + + Staves and wands do the same kinds of things. Staves +are identified by a type of wood; wands by a type of metal +or bone. They are generally things you want to do to some- +thing over a long distance, so you must point them at what +you wish to affect to use them. Some staves are not +affected by the direction they are pointed, though. Staves +come with multiple magic charges, the number being random, +and when they are used up, the staff is just a piece of wood +or metal. + + The command to use a wand or staff is "z" (zap) + +7.6. Rings + + Rings are very useful items, since they are relatively +permanent magic, unlike the usually fleeting effects of +potions, scrolls, and staves. Of course, the bad rings are +also more powerful. Most rings also cause you to use up +food more rapidly, the rate varying with the type of ring. +Rings are differentiated by their stone settings. The com- +mands to use rings are "P" (put on) and "R" (remove). + +7.7. Food + + Food is necessary to keep you going. If you go too +long without eating you will faint, and eventually die of +starvation. The command to use food is "e" (eat). + +8. Options + + Due to variations in personal tastes and conceptions of +the way rogue should do things, there are a set of options +you can set that cause rogue to behave in various different +____________________ + 3 Actually, it's a dialect spoken only by the twenty-sev- +en members of a tribe in Outer Mongolia, but you're not sup- +posed to know that. + + + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-11 + + +ways. + +8.1. Setting the options + + There are two ways to set the options. The first is +with the "o" command of rogue; the second is with the +"ROGUEOPTS" environment variable4. + +8.1.1. Using the `o' command + + When you type "o" in rogue, it clears the screen and +displays the current settings for all the options. It then +places the cursor by the value of the first option and waits +for you to type. You can type a which means to go +to the next option, a "-" which means to go to the previous +option, an which means to return to the game, or +you can give the option a value. For boolean options this +merely involves typing "t" for true or "f" for false. For +string options, type the new value followed by a . + +8.1.2. Using the ROGUEOPTS variable + + The ROGUEOPTS variable is a string containing a comma +separated list of initial values for the various options. +Boolean variables can be turned on by listing their name or +turned off by putting a "no" in front of the name. Thus to +set up an environment variable so that jump is on, terse is +off, and the name is set to "Blue Meanie", use the command + % setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"5 + +8.2. Option list + + Here is a list of the options and an explanation of +what each one is for. The default value for each is +enclosed in square brackets. For character string options, +input over fifty characters will be ignored. + +terse [noterse] + Useful for those who are tired of the sometimes lengthy + messages of rogue. This is a useful option for playing + on slow terminals, so this option defaults to terse if + you are on a slow (1200 baud or under) terminal. + + +____________________ + 4 On Version 6 systems, there is no equivalent of the +ROGUEOPTS feature. + 5 For those of you who use the Bourne shell sh (1), the +commands would be + $ ROGUEOPTS="jump,noterse,name=Blue Meanie" + $ export ROGUEOPTS + + + + + + + + + + + + +USD:33-12 A Guide to the Dungeons of Doom + + +jump [nojump] + If this option is set, running moves will not be dis- + played until you reach the end of the move. This saves + considerable cpu and display time. This option + defaults to jump if you are using a slow terminal. + +flush [noflush] + All typeahead is thrown away after each round of bat- + tle. This is useful for those who type far ahead and + then watch in dismay as a Bat kills them. + +seefloor [seefloor] + Display the floor around you on the screen as you move + through dark rooms. Due to the amount of characters + generated, this option defaults to noseefloor if you + are using a slow terminal. + +passgo [nopassgo] + Follow turnings in passageways. If you run in a pas- + sage and you run into stone or a wall, rogue will see + if it can turn to the right or left. If it can only + turn one way, it will turn that way. If it can turn + either or neither, it will stop. This algorithm can + sometimes lead to slightly confusing occurrences which + is why it defaults to nopassgo. + +tombstone [tombstone] + Print out the tombstone at the end if you get killed. + This is nice but slow, so you can turn it off if you + like. + +inven [overwrite] + Inventory type. This can have one of three values: + overwrite, slow, or clear. With overwrite the top + lines of the map are overwritten with the list when + inventory is requested or when "Which item do you wish + to . . .? " questions are answered with a "*". How- + ever, if the list is longer than a screenful, the + screen is cleared. With slow, lists are displayed one + item at a time on the top of the screen, and with + clear, the screen is cleared, the list is displayed, + and then the dungeon level is re-displayed. Due to + speed considerations, clear is the default for termi- + nals without clear-to-end-of-line capabilities. + +name [account name] + This is the name of your character. It is used if you + get on the top ten scorer's list. + +fruit [slime-mold] + This should hold the name of a fruit that you enjoy + eating. It is basically a whimsey that rogue uses in a + couple of places. + + + + + + + + + + +A Guide to the Dungeons of Doom USD:33-13 + + +file [~/rogue.save] + The default file name for saving the game. If your + phone is hung up by accident, rogue will automatically + save the game in this file. The file name may start + with the special character "~" which expands to be your + home directory. + +9. Scoring + + Rogue usually maintains a list of the top scoring peo- +ple or scores on your machine. Depending on how it is set +up, it can post either the top scores or the top players. +In the latter case, each account on the machine can post +only one non-winning score on this list. If you score +higher than someone else on this list, or better your previ- +ous score on the list, you will be inserted in the proper +place under your current name. How many scores are kept can +also be set up by whoever installs it on your machine. + + If you quit the game, you get out with all of your gold +intact. If, however, you get killed in the Dungeons of +Doom, your body is forwarded to your next-of-kin, along with +90% of your gold; ten percent of your gold is kept by the +Dungeons' wizard as a fee6. This should make you consider +whether you want to take one last hit at that monster and +possibly live, or quit and thus stop with whatever you have. +If you quit, you do get all your gold, but if you swing and +live, you might find more. + + If you just want to see what the current top play- +ers/games list is, you can type + % @PROGRAM@ -s + +10. Acknowledgements + + Rogue was originally conceived of by Glenn Wichman and +Michael Toy. Ken Arnold and Michael Toy then smoothed out +the user interface, and added jillions of new features. We +would like to thank Bob Arnold, Michelle Busch, Andy +Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill Joy, +Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and +Scott Nelson for their ideas and assistance; and also the +teeming multitudes who graciously ignored work, school, and +social life to play rogue and send us bugs, complaints, sug- +gestions, and just plain flames. And also Mom. + + + +____________________ + 6 The Dungeon's wizard is named Wally the Wonder Badger. +Invocations should be accompanied by a sizable donation. + + + + + + + + diff --git a/rogue.h b/rogue.h new file mode 100644 index 0000000..099adaa --- /dev/null +++ b/rogue.h @@ -0,0 +1,753 @@ +/* + * Rogue definitions and variable declarations + * + * @(#)rogue.h 5.42 (Berkeley) 08/06/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include "extern.h" + +#undef lines + +#define NOOP(x) (x += 0) +#define CCHAR(x) ( (char) (x & A_CHARTEXT) ) +/* + * Maximum number of different things + */ +#define MAXROOMS 9 +#define MAXTHINGS 9 +#define MAXOBJ 9 +#define MAXPACK 23 +#define MAXTRAPS 10 +#define AMULETLEVEL 26 +#define NUMTHINGS 7 /* number of types of things */ +#define MAXPASS 13 /* upper limit on number of passages */ +#define NUMLINES 24 +#define NUMCOLS 80 +#define STATLINE (NUMLINES - 1) +#define BORE_LEVEL 50 + +/* + * return values for get functions + */ +#define NORM 0 /* normal exit */ +#define QUIT 1 /* quit option setting */ +#define MINUS 2 /* back up one option */ + +/* + * inventory types + */ +#define INV_OVER 0 +#define INV_SLOW 1 +#define INV_CLEAR 2 + +/* + * All the fun defines + */ +#define when break;case +#define otherwise break;default +#define until(expr) while(!(expr)) +#define next(ptr) (*ptr).l_next +#define prev(ptr) (*ptr).l_prev +#define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) +#define ce(a,b) ((a).x == (b).x && (a).y == (b).y) +#define hero player.t_pos +#define pstats player.t_stats +#define pack player.t_pack +#define proom player.t_room +#define max_hp player.t_stats.s_maxhp +#define attach(a,b) _attach(&a,b) +#define detach(a,b) _detach(&a,b) +#define free_list(a) _free_list(&a) +#undef max +#define max(a,b) ((a) > (b) ? (a) : (b)) +#define on(thing,flag) ((bool)(((thing).t_flags & (flag)) != 0)) +#define GOLDCALC (rnd(50 + 10 * level) + 2) +#define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) +#define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) +#define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) +#define INDEX(y,x) (&places[((x) << 5) + (y)]) +#define chat(y,x) (places[((x) << 5) + (y)].p_ch) +#define flat(y,x) (places[((x) << 5) + (y)].p_flags) +#define moat(y,x) (places[((x) << 5) + (y)].p_monst) +#define unc(cp) (cp).y, (cp).x +#ifdef MASTER +#define debug if (wizard) msg +#endif + +/* + * things that appear on the screens + */ +#define PASSAGE '#' +#define DOOR '+' +#define FLOOR '.' +#define PLAYER '@' +#define TRAP '^' +#define STAIRS '%' +#define GOLD '*' +#define POTION '!' +#define SCROLL '?' +#define MAGIC '$' +#define FOOD ':' +#define WEAPON ')' +#define ARMOR ']' +#define AMULET ',' +#define RING '=' +#define STICK '/' +#define CALLABLE -1 +#define R_OR_S -2 + +/* + * Various constants + */ +#define BEARTIME spread(3) +#define SLEEPTIME spread(5) +#define HOLDTIME spread(2) +#define WANDERTIME spread(70) +#define BEFORE spread(1) +#define AFTER spread(2) +#define HEALTIME 30 +#define HUHDURATION 20 +#define SEEDURATION 850 +#define HUNGERTIME 1300 +#define MORETIME 150 +#define STOMACHSIZE 2000 +#define STARVETIME 850 +#define ESCAPE 27 +#define LEFT 0 +#define RIGHT 1 +#define BOLT_LENGTH 6 +#define LAMPDIST 3 +#ifdef MASTER +#ifndef PASSWD +#define PASSWD "mTBellIQOsLNA" +#endif +#endif + +/* + * Save against things + */ +#define VS_POISON 00 +#define VS_PARALYZATION 00 +#define VS_DEATH 00 +#define VS_BREATH 02 +#define VS_MAGIC 03 + +/* + * Various flag bits + */ +/* flags for rooms */ +#define ISDARK 0000001 /* room is dark */ +#define ISGONE 0000002 /* room is gone (a corridor) */ +#define ISMAZE 0000004 /* room is gone (a corridor) */ + +/* flags for objects */ +#define ISCURSED 000001 /* object is cursed */ +#define ISKNOW 0000002 /* player knows details about the object */ +#define ISMISL 0000004 /* object is a missile type */ +#define ISMANY 0000010 /* object comes in groups */ +/* ISFOUND 0000020 ...is used for both objects and creatures */ +#define ISPROT 0000040 /* armor is permanently protected */ + +/* flags for creatures */ +#define CANHUH 0000001 /* creature can confuse */ +#define CANSEE 0000002 /* creature can see invisible creatures */ +#define ISBLIND 0000004 /* creature is blind */ +#define ISCANC 0000010 /* creature has special qualities cancelled */ +#define ISLEVIT 0000010 /* hero is levitating */ +#define ISFOUND 0000020 /* creature has been seen (used for objects) */ +#define ISGREED 0000040 /* creature runs to protect gold */ +#define ISHASTE 0000100 /* creature has been hastened */ +#define ISTARGET 000200 /* creature is the target of an 'f' command */ +#define ISHELD 0000400 /* creature has been held */ +#define ISHUH 0001000 /* creature is confused */ +#define ISINVIS 0002000 /* creature is invisible */ +#define ISMEAN 0004000 /* creature can wake when player enters room */ +#define ISHALU 0004000 /* hero is on acid trip */ +#define ISREGEN 0010000 /* creature can regenerate */ +#define ISRUN 0020000 /* creature is running at the player */ +#define SEEMONST 040000 /* hero can detect unseen monsters */ +#define ISFLY 0040000 /* creature can fly */ +#define ISSLOW 0100000 /* creature has been slowed */ + +/* + * Flags for level map + */ +#define F_PASS 0x80 /* is a passageway */ +#define F_SEEN 0x40 /* have seen this spot before */ +#define F_DROPPED 0x20 /* object was dropped here */ +#define F_LOCKED 0x20 /* door is locked */ +#define F_REAL 0x10 /* what you see is what you get */ +#define F_PNUM 0x0f /* passage number mask */ +#define F_TMASK 0x07 /* trap number mask */ + +/* + * Trap types + */ +#define T_DOOR 00 +#define T_ARROW 01 +#define T_SLEEP 02 +#define T_BEAR 03 +#define T_TELEP 04 +#define T_DART 05 +#define T_RUST 06 +#define T_MYST 07 +#define NTRAPS 8 + +/* + * Potion types + */ +#define P_CONFUSE 0 +#define P_LSD 1 +#define P_POISON 2 +#define P_STRENGTH 3 +#define P_SEEINVIS 4 +#define P_HEALING 5 +#define P_MFIND 6 +#define P_TFIND 7 +#define P_RAISE 8 +#define P_XHEAL 9 +#define P_HASTE 10 +#define P_RESTORE 11 +#define P_BLIND 12 +#define P_LEVIT 13 +#define MAXPOTIONS 14 + +/* + * Scroll types + */ +#define S_CONFUSE 0 +#define S_MAP 1 +#define S_HOLD 2 +#define S_SLEEP 3 +#define S_ARMOR 4 +#define S_ID_POTION 5 +#define S_ID_SCROLL 6 +#define S_ID_WEAPON 7 +#define S_ID_ARMOR 8 +#define S_ID_R_OR_S 9 +#define S_SCARE 10 +#define S_FDET 11 +#define S_TELEP 12 +#define S_ENCH 13 +#define S_CREATE 14 +#define S_REMOVE 15 +#define S_AGGR 16 +#define S_PROTECT 17 +#define MAXSCROLLS 18 + +/* + * Weapon types + */ +#define MACE 0 +#define SWORD 1 +#define BOW 2 +#define ARROW 3 +#define DAGGER 4 +#define TWOSWORD 5 +#define DART 6 +#define SHIRAKEN 7 +#define SPEAR 8 +#define FLAME 9 /* fake entry for dragon breath (ick) */ +#define MAXWEAPONS 9 /* this should equal FLAME */ + +/* + * Armor types + */ +#define LEATHER 0 +#define RING_MAIL 1 +#define STUDDED_LEATHER 2 +#define SCALE_MAIL 3 +#define CHAIN_MAIL 4 +#define SPLINT_MAIL 5 +#define BANDED_MAIL 6 +#define PLATE_MAIL 7 +#define MAXARMORS 8 + +/* + * Ring types + */ +#define R_PROTECT 0 +#define R_ADDSTR 1 +#define R_SUSTSTR 2 +#define R_SEARCH 3 +#define R_SEEINVIS 4 +#define R_NOP 5 +#define R_AGGR 6 +#define R_ADDHIT 7 +#define R_ADDDAM 8 +#define R_REGEN 9 +#define R_DIGEST 10 +#define R_TELEPORT 11 +#define R_STEALTH 12 +#define R_SUSTARM 13 +#define MAXRINGS 14 + +/* + * Rod/Wand/Staff types + */ +#define WS_LIGHT 0 +#define WS_INVIS 1 +#define WS_ELECT 2 +#define WS_FIRE 3 +#define WS_COLD 4 +#define WS_POLYMORPH 5 +#define WS_MISSILE 6 +#define WS_HASTE_M 7 +#define WS_SLOW_M 8 +#define WS_DRAIN 9 +#define WS_NOP 10 +#define WS_TELAWAY 11 +#define WS_TELTO 12 +#define WS_CANCEL 13 +#define MAXSTICKS 14 + +/* + * Now we define the structures and types + */ + +/* + * Help list + */ +struct h_list { + char h_ch; + char *h_desc; + bool h_print; +}; + +/* + * Coordinate data type + */ +typedef struct { + int x; + int y; +} coord; + +typedef unsigned int str_t; + +/* + * Stuff about objects + */ +struct obj_info { + char *oi_name; + int oi_prob; + int oi_worth; + char *oi_guess; + bool oi_know; +}; + +/* + * Room structure + */ +struct room { + coord r_pos; /* Upper left corner */ + coord r_max; /* Size of room */ + coord r_gold; /* Where the gold is */ + int r_goldval; /* How much the gold is worth */ + short r_flags; /* info about the room */ + int r_nexits; /* Number of exits */ + coord r_exit[12]; /* Where the exits are */ +}; + +/* + * Structure describing a fighting being + */ +struct stats { + str_t s_str; /* Strength */ + int s_exp; /* Experience */ + int s_lvl; /* level of mastery */ + int s_arm; /* Armor class */ + int s_hpt; /* Hit points */ + char s_dmg[13]; /* String describing damage done */ + int s_maxhp; /* Max hit points */ +}; + +/* + * Structure for monsters and player + */ +union thing { + struct { + union thing *_l_next, *_l_prev; /* Next pointer in link */ + coord _t_pos; /* Position */ + bool _t_turn; /* If slowed, is it a turn to move */ + char _t_type; /* What it is */ + char _t_disguise; /* What mimic looks like */ + char _t_oldch; /* Character that was where it was */ + coord *_t_dest; /* Where it is running to */ + short _t_flags; /* State word */ + struct stats _t_stats; /* Physical description */ + struct room *_t_room; /* Current room for thing */ + union thing *_t_pack; /* What the thing is carrying */ + int _t_reserved; + } _t; + struct { + union thing *_l_next, *_l_prev; /* Next pointer in link */ + int _o_type; /* What kind of object it is */ + coord _o_pos; /* Where it lives on the screen */ + char *_o_text; /* What it says if you read it */ + int _o_launch; /* What you need to launch it */ + char _o_packch; /* What character it is in the pack */ + char _o_damage[8]; /* Damage if used like sword */ + char _o_hurldmg[8]; /* Damage if thrown */ + int _o_count; /* count for plural objects */ + int _o_which; /* Which object of a type it is */ + int _o_hplus; /* Plusses to hit */ + int _o_dplus; /* Plusses to damage */ + int _o_arm; /* Armor protection */ + int _o_flags; /* information about objects */ + int _o_group; /* group number for this object */ + char *_o_label; /* Label for object */ + } _o; +}; + +typedef union thing THING; + +#define l_next _t._l_next +#define l_prev _t._l_prev +#define t_pos _t._t_pos +#define t_turn _t._t_turn +#define t_type _t._t_type +#define t_disguise _t._t_disguise +#define t_oldch _t._t_oldch +#define t_dest _t._t_dest +#define t_flags _t._t_flags +#define t_stats _t._t_stats +#define t_pack _t._t_pack +#define t_room _t._t_room +#define t_reserved _t._t_reserved +#define o_type _o._o_type +#define o_pos _o._o_pos +#define o_text _o._o_text +#define o_launch _o._o_launch +#define o_packch _o._o_packch +#define o_damage _o._o_damage +#define o_hurldmg _o._o_hurldmg +#define o_count _o._o_count +#define o_which _o._o_which +#define o_hplus _o._o_hplus +#define o_dplus _o._o_dplus +#define o_arm _o._o_arm +#define o_charges o_arm +#define o_goldval o_arm +#define o_flags _o._o_flags +#define o_group _o._o_group +#define o_label _o._o_label + +/* + * describe a place on the level map + */ +typedef struct { + char p_ch; + char p_flags; + THING *p_monst; +} PLACE; + +/* + * Array containing information on all the various types of monsters + */ +struct monster { + char *m_name; /* What to call the monster */ + int m_carry; /* Probability of carrying something */ + short m_flags; /* things about the monster */ + struct stats m_stats; /* Initial stats */ +}; + +/* + * External variables + */ + +extern bool after, again, allscore, amulet, door_stop, fight_flush, + firstmove, has_hit, inv_describe, jump, kamikaze, + lower_msg, move_on, msg_esc, pack_used[], + passgo, playing, q_comm, running, save_msg, see_floor, + seenstairs, stat_msg, terse, to_death, tombstone; + +extern char dir_ch, file_name[], home[], huh[], *inv_t_name[], + l_last_comm, l_last_dir, last_comm, last_dir, *Numname, + outbuf[], *p_colors[], *r_stones[], *release, runch, + *s_names[], take, *tr_name[], *ws_made[], *ws_type[]; + +extern int a_class[], count, food_left, hungry_state, inpack, + inv_type, lastscore, level, max_hit, max_level, mpos, + n_objs, no_command, no_food, no_move, noscore, ntraps, purse, + quiet, vf_hit; + +extern unsigned int numscores; + +extern int dnum, e_levels[], seed; + +extern WINDOW *hw; + +extern coord delta, oldpos, stairs; + +extern PLACE places[]; + +extern THING *cur_armor, *cur_ring[], *cur_weapon, *l_last_pick, + *last_pick, *lvl_obj, *mlist, player; + +extern struct h_list helpstr[]; + +extern struct room *oldrp, passages[], rooms[]; + +extern struct stats max_stats; + +extern struct monster monsters[]; + +extern struct obj_info arm_info[], pot_info[], ring_info[], + scr_info[], things[], ws_info[], weap_info[]; + +/* + * Function types + */ +void _attach(THING **list, THING *item); +void _detach(THING **list, THING *item); +void _free_list(THING **ptr); +void addmsg(char *fmt, ...); +bool add_haste(bool potion); +void add_pack(THING *obj, bool silent); +void add_pass(); +void add_str(str_t *sp, int amt); +void accnt_maze(int y, int x, int ny, int nx); +void aggravate(); +int attack(THING *mp); +void badcheck(char *name, struct obj_info *info, int bound); +void bounce(THING *weap, char *mname, bool noend); +void call(); +void call_it(struct obj_info *info); +bool cansee(int y, int x); +int center(char *str); +void chg_str(int amt); +void check_level(); +void conn(int r1, int r2); +void command(); +void create_obj(); + +void current(THING *cur, char *how, char *where); +void d_level(); +void death(char monst); +char death_monst(); +void dig(int y, int x); +void discard(THING *item); +void discovered(); +int dist(int y1, int x1, int y2, int x2); +int dist_cp(coord *c1, coord *c2); +int do_chase(THING *th); +void do_daemons(int flag); +void do_fuses(int flag); +void do_maze(struct room *rp); +void do_motion(THING *obj, int ydelta, int xdelta); +void do_move(int dy, int dx); +void do_passages(); +void do_pot(int type, bool knowit); +void do_rooms(); +void do_run(char ch); +void do_zap(); +void doadd(char *fmt, va_list args); +void door(struct room *rm, coord *cp); +void door_open(struct room *rp); +void drain(); +void draw_room(struct room *rp); +void drop(); +void eat(); +size_t encread(char *start, size_t size, FILE *inf); +size_t encwrite(char *start, size_t size, FILE *outf); +int endmsg(); +void enter_room(coord *cp); +void erase_lamp(coord *pos, struct room *rp); +int exp_add(THING *tp); +void extinguish(void (*func)()); +void fall(THING *obj, bool pr); +void fire_bolt(coord *start, coord *dir, char *name); +char floor_at(); +void flush_type(); +int fight(coord *mp, THING *weap, bool thrown); +void fix_stick(THING *cur); +void fuse(void (*func)(), int arg, int time, int type); +bool get_dir(); +int gethand(); +void give_pack(THING *tp); +void help(); +void hit(char *er, char *ee, bool noend); +void horiz(struct room *rp, int starty); +void leave_room(coord *cp); +void lengthen(void (*func)(), int xtime); +void look(bool wakeup); +int hit_monster(int y, int x, THING *obj); +void identify(); +void illcom(int ch); +void init_check(); +void init_colors(); +void init_materials(); +void init_names(); +void init_player(); +void init_probs(); +void init_stones(); +void init_weapon(THING *weap, int which); +bool inventory(THING *list, int type); +void invis_on(); +void killed(THING *tp, bool pr); +void kill_daemon(void (*func)()); +bool lock_sc(); +void miss(char *er, char *ee, bool noend); +void missile(int ydelta, int xdelta); +void money(int value); +int move_monst(THING *tp); +void move_msg(THING *obj); +int msg(char *fmt, ...); +void nameit(THING *obj, char *type, char *which, struct obj_info *op, char *(*prfunc)(THING *)); +void new_level(); +void new_monster(THING *tp, char type, coord *cp); +void numpass(int y, int x); +void option(); +void open_score(); +void parse_opts(char *str); +void passnum(); +char *pick_color(char *col); +int pick_one(struct obj_info *info, int nitems); +void pick_up(char ch); +void picky_inven(); +void pr_spec(struct obj_info *info, int nitems); +void pr_list(); +void put_bool(void *b); +void put_inv_t(void *ip); +void put_str(void *str); +void put_things(); +void putpass(coord *cp); +void quaff(); +void raise_level(); +char randmonster(bool wander); +void read_scroll(); +void relocate(THING *th, coord *new_loc); +void remove_mon(coord *mp, THING *tp, bool waskill); +void reset_last(); +bool restore(char *file, char **envp); +int ring_eat(int hand); +void ring_on(); +void ring_off(); +int rnd(int range); +int rnd_room(); +int roll(int number, int sides); +int rs_save_file(FILE *savef); +int rs_restore_file(FILE *inf); +void runto(coord *runner); +void rust_armor(THING *arm); +int save(int which); +void save_file(FILE *savef); +void save_game(); +int save_throw(int which, THING *tp); +void score(int amount, int flags, char monst); +void search(); +void set_know(THING *obj, struct obj_info *info); +void set_oldch(THING *tp, coord *cp); +void setup(); +void shell(); +bool show_floor(); +void show_map(); +void show_win(char *message); +int sign(int nm); +int spread(int nm); +void start_daemon(void (*func)(), int arg, int type); +void start_score(); +void status(); +int step_ok(int ch); +void strucpy(char *s1, char *s2, int len); +int swing(int at_lvl, int op_arm, int wplus); +void take_off(); +void teleport(); +void total_winner(); +void thunk(THING *weap, char *mname, bool noend); +void treas_room(); +void turnref(); +void u_level(); +void uncurse(THING *obj); +void unlock_sc(); +void vert(struct room *rp, int startx); +void wait_for(int ch); +THING *wake_monster(int y, int x); +void wanderer(); +void waste_time(); +void wear(); +void whatis(bool insist, int type); +void wield(); + +bool chase(THING *tp, coord *ee); +bool diag_ok(coord *sp, coord *ep); +bool dropcheck(THING *obj); +bool fallpos(coord *pos, coord *newpos); +bool find_floor(struct room *rp, coord *cp, int limit, bool monst); +bool is_magic(THING *obj); +bool is_symlink(char *sp); +bool levit_check(); +bool pack_room(bool from_floor, THING *obj); +bool roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl); +bool see_monst(THING *mp); +bool seen_stairs(); +bool turn_ok(int y, int x); +bool turn_see(bool turn_off); +bool is_current(THING *obj); +int passwd(); + +char be_trapped(coord *tc); +char floor_ch(); +char pack_char(); +char readchar(); +char rnd_thing(); + +char *charge_str(THING *obj); +char *choose_str(char *ts, char *ns); +char *inv_name(THING *obj, bool drop); +char *nullstr(THING *ignored); +char *num(int n1, int n2, char type); +char *ring_num(THING *obj); +char *set_mname(THING *tp); +char *vowelstr(char *str); + +int get_bool(void *vp, WINDOW *win); +int get_inv_t(void *vp, WINDOW *win); +int get_num(void *vp, WINDOW *win); +int get_sf(void *vp, WINDOW *win); +int get_str(void *vopt, WINDOW *win); +int trip_ch(int y, int x, int ch); + +coord *find_dest(THING *tp); +coord *rndmove(THING *who); + +THING *find_obj(int y, int x); +THING *get_item(char *purpose, int type); +THING *leave_pack(THING *obj, bool newobj, bool all); +THING *new_item(); +THING *new_thing(); + +struct room *roomin(coord *cp); + +#define MAXDAEMONS 20 + +extern struct delayed_action { + int d_type; + void (*d_func)(); + int d_arg; + int d_time; +} d_list[MAXDAEMONS]; + +typedef struct { + char *st_name; + int st_value; +} STONE; + +extern int total; +extern int between; +extern int group; +extern coord nh; +extern char *rainbow[]; +extern int cNCOLORS; +extern STONE stones[]; +extern int cNSTONES; +extern char *wood[]; +extern int cNWOOD; +extern char *metal[]; +extern int cNMETAL; diff --git a/rogue.html.in b/rogue.html.in new file mode 100644 index 0000000..260cb7a --- /dev/null +++ b/rogue.html.in @@ -0,0 +1,1060 @@ + + + + + + + + + + +

A Guide to the Dungeons of Doom

+ +

Michael C. Toy
+Kenneth C. R. C. Arnold

+ +

Computer Systems Research +Group
+Department of Electrical Engineering and Computer +Science
+University of California
+Berkeley, California 94720

+ + +

ABSTRACT

+ +
+
+

Rogue is a visual CRT based fantasy game which runs under the + UNIX† timesharing system. This paper describes how + to play rogue, and gives a few hints for those who might otherwise get + lost in the Dungeons of Doom.

+
+
+ +

1. Introduction

+ +

You have just finished your years as a +student at the local fighter’s guild. After much +practice and sweat you have finally completed your training +and are ready to embark upon a perilous adventure. As a test +of your skills, the local guildmasters have sent you into +the Dungeons of Doom. Your task is to return with the Amulet +of Yendor. Your reward for the completion of this task will +be a full membership in the local guild. In addition, you +are allowed to keep all the loot you bring back from the +dungeons.

+ +

In preparation for your journey, you are +given an enchanted mace, a bow, and a quiver of arrows taken +from a dragon’s hoard in the far off Dark Mountains. +You are also outfitted with elf-crafted armor and given +enough food to reach the dungeons. You say goodbye to family +and friends for what may be the last time and head up the +road.

+ +

You set out on your way to the dungeons and +after several days of uneventful travel, you see the +ancient ruins that mark the entrance to the Dungeons of +Doom. It is late at night, so you make camp at the entrance +and spend the night sleeping under the open skies. In the +morning you gather your weapons, put on your armor, eat what +is almost your last food, and enter the +dungeons.

+ +

2. What is going on here?

+

You have just begun a game of rogue. Your +goal is to grab as much treasure as you can, find the Amulet +of Yendor, and get out of the Dungeons of Doom alive. On the +screen, a map of where you have been and what you have seen +on the current dungeon level is kept. As you explore more of +the level, it appears on the screen in front of +you.

+

Rogue differs from most computer fantasy +games in that it is screen oriented. Commands are all one or +two keystrokes1 and the +results of your commands are displayed graphically on the +screen rather than being explained in words2.

+

Another major difference between rogue and other computer fantasy games is that once you have solved +all the puzzles in a standard fantasy game, it has lost most +of its excitement and it ceases to be fun. Rogue, on the +other hand, generates a new dungeon every time you play it +and even the author finds it an entertaining and exciting +game.

+ +

3. What do all those things on the screen mean?

+

In order to understand what is going on in +rogue you have to first get some grasp of what rogue is +doing with the screen. The rogue screen is intended to +replace the “You can see ...” descriptions of +standard fantasy games. Figure 1 is a sample of what a +rogue screen might look like.

+ +
+ +
+
+____________________________________________________________
+
+
+                        ------------
+                        |..........+
+                        |..@....]..|
+                        |....B.....|
+                        |..........|
+                        -----+------
+
+
+
+Level: 1  Gold: 0      Hp: 12(12)  Str: 16(16)  Arm: 4  Exp: 1/0
+
+                          Figure 1
+____________________________________________________________
+
+
+
+

3.1. The bottom line

+

At the bottom line of the screen are a few +pieces of cryptic information describing your current +status. Here is an explanation of what these things +mean:

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Level

+

This number indicates how deep you +have gone in the dungeon. It starts at one and goes up as +you go deeper into the dungeon.

+

Gold

+

The number of gold pieces you have managed to find and keep with you + so far.

+

Hp

+

Your current and maximum health points. +Health points indicate how much damage you can take before +you die. The more you get hit in a fight, the lower they +get. You can regain health points by resting. The number in +parentheses is the maximum number your health points can +reach.

+ +
+

Str

+ +

Your current strength and maximum ever +strength. This can be any integer less than or equal to 31, +or greater than or equal to three. The higher the num- ber, +the stronger you are. The number in the parentheses is the +maximum strength you have attained so far this +game.

+ +
+

Arm

+

Your current armor protection. This +number indicates how effective your armor is in stopping +blows from unfriendly creatures. The higher this number is, +the more effective the armor.

+ +
+

Exp

+

These two numbers give your current +experience level and experience points. As you do things, +you gain experience points. At certain experience point +totals, you gain an experience level. The more experienced +you are, the better you are able to fight and to withstand +magical attacks.

+ +
+ +

 

+ +

3.2. The top line

+

The top line of the screen is reserved for +printing messages that describe things that are impossible +to represent visually. If you see a “--More--” +on the top line, this means that rogue wants to print +another message on the screen, but it wants to make certain +that you have read the one that is there first. To read the +next message, just type a space.

+ + +

3.3. The rest of the screen

+

The rest of the screen is the map of the +level as you have explored it so far. Each symbol on the +screen repre- sents something. Here is a list of what the +various symbols mean:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

@

+

This symbol represents you, the adventurer.

+

- |

+

These symbols represent the walls of rooms.

+

+

+

A door to/from a room.

+

.

+

The floor of a room.

+

#

+

The floor of a passage between rooms.

+

*

+

A pile or pot of gold.

+

)

+

A weapon of some sort.

+

]

+

A piece of armor.

+

!

+

A flask containing a magic potion.

+

?

+

A piece of paper, usually a magic scroll.

+

=

+

A ring with magic properties

+

/

+

A magical staff or wand

+

^

+

A trap, watch out for these.

+

%

+

A staircase to other levels

+

:

+

A piece of food.

+

A-Z

+

The uppercase letters represent the various + inhabitants of the Dungeons of Doom. Watch out, they can be nasty and + vicious.

+ + +

4. Commands

+

Commands are given to rogue by typing one or two characters. +Most commands can be preceded by a count to repeat them (e.g. typing “10s” will +do ten searches). Commands for which counts make no sense have the count +ignored. To cancel a count or a prefix, type <ESCAPE> . The list of commands is +rather long, but it can be read at any time during the game +with the “?” command. Here it is for reference, +with a short explanation of each +command.

+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

?

+

The help command. Asks for a character to give help + on. If you type a “*”, it will list all the commands, otherwise it will + explain what the character you typed does.

+

/

+

This is the “What is that on the screen?” command. A + “/” followed by any character that you see on the level, will tell you + what that character is. For instance, typing “/@” will tell you that the + “@” symbol represents you, the player.

+

h, H, ^H

+   +

Move left. You move one space to the left. If you use + upper case “h”, you will continue to move left until you run into + something. This works for all movement commands (e.g. “L” means run in + direction “l”) If you use the “control” “h”, you will continue moving in + the specified direction until you pass something interesting or run into + a wall. You should experiment with this, since it is a very useful + command, but very difficult to describe. This also works for all movement +commands.

+

j

+

Move down.

+

k

+

Move up.

+

l

+

Move right.

+

y

+

Move diagonally up and left.

+

u

+

Move diagonally up and right.

+

b

+

Move diagonally down and left.

+

n

+

Move diagonally down and right.

+

t

+

Throw an object. This is a prefix command. When followed with a + direction it throws an object in the specified direction. (e.g. type +“th” to throw something to the +left.)

+

f

+

Fight until someone dies. When followed with a direction this will force you to fight the creature +in that direction until either you or it bites the big +one.

+

m

+

Move onto something without picking it up. This will move you one + space in the direction you specify and, if there is an object there you + can pick up, it won’t do it.

+

z

+

Zap prefix. Point a staff or wand in a given direction and fire it. + Even non-directional staves must be pointed in some direction to be + used.

+

^

+

Identify trap command. If a trap is on your map and you can’t + remember what type it is, you can get rogue to remind you by getting + next to it and typing “^” followed by the direction that would move +you on top of it.

+

s

+

Search for traps and secret doors. Examine each space immediately + adjacent to you for the existence of a trap or secret door. There is a + large chance that even if there is something there, you won’t find it, + so you might have to search a while before you find something.

+

>

+

Climb down a staircase to the next level. Not surprisingly, this can only be done if you are +standing on staircase.

+

<

+

Climb up a staircase to the level above. This can’t be done without + the Amulet of Yendor +in your possession.

+

.

+

Rest. This is the “do nothing” command. This is good for waiting and + healing.

+

,

+

Pick up something. This picks up whatever you are currently standing on, if you are +standing on anything at all.

+

i

+

Inventory. List what you are carrying in +your pack.

+

I

+

Selective inventory. Tells you what a single item in your pack is.

+

q

+

Quaff one of the potions you are carrying.

+

r

+

Read one of the scrolls in your pack.

+

e

+

Eat food from your pack.

+

w

+

Wield a weapon. Take a weapon out of your pack and carry it for use + in combat, replacing the one you are currently using (if any).

+

W

+

Wear armor. You can only wear one suit of armor at a time. This + takes extra time.

+

T

+

Take armor off. You can’t remove armor that is cursed. This takes + extra time.

+

P

+

Put on a ring. You can wear only two rings at a time (one on each + hand). If you aren’t wearing any rings, this command will ask you which + hand you want to wear it on, otherwise, it will place it on the unused + hand. The program assumes that you wield your sword in your right hand.

+

R

+

Remove a ring. If you are only wearing one ring, this command takes + it off. If you are wearing two, it will ask you which one you wish to + remove,

+

d

+

Drop an object. Take something out of your pack and leave it lying + on the floor. Only one object can occupy each space. You cannot drop a + cursed object at all if you are wielding or wearing it.

+

c

+

Call an object something. If you have a type of object in your pack + which you wish to remember something about, you can use the call command + to give a name to that type of object. This is usually used when you + figure out what a potion, scroll, ring, or staff is after you pick it + up, or when you want to remember which of those swords in your pack you + were wielding.

+

D

+

Print out which things you’ve discovered something about. This + command will ask you what type of thing you are interested in. If you + type the character for a given type of object (e.g. +“!” for potion) it will tell you which kinds of +that type of object you’ve discovered (i.e., figured out what they + are). This command works for +potions, scrolls, rings, and staves and +wands.

+

o

+

Examine and set options. This command is further explained in the + section on options.

+

^R

+

Redraws the screen. Useful if spurious messages or transmission + errors have messed up the display.

+

^P

+

Print last message. Useful when a message disappears before you can + read it. This only repeats the last message that was not a mistyped + command so that you don’t loose anything by accidentally typing the + wrong character instead of ^P.

+

<ESCAPE>

+   + Cancel a command, prefix, or count.
+

!

+

Escape to a shell for some commands.

+

Q

+

Quit. Leave the game.

+

S

+

Save the current game in a file. It will ask you whether you wish to + use the default save file. +Caveat: Rogue won’t let you start up a copy of +a saved game, and it removes the save file as soon as you +start up a restored game. This is to prevent people from +saving a game just before a dangerous position and then +restart- ing it if they die. To restore a saved game, give +the file name as an argument to rogue. As +in

+

% rogue +save_file

+

To restart from the default save file (see below), run

+

% rogue -r

+

v

+

Prints the program version number.

+

)

+

Print the weapon you are currently wielding

+

]

+

Print the armor you are currently wearing

+

=

+

Print the rings you are currently wearing

+

@

+

Reprint the status line on the message line

+ +
+ +

5. Rooms

+

Rooms in the dungeons are either lit or +dark. If you walk into a lit room, the entire room will be +drawn on the screen as soon as you enter. If you walk into a +dark room, it will only be displayed as you explore it. Upon +leaving a room, all monsters inside the room are erased from +the screen. In the darkness you can only see one space in +all directions around you. A corridor is always +dark.

+ +

6. Fighting

+

If you see a monster and you wish to fight +it, just attempt to run into it. Many times a monster you +find will mind its own business unless you attack it. It is +often the case that discretion is the better part of +valor.

+ +

7. Objects you can find

+

When you find something in the dungeon, it +is common to want to pick the object up. This is +accomplished in rogue by walking over the object (unless you +use the “m” prefix, see above). If you are +carrying too many things, the pro- gram will tell you and it +won’t pick up the object, other- wise it will add it +to your pack and tell you what you just picked +up.

+ +

Many of the commands that operate on +objects must prompt you to find out which object you want to +use. If you change your mind and don’t want to do that +command after all, just type an +<ESCAPE> and the command will be +aborted.

+ +

Some objects, like armor and weapons, are +easily dif- ferentiated. Others, like scrolls and potions, +are given labels which vary according to type. During a +game, any two of the same kind of object with the same label +are the same type. However, the labels will vary from game +to game.

+ +

When you use one of these labeled objects, +if its effect is obvious, rogue will remember what it is for +you. If it’s effect isn’t extremely obvious you +will be asked what you want to scribble on it so you will +recognize it later, or you can use the “call” +command (see above).

+ +

7.1. Weapons

+

Some weapons, like arrows, come in bunches, +but most come one at a time. In order to use a weapon, you +must wield it. To fire an arrow out of a bow, you must first +wield the bow, then throw the arrow. You can only wield one +weapon at a time, but you can’t change weapons if the +one you are currently wielding is cursed. The commands to +use weapons are “w” (wield) and “t” +(throw).

+ +

7.2. Armor

+ +

There are various sorts of armor lying around in the dungeon. Some of it is +enchanted, some is cursed, and some is just normal. Different armor types have +different armor protection. The higher the armor protection, the more protection the armor affords against the blows of +monsters. Here is a list of the various armor types and +their normal armor protection:

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeProtection
None0
Leather armor2
Studded leather / Ring mail3
Scale mail 4
Chain mail  5
Banded mail / Splint mail6
Plate mail     7
+

 

+

+If a piece of armor is enchanted, its +armor protection will be higher than normal. If a suit of +armor is cursed, its armor protection will be lower, and you +will not be able to remove it. However, not all armor with a +protection that is lower than normal is +cursed. + +

+ +

The commands to use weapons are +“W” (wear) and “T” (take +off).

+ +

+ +7.3. Scrolls

+

Scrolls come with titles in an unknown tongue3. After you read a scroll, it +disappears from your pack. The com mand to use a +scroll is “r” (read).

+ +

+ +7.4. Potions + +

+ +

Potions are labeled by the color of the +liquid inside the flask. They disappear after being quaffed. +The command to use a scroll is “q” +(quaff).

+ +

7.5. Staves and Wands

+

Staves and wands do the same kinds of +things. Staves are identified by a type of wood; wands by a +type of metal or bone. They are generally things you want to +do to some- thing over a long distance, so you must point +them at what you wish to affect to use them. Some staves are +not affected by the direction they are pointed, though. +Staves come with multiple magic charges, the number being +random, and when they are used up, the staff is just a piece +of wood or metal.

+ +

The command to use a wand or staff is +“z” (zap)

+ +

7.6. Rings

+ +

Rings are very useful items, since they are +relatively permanent magic, unlike the usually fleeting +effects of potions, scrolls, and staves. Of course, the bad +rings are also more powerful. Most rings also cause you to +use up food more rapidly, the rate varying with the type of +ring. Rings are differentiated by their stone settings. The +com- mands to use rings are “P” (put on) and +“R” (remove).

+ +

7.7. Food

+ +

Food is necessary to keep you going. If you +go too long without eating you will faint, and eventually +die of starvation. The command to use food is +“e” (eat).

+ +

8. Options

+

Due to variations in personal tastes and +conceptions of the way rogue should do things, there are a +set of options you can set that cause rogue to behave in +various different ways.

+ +

8.1 Setting the options

+ +

There are two ways to set the options. The +first is with the “o” command of rogue; the +second is with the “ROGUEOPTS” environment +variable.

+ +

8.1.1. Using the ‘o’ command

+ +

When you type “o” in rogue, it +clears the screen and displays the current settings for all +the options. It then places the cursor by the value of the +first option and waits for you to type. You can type a +<RETURN> which means to go to the next +option, a “−” which means to go to the +previous option, an <ESCAPE> which +means to return to the game, or you can give the option a +value. For boolean options this merely involves typing +“t” for true or “f” for false. For +string options, type the new value followed by a +<RETURN> .

+ +

8.1.2. Using the ROGUEOPTS variable

+ +

The ROGUEOPTS variable is a string +containing a comma separated list of initial values for the +various options. Boolean variables can be turned on by +listing their name or turned off by putting a +“no” in front of the name. Thus to set up an +environment variable so that jump is on, terse +is off, and the name is set to “Blue +Meanie”, use the command

+ +

% setenv ROGUEOPTS +"jump,noterse,name=Blue Meanie"4

+ +

8.2. Option list

+ +

Here is a list of the options and an +explanation of what each one is for. The default value for +each is enclosed in square brackets. For character string +options, input over fifty characters will be +ignored.

+ +

terse +[noterse]

+
+

+ Useful for those who are tired of the +sometimes lengthy messages of rogue. This is a useful option +for playing on slow terminals, so this option defaults to +terse if you are on a slow (1200 baud or under) +terminal.

+
+ +

jump +[nojump]

+
+

If this option is set, running moves will +not be displayed until you reach the end of the move. This +saves considerable cpu and display time. This option +defaults to jump if you are using a slow +terminal.

+
+

flush +[noflush]

+
+

All typeahead is thrown away after each round of battle. This is useful for those who type far +ahead and then watch in dismay as a Bat kills +them.

+
+

seefloor +[seefloor]

+
+

Display the floor around you on the screen +as you move through dark rooms. Due to the amount of +characters generated, this option defaults to +noseefloor if you are using a slow +terminal.

+
+

passgo +[nopassgo]

+
+

Follow turnings in passageways. If you run +in a pas- sage and you run into stone or a wall, rogue will +see if it can turn to the right or left. If it can only turn +one way, it will turn that way. If it can turn either or +neither, it will stop. This algorithm can sometimes lead to +slightly confusing occurrences which is why it defaults to +nopassgo.

+
+

tombstone +[tombstone]

+
+

Print out the tombstone at the end if you +get killed. This is nice but slow, so you can turn it off if +you like.

+
+

inven +[overwrite]

+
+

Inventory type. This can have one of three +values: overwrite, slow, or clear. With +overwrite the top lines of the map are overwritten +with the list when inventory is requested or when +“Which item do you wish to . . .? ” +questions are answered with a “*”. How- ever, if +the list is longer than a screenful, the screen is cleared. +With slow, lists are displayed one item at a time on +the top of the screen, and with clear, the screen is +cleared, the list is displayed, and then the dungeon level +is re-displayed. Due to speed considerations, clear +is the default for terminals without clear-to-end-of-line +capabilities.

+
+

name [account +name]

+
+

This is the name of your character. It is +used if you get on the top ten scorer’s +list.

+
+

fruit +[slime-mold]

+
+

This should hold the name of a fruit that +you enjoy eating. It is basically a whimsy that rogue uses +in a couple of places.

+
+

file +[~/rogue.save]

+
+

The default file name for saving the game. +If your phone is hung up by accident, rogue will +automatically save the game in this file. The file name may +start with the special character “~” which +expands to be your home directory.

+
+

9. Scoring

+ +

Rogue usually maintains a list of the top +scoring people or scores on your machine. Depending on how +it is set up, it can post either the top scores or the top +players. In the latter case, each account on the machine can +post only one non-winning score on this list. If you score +higher than someone else on this list, or better your previous score on the list, you will be inserted in the proper +place under your current name. How many scores are kept can +also be set up by whoever installs it on your +machine.

+ +

If you quit the game, you get out with all +of your gold intact. If, however, you get killed in the +Dungeons of Doom, your body is forwarded to your +next-of-kin, along with 90% of your gold; ten percent of +your gold is kept by the Dungeons’ wizard as a fee5. This should make you +consider whether you want to take one last hit at that +monster and possibly live, or quit and thus stop with +whatever you have. If you quit, you do get all your gold, +but if you swing and live, you might find +more.

+ +

If you just want to see what the current top players/games list is, you can +type

+

% @PROGRAM@ −s

+ +

10. Acknowledgements

+ +

Rogue was originally conceived of by Glenn +Wichman and Michael Toy. Ken Arnold and Michael Toy then +smoothed out the user interface, and added jillions of new +features. We would like to thank Bob Arnold, Michelle Busch, +Andy Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill +Joy, Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and +Scott Nelson for their ideas and assistance; and also the +teeming multitudes who graciously ignored work, school, and +social life to play rogue and send us bugs, complaints, suggestions, and just plain flames. And also +Mom.

+ + + + + + + + + + + + + + + + + + + + + + + + + +
UNIX is a registered trademark of The Open Group
1As opposed to pseudo English sentences.
2A minimum screen size of 24 lines by 80 columns is required. If the + screen is larger, only the 24x80 section +will be used for the map.
3Actually, it's a dialect spoken only by the twenty-seven members of + a tribe in Outer Mongolia, but you're not supposed to know that.
4For those of you who use the Bourne shell sh (1), the commands would be

$ ROGUEOPTS="jump,noterse,name=Blue Meanie"
+$ export ROGUEOPTS

5The Dungeon's wizard is named Wally the Wonder Badger. Invocations + should be accompanied by a sizable donation.
+ + diff --git a/rogue.me.in b/rogue.me.in new file mode 100644 index 0000000..a73d150 --- /dev/null +++ b/rogue.me.in @@ -0,0 +1,892 @@ +.\" +.\" @(#)rogue.me 6.2 (Berkeley) 4/28/86 +.\" +.\" Rogue: Exploring the Dungeons of Doom +.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman +.\" All rights reserved. +.\" +.\" See the file LICENSE.TXT for full copyright and licensing information. +.\" +.ds E \s-2\s0 +.ds R \s-2\s0 +.ds U \s-2UNIX\s0 +.ie t .ds _ \d\(mi\u +.el .ds _ _ +.de Cs +\&\\$3\*(lq\\$1\*(rq\\$2 +.. +.sp 5 +.ce 1000 +.ps +4 +.vs +4p +.b +A Guide to the Dungeons of Doom +.r +.vs +.ps +.sp 2 +.i +Michael C. Toy +Kenneth C. R. C. Arnold +.r +.sp 2 +Computer Systems Research Group +Department of Electrical Engineering and Computer Science +University of California +Berkeley, California 94720 +.sp 4 +.i ABSTRACT +.ce 0 +.(b I F +.bi Rogue +is a visual CRT based fantasy game +which runs under the \*U\(dg timesharing system. +.(f +\fR\(dg\*U is a trademark of Bell Laboratories\fP +.)f +This paper describes how to play rogue, +and gives a few hints +for those who might otherwise get lost in the Dungeons of Doom. +.)b +\".he '''\fBA Guide to the Dungeons of Doom\fP' +\" .fo ''- % -'' +.eh 'USD:33-%''A Guide to the Dungeons of Doom' +.oh 'A Guide to the Dungeons of Doom''USD:33-%' +.sh 1 Introduction +.pp +You have just finished your years as a student at the local fighter's guild. +After much practice and sweat you have finally completed your training +and are ready to embark upon a perilous adventure. +As a test of your skills, +the local guildmasters have sent you into the Dungeons of Doom. +Your task is to return with the Amulet of Yendor. +Your reward for the completion of this task +will be a full membership in the local guild. +In addition, +you are allowed to keep all the loot you bring back from the dungeons. +.pp +In preparation for your journey, +you are given an enchanted mace, +a bow, and a quiver of arrows +taken from a dragon's hoard in the far off Dark Mountains. +You are also outfitted with elf-crafted armor +and given enough food to reach the dungeons. +You say goodbye to family and friends for what may be the last time +and head up the road. +.pp +You set out on your way to the dungeons +and after several days of uneventful travel, +you see the ancient ruins +that mark the entrance to the Dungeons of Doom. +It is late at night, +so you make camp at the entrance +and spend the night sleeping under the open skies. +In the morning you gather your weapons, +put on your armor, +eat what is almost your last food, +and enter the dungeons. +.sh 1 "What is going on here?" +.pp +You have just begun a game of rogue. +Your goal is to grab as much treasure as you can, +find the Amulet of Yendor, +and get out of the Dungeons of Doom alive. +On the screen, +a map of where you have been +and what you have seen on the current dungeon level is kept. +As you explore more of the level, +it appears on the screen in front of you. +.pp +Rogue differs from most computer fantasy games in that it is screen oriented. +Commands are all one or two keystrokes\** +.(f +\** As opposed to pseudo English sentences. +.)f +and the results of your commands +are displayed graphically on the screen rather +than being explained in words.\** +.(f +\** A minimum screen size of 24 lines by 80 columns is required. +If the screen is larger, only the 24x80 section will be used +for the map. +.)f +.pp +Another major difference between rogue and other computer fantasy games +is that once you have solved all the puzzles in a standard fantasy game, +it has lost most of its excitement and it ceases to be fun. +Rogue, +on the other hand, +generates a new dungeon every time you play it +and even the author finds it an entertaining and exciting game. +.sh 1 "What do all those things on the screen mean?" +.pp +In order to understand what is going on in rogue +you have to first get some grasp of what rogue is doing with the screen. +The rogue screen is intended +to replace the \*(lqYou can see ...\*(rq descriptions +of standard fantasy games. +Figure 1 is a sample of what a rogue screen might look like. +.(z +.hl +.nf +.TS +center; +ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. +- - - - - - - - - - - - +| . . . . . . . . . . + +| . . @ . . . . ] . . | +| . . . . B . . . . . | +| . . . . . . . . . . | +- - - - - + - - - - - - +.TE + + +.ce 1000 +Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 + +Figure 1 +.ce +.hl +.)z +.sh 2 "The bottom line" +.pp +At the bottom line of the screen +are a few pieces of cryptic information +describing your current status. +Here is an explanation of what these things mean: +.ip Level \w'Level\ \ 'u +This number indicates how deep you have gone in the dungeon. +It starts at one and goes up as you go deeper into the dungeon. +.ip Gold \w'Level\ \ 'u +The number of gold pieces you have managed to find +and keep with you so far. +.ip Hp \w'Level\ \ 'u +Your current and maximum health points. +Health points indicate how much damage you can take before you die. +The more you get hit in a fight, +the lower they get. +You can regain health points by resting. +The number in parentheses +is the maximum number your health points can reach. +.ip Str \w'Level\ \ 'u +Your current strength and maximum ever strength. +This can be any integer less than or equal to 31, +or greater than or equal to three. +The higher the number, +the stronger you are. +The number in the parentheses +is the maximum strength you have attained so far this game. +.ip Arm \w'Level\ \ 'u +Your current armor protection. +This number indicates how effective your armor is +in stopping blows from unfriendly creatures. +The higher this number is, +the more effective the armor. +.ip Exp \w'Level\ \ 'u +These two numbers give your current experience level +and experience points. +As you do things, +you gain experience points. +At certain experience point totals, +you gain an experience level. +The more experienced you are, +the better you are able to fight and to withstand magical attacks. +.sh 2 "The top line" +.pp +The top line of the screen is reserved +for printing messages that describe things +that are impossible to represent visually. +If you see a \*(lq--More--\*(rq on the top line, +this means that rogue wants to print another message on the screen, +but it wants to make certain +that you have read the one that is there first. +To read the next message, +just type a space. +.sh 2 "The rest of the screen" +.pp +The rest of the screen is the map of the level +as you have explored it so far. +Each symbol on the screen represents something. +Here is a list of what the various symbols mean: +.ip @ +This symbol represents you, the adventurer. +.ip "-\^|" +These symbols represent the walls of rooms. +.ip + +A door to/from a room. +.ip . +The floor of a room. +.ip # +The floor of a passage between rooms. +.ip * +A pile or pot of gold. +.ip ) +A weapon of some sort. +.ip ] +A piece of armor. +.ip ! +A flask containing a magic potion. +.ip ? +A piece of paper, usually a magic scroll. +.ip = +A ring with magic properties +.ip / +A magical staff or wand +.ip ^ +A trap, watch out for these. +.ip % +A staircase to other levels +.ip : +A piece of food. +.ip A-Z +The uppercase letters +represent the various inhabitants of the Dungeons of Doom. +Watch out, they can be nasty and vicious. +.sh 1 Commands +.pp +Commands are given to rogue by typing one or two characters. +Most commands can be preceded by a count to repeat them +(e.g. typing +.Cs 10s +will do ten searches). +Commands for which counts make no sense +have the count ignored. +To cancel a count or a prefix, +type \*E. +The list of commands is rather long, +but it can be read at any time during the game with the +.Cs ? +command. +Here it is for reference, +with a short explanation of each command. +.ip ? +The help command. +Asks for a character to give help on. +If you type a +.Cs * , +it will list all the commands, +otherwise it will explain what the character you typed does. +.ip / +This is the \*(lqWhat is that on the screen?\*(rq command. +A +.Cs / +followed by any character that you see on the level, +will tell you what that character is. +For instance, +typing +.Cs /@ +will tell you that the +.Cs @ +symbol represents you, the player. +.ip "h, H, ^H" +Move left. +You move one space to the left. +If you use upper case +.Cs h , +you will continue to move left until you run into something. +This works for all movement commands +(e.g. +.Cs L +means run in direction +.Cs l ) +If you use the \*(lqcontrol\*(rq +.Cs h , +you will continue moving in the specified direction +until you pass something interesting or run into a wall. +You should experiment with this, +since it is a very useful command, +but very difficult to describe. +This also works for all movement commands. +.ip j +Move down. +.ip k +Move up. +.ip l +Move right. +.ip y +Move diagonally up and left. +.ip u +Move diagonally up and right. +.ip b +Move diagonally down and left. +.ip n +Move diagonally down and right. +.ip t +Throw an object. +This is a prefix command. +When followed with a direction +it throws an object in the specified direction. +(e.g. type +.Cs th +to throw +something to the left.) +.ip f +Fight until someone dies. +When followed with a direction +this will force you to fight the creature in that direction +until either you or it bites the big one. +.ip m +Move onto something without picking it up. +This will move you one space in the direction you specify and, +if there is an object there you can pick up, +it won't do it. +.ip z +Zap prefix. +Point a staff or wand in a given direction +and fire it. +Even non-directional staves must be pointed in some direction +to be used. +.ip ^ +Identify trap command. +If a trap is on your map +and you can't remember what type it is, +you can get rogue to remind you +by getting next to it and typing +.Cs ^ +followed by the direction that would move you on top of it. +.ip s +Search for traps and secret doors. +Examine each space immediately adjacent to you +for the existence of a trap or secret door. +There is a large chance that even if there is something there, +you won't find it, +so you might have to search a while before you find something. +.ip > +Climb down a staircase to the next level. +Not surprisingly, this can only be done if you are standing on staircase. +.ip < +Climb up a staircase to the level above. +This can't be done without the Amulet of Yendor in your possession. +.ip "." +Rest. +This is the \*(lqdo nothing\*(rq command. +This is good for waiting and healing. +.ip , +Pick up something. +This picks up whatever you are currently standing on, +if you are standing on anything at all. +.ip i +Inventory. +List what you are carrying in your pack. +.ip I +Selective inventory. +Tells you what a single item in your pack is. +.ip q +Quaff one of the potions you are carrying. +.ip r +Read one of the scrolls in your pack. +.ip e +Eat food from your pack. +.ip w +Wield a weapon. +Take a weapon out of your pack and carry it for use in combat, +replacing the one you are currently using (if any). +.ip W +Wear armor. +You can only wear one suit of armor at a time. +This takes extra time. +.ip T +Take armor off. +You can't remove armor that is cursed. +This takes extra time. +.ip P +Put on a ring. +You can wear only two rings at a time +(one on each hand). +If you aren't wearing any rings, +this command will ask you which hand you want to wear it on, +otherwise, it will place it on the unused hand. +The program assumes that you wield your sword in your right hand. +.ip R +Remove a ring. +If you are only wearing one ring, +this command takes it off. +If you are wearing two, +it will ask you which one you wish to remove, +.ip d +Drop an object. +Take something out of your pack and leave it lying on the floor. +Only one object can occupy each space. +You cannot drop a cursed object at all +if you are wielding or wearing it. +.ip c +Call an object something. +If you have a type of object in your pack +which you wish to remember something about, +you can use the call command to give a name to that type of object. +This is usually used when you figure out what a +potion, scroll, ring, or staff is +after you pick it up, +or when you want to remember +which of those swords in your pack you were wielding. +.ip D +Print out which things you've discovered something about. +This command will ask you what type of thing you are interested in. +If you type the character for a given type of object +(\fIe.g.\fP +.Cs ! +for potion) +it will tell you which kinds of that type of object you've discovered +(\fIi.e.\fP, figured out what they are). +This command works for potions, scrolls, rings, and staves and wands. +.ip o +Examine and set options. +This command is further explained in the section on options. +.ip ^R +Redraws the screen. +Useful if spurious messages or transmission errors +have messed up the display. +.ip ^P +Print last message. +Useful when a message disappears before you can read it. +This only repeats the last message +that was not a mistyped command +so that you don't loose anything by accidentally typing +the wrong character instead of ^P. +.ip \*E +Cancel a command, prefix, or count. +.ip ! +Escape to a shell for some commands. +.ip Q +Quit. +Leave the game. +.ip S +Save the current game in a file. +It will ask you whether you wish to use the default save file. +.i Caveat : +Rogue won't let you start up a copy of a saved game, +and it removes the save file as soon as you start up a restored game. +This is to prevent people from saving a game just before a dangerous position +and then restarting it if they die. +To restore a saved game, +give the file name as an argument to rogue. +As in +.ti +1i +.nf +% rogue \fIsave\*_file\fP +.ip +To restart from the default save file (see below), +run +.ti +1i +.nf +% rogue \-r +.ip v +Prints the program version number. +.ip ) +Print the weapon you are currently wielding +.ip ] +Print the armor you are currently wearing +.ip = +Print the rings you are currently wearing +.ip @ +Reprint the status line on the message line +.sh 1 Rooms +.pp +Rooms in the dungeons are either lit or dark. +If you walk into a lit room, +the entire room will be drawn on the screen as soon as you enter. +If you walk into a dark room, +it will only be displayed as you explore it. +Upon leaving a room, +all monsters inside the room +are erased from the screen. +In the darkness you can only see one space +in all directions around you. +A corridor is always dark. +.sh 1 Fighting +.pp +If you see a monster and you wish to fight it, +just attempt to run into it. +Many times a monster you find will mind its own business +unless you attack it. +It is often the case that discretion is the better part of valor. +.sh 1 "Objects you can find" +.pp +When you find something in the dungeon, +it is common to want to pick the object up. +This is accomplished in rogue by walking over the object +(unless you use the +.Cs m +prefix, see above). +If you are carrying too many things, +the program will tell you and it won't pick up the object, +otherwise it will add it to your pack +and tell you what you just picked up. +.pp +Many of the commands that operate on objects must prompt you +to find out which object you want to use. +If you change your mind and don't want to do that command after all, +just type an \*E and the command will be aborted. +.pp +Some objects, like armor and weapons, +are easily differentiated. +Others, like scrolls and potions, +are given labels which vary according to type. +During a game, +any two of the same kind of object +with the same label +are the same type. +However, +the labels will vary from game to game. +.pp +When you use one of these labeled objects, +if its effect is obvious, +rogue will remember what it is for you. +If it's effect isn't extremely obvious +you will be asked what you want to scribble on it +so you will recognize it later, +or you can use the +.Cs call +command +(see above). +.sh 2 Weapons +.pp +Some weapons, +like arrows, +come in bunches, +but most come one at a time. +In order to use a weapon, +you must wield it. +To fire an arrow out of a bow, +you must first wield the bow, +then throw the arrow. +You can only wield one weapon at a time, +but you can't change weapons if the one +you are currently wielding is cursed. +The commands to use weapons are +.Cs w +(wield) +and +.Cs t +(throw). +.sh 2 Armor +.pp +There are various sorts of armor lying around in the dungeon. +Some of it is enchanted, +some is cursed, +and some is just normal. +Different armor types have different armor protection. +The higher the armor protection, +the more protection the armor affords against the blows of monsters. +Here is a list of the various armor types and their normal armor protection: +.(b +.TS +box center; +l r. +\ \ \fIType Protection\fP +None 0 +Leather armor 2 +Studded leather / Ring mail 3 +Scale mail 4 +Chain mail 5 +Banded mail / Splint mail 6 +Plate mail 7 +.TE +.)b +.lp +If a piece of armor is enchanted, +its armor protection will be higher than normal. +If a suit of armor is cursed, +its armor protection will be lower, +and you will not be able to remove it. +However, not all armor with a protection that is lower than normal is cursed. +.pp +The commands to use weapons are +.Cs W +(wear) +and +.Cs T +(take off). +.sh 2 Scrolls +.pp +Scrolls come with titles in an unknown tongue\**. +.(f +\** Actually, it's a dialect spoken only by the twenty-seven members +of a tribe in Outer Mongolia, +but you're not supposed to +.i know +that. +.)f +After you read a scroll, +it disappears from your pack. +The command to use a scroll is +.Cs r +(read). +.sh 2 Potions +.pp +Potions are labeled by the color of the liquid inside the flask. +They disappear after being quaffed. +The command to use a scroll is +.Cs q +(quaff). +.sh 2 "Staves and Wands" +.pp +Staves and wands do the same kinds of things. +Staves are identified by a type of wood; +wands by a type of metal or bone. +They are generally things you want to do to something +over a long distance, +so you must point them at what you wish to affect +to use them. +Some staves are not affected by the direction they are pointed, though. +Staves come with multiple magic charges, +the number being random, +and when they are used up, +the staff is just a piece of wood or metal. +.pp +The command to use a wand or staff is +.Cs z +(zap) +.sh 2 Rings +.pp +Rings are very useful items, +since they are relatively permanent magic, +unlike the usually fleeting effects of potions, scrolls, and staves. +Of course, +the bad rings are also more powerful. +Most rings also cause you to use up food more rapidly, +the rate varying with the type of ring. +Rings are differentiated by their stone settings. +The commands to use rings are +.Cs P +(put on) +and +.Cs R +(remove). +.sh 2 Food +.pp +Food is necessary to keep you going. +If you go too long without eating you will faint, +and eventually die of starvation. +The command to use food is +.Cs e +(eat). +.sh 1 Options +.pp +Due to variations in personal tastes +and conceptions of the way rogue should do things, +there are a set of options you can set +that cause rogue to behave in various different ways. +.sh 2 "Setting the options" +.pp +There are two ways to set the options. +The first is with the +.Cs o +command of rogue; +the second is with the +.Cs ROGUEOPTS +environment variable\**. +.(f +\** On Version 6 systems, +there is no equivalent of the ROGUEOPTS feature. +.br +.)f +.br +.sh 3 "Using the `o' command" +.pp +When you type +.Cs o +in rogue, +it clears the screen +and displays the current settings for all the options. +It then places the cursor by the value of the first option +and waits for you to type. +You can type a \*R +which means to go to the next option, +a +.Cs \- +which means to go to the previous option, +an \*E +which means to return to the game, +or you can give the option a value. +For boolean options this merely involves typing +.Cs t +for true or +.Cs f +for false. +For string options, +type the new value followed by a \*R. +.sh 3 "Using the ROGUEOPTS variable" +.pp +The ROGUEOPTS variable is a string +containing a comma separated list of initial values +for the various options. +Boolean variables can be turned on by listing their name +or turned off by putting a +.Cs no +in front of the name. +Thus to set up an environment variable so that +.b jump +is on, +.b terse +is off, +and the +.b name +is set to \*(lqBlue Meanie\*(rq, +use the command +.nf +.ti +3n +% setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\** +.fi +.(f +\** +For those of you who use the Bourne shell sh (1), the commands would be +.in +3 +.nf +$ ROGUEOPTS="jump,noterse,name=Blue Meanie" +$ export ROGUEOPTS +.fi +.in +0 +.)f +.sh 2 "Option list" +.pp +Here is a list of the options +and an explanation of what each one is for. +The default value for each is enclosed in square brackets. +For character string options, +input over fifty characters will be ignored. +.ip "\fBterse\fP [\fI\^noterse\^\fP]" +Useful for those who are tired of the sometimes lengthy messages of rogue. +This is a useful option for playing on slow terminals, +so this option defaults to +.i terse +if you +are on a slow (1200 baud or under) terminal. +.ip "\fBjump\fP [\fI\^nojump\^\fP]" +If this option is set, +running moves will not be displayed +until you reach the end of the move. +This saves considerable cpu and display time. +This option defaults to +.i jump +if you are using a slow terminal. +.ip "\fBflush\fP [\fI\^noflush\^\fP]" +All typeahead is thrown away after each round of battle. +This is useful for those who type far ahead +and then watch in dismay as a Bat kills them. +.ip "\fBseefloor\fP [\fI\^seefloor\^\fP]" +Display the floor around you on the screen +as you move through dark rooms. +Due to the amount of characters generated, +this option defaults to +.i noseefloor +if you are using a slow terminal. +.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]" +Follow turnings in passageways. +If you run in a passage +and you run into stone or a wall, +rogue will see if it can turn to the right or left. +If it can only turn one way, +it will turn that way. +If it can turn either or neither, +it will stop. +This algorithm can sometimes lead to slightly confusing occurrences +which is why it defaults to \fInopassgo\fP. +.ip "\fBtombstone\fP [\fI\^tombstone\^\fP]" +Print out the tombstone at the end if you get killed. +This is nice but slow, so you can turn it off if you like. +.ip "\fBinven\fP [\fI\^overwrite\^\fP]" +Inventory type. +This can have one of three values: +.i overwrite , +.i slow , +or +.i clear . +With +.i overwrite +the top lines of the map are overwritten +with the list +when inventory is requested +or when +\*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions +are answered with a +.Cs * . +However, if the list is longer than a screenful, +the screen is cleared. +With +.i slow , +lists are displayed one item at a time on the top of the screen, +and with +.i clear , +the screen is cleared, +the list is displayed, +and then the dungeon level is re-displayed. +Due to speed considerations, +.i clear +is the default for terminals without +clear-to-end-of-line capabilities. +.ip "\fBname\fP [account name]" +This is the name of your character. +It is used if you get on the top ten scorer's list. +.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]" +This should hold the name of a fruit that you enjoy eating. +It is basically a whimsey that rogue uses in a couple of places. +.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]" +The default file name for saving the game. +If your phone is hung up by accident, +rogue will automatically save the game in this file. +The file name may start with the special character +.Cs ~ +which expands to be your home directory. +.sh 1 Scoring +.pp +Rogue usually maintains a list +of the top scoring people or scores on your machine. +Depending on how it is set up, +it can post either the top scores +or the top players. +In the latter case, +each account on the machine +can post only one non-winning score on this list. +If you score higher than someone else on this list, +or better your previous score on the list, +you will be inserted in the proper place +under your current name. +How many scores are kept +can also be set up by whoever installs it on your machine. +.pp +If you quit the game, you get out with all of your gold intact. +If, however, you get killed in the Dungeons of Doom, +your body is forwarded to your next-of-kin, +along with 90% of your gold; +ten percent of your gold is kept by the Dungeons' wizard as a fee\**. +.(f +\** The Dungeon's wizard is named Wally the Wonder Badger. +Invocations should be accompanied by a sizable donation. +.)f +This should make you consider whether you want to take one last hit +at that monster and possibly live, +or quit and thus stop with whatever you have. +If you quit, you do get all your gold, +but if you swing and live, you might find more. +.pp +If you just want to see what the current top players/games list is, +you can type +.ti +1i +.nf +% @PROGRAM@ \-s +.br +.sh 1 Acknowledgements +.pp +Rogue was originally conceived of by Glenn Wichman and Michael Toy. +Ken Arnold and Michael Toy then smoothed out the user interface, +and added jillions of new features. +We would like to thank +Bob Arnold, +Michelle Busch, +Andy Hatcher, +Kipp Hickman, +Mark Horton, +Daniel Jensen, +Bill Joy, +Joe Kalash, +Steve Maurer, +Marty McNary, +Jan Miller, +and +Scott Nelson +for their ideas and assistance; +and also the teeming multitudes +who graciously ignored work, school, and social life to play rogue +and send us bugs, complaints, suggestions, and just plain flames. +And also Mom. diff --git a/rogue.png b/rogue.png new file mode 100644 index 0000000000000000000000000000000000000000..fc3779e83223dbb46ec33f8c1d936e6db202eb86 GIT binary patch literal 1005 zcmVWFU8GbZ8({Xk{QrNlj4iWF>9@00U7;L_t(o!`0VYjGa>y z2k_rGt+py1)hR8ZqY@&nbx+ZVh>{5LU|uwR5FrvTgb00*z7V8O8YD#GiMU4*f+q=? zc6dPyQW`bN(90M#opOek^~uW4cg}n>m56_`bJqU$UVE>-?uY*vJ+t6B0_Wgj^kYe! zGlm~9h#~CxHwB%CtMMd$#b48mNj#4mLf}KfaoB{>1{arOAD+O9*_hxkoR8o;2)+xi ze-US5b(m;v>{*Vt(s|oDoc9kl6l%M%##vY6i(+3JA7V%3gs~71u1))X!}Z;w;;XcI zYt5c(;?>iI;Qn+`557!mo4dt)e%0N@`uv*6*c@7$D!vcnti=0NVb)pFP- zU}IW;rx4&}EJ*8jq_v-NvdQRA^sX2cPQZ0(J`}I2@O^RCUKW^L9AurSdR#S1RO;Yqmn3f?mkJ%X=`^iyj0E25;|p60{&q*ESPlVWwe2)iw5 z?b~?O`yI02XSf;nM{AbT_4;mgpce-c!=|)$YZRSMsduVDdVZ}iWi4JUTB_x#v_4*Q z(PR{%%ke@7LB``TeNAfk`f!wr`N0$oOYv}+U^1GPyHW@qAKlP!M8jUZf}4sQ(-lkc zMiO8Qch)#;Q!Ky*cr40tBV18b#oggl^Jj2z3+Lk5&{$Ok8~+!%r)VtOkzfX*%r1^_ z>xth!oD!YTy^(C%g)g*mWz)92H&p*X@qHp1lAY0X{1HB~DBAKB!CRg^il?K0*fkRy zuB&N6nvMgZwT+>%S)qkf!@GAhym(L8ejQHC<@ZqkoVKE>t-@)M8|Fl190_L|j8c5i b{{epk<~&Tog&~z@00000NkvXXu0mjfa>>^0 literal 0 HcmV?d00001 diff --git a/rogue.spec b/rogue.spec new file mode 100644 index 0000000..6c8770f --- /dev/null +++ b/rogue.spec @@ -0,0 +1,107 @@ +Name: rogue +Version: 5.4.4 +Release: 1%{?dist} +Summary: The original graphical adventure game + +Group: Amusements/Games +License: BSD +URL: http://rogue.rogueforge.net/ +Source0: http://rogue.rogueforge.net/files/rogue5.4/rogue5.4.4-src.tar.gz +Source1: rogue.desktop +Source2: rogue.png +BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) + +BuildRequires: desktop-file-utils +BuildRequires: ncurses-devel + +%description +The one, the only, the original graphical adventure game that spawned +an entire genre. + +%prep +%setup -q -n %{name}%{version} + + +%build +%configure --enable-setgid=games --enable-scorefile=%{_var}/games/roguelike/rogue54.scr --enable-lockfile=%{_var}/games/roguelike/rogue54.lck +make %{_smp_mflags} + + +%install +rm -rf $RPM_BUILD_ROOT + +make install DESTDIR=$RPM_BUILD_ROOT + +desktop-file-install --vendor fedora \ + --dir ${RPM_BUILD_ROOT}%{_datadir}/applications \ + %{SOURCE1} +mkdir -p $RPM_BUILD_ROOT/%{_datadir}/icons/hicolor/32x32/apps/ +install -p -m 644 %{SOURCE2} $RPM_BUILD_ROOT/%{_datadir}/icons/hicolor/32x32/apps/ + + +%clean +rm -rf $RPM_BUILD_ROOT + +%post +touch --no-create %{_datadir}/icons/hicolor || : +if [ -x %{_bindir}/gtk-update-icon-cache ]; then + %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : +fi + +%postun +touch --no-create %{_datadir}/icons/hicolor || : +if [ -x %{_bindir}/gtk-update-icon-cache ]; then + %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : +fi + + +%files +%defattr(-,root,root,-) +%attr(2755,games,games) %{_bindir}/rogue +%{_mandir}/man6/rogue.6.gz +%{_datadir}/applications/fedora-%{name}.desktop +%{_datadir}/icons/hicolor/32x32/apps/rogue.png +%dir %attr(0775,games,games) %{_var}/games/roguelike +%config(noreplace) %attr(0664,games,games) %{_var}/games/roguelike/rogue54.scr +%doc %{_docdir}/%{name}-%{version} + + +%changelog +* Sun Sep 2 2007 Wart 5.4.4-1 +- Update to 5.4.4 + +* Mon Aug 20 2007 Wart 5.4.3-1 +- Update to 5.4.3 + +* Sun Jul 15 2007 Wart 5.4.2-9 +- New upstream home page and download URL +- Add patch when reading long values from the save file on 64-bit arch + (BZ #248283) +- Add patch removing many compiler warnings +- Use proper version in the .desktop file + +* Sat Mar 3 2007 Wart 5.4.2-8 +- Use better sourceforge download url +- Use more precise desktop file categories + +* Mon Aug 28 2006 Wart 5.4.2-7 +- Rebuild for Fedora Extras + +* Tue May 16 2006 Wart 5.4.2-6 +- Added empty initial scoreboard file. + +* Mon May 15 2006 Wart 5.4.2-5 +- Better setuid/setgid handling (again) (BZ #187392) + +* Thu Mar 30 2006 Wart 5.4.2-4 +- Better setuid/setgid handling (BZ #187392) +- Resize desktop icon to match directory name + +* Mon Mar 13 2006 Wart 5.4.2-3 +- Added icon for .desktop file. + +* Sun Mar 12 2006 Wart 5.4.2-2 +- Added missing BR: ncurses-devel, desktop-file-utils + +* Sat Feb 25 2006 Wart 5.4.2-1 +- Initial spec file. diff --git a/rogue54.sln b/rogue54.sln new file mode 100644 index 0000000..da1c58f --- /dev/null +++ b/rogue54.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual C++ Express 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32 + {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32 + {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32 + {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/rogue54.vcproj b/rogue54.vcproj new file mode 100644 index 0000000..7e39b98 --- /dev/null +++ b/rogue54.vcproj @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/rooms.c b/rooms.c new file mode 100644 index 0000000..1e36d9c --- /dev/null +++ b/rooms.c @@ -0,0 +1,472 @@ +/* + * Create the layout for the new level + * + * @(#)rooms.c 4.45 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +typedef struct spot { /* position matrix for maze positions */ + int nexits; + coord exits[4]; + int used; +} SPOT; + +#define GOLDGRP 1 + +/* + * do_rooms: + * Create rooms and corridors with a connectivity graph + */ + +void +do_rooms() +{ + int i; + struct room *rp; + THING *tp; + int left_out; + static coord top; + coord bsze; /* maximum room size */ + coord mp; + + bsze.x = NUMCOLS / 3; + bsze.y = NUMLINES / 3; + /* + * Clear things for a new level + */ + for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) + { + rp->r_goldval = 0; + rp->r_nexits = 0; + rp->r_flags = 0; + } + /* + * Put the gone rooms, if any, on the level + */ + left_out = rnd(4); + for (i = 0; i < left_out; i++) + rooms[rnd_room()].r_flags |= ISGONE; + /* + * dig and populate all the rooms on the level + */ + for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++) + { + /* + * Find upper left corner of box that this room goes in + */ + top.x = (i % 3) * bsze.x + 1; + top.y = (i / 3) * bsze.y; + if (rp->r_flags & ISGONE) + { + /* + * Place a gone room. Make certain that there is a blank line + * for passage drawing. + */ + do + { + rp->r_pos.x = top.x + rnd(bsze.x - 2) + 1; + rp->r_pos.y = top.y + rnd(bsze.y - 2) + 1; + rp->r_max.x = -NUMCOLS; + rp->r_max.y = -NUMLINES; + } until (rp->r_pos.y > 0 && rp->r_pos.y < NUMLINES-1); + continue; + } + /* + * set room type + */ + if (rnd(10) < level - 1) + { + rp->r_flags |= ISDARK; /* dark room */ + if (rnd(15) == 0) + rp->r_flags = ISMAZE; /* maze room */ + } + /* + * Find a place and size for a random room + */ + if (rp->r_flags & ISMAZE) + { + rp->r_max.x = bsze.x - 1; + rp->r_max.y = bsze.y - 1; + if ((rp->r_pos.x = top.x) == 1) + rp->r_pos.x = 0; + if ((rp->r_pos.y = top.y) == 0) + { + rp->r_pos.y++; + rp->r_max.y--; + } + } + else + do + { + rp->r_max.x = rnd(bsze.x - 4) + 4; + rp->r_max.y = rnd(bsze.y - 4) + 4; + rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x); + rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y); + } until (rp->r_pos.y != 0); + draw_room(rp); + /* + * Put the gold in + */ + if (rnd(2) == 0 && (!amulet || level >= max_level)) + { + THING *gold; + + gold = new_item(); + gold->o_goldval = rp->r_goldval = GOLDCALC; + find_floor(rp, &rp->r_gold, FALSE, FALSE); + gold->o_pos = rp->r_gold; + chat(rp->r_gold.y, rp->r_gold.x) = GOLD; + gold->o_flags = ISMANY; + gold->o_group = GOLDGRP; + gold->o_type = GOLD; + attach(lvl_obj, gold); + } + /* + * Put the monster in + */ + if (rnd(100) < (rp->r_goldval > 0 ? 80 : 25)) + { + tp = new_item(); + find_floor(rp, &mp, FALSE, TRUE); + new_monster(tp, randmonster(FALSE), &mp); + give_pack(tp); + } + } +} + +/* + * draw_room: + * Draw a box around a room and lay down the floor for normal + * rooms; for maze rooms, draw maze. + */ + +void +draw_room(struct room *rp) +{ + int y, x; + + if (rp->r_flags & ISMAZE) + do_maze(rp); + else + { + vert(rp, rp->r_pos.x); /* Draw left side */ + vert(rp, rp->r_pos.x + rp->r_max.x - 1); /* Draw right side */ + horiz(rp, rp->r_pos.y); /* Draw top */ + horiz(rp, rp->r_pos.y + rp->r_max.y - 1); /* Draw bottom */ + + /* + * Put the floor down + */ + for (y = rp->r_pos.y + 1; y < rp->r_pos.y + rp->r_max.y - 1; y++) + for (x = rp->r_pos.x + 1; x < rp->r_pos.x + rp->r_max.x - 1; x++) + chat(y, x) = FLOOR; + } +} + +/* + * vert: + * Draw a vertical line + */ + +void +vert(struct room *rp, int startx) +{ + int y; + + for (y = rp->r_pos.y + 1; y <= rp->r_max.y + rp->r_pos.y - 1; y++) + chat(y, startx) = '|'; +} + +/* + * horiz: + * Draw a horizontal line + */ + +void +horiz(struct room *rp, int starty) +{ + int x; + + for (x = rp->r_pos.x; x <= rp->r_pos.x + rp->r_max.x - 1; x++) + chat(starty, x) = '-'; +} + +/* + * do_maze: + * Dig a maze + */ + +static int Maxy, Maxx, Starty, Startx; + +static SPOT maze[NUMLINES/3+1][NUMCOLS/3+1]; + + +void +do_maze(struct room *rp) +{ + SPOT *sp; + int starty, startx; + static coord pos; + + for (sp = &maze[0][0]; sp <= &maze[NUMLINES / 3][NUMCOLS / 3]; sp++) + { + sp->used = FALSE; + sp->nexits = 0; + } + + Maxy = rp->r_max.y; + Maxx = rp->r_max.x; + Starty = rp->r_pos.y; + Startx = rp->r_pos.x; + starty = (rnd(rp->r_max.y) / 2) * 2; + startx = (rnd(rp->r_max.x) / 2) * 2; + pos.y = starty + Starty; + pos.x = startx + Startx; + putpass(&pos); + dig(starty, startx); +} + +/* + * dig: + * Dig out from around where we are now, if possible + */ + +void +dig(int y, int x) +{ + coord *cp; + int cnt, newy, newx, nexty = 0, nextx = 0; + static coord pos; + static coord del[4] = { + {2, 0}, {-2, 0}, {0, 2}, {0, -2} + }; + + for (;;) + { + cnt = 0; + for (cp = del; cp <= &del[3]; cp++) + { + newy = y + cp->y; + newx = x + cp->x; + if (newy < 0 || newy > Maxy || newx < 0 || newx > Maxx) + continue; + if (flat(newy + Starty, newx + Startx) & F_PASS) + continue; + if (rnd(++cnt) == 0) + { + nexty = newy; + nextx = newx; + } + } + if (cnt == 0) + return; + accnt_maze(y, x, nexty, nextx); + accnt_maze(nexty, nextx, y, x); + if (nexty == y) + { + pos.y = y + Starty; + if (nextx - x < 0) + pos.x = nextx + Startx + 1; + else + pos.x = nextx + Startx - 1; + } + else + { + pos.x = x + Startx; + if (nexty - y < 0) + pos.y = nexty + Starty + 1; + else + pos.y = nexty + Starty - 1; + } + putpass(&pos); + pos.y = nexty + Starty; + pos.x = nextx + Startx; + putpass(&pos); + dig(nexty, nextx); + } +} + +/* + * accnt_maze: + * Account for maze exits + */ + +void +accnt_maze(int y, int x, int ny, int nx) +{ + SPOT *sp; + coord *cp; + + sp = &maze[y][x]; + for (cp = sp->exits; cp < &sp->exits[sp->nexits]; cp++) + if (cp->y == ny && cp->x == nx) + return; + cp->y = ny; + cp->x = nx; +} + +/* + * rnd_pos: + * Pick a random spot in a room + */ + +void +rnd_pos(struct room *rp, coord *cp) +{ + cp->x = rp->r_pos.x + rnd(rp->r_max.x - 2) + 1; + cp->y = rp->r_pos.y + rnd(rp->r_max.y - 2) + 1; +} + +/* + * find_floor: + * Find a valid floor spot in this room. If rp is NULL, then + * pick a new room each time around the loop. + */ +bool +find_floor(struct room *rp, coord *cp, int limit, bool monst) +{ + PLACE *pp; + int cnt; + char compchar = 0; + bool pickroom; + + pickroom = (bool)(rp == NULL); + + if (!pickroom) + compchar = ((rp->r_flags & ISMAZE) ? PASSAGE : FLOOR); + cnt = limit; + for (;;) + { + if (limit && cnt-- == 0) + return FALSE; + if (pickroom) + { + rp = &rooms[rnd_room()]; + compchar = ((rp->r_flags & ISMAZE) ? PASSAGE : FLOOR); + } + rnd_pos(rp, cp); + pp = INDEX(cp->y, cp->x); + if (monst) + { + if (pp->p_monst == NULL && step_ok(pp->p_ch)) + return TRUE; + } + else if (pp->p_ch == compchar) + return TRUE; + } +} + +/* + * enter_room: + * Code that is executed whenver you appear in a room + */ + +void +enter_room(coord *cp) +{ + struct room *rp; + THING *tp; + int y, x; + char ch; + + rp = proom = roomin(cp); + door_open(rp); + if (!(rp->r_flags & ISDARK) && !on(player, ISBLIND)) + for (y = rp->r_pos.y; y < rp->r_max.y + rp->r_pos.y; y++) + { + move(y, rp->r_pos.x); + for (x = rp->r_pos.x; x < rp->r_max.x + rp->r_pos.x; x++) + { + tp = moat(y, x); + ch = chat(y, x); + if (tp == NULL) + if (CCHAR(inch()) != ch) + addch(ch); + else + move(y, x + 1); + else + { + tp->t_oldch = ch; + if (!see_monst(tp)) + if (on(player, SEEMONST)) + { + standout(); + addch(tp->t_disguise); + standend(); + } + else + addch(ch); + else + addch(tp->t_disguise); + } + } + } +} + +/* + * leave_room: + * Code for when we exit a room + */ + +void +leave_room(coord *cp) +{ + PLACE *pp; + struct room *rp; + int y, x; + char floor; + char ch; + + rp = proom; + + if (rp->r_flags & ISMAZE) + return; + + if (rp->r_flags & ISGONE) + floor = PASSAGE; + else if (!(rp->r_flags & ISDARK) || on(player, ISBLIND)) + floor = FLOOR; + else + floor = ' '; + + proom = &passages[flat(cp->y, cp->x) & F_PNUM]; + for (y = rp->r_pos.y; y < rp->r_max.y + rp->r_pos.y; y++) + for (x = rp->r_pos.x; x < rp->r_max.x + rp->r_pos.x; x++) + { + move(y, x); + switch ( ch = CCHAR(inch()) ) + { + case FLOOR: + if (floor == ' ' && ch != ' ') + addch(' '); + break; + default: + /* + * to check for monster, we have to strip out + * standout bit + */ + if (isupper(toascii(ch))) + { + if (on(player, SEEMONST)) + { + standout(); + addch(ch); + standend(); + break; + } + pp = INDEX(y,x); + addch(pp->p_ch == DOOR ? DOOR : floor); + } + } + } + door_open(rp); +} diff --git a/save.c b/save.c new file mode 100644 index 0000000..76735b4 --- /dev/null +++ b/save.c @@ -0,0 +1,390 @@ +/* + * save and restore routines + * + * @(#)save.c 4.33 (Berkeley) 06/01/83 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include +#include +#include +#include "rogue.h" +#include "score.h" + +typedef struct stat STAT; + +extern char version[], encstr[]; + +static STAT sbuf; + +/* + * save_game: + * Implement the "save game" command + */ + +void +save_game() +{ + FILE *savef; + int c; + auto char buf[MAXSTR]; + + /* + * get file name + */ + mpos = 0; +over: + if (file_name[0] != '\0') + { + for (;;) + { + msg("save file (%s)? ", file_name); + c = readchar(); + mpos = 0; + if (c == ESCAPE) + { + msg(""); + return; + } + else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y') + break; + else + msg("please answer Y or N"); + } + if (c == 'y' || c == 'Y') + { + addstr("Yes\n"); + refresh(); + strcpy(buf, file_name); + goto gotfile; + } + } + + do + { + mpos = 0; + msg("file name: "); + buf[0] = '\0'; + if (get_str(buf, stdscr) == QUIT) + { +quit_it: + msg(""); + return; + } + mpos = 0; +gotfile: + /* + * test to see if the file exists + */ + if (stat(buf, &sbuf) >= 0) + { + for (;;) + { + msg("File exists. Do you wish to overwrite it?"); + mpos = 0; + if ((c = readchar()) == ESCAPE) + goto quit_it; + if (c == 'y' || c == 'Y') + break; + else if (c == 'n' || c == 'N') + goto over; + else + msg("Please answer Y or N"); + } + msg("file name: %s", buf); + md_unlink(file_name); + } + strcpy(file_name, buf); + if ((savef = fopen(file_name, "w")) == NULL) + msg(strerror(errno)); + } while (savef == NULL); + + save_file(savef); + /* NOTREACHED */ +} + +/* + * auto_save: + * Automatically save a file. This is used if a HUP signal is + * recieved + */ + +void +auto_save(int sig) +{ + FILE *savef; + NOOP(sig); + + md_ignoreallsignals(); + if (file_name[0] != '\0' && ((savef = fopen(file_name, "w")) != NULL || + (md_unlink_open_file(file_name, savef) >= 0 && (savef = fopen(file_name, "w")) != NULL))) + save_file(savef); + exit(0); +} + +/* + * save_file: + * Write the saved game on the file + */ + +void +save_file(FILE *savef) +{ + char buf[80]; + mvcur(0, COLS - 1, LINES - 1, 0); + putchar('\n'); + endwin(); + resetltchars(); + md_chmod(file_name, 0400); + encwrite(version, strlen(version)+1, savef); + sprintf(buf,"%d x %d\n", LINES, COLS); + encwrite(buf,80,savef); + rs_save_file(savef); + fflush(savef); + fclose(savef); + exit(0); +} + +/* + * restore: + * Restore a saved game from a file with elaborate checks for file + * integrity from cheaters + */ +bool +restore(char *file, char **envp) +{ + FILE *inf; + int syml; + extern char **environ; + auto char buf[MAXSTR]; + auto STAT sbuf2; + int lines, cols; + + if (strcmp(file, "-r") == 0) + file = file_name; + + md_tstphold(); + + if ((inf = fopen(file,"r")) == NULL) + { + perror(file); + return FALSE; + } + stat(file, &sbuf2); + syml = is_symlink(file); + + fflush(stdout); + encread(buf, (unsigned) strlen(version) + 1, inf); + if (strcmp(buf, version) != 0) + { + printf("Sorry, saved game is out of date.\n"); + return FALSE; + } + encread(buf,80,inf); + sscanf(buf,"%d x %d\n", &lines, &cols); + + initscr(); /* Start up cursor package */ + keypad(stdscr, 1); + + if (lines > LINES) + { + endwin(); + printf("Sorry, original game was played on a screen with %d lines.\n",lines); + printf("Current screen only has %d lines. Unable to restore game\n",LINES); + return(FALSE); + } + if (cols > COLS) + { + endwin(); + printf("Sorry, original game was played on a screen with %d columns.\n",cols); + printf("Current screen only has %d columns. Unable to restore game\n",COLS); + return(FALSE); + } + + hw = newwin(LINES, COLS, 0, 0); + setup(); + + rs_restore_file(inf); + /* + * we do not close the file so that we will have a hold of the + * inode for as long as possible + */ + + if ( +#ifdef MASTER + !wizard && +#endif + md_unlink_open_file(file, inf) < 0) + { + printf("Cannot unlink file\n"); + return FALSE; + } + mpos = 0; +/* printw(0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); */ +/* + printw("%s: %s", file, ctime(&sbuf2.st_mtime)); +*/ + clearok(stdscr,TRUE); + /* + * defeat multiple restarting from the same place + */ +#ifdef MASTER + if (!wizard) +#endif + if (sbuf2.st_nlink != 1 || syml) + { + endwin(); + printf("\nCannot restore from a linked file\n"); + return FALSE; + } + + if (pstats.s_hpt <= 0) + { + endwin(); + printf("\n\"He's dead, Jim\"\n"); + return FALSE; + } + + md_tstpresume(); + + environ = envp; + strcpy(file_name, file); + clearok(curscr, TRUE); + srand(md_getpid()); + msg("file name: %s", file); + playit(); + /*NOTREACHED*/ + return(0); +} + +/* + * encwrite: + * Perform an encrypted write + */ + +size_t +encwrite(char *start, size_t size, FILE *outf) +{ + char *e1, *e2, fb; + int temp; + extern char statlist[]; + size_t o_size = size; + e1 = encstr; + e2 = statlist; + fb = 0; + + while(size) + { + if (putc(*start++ ^ *e1 ^ *e2 ^ fb, outf) == EOF) + break; + + temp = *e1++; + fb = fb + ((char) (temp * *e2++)); + if (*e1 == '\0') + e1 = encstr; + if (*e2 == '\0') + e2 = statlist; + size--; + } + + return(o_size - size); +} + +/* + * encread: + * Perform an encrypted read + */ +size_t +encread(char *start, size_t size, FILE *inf) +{ + char *e1, *e2, fb; + int temp; + size_t read_size; + extern char statlist[]; + + fb = 0; + + if ((read_size = fread(start,1,size,inf)) == 0 || read_size == -1) + return(read_size); + + e1 = encstr; + e2 = statlist; + + while (size--) + { + *start++ ^= *e1 ^ *e2 ^ fb; + temp = *e1++; + fb = fb + (char)(temp * *e2++); + if (*e1 == '\0') + e1 = encstr; + if (*e2 == '\0') + e2 = statlist; + } + + return(read_size); +} + +static char scoreline[100]; +/* + * read_scrore + * Read in the score file + */ +void +rd_score(SCORE *top_ten) +{ + unsigned int i; + + if (scoreboard == NULL) + return; + + rewind(scoreboard); + + for(i = 0; i < numscores; i++) + { + encread(top_ten[i].sc_name, MAXSTR, scoreboard); + encread(scoreline, 100, scoreboard); + sscanf(scoreline, " %u %d %u %hu %d %x \n", + &top_ten[i].sc_uid, &top_ten[i].sc_score, + &top_ten[i].sc_flags, &top_ten[i].sc_monster, + &top_ten[i].sc_level, &top_ten[i].sc_time); + } + + rewind(scoreboard); +} + +/* + * write_scrore + * Read in the score file + */ +void +wr_score(SCORE *top_ten) +{ + unsigned int i; + + if (scoreboard == NULL) + return; + + rewind(scoreboard); + + for(i = 0; i < numscores; i++) + { + memset(scoreline,0,100); + encwrite(top_ten[i].sc_name, MAXSTR, scoreboard); + sprintf(scoreline, " %u %d %u %hu %d %x \n", + top_ten[i].sc_uid, top_ten[i].sc_score, + top_ten[i].sc_flags, top_ten[i].sc_monster, + top_ten[i].sc_level, top_ten[i].sc_time); + encwrite(scoreline,100,scoreboard); + } + + rewind(scoreboard); +} diff --git a/score.h b/score.h new file mode 100644 index 0000000..fb51bf8 --- /dev/null +++ b/score.h @@ -0,0 +1,26 @@ +/* + * Score file structure + * + * @(#)score.h 4.6 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +struct sc_ent { + unsigned int sc_uid; + int sc_score; + unsigned int sc_flags; + unsigned short sc_monster; + char sc_name[MAXSTR]; + int sc_level; + unsigned int sc_time; +}; + +typedef struct sc_ent SCORE; + +void rd_score(SCORE *top_ten); +void wr_score(SCORE *top_ten); diff --git a/scrolls.c b/scrolls.c new file mode 100644 index 0000000..ca31cc6 --- /dev/null +++ b/scrolls.c @@ -0,0 +1,329 @@ +/* + * Read a scroll and let it happen + * + * @(#)scrolls.c 4.44 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include "rogue.h" + +/* + * read_scroll: + * Read a scroll from the pack and do the appropriate thing + */ + +void +read_scroll() +{ + THING *obj; + PLACE *pp; + int y, x; + char ch; + int i; + bool discardit = FALSE; + struct room *cur_room; + THING *orig_obj; + static coord mp; + + obj = get_item("read", SCROLL); + if (obj == NULL) + return; + if (obj->o_type != SCROLL) + { + if (!terse) + msg("there is nothing on it to read"); + else + msg("nothing to read"); + return; + } + /* + * Calculate the effect it has on the poor guy. + */ + if (obj == cur_weapon) + cur_weapon = NULL; + /* + * Get rid of the thing + */ + discardit = (bool)(obj->o_count == 1); + leave_pack(obj, FALSE, FALSE); + orig_obj = obj; + + switch (obj->o_which) + { + case S_CONFUSE: + /* + * Scroll of monster confusion. Give him that power. + */ + player.t_flags |= CANHUH; + msg("your hands begin to glow %s", pick_color("red")); + when S_ARMOR: + if (cur_armor != NULL) + { + cur_armor->o_arm--; + cur_armor->o_flags &= ~ISCURSED; + msg("your armor glows %s for a moment", pick_color("silver")); + } + when S_HOLD: + /* + * Hold monster scroll. Stop all monsters within two spaces + * from chasing after the hero. + */ + + ch = 0; + for (x = hero.x - 2; x <= hero.x + 2; x++) + if (x >= 0 && x < NUMCOLS) + for (y = hero.y - 2; y <= hero.y + 2; y++) + if (y >= 0 && y <= NUMLINES - 1) + if ((obj = moat(y, x)) != NULL && on(*obj, ISRUN)) + { + obj->t_flags &= ~ISRUN; + obj->t_flags |= ISHELD; + ch++; + } + if (ch) + { + addmsg("the monster"); + if (ch > 1) + addmsg("s around you"); + addmsg(" freeze"); + if (ch == 1) + addmsg("s"); + endmsg(); + scr_info[S_HOLD].oi_know = TRUE; + } + else + msg("you feel a strange sense of loss"); + when S_SLEEP: + /* + * Scroll which makes you fall asleep + */ + scr_info[S_SLEEP].oi_know = TRUE; + no_command += rnd(SLEEPTIME) + 4; + player.t_flags &= ~ISRUN; + msg("you fall asleep"); + when S_CREATE: + /* + * Create a monster: + * First look in a circle around him, next try his room + * otherwise give up + */ + i = 0; + for (y = hero.y - 1; y <= hero.y + 1; y++) + for (x = hero.x - 1; x <= hero.x + 1; x++) + /* + * Don't put a monster in top of the player. + */ + if (y == hero.y && x == hero.x) + continue; + /* + * Or anything else nasty + */ + else if (step_ok(ch = winat(y, x))) + { + if (ch == SCROLL + && find_obj(y, x)->o_which == S_SCARE) + continue; + else if (rnd(++i) == 0) + { + mp.y = y; + mp.x = x; + } + } + if (i == 0) + msg("you hear a faint cry of anguish in the distance"); + else + { + obj = new_item(); + new_monster(obj, randmonster(FALSE), &mp); + } + when S_ID_POTION: + case S_ID_SCROLL: + case S_ID_WEAPON: + case S_ID_ARMOR: + case S_ID_R_OR_S: + { + static char id_type[S_ID_R_OR_S + 1] = + { 0, 0, 0, 0, 0, POTION, SCROLL, WEAPON, ARMOR, R_OR_S }; + /* + * Identify, let him figure something out + */ + scr_info[obj->o_which].oi_know = TRUE; + msg("this scroll is an %s scroll", scr_info[obj->o_which].oi_name); + whatis(TRUE, id_type[obj->o_which]); + } + when S_MAP: + /* + * Scroll of magic mapping. + */ + scr_info[S_MAP].oi_know = TRUE; + msg("oh, now this scroll has a map on it"); + /* + * take all the things we want to keep hidden out of the window + */ + for (y = 1; y < NUMLINES - 1; y++) + for (x = 0; x < NUMCOLS; x++) + { + pp = INDEX(y, x); + switch (ch = pp->p_ch) + { + case DOOR: + case STAIRS: + break; + + case '-': + case '|': + if (!(pp->p_flags & F_REAL)) + { + ch = pp->p_ch = DOOR; + pp->p_flags |= F_REAL; + } + break; + + case ' ': + if (pp->p_flags & F_REAL) + goto def; + pp->p_flags |= F_REAL; + ch = pp->p_ch = PASSAGE; + /* FALLTHROUGH */ + + case PASSAGE: +pass: + if (!(pp->p_flags & F_REAL)) + pp->p_ch = PASSAGE; + pp->p_flags |= (F_SEEN|F_REAL); + ch = PASSAGE; + break; + + case FLOOR: + if (pp->p_flags & F_REAL) + ch = ' '; + else + { + ch = TRAP; + pp->p_ch = TRAP; + pp->p_flags |= (F_SEEN|F_REAL); + } + break; + + default: +def: + if (pp->p_flags & F_PASS) + goto pass; + ch = ' '; + break; + } + if (ch != ' ') + { + if ((obj = pp->p_monst) != NULL) + obj->t_oldch = ch; + if (obj == NULL || !on(player, SEEMONST)) + mvaddch(y, x, ch); + } + } + when S_FDET: + /* + * Potion of gold detection + */ + ch = FALSE; + wclear(hw); + for (obj = lvl_obj; obj != NULL; obj = next(obj)) + if (obj->o_type == FOOD) + { + ch = TRUE; + wmove(hw, obj->o_pos.y, obj->o_pos.x); + waddch(hw, FOOD); + } + if (ch) + { + scr_info[S_FDET].oi_know = TRUE; + show_win("Your nose tingles and you smell food.--More--"); + } + else + msg("your nose tingles"); + when S_TELEP: + /* + * Scroll of teleportation: + * Make him dissapear and reappear + */ + { + cur_room = proom; + teleport(); + if (cur_room != proom) + scr_info[S_TELEP].oi_know = TRUE; + } + when S_ENCH: + if (cur_weapon == NULL || cur_weapon->o_type != WEAPON) + msg("you feel a strange sense of loss"); + else + { + cur_weapon->o_flags &= ~ISCURSED; + if (rnd(2) == 0) + cur_weapon->o_hplus++; + else + cur_weapon->o_dplus++; + msg("your %s glows %s for a moment", + weap_info[cur_weapon->o_which].oi_name, pick_color("blue")); + } + when S_SCARE: + /* + * Reading it is a mistake and produces laughter at her + * poor boo boo. + */ + msg("you hear maniacal laughter in the distance"); + when S_REMOVE: + uncurse(cur_armor); + uncurse(cur_weapon); + uncurse(cur_ring[LEFT]); + uncurse(cur_ring[RIGHT]); + msg(choose_str("you feel in touch with the Universal Onenes", + "you feel as if somebody is watching over you")); + when S_AGGR: + /* + * This scroll aggravates all the monsters on the current + * level and sets them running towards the hero + */ + aggravate(); + msg("you hear a high pitched humming noise"); + when S_PROTECT: + if (cur_armor != NULL) + { + cur_armor->o_flags |= ISPROT; + msg("your armor is covered by a shimmering %s shield", + pick_color("gold")); + } + else + msg("you feel a strange sense of loss"); +#ifdef MASTER + otherwise: + msg("what a puzzling scroll!"); + return; +#endif + } + obj = orig_obj; + look(TRUE); /* put the result of the scroll on the screen */ + status(); + + call_it(&scr_info[obj->o_which]); + + if (discardit) + discard(obj); +} + +/* + * uncurse: + * Uncurse an item + */ + +void +uncurse(THING *obj) +{ + if (obj != NULL) + obj->o_flags &= ~ISCURSED; +} diff --git a/state.c b/state.c new file mode 100644 index 0000000..314ddc1 --- /dev/null +++ b/state.c @@ -0,0 +1,2134 @@ +/* + state.c - Portable Rogue Save State Code + + Copyright (C) 1999, 2000, 2005 Nicholas J. Kisseberth + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions + are met: + 1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + 3. Neither the name(s) of the author(s) nor the names of other contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND + ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + SUCH DAMAGE. +*/ + +#include +#include +#include +#include "rogue.h" + +/************************************************************************/ +/* Save State Code */ +/************************************************************************/ + +#define RSID_STATS 0xABCD0001 +#define RSID_THING 0xABCD0002 +#define RSID_THING_NULL 0xDEAD0002 +#define RSID_OBJECT 0xABCD0003 +#define RSID_MAGICITEMS 0xABCD0004 +#define RSID_KNOWS 0xABCD0005 +#define RSID_GUESSES 0xABCD0006 +#define RSID_OBJECTLIST 0xABCD0007 +#define RSID_BAGOBJECT 0xABCD0008 +#define RSID_MONSTERLIST 0xABCD0009 +#define RSID_MONSTERSTATS 0xABCD000A +#define RSID_MONSTERS 0xABCD000B +#define RSID_TRAP 0xABCD000C +#define RSID_WINDOW 0xABCD000D +#define RSID_DAEMONS 0xABCD000E +#define RSID_IWEAPS 0xABCD000F +#define RSID_IARMOR 0xABCD0010 +#define RSID_SPELLS 0xABCD0011 +#define RSID_ILIST 0xABCD0012 +#define RSID_HLIST 0xABCD0013 +#define RSID_DEATHTYPE 0xABCD0014 +#define RSID_CTYPES 0XABCD0015 +#define RSID_COORDLIST 0XABCD0016 +#define RSID_ROOMS 0XABCD0017 + +#define READSTAT (format_error || read_error ) +#define WRITESTAT (write_error) + +static int read_error = FALSE; +static int write_error = FALSE; +static int format_error = FALSE; +static int endian = 0x01020304; +#define big_endian ( *((char *)&endian) == 0x01 ) + +int +rs_write(FILE *savef, void *ptr, size_t size) +{ + if (write_error) + return(WRITESTAT); + + if (encwrite(ptr, size, savef) != size) + write_error = 1; + + return(WRITESTAT); +} + +int +rs_read(FILE *inf, void *ptr, size_t size) +{ + if (read_error || format_error) + return(READSTAT); + + if (encread(ptr, size, inf) != size) + read_error = 1; + + return(READSTAT); +} + +int +rs_write_int(FILE *savef, int c) +{ + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *) &c; + + if (write_error) + return(WRITESTAT); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_read_int(FILE *inf, int *i) +{ + unsigned char bytes[4]; + int input = 0; + unsigned char *buf = (unsigned char *)&input; + + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((int *) buf); + + return(READSTAT); +} + +int +rs_write_char(FILE *savef, char c) +{ + if (write_error) + return(WRITESTAT); + + rs_write(savef, &c, 1); + + return(WRITESTAT); +} + +int +rs_read_char(FILE *inf, char *c) +{ + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, c, 1); + + return(READSTAT); +} + +int +rs_write_chars(FILE *savef, char *c, int count) +{ + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + rs_write(savef, c, count); + + return(WRITESTAT); +} + +int +rs_read_chars(FILE *inf, char *i, int count) +{ + int value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &value); + + if (value != count) + format_error = TRUE; + + rs_read(inf, i, count); + + return(READSTAT); +} + +int +rs_write_ints(FILE *savef, int *c, int count) +{ + int n = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + if( rs_write_int(savef,c[n]) != 0) + break; + + return(WRITESTAT); +} + +int +rs_read_ints(FILE *inf, int *i, int count) +{ + int n, value; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&value); + + if (value != count) + format_error = TRUE; + + for(n = 0; n < count; n++) + if (rs_read_int(inf, &i[n]) != 0) + break; + + return(READSTAT); +} + +int +rs_write_boolean(FILE *savef, int c) +{ + unsigned char buf = (c == 0) ? 0 : 1; + + if (write_error) + return(WRITESTAT); + + rs_write(savef, &buf, 1); + + return(WRITESTAT); +} + +int +rs_read_boolean(FILE *inf, bool *i) +{ + unsigned char buf = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, &buf, 1); + + *i = (buf != 0); + + return(READSTAT); +} + +int +rs_write_booleans(FILE *savef, bool *c, int count) +{ + int n = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + if (rs_write_boolean(savef, c[n]) != 0) + break; + + return(WRITESTAT); +} + +int +rs_read_booleans(FILE *inf, bool *i, int count) +{ + int n = 0, value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&value); + + if (value != count) + format_error = TRUE; + + for(n = 0; n < count; n++) + if (rs_read_boolean(inf, &i[n]) != 0) + break; + + return(READSTAT); +} + +int +rs_write_short(FILE *savef, short c) +{ + unsigned char bytes[2]; + unsigned char *buf = (unsigned char *) &c; + + if (write_error) + return(WRITESTAT); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + rs_write(savef, buf, 2); + + return(WRITESTAT); +} + +int +rs_read_short(FILE *inf, short *i) +{ + unsigned char bytes[2]; + short input; + unsigned char *buf = (unsigned char *)&input; + + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, &input, 2); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + *i = *((short *) buf); + + return(READSTAT); +} + +int +rs_write_shorts(FILE *savef, short *c, int count) +{ + int n = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + if (rs_write_short(savef, c[n]) != 0) + break; + + return(WRITESTAT); +} + +int +rs_read_shorts(FILE *inf, short *i, int count) +{ + int n = 0, value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&value); + + if (value != count) + format_error = TRUE; + + for(n = 0; n < value; n++) + if (rs_read_short(inf, &i[n]) != 0) + break; + + return(READSTAT); +} + +int +rs_write_ushort(FILE *savef, unsigned short c) +{ + unsigned char bytes[2]; + unsigned char *buf = (unsigned char *) &c; + + if (write_error) + return(WRITESTAT); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + rs_write(savef, buf, 2); + + return(WRITESTAT); +} + +int +rs_read_ushort(FILE *inf, unsigned short *i) +{ + unsigned char bytes[2]; + unsigned short input; + unsigned char *buf = (unsigned char *)&input; + + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, &input, 2); + + if (big_endian) + { + bytes[1] = buf[0]; + bytes[0] = buf[1]; + buf = bytes; + } + + *i = *((unsigned short *) buf); + + return(READSTAT); +} + +int +rs_write_uint(FILE *savef, unsigned int c) +{ + unsigned char bytes[4]; + unsigned char *buf = (unsigned char *) &c; + + if (write_error) + return(WRITESTAT); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + rs_write(savef, buf, 4); + + return(WRITESTAT); +} + +int +rs_read_uint(FILE *inf, unsigned int *i) +{ + unsigned char bytes[4]; + int input; + unsigned char *buf = (unsigned char *)&input; + + if (read_error || format_error) + return(READSTAT); + + rs_read(inf, &input, 4); + + if (big_endian) + { + bytes[3] = buf[0]; + bytes[2] = buf[1]; + bytes[1] = buf[2]; + bytes[0] = buf[3]; + buf = bytes; + } + + *i = *((unsigned int *) buf); + + return(READSTAT); +} + +int +rs_write_marker(FILE *savef, int id) +{ + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, id); + + return(WRITESTAT); +} + +int +rs_read_marker(FILE *inf, int id) +{ + int nid; + + if (read_error || format_error) + return(READSTAT); + + if (rs_read_int(inf, &nid) == 0) + if (id != nid) + format_error = 1; + + return(READSTAT); +} + + + +/******************************************************************************/ + +int +rs_write_string(FILE *savef, char *s) +{ + int len = 0; + + if (write_error) + return(WRITESTAT); + + len = (s == NULL) ? 0 : (int) strlen(s) + 1; + + rs_write_int(savef, len); + rs_write_chars(savef, s, len); + + return(WRITESTAT); +} + +int +rs_read_string(FILE *inf, char *s, int max) +{ + int len = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &len); + + if (len > max) + format_error = TRUE; + + rs_read_chars(inf, s, len); + + return(READSTAT); +} + +int +rs_read_new_string(FILE *inf, char **s) +{ + int len=0; + char *buf=0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &len); + + if (len == 0) + buf = NULL; + else + { + buf = malloc(len); + + if (buf == NULL) + read_error = TRUE; + } + + rs_read_chars(inf, buf, len); + + *s = buf; + + return(READSTAT); +} + +int +rs_write_strings(FILE *savef, char *s[], int count) +{ + int n = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + if (rs_write_string(savef, s[n]) != 0) + break; + + return(WRITESTAT); +} + +int +rs_read_strings(FILE *inf, char **s, int count, int max) +{ + int n = 0; + int value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &value); + + if (value != count) + format_error = TRUE; + + for(n = 0; n < count; n++) + if (rs_read_string(inf, s[n], max) != 0) + break; + + return(READSTAT); +} + +int +rs_read_new_strings(FILE *inf, char **s, int count) +{ + int n = 0; + int value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &value); + + if (value != count) + format_error = TRUE; + + for(n = 0; n < count; n++) + if (rs_read_new_string(inf, &s[n]) != 0) + break; + + return(READSTAT); +} + +int +rs_write_string_index(FILE *savef, char *master[], int max, const char *str) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < max; i++) + if (str == master[i]) + return( rs_write_int(savef, i) ); + + return( rs_write_int(savef,-1) ); +} + +int +rs_read_string_index(FILE *inf, char *master[], int maxindex, char **str) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &i); + + if (i > maxindex) + format_error = TRUE; + else if (i >= 0) + *str = master[i]; + else + *str = NULL; + + return(READSTAT); +} + +int +rs_write_str_t(FILE *savef, str_t st) +{ + if (write_error) + return(WRITESTAT); + + rs_write_uint(savef, st); + + return( WRITESTAT ); +} + +int +rs_read_str_t(FILE *inf, str_t *st) +{ + if (read_error || format_error) + return(READSTAT); + + rs_read_uint(inf, st); + + return(READSTAT); +} + +int +rs_write_coord(FILE *savef, coord c) +{ + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, c.x); + rs_write_int(savef, c.y); + + return(WRITESTAT); +} + +int +rs_read_coord(FILE *inf, coord *c) +{ + coord in; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&in.x); + rs_read_int(inf,&in.y); + + if (READSTAT == 0) + { + c->x = in.x; + c->y = in.y; + } + + return(READSTAT); +} + +int +rs_write_window(FILE *savef, WINDOW *win) +{ + int row,col,height,width; + + if (write_error) + return(WRITESTAT); + + width = getmaxx(win); + height = getmaxy(win); + + rs_write_marker(savef,RSID_WINDOW); + rs_write_int(savef,height); + rs_write_int(savef,width); + + for(row=0;rowl_next) + if (count == i) + return(l); + + return(NULL); +} + +int +find_list_ptr(THING *l, void *ptr) +{ + int count; + + for(count = 0; l != NULL; count++, l = l->l_next) + if (l == ptr) + return(count); + + return(-1); +} + +int +list_size(THING *l) +{ + int count; + + for(count = 0; l != NULL; count++, l = l->l_next) + ; + + return(count); +} + +/******************************************************************************/ + +int +rs_write_stats(FILE *savef, struct stats *s) +{ + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_STATS); + rs_write_str_t(savef, s->s_str); + rs_write_int(savef, s->s_exp); + rs_write_int(savef, s->s_lvl); + rs_write_int(savef, s->s_arm); + rs_write_int(savef, s->s_hpt); + rs_write_chars(savef, s->s_dmg, sizeof(s->s_dmg)); + rs_write_int(savef,s->s_maxhp); + + return(WRITESTAT); +} + +int +rs_read_stats(FILE *inf, struct stats *s) +{ + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_STATS); + rs_read_str_t(inf,&s->s_str); + rs_read_int(inf,&s->s_exp); + rs_read_int(inf,&s->s_lvl); + rs_read_int(inf,&s->s_arm); + rs_read_int(inf,&s->s_hpt); + rs_read_chars(inf,s->s_dmg,sizeof(s->s_dmg)); + rs_read_int(inf,&s->s_maxhp); + + return(READSTAT); +} + +int +rs_write_stone_index(FILE *savef, STONE master[], int max, const char *str) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < max; i++) + if (str == master[i].st_name) + { + rs_write_int(savef,i); + return(WRITESTAT); + } + + rs_write_int(savef,-1); + + return(WRITESTAT); +} + +int +rs_read_stone_index(FILE *inf, STONE master[], int maxindex, char **str) +{ + int i = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&i); + + if (i > maxindex) + format_error = TRUE; + else if (i >= 0) + *str = master[i].st_name; + else + *str = NULL; + + return(READSTAT); +} + +int +rs_write_scrolls(FILE *savef) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < MAXSCROLLS; i++) + rs_write_string(savef, s_names[i]); + + return(READSTAT); +} + +int +rs_read_scrolls(FILE *inf) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < MAXSCROLLS; i++) + rs_read_new_string(inf, &s_names[i]); + + return(READSTAT); +} + +int +rs_write_potions(FILE *savef) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < MAXPOTIONS; i++) + rs_write_string_index(savef, rainbow, cNCOLORS, p_colors[i]); + + return(WRITESTAT); +} + +int +rs_read_potions(FILE *inf) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < MAXPOTIONS; i++) + rs_read_string_index(inf, rainbow, cNCOLORS, &p_colors[i]); + + return(READSTAT); +} + +int +rs_write_rings(FILE *savef) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < MAXRINGS; i++) + rs_write_stone_index(savef, stones, cNSTONES, r_stones[i]); + + return(WRITESTAT); +} + +int +rs_read_rings(FILE *inf) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < MAXRINGS; i++) + rs_read_stone_index(inf, stones, cNSTONES, &r_stones[i]); + + return(READSTAT); +} + +int +rs_write_sticks(FILE *savef) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for (i = 0; i < MAXSTICKS; i++) + { + if (strcmp(ws_type[i],"staff") == 0) + { + rs_write_int(savef,0); + rs_write_string_index(savef, wood, cNWOOD, ws_made[i]); + } + else + { + rs_write_int(savef,1); + rs_write_string_index(savef, metal, cNMETAL, ws_made[i]); + } + } + + return(WRITESTAT); +} + +int +rs_read_sticks(FILE *inf) +{ + int i = 0, list = 0; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < MAXSTICKS; i++) + { + rs_read_int(inf,&list); + + if (list == 0) + { + rs_read_string_index(inf, wood, cNWOOD, &ws_made[i]); + ws_type[i] = "staff"; + } + else + { + rs_read_string_index(inf, metal, cNMETAL, &ws_made[i]); + ws_type[i] = "wand"; + } + } + + return(READSTAT); +} + +int +rs_write_daemons(FILE *savef, struct delayed_action *d_list, int count) +{ + int i = 0; + int func = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_DAEMONS); + rs_write_int(savef, count); + + for(i = 0; i < count; i++) + { + if (d_list[i].d_func == rollwand) + func = 1; + else if (d_list[i].d_func == doctor) + func = 2; + else if (d_list[i].d_func == stomach) + func = 3; + else if (d_list[i].d_func == runners) + func = 4; + else if (d_list[i].d_func == swander) + func = 5; + else if (d_list[i].d_func == nohaste) + func = 6; + else if (d_list[i].d_func == unconfuse) + func = 7; + else if (d_list[i].d_func == unsee) + func = 8; + else if (d_list[i].d_func == sight) + func = 9; + else if (d_list[i].d_func == NULL) + func = 0; + else + func = -1; + + rs_write_int(savef, d_list[i].d_type); + rs_write_int(savef, func); + rs_write_int(savef, d_list[i].d_arg); + rs_write_int(savef, d_list[i].d_time); + } + + return(WRITESTAT); +} + +int +rs_read_daemons(FILE *inf, struct delayed_action *d_list, int count) +{ + int i = 0; + int func = 0; + int value = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_DAEMONS); + rs_read_int(inf, &value); + + if (value > count) + format_error = TRUE; + + for(i=0; i < count; i++) + { + func = 0; + rs_read_int(inf, &d_list[i].d_type); + rs_read_int(inf, &func); + rs_read_int(inf, &d_list[i].d_arg); + rs_read_int(inf, &d_list[i].d_time); + + switch(func) + { + case 1: d_list[i].d_func = rollwand; + break; + case 2: d_list[i].d_func = doctor; + break; + case 3: d_list[i].d_func = stomach; + break; + case 4: d_list[i].d_func = runners; + break; + case 5: d_list[i].d_func = swander; + break; + case 6: d_list[i].d_func = nohaste; + break; + case 7: d_list[i].d_func = unconfuse; + break; + case 8: d_list[i].d_func = unsee; + break; + case 9: d_list[i].d_func = sight; + break; + default:d_list[i].d_func = NULL; + break; + } + } + + if (d_list[i].d_func == NULL) + { + d_list[i].d_type = 0; + d_list[i].d_arg = 0; + d_list[i].d_time = 0; + } + + return(READSTAT); +} + +int +rs_write_obj_info(FILE *savef, struct obj_info *i, int count) +{ + int n; + + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_MAGICITEMS); + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + { + /* mi_name is constant, defined at compile time in all cases */ + rs_write_int(savef,i[n].oi_prob); + rs_write_int(savef,i[n].oi_worth); + rs_write_string(savef,i[n].oi_guess); + rs_write_boolean(savef,i[n].oi_know); + } + + return(WRITESTAT); +} + +int +rs_read_obj_info(FILE *inf, struct obj_info *mi, int count) +{ + int n; + int value; + + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_MAGICITEMS); + + rs_read_int(inf, &value); + + if (value > count) + format_error = TRUE; + + for(n = 0; n < value; n++) + { + /* mi_name is const, defined at compile time in all cases */ + rs_read_int(inf,&mi[n].oi_prob); + rs_read_int(inf,&mi[n].oi_worth); + rs_read_new_string(inf,&mi[n].oi_guess); + rs_read_boolean(inf,&mi[n].oi_know); + } + + return(READSTAT); +} + +int +rs_write_room(FILE *savef, struct room *r) +{ + if (write_error) + return(WRITESTAT); + + rs_write_coord(savef, r->r_pos); + rs_write_coord(savef, r->r_max); + rs_write_coord(savef, r->r_gold); + rs_write_int(savef, r->r_goldval); + rs_write_short(savef, r->r_flags); + rs_write_int(savef, r->r_nexits); + rs_write_coord(savef, r->r_exit[0]); + rs_write_coord(savef, r->r_exit[1]); + rs_write_coord(savef, r->r_exit[2]); + rs_write_coord(savef, r->r_exit[3]); + rs_write_coord(savef, r->r_exit[4]); + rs_write_coord(savef, r->r_exit[5]); + rs_write_coord(savef, r->r_exit[6]); + rs_write_coord(savef, r->r_exit[7]); + rs_write_coord(savef, r->r_exit[8]); + rs_write_coord(savef, r->r_exit[9]); + rs_write_coord(savef, r->r_exit[10]); + rs_write_coord(savef, r->r_exit[11]); + + return(WRITESTAT); +} + +int +rs_read_room(FILE *inf, struct room *r) +{ + if (read_error || format_error) + return(READSTAT); + + rs_read_coord(inf,&r->r_pos); + rs_read_coord(inf,&r->r_max); + rs_read_coord(inf,&r->r_gold); + rs_read_int(inf,&r->r_goldval); + rs_read_short(inf,&r->r_flags); + rs_read_int(inf,&r->r_nexits); + rs_read_coord(inf,&r->r_exit[0]); + rs_read_coord(inf,&r->r_exit[1]); + rs_read_coord(inf,&r->r_exit[2]); + rs_read_coord(inf,&r->r_exit[3]); + rs_read_coord(inf,&r->r_exit[4]); + rs_read_coord(inf,&r->r_exit[5]); + rs_read_coord(inf,&r->r_exit[6]); + rs_read_coord(inf,&r->r_exit[7]); + rs_read_coord(inf,&r->r_exit[8]); + rs_read_coord(inf,&r->r_exit[9]); + rs_read_coord(inf,&r->r_exit[10]); + rs_read_coord(inf,&r->r_exit[11]); + + return(READSTAT); +} + +int +rs_write_rooms(FILE *savef, struct room r[], int count) +{ + int n = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_int(savef, count); + + for(n = 0; n < count; n++) + rs_write_room(savef, &r[n]); + + return(WRITESTAT); +} + +int +rs_read_rooms(FILE *inf, struct room *r, int count) +{ + int value = 0, n = 0; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf,&value); + + if (value > count) + format_error = TRUE; + + for(n = 0; n < value; n++) + rs_read_room(inf,&r[n]); + + return(READSTAT); +} + +int +rs_write_room_reference(FILE *savef, struct room *rp) +{ + int i, room = -1; + + if (write_error) + return(WRITESTAT); + + for (i = 0; i < MAXROOMS; i++) + if (&rooms[i] == rp) + room = i; + + rs_write_int(savef, room); + + return(WRITESTAT); +} + +int +rs_read_room_reference(FILE *inf, struct room **rp) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &i); + + *rp = &rooms[i]; + + return(READSTAT); +} + +int +rs_write_monsters(FILE *savef, struct monster *m, int count) +{ + int n; + + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_MONSTERS); + rs_write_int(savef, count); + + for(n=0;n_o._o_type); + rs_write_coord(savef, o->_o._o_pos); + rs_write_int(savef, o->_o._o_launch); + rs_write_char(savef, o->_o._o_packch); + rs_write_chars(savef, o->_o._o_damage, sizeof(o->_o._o_damage)); + rs_write_chars(savef, o->_o._o_hurldmg, sizeof(o->_o._o_hurldmg)); + rs_write_int(savef, o->_o._o_count); + rs_write_int(savef, o->_o._o_which); + rs_write_int(savef, o->_o._o_hplus); + rs_write_int(savef, o->_o._o_dplus); + rs_write_int(savef, o->_o._o_arm); + rs_write_int(savef, o->_o._o_flags); + rs_write_int(savef, o->_o._o_group); + rs_write_string(savef, o->_o._o_label); + return(WRITESTAT); +} + +int +rs_read_object(FILE *inf, THING *o) +{ + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_OBJECT); + rs_read_int(inf, &o->_o._o_type); + rs_read_coord(inf, &o->_o._o_pos); + rs_read_int(inf, &o->_o._o_launch); + rs_read_char(inf, &o->_o._o_packch); + rs_read_chars(inf, o->_o._o_damage, sizeof(o->_o._o_damage)); + rs_read_chars(inf, o->_o._o_hurldmg, sizeof(o->_o._o_hurldmg)); + rs_read_int(inf, &o->_o._o_count); + rs_read_int(inf, &o->_o._o_which); + rs_read_int(inf, &o->_o._o_hplus); + rs_read_int(inf, &o->_o._o_dplus); + rs_read_int(inf, &o->_o._o_arm); + rs_read_int(inf, &o->_o._o_flags); + rs_read_int(inf, &o->_o._o_group); + rs_read_new_string(inf, &o->_o._o_label); + + return(READSTAT); +} + +int +rs_write_object_list(FILE *savef, THING *l) +{ + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_OBJECTLIST); + rs_write_int(savef, list_size(l)); + + for( ;l != NULL; l = l->l_next) + rs_write_object(savef, l); + + return(WRITESTAT); +} + +int +rs_read_object_list(FILE *inf, THING **list) +{ + int i, cnt; + THING *l = NULL, *previous = NULL, *head = NULL; + + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_OBJECTLIST); + rs_read_int(inf, &cnt); + + for (i = 0; i < cnt; i++) + { + l = new_item(sizeof(THING)); + + memset(l,0,sizeof(THING)); + + l->l_prev = previous; + + if (previous != NULL) + previous->l_next = l; + + rs_read_object(inf,l); + + if (previous == NULL) + head = l; + + previous = l; + } + + if (l != NULL) + l->l_next = NULL; + + *list = head; + + return(READSTAT); +} + +int +rs_write_object_reference(FILE *savef, THING *list, THING *item) +{ + int i; + + if (write_error) + return(WRITESTAT); + + i = find_list_ptr(list, item); + + rs_write_int(savef, i); + + return(WRITESTAT); +} + +int +rs_read_object_reference(FILE *inf, THING *list, THING **item) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &i); + + *item = get_list_item(list,i); + + return(READSTAT); +} + +int +find_room_coord(struct room *rmlist, coord *c, int n) +{ + int i = 0; + + for(i = 0; i < n; i++) + if(&rmlist[i].r_gold == c) + return(i); + + return(-1); +} + +int +find_thing_coord(THING *monlist, coord *c) +{ + THING *mitem; + THING *tp; + int i = 0; + + for(mitem = monlist; mitem != NULL; mitem = mitem->l_next) + { + tp = mitem; + + if (c == &tp->t_pos) + return(i); + + i++; + } + + return(-1); +} + +int +find_object_coord(THING *objlist, coord *c) +{ + THING *oitem; + THING *obj; + int i = 0; + + for(oitem = objlist; oitem != NULL; oitem = oitem->l_next) + { + obj = oitem; + + if (c == &obj->o_pos) + return(i); + + i++; + } + + return(-1); +} + +int +rs_write_thing(FILE *savef, THING *t) +{ + int i = -1; + + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_THING); + + if (t == NULL) + { + rs_write_int(savef, 0); + return(WRITESTAT); + } + + rs_write_int(savef, 1); + rs_write_coord(savef, t->_t._t_pos); + rs_write_boolean(savef, t->_t._t_turn); + rs_write_char(savef, t->_t._t_type); + rs_write_char(savef, t->_t._t_disguise); + rs_write_char(savef, t->_t._t_oldch); + + /* + t_dest can be: + 0,0: NULL + 0,1: location of hero + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + if (t->t_dest == &hero) + { + rs_write_int(savef,0); + rs_write_int(savef,1); + } + else if (t->t_dest != NULL) + { + i = find_thing_coord(mlist, t->t_dest); + + if (i >=0 ) + { + rs_write_int(savef,1); + rs_write_int(savef,i); + } + else + { + i = find_object_coord(lvl_obj, t->t_dest); + + if (i >= 0) + { + rs_write_int(savef,2); + rs_write_int(savef,i); + } + else + { + i = find_room_coord(rooms, t->t_dest, MAXROOMS); + + if (i >= 0) + { + rs_write_int(savef,3); + rs_write_int(savef,i); + } + else + { + rs_write_int(savef, 0); + rs_write_int(savef,1); /* chase the hero anyway */ + } + } + } + } + else + { + rs_write_int(savef,0); + rs_write_int(savef,0); + } + + rs_write_short(savef, t->_t._t_flags); + rs_write_stats(savef, &t->_t._t_stats); + rs_write_room_reference(savef, t->_t._t_room); + rs_write_object_list(savef, t->_t._t_pack); + + return(WRITESTAT); +} + +int +rs_read_thing(FILE *inf, THING *t) +{ + int listid = 0, index = -1; + THING *item; + + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_THING); + + rs_read_int(inf, &index); + + if (index == 0) + return(READSTAT); + + rs_read_coord(inf,&t->_t._t_pos); + rs_read_boolean(inf,&t->_t._t_turn); + rs_read_char(inf,&t->_t._t_type); + rs_read_char(inf,&t->_t._t_disguise); + rs_read_char(inf,&t->_t._t_oldch); + + /* + t_dest can be (listid,index): + 0,0: NULL + 0,1: location of hero + 1,i: location of a thing (monster) + 2,i: location of an object + 3,i: location of gold in a room + + We need to remember what we are chasing rather than + the current location of what we are chasing. + */ + + rs_read_int(inf, &listid); + rs_read_int(inf, &index); + t->_t._t_reserved = -1; + + if (listid == 0) /* hero or NULL */ + { + if (index == 1) + t->_t._t_dest = &hero; + else + t->_t._t_dest = NULL; + } + else if (listid == 1) /* monster/thing */ + { + t->_t._t_dest = NULL; + t->_t._t_reserved = index; + } + else if (listid == 2) /* object */ + { + THING *obj; + + item = get_list_item(lvl_obj, index); + + if (item != NULL) + { + obj = item; + t->_t._t_dest = &obj->o_pos; + } + } + else if (listid == 3) /* gold */ + { + t->_t._t_dest = &rooms[index].r_gold; + } + else + t->_t._t_dest = NULL; + + rs_read_short(inf,&t->_t._t_flags); + rs_read_stats(inf,&t->_t._t_stats); + rs_read_room_reference(inf, &t->_t._t_room); + rs_read_object_list(inf,&t->_t._t_pack); + + return(READSTAT); +} + +void +rs_fix_thing(THING *t) +{ + THING *item; + THING *tp; + + if (t->t_reserved < 0) + return; + + item = get_list_item(mlist,t->t_reserved); + + if (item != NULL) + { + tp = item; + t->t_dest = &tp->t_pos; + } +} + +int +rs_write_thing_list(FILE *savef, THING *l) +{ + int cnt = 0; + + if (write_error) + return(WRITESTAT); + + rs_write_marker(savef, RSID_MONSTERLIST); + + cnt = list_size(l); + + rs_write_int(savef, cnt); + + if (cnt < 1) + return(WRITESTAT); + + while (l != NULL) { + rs_write_thing(savef, l); + l = l->l_next; + } + + return(WRITESTAT); +} + +int +rs_read_thing_list(FILE *inf, THING **list) +{ + int i, cnt; + THING *l = NULL, *previous = NULL, *head = NULL; + + if (read_error || format_error) + return(READSTAT); + + rs_read_marker(inf, RSID_MONSTERLIST); + + rs_read_int(inf, &cnt); + + for (i = 0; i < cnt; i++) + { + l = new_item(); + + l->l_prev = previous; + + if (previous != NULL) + previous->l_next = l; + + rs_read_thing(inf,l); + + if (previous == NULL) + head = l; + + previous = l; + } + + if (l != NULL) + l->l_next = NULL; + + *list = head; + + return(READSTAT); +} + +void +rs_fix_thing_list(THING *list) +{ + THING *item; + + for(item = list; item != NULL; item = item->l_next) + rs_fix_thing(item); +} + +int +rs_write_thing_reference(FILE *savef, THING *list, THING *item) +{ + int i; + + if (write_error) + return(WRITESTAT); + + if (item == NULL) + rs_write_int(savef,-1); + else + { + i = find_list_ptr(list, item); + + rs_write_int(savef, i); + } + + return(WRITESTAT); +} + +int +rs_read_thing_reference(FILE *inf, THING *list, THING **item) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + rs_read_int(inf, &i); + + if (i == -1) + *item = NULL; + else + *item = get_list_item(list,i); + + return(READSTAT); +} + +int +rs_write_thing_references(FILE *savef, THING *list, THING *items[], int count) +{ + int i; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < count; i++) + rs_write_thing_reference(savef,list,items[i]); + + return(WRITESTAT); +} + +int +rs_read_thing_references(FILE *inf, THING *list, THING *items[], int count) +{ + int i; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < count; i++) + rs_read_thing_reference(inf,list,&items[i]); + + return(WRITESTAT); +} + +int +rs_write_places(FILE *savef, PLACE *places, int count) +{ + int i = 0; + + if (write_error) + return(WRITESTAT); + + for(i = 0; i < count; i++) + { + rs_write_char(savef, places[i].p_ch); + rs_write_char(savef, places[i].p_flags); + rs_write_thing_reference(savef, mlist, places[i].p_monst); + } + + return(WRITESTAT); +} + +int +rs_read_places(FILE *inf, PLACE *places, int count) +{ + int i = 0; + + if (read_error || format_error) + return(READSTAT); + + for(i = 0; i < count; i++) + { + rs_read_char(inf,&places[i].p_ch); + rs_read_char(inf,&places[i].p_flags); + rs_read_thing_reference(inf, mlist, &places[i].p_monst); + } + + return(READSTAT); +} + +int +rs_save_file(FILE *savef) +{ + if (write_error) + return(WRITESTAT); + + rs_write_boolean(savef, after); /* 1 */ /* extern.c */ + rs_write_boolean(savef, again); /* 2 */ + rs_write_int(savef, noscore); /* 3 */ + rs_write_boolean(savef, seenstairs); /* 4 */ + rs_write_boolean(savef, amulet); /* 5 */ + rs_write_boolean(savef, door_stop); /* 6 */ + rs_write_boolean(savef, fight_flush); /* 7 */ + rs_write_boolean(savef, firstmove); /* 8 */ + rs_write_boolean(savef, got_ltc); /* 9 */ + rs_write_boolean(savef, has_hit); /* 10 */ + rs_write_boolean(savef, in_shell); /* 11 */ + rs_write_boolean(savef, inv_describe); /* 12 */ + rs_write_boolean(savef, jump); /* 13 */ + rs_write_boolean(savef, kamikaze); /* 14 */ + rs_write_boolean(savef, lower_msg); /* 15 */ + rs_write_boolean(savef, move_on); /* 16 */ + rs_write_boolean(savef, msg_esc); /* 17 */ + rs_write_boolean(savef, passgo); /* 18 */ + rs_write_boolean(savef, playing); /* 19 */ + rs_write_boolean(savef, q_comm); /* 20 */ + rs_write_boolean(savef, running); /* 21 */ + rs_write_boolean(savef, save_msg); /* 22 */ + rs_write_boolean(savef, see_floor); /* 23 */ + rs_write_boolean(savef, stat_msg); /* 24 */ + rs_write_boolean(savef, terse); /* 25 */ + rs_write_boolean(savef, to_death); /* 26 */ + rs_write_boolean(savef, tombstone); /* 27 */ +#ifdef MASTER + rs_write_int(savef, wizard); /* 28 */ +#else + rs_write_int(savef, 0); /* 28 */ +#endif + rs_write_booleans(savef, pack_used, 26); /* 29 */ + rs_write_char(savef, dir_ch); + rs_write_chars(savef, file_name, MAXSTR); + rs_write_chars(savef, huh, MAXSTR); + rs_write_potions(savef); + rs_write_chars(savef,prbuf,2*MAXSTR); + rs_write_rings(savef); + rs_write_string(savef,release); + rs_write_char(savef, runch); + rs_write_scrolls(savef); + rs_write_char(savef, take); + rs_write_chars(savef, whoami, MAXSTR); + rs_write_sticks(savef); + rs_write_int(savef,orig_dsusp); + rs_write_chars(savef, fruit, MAXSTR); + rs_write_chars(savef, home, MAXSTR); + rs_write_strings(savef,inv_t_name,3); + rs_write_char(savef,l_last_comm); + rs_write_char(savef,l_last_dir); + rs_write_char(savef,last_comm); + rs_write_char(savef,last_dir); + rs_write_strings(savef,tr_name,8); + rs_write_int(savef,n_objs); + rs_write_int(savef, ntraps); + rs_write_int(savef, hungry_state); + rs_write_int(savef, inpack); + rs_write_int(savef, inv_type); + rs_write_int(savef, level); + rs_write_int(savef, max_level); + rs_write_int(savef, mpos); + rs_write_int(savef, no_food); + rs_write_ints(savef,a_class,MAXARMORS); + rs_write_int(savef, count); + rs_write_int(savef, food_left); + rs_write_int(savef, lastscore); + rs_write_int(savef, no_command); + rs_write_int(savef, no_move); + rs_write_int(savef, purse); + rs_write_int(savef, quiet); + rs_write_int(savef, vf_hit); + rs_write_int(savef, dnum); + rs_write_int(savef, seed); + rs_write_ints(savef, e_levels, 21); + rs_write_coord(savef, delta); + rs_write_coord(savef, oldpos); + rs_write_coord(savef, stairs); + + rs_write_thing(savef, &player); + rs_write_object_reference(savef, player.t_pack, cur_armor); + rs_write_object_reference(savef, player.t_pack, cur_ring[0]); + rs_write_object_reference(savef, player.t_pack, cur_ring[1]); + rs_write_object_reference(savef, player.t_pack, cur_weapon); + rs_write_object_reference(savef, player.t_pack, l_last_pick); + rs_write_object_reference(savef, player.t_pack, last_pick); + + rs_write_object_list(savef, lvl_obj); + rs_write_thing_list(savef, mlist); + + rs_write_places(savef,places,MAXLINES*MAXCOLS); + + rs_write_stats(savef,&max_stats); + rs_write_rooms(savef, rooms, MAXROOMS); + rs_write_room_reference(savef, oldrp); + rs_write_rooms(savef, passages, MAXPASS); + + rs_write_monsters(savef,monsters,26); + rs_write_obj_info(savef, things, NUMTHINGS); + rs_write_obj_info(savef, arm_info, MAXARMORS); + rs_write_obj_info(savef, pot_info, MAXPOTIONS); + rs_write_obj_info(savef, ring_info, MAXRINGS); + rs_write_obj_info(savef, scr_info, MAXSCROLLS); + rs_write_obj_info(savef, weap_info, MAXWEAPONS+1); + rs_write_obj_info(savef, ws_info, MAXSTICKS); + + + rs_write_daemons(savef, &d_list[0], 20); /* 5.4-daemon.c */ +#ifdef MASTER + rs_write_int(savef,total); /* 5.4-list.c */ +#else + rs_write_int(savef, 0); +#endif + rs_write_int(savef,between); /* 5.4-daemons.c*/ + rs_write_coord(savef, nh); /* 5.4-move.c */ + rs_write_int(savef, group); /* 5.4-weapons.c */ + + rs_write_window(savef,stdscr); + + return(WRITESTAT); +} + +int +rs_restore_file(FILE *inf) +{ + int dummyint; + + if (read_error || format_error) + return(READSTAT); + + rs_read_boolean(inf, &after); /* 1 */ /* extern.c */ + rs_read_boolean(inf, &again); /* 2 */ + rs_read_int(inf, &noscore); /* 3 */ + rs_read_boolean(inf, &seenstairs); /* 4 */ + rs_read_boolean(inf, &amulet); /* 5 */ + rs_read_boolean(inf, &door_stop); /* 6 */ + rs_read_boolean(inf, &fight_flush); /* 7 */ + rs_read_boolean(inf, &firstmove); /* 8 */ + rs_read_boolean(inf, &got_ltc); /* 9 */ + rs_read_boolean(inf, &has_hit); /* 10 */ + rs_read_boolean(inf, &in_shell); /* 11 */ + rs_read_boolean(inf, &inv_describe); /* 12 */ + rs_read_boolean(inf, &jump); /* 13 */ + rs_read_boolean(inf, &kamikaze); /* 14 */ + rs_read_boolean(inf, &lower_msg); /* 15 */ + rs_read_boolean(inf, &move_on); /* 16 */ + rs_read_boolean(inf, &msg_esc); /* 17 */ + rs_read_boolean(inf, &passgo); /* 18 */ + rs_read_boolean(inf, &playing); /* 19 */ + rs_read_boolean(inf, &q_comm); /* 20 */ + rs_read_boolean(inf, &running); /* 21 */ + rs_read_boolean(inf, &save_msg); /* 22 */ + rs_read_boolean(inf, &see_floor); /* 23 */ + rs_read_boolean(inf, &stat_msg); /* 24 */ + rs_read_boolean(inf, &terse); /* 25 */ + rs_read_boolean(inf, &to_death); /* 26 */ + rs_read_boolean(inf, &tombstone); /* 27 */ +#ifdef MASTER + rs_read_int(inf, &wizard); /* 28 */ +#else + rs_read_int(inf, &dummyint); /* 28 */ +#endif + rs_read_booleans(inf, pack_used, 26); /* 29 */ + rs_read_char(inf, &dir_ch); + rs_read_chars(inf, file_name, MAXSTR); + rs_read_chars(inf, huh, MAXSTR); + rs_read_potions(inf); + rs_read_chars(inf, prbuf, 2*MAXSTR); + rs_read_rings(inf); + rs_read_new_string(inf,&release); + rs_read_char(inf, &runch); + rs_read_scrolls(inf); + rs_read_char(inf, &take); + rs_read_chars(inf, whoami, MAXSTR); + rs_read_sticks(inf); + rs_read_int(inf,&orig_dsusp); + rs_read_chars(inf, fruit, MAXSTR); + rs_read_chars(inf, home, MAXSTR); + rs_read_new_strings(inf,inv_t_name,3); + rs_read_char(inf, &l_last_comm); + rs_read_char(inf, &l_last_dir); + rs_read_char(inf, &last_comm); + rs_read_char(inf, &last_dir); + rs_read_new_strings(inf,tr_name,8); + rs_read_int(inf, &n_objs); + rs_read_int(inf, &ntraps); + rs_read_int(inf, &hungry_state); + rs_read_int(inf, &inpack); + rs_read_int(inf, &inv_type); + rs_read_int(inf, &level); + rs_read_int(inf, &max_level); + rs_read_int(inf, &mpos); + rs_read_int(inf, &no_food); + rs_read_ints(inf,a_class,MAXARMORS); + rs_read_int(inf, &count); + rs_read_int(inf, &food_left); + rs_read_int(inf, &lastscore); + rs_read_int(inf, &no_command); + rs_read_int(inf, &no_move); + rs_read_int(inf, &purse); + rs_read_int(inf, &quiet); + rs_read_int(inf, &vf_hit); + rs_read_int(inf, &dnum); + rs_read_int(inf, &seed); + rs_read_ints(inf,e_levels,21); + rs_read_coord(inf, &delta); + rs_read_coord(inf, &oldpos); + rs_read_coord(inf, &stairs); + + rs_read_thing(inf, &player); + rs_read_object_reference(inf, player.t_pack, &cur_armor); + rs_read_object_reference(inf, player.t_pack, &cur_ring[0]); + rs_read_object_reference(inf, player.t_pack, &cur_ring[1]); + rs_read_object_reference(inf, player.t_pack, &cur_weapon); + rs_read_object_reference(inf, player.t_pack, &l_last_pick); + rs_read_object_reference(inf, player.t_pack, &last_pick); + + rs_read_object_list(inf, &lvl_obj); + rs_read_thing_list(inf, &mlist); + rs_fix_thing(&player); + rs_fix_thing_list(mlist); + + rs_read_places(inf,places,MAXLINES*MAXCOLS); + + rs_read_stats(inf, &max_stats); + rs_read_rooms(inf, rooms, MAXROOMS); + rs_read_room_reference(inf, &oldrp); + rs_read_rooms(inf, passages, MAXPASS); + + rs_read_monsters(inf,monsters,26); + rs_read_obj_info(inf, things, NUMTHINGS); + rs_read_obj_info(inf, arm_info, MAXARMORS); + rs_read_obj_info(inf, pot_info, MAXPOTIONS); + rs_read_obj_info(inf, ring_info, MAXRINGS); + rs_read_obj_info(inf, scr_info, MAXSCROLLS); + rs_read_obj_info(inf, weap_info, MAXWEAPONS+1); + rs_read_obj_info(inf, ws_info, MAXSTICKS); + + rs_read_daemons(inf, d_list, 20); /* 5.4-daemon.c */ + rs_read_int(inf,&dummyint); /* total */ /* 5.4-list.c */ + rs_read_int(inf,&between); /* 5.4-daemons.c */ + rs_read_coord(inf, &nh); /* 5.4-move.c */ + rs_read_int(inf,&group); /* 5.4-weapons.c */ + + rs_read_window(inf,stdscr); + + return(READSTAT); +} diff --git a/sticks.c b/sticks.c new file mode 100644 index 0000000..1fd58cf --- /dev/null +++ b/sticks.c @@ -0,0 +1,431 @@ +/* + * Functions to implement the various sticks one might find + * while wandering around the dungeon. + * + * @(#)sticks.c 4.39 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include "rogue.h" + +/* + * fix_stick: + * Set up a new stick + */ + +void +fix_stick(THING *cur) +{ + if (strcmp(ws_type[cur->o_which], "staff") == 0) + strncpy(cur->o_damage,"2x3",sizeof(cur->o_damage)); + else + strncpy(cur->o_damage,"1x1",sizeof(cur->o_damage)); + strncpy(cur->o_hurldmg,"1x1",sizeof(cur->o_hurldmg)); + + switch (cur->o_which) + { + case WS_LIGHT: + cur->o_charges = rnd(10) + 10; + otherwise: + cur->o_charges = rnd(5) + 3; + } +} + +/* + * do_zap: + * Perform a zap with a wand + */ + +void +do_zap() +{ + THING *obj, *tp; + int y, x; + char *name; + char monster, oldch; + static THING bolt; + + if ((obj = get_item("zap with", STICK)) == NULL) + return; + if (obj->o_type != STICK) + { + after = FALSE; + msg("you can't zap with that!"); + return; + } + if (obj->o_charges == 0) + { + msg("nothing happens"); + return; + } + switch (obj->o_which) + { + case WS_LIGHT: + /* + * Reddy Kilowat wand. Light up the room + */ + ws_info[WS_LIGHT].oi_know = TRUE; + if (proom->r_flags & ISGONE) + msg("the corridor glows and then fades"); + else + { + proom->r_flags &= ~ISDARK; + /* + * Light the room and put the player back up + */ + enter_room(&hero); + addmsg("the room is lit"); + if (!terse) + addmsg(" by a shimmering %s light", pick_color("blue")); + endmsg(); + } + when WS_DRAIN: + /* + * take away 1/2 of hero's hit points, then take it away + * evenly from the monsters in the room (or next to hero + * if he is in a passage) + */ + if (pstats.s_hpt < 2) + { + msg("you are too weak to use it"); + return; + } + else + drain(); + when WS_INVIS: + case WS_POLYMORPH: + case WS_TELAWAY: + case WS_TELTO: + case WS_CANCEL: + y = hero.y; + x = hero.x; + while (step_ok(winat(y, x))) + { + y += delta.y; + x += delta.x; + } + if ((tp = moat(y, x)) != NULL) + { + monster = tp->t_type; + if (monster == 'F') + player.t_flags &= ~ISHELD; + switch (obj->o_which) { + case WS_INVIS: + tp->t_flags |= ISINVIS; + if (cansee(y, x)) + mvaddch(y, x, tp->t_oldch); + break; + case WS_POLYMORPH: + { + THING *pp; + + pp = tp->t_pack; + detach(mlist, tp); + if (see_monst(tp)) + mvaddch(y, x, chat(y, x)); + oldch = tp->t_oldch; + delta.y = y; + delta.x = x; + new_monster(tp, monster = (char)(rnd(26) + 'A'), &delta); + if (see_monst(tp)) + mvaddch(y, x, monster); + tp->t_oldch = oldch; + tp->t_pack = pp; + ws_info[WS_POLYMORPH].oi_know |= see_monst(tp); + break; + } + case WS_CANCEL: + tp->t_flags |= ISCANC; + tp->t_flags &= ~(ISINVIS|CANHUH); + tp->t_disguise = tp->t_type; + if (see_monst(tp)) + mvaddch(y, x, tp->t_disguise); + break; + case WS_TELAWAY: + case WS_TELTO: + { + coord new_pos; + + if (obj->o_which == WS_TELAWAY) + { + do + { + find_floor(NULL, &new_pos, FALSE, TRUE); + } while (ce(new_pos, hero)); + } + else + { + new_pos.y = hero.y + delta.y; + new_pos.x = hero.x + delta.x; + } + tp->t_dest = &hero; + tp->t_flags |= ISRUN; + relocate(tp, &new_pos); + } + } + } + when WS_MISSILE: + ws_info[WS_MISSILE].oi_know = TRUE; + bolt.o_type = '*'; + strncpy(bolt.o_hurldmg,"1x4",sizeof(bolt.o_hurldmg)); + bolt.o_hplus = 100; + bolt.o_dplus = 1; + bolt.o_flags = ISMISL; + if (cur_weapon != NULL) + bolt.o_launch = cur_weapon->o_which; + do_motion(&bolt, delta.y, delta.x); + if ((tp = moat(bolt.o_pos.y, bolt.o_pos.x)) != NULL + && !save_throw(VS_MAGIC, tp)) + hit_monster(unc(bolt.o_pos), &bolt); + else if (terse) + msg("missle vanishes"); + else + msg("the missle vanishes with a puff of smoke"); + when WS_HASTE_M: + case WS_SLOW_M: + y = hero.y; + x = hero.x; + while (step_ok(winat(y, x))) + { + y += delta.y; + x += delta.x; + } + if ((tp = moat(y, x)) != NULL) + { + if (obj->o_which == WS_HASTE_M) + { + if (on(*tp, ISSLOW)) + tp->t_flags &= ~ISSLOW; + else + tp->t_flags |= ISHASTE; + } + else + { + if (on(*tp, ISHASTE)) + tp->t_flags &= ~ISHASTE; + else + tp->t_flags |= ISSLOW; + tp->t_turn = TRUE; + } + delta.y = y; + delta.x = x; + runto(&delta); + } + when WS_ELECT: + case WS_FIRE: + case WS_COLD: + if (obj->o_which == WS_ELECT) + name = "bolt"; + else if (obj->o_which == WS_FIRE) + name = "flame"; + else + name = "ice"; + fire_bolt(&hero, &delta, name); + ws_info[obj->o_which].oi_know = TRUE; + when WS_NOP: + break; +#ifdef MASTER + otherwise: + msg("what a bizarre schtick!"); +#endif + } + obj->o_charges--; +} + +/* + * drain: + * Do drain hit points from player shtick + */ + +void +drain() +{ + THING *mp; + struct room *corp; + THING **dp; + int cnt; + bool inpass; + static THING *drainee[40]; + + /* + * First cnt how many things we need to spread the hit points among + */ + cnt = 0; + if (chat(hero.y, hero.x) == DOOR) + corp = &passages[flat(hero.y, hero.x) & F_PNUM]; + else + corp = NULL; + inpass = (bool)(proom->r_flags & ISGONE); + dp = drainee; + for (mp = mlist; mp != NULL; mp = next(mp)) + if (mp->t_room == proom || mp->t_room == corp || + (inpass && chat(mp->t_pos.y, mp->t_pos.x) == DOOR && + &passages[flat(mp->t_pos.y, mp->t_pos.x) & F_PNUM] == proom)) + *dp++ = mp; + if ((cnt = (int)(dp - drainee)) == 0) + { + msg("you have a tingling feeling"); + return; + } + *dp = NULL; + pstats.s_hpt /= 2; + cnt = pstats.s_hpt / cnt; + /* + * Now zot all of the monsters + */ + for (dp = drainee; *dp; dp++) + { + mp = *dp; + if ((mp->t_stats.s_hpt -= cnt) <= 0) + killed(mp, see_monst(mp)); + else + runto(&mp->t_pos); + } +} + +/* + * fire_bolt: + * Fire a bolt in a given direction from a specific starting place + */ + +void +fire_bolt(coord *start, coord *dir, char *name) +{ + coord *c1, *c2; + THING *tp; + char dirch = 0, ch; + bool hit_hero, used, changed; + static coord pos; + static coord spotpos[BOLT_LENGTH]; + THING bolt; + + bolt.o_type = WEAPON; + bolt.o_which = FLAME; + strncpy(bolt.o_hurldmg,"6x6",sizeof(bolt.o_hurldmg)); + bolt.o_hplus = 100; + bolt.o_dplus = 0; + weap_info[FLAME].oi_name = name; + switch (dir->y + dir->x) + { + case 0: dirch = '/'; + when 1: case -1: dirch = (dir->y == 0 ? '-' : '|'); + when 2: case -2: dirch = '\\'; + } + pos = *start; + hit_hero = (bool)(start != &hero); + used = FALSE; + changed = FALSE; + for (c1 = spotpos; c1 <= &spotpos[BOLT_LENGTH-1] && !used; c1++) + { + pos.y += dir->y; + pos.x += dir->x; + *c1 = pos; + ch = winat(pos.y, pos.x); + switch (ch) + { + case DOOR: + /* + * this code is necessary if the hero is on a door + * and he fires at the wall the door is in, it would + * otherwise loop infinitely + */ + if (ce(hero, pos)) + goto def; + /* FALLTHROUGH */ + case '|': + case '-': + case ' ': + if (!changed) + hit_hero = !hit_hero; + changed = FALSE; + dir->y = -dir->y; + dir->x = -dir->x; + c1--; + msg("the %s bounces", name); + break; + default: +def: + if (!hit_hero && (tp = moat(pos.y, pos.x)) != NULL) + { + hit_hero = TRUE; + changed = !changed; + tp->t_oldch = chat(pos.y, pos.x); + if (!save_throw(VS_MAGIC, tp)) + { + bolt.o_pos = pos; + used = TRUE; + if (tp->t_type == 'D' && strcmp(name, "flame") == 0) + { + addmsg("the flame bounces"); + if (!terse) + addmsg(" off the dragon"); + endmsg(); + } + else + hit_monster(unc(pos), &bolt); + } + else if (ch != 'M' || tp->t_disguise == 'M') + { + if (start == &hero) + runto(&pos); + if (terse) + msg("%s misses", name); + else + msg("the %s whizzes past %s", name, set_mname(tp)); + } + } + else if (hit_hero && ce(pos, hero)) + { + hit_hero = FALSE; + changed = !changed; + if (!save(VS_MAGIC)) + { + if ((pstats.s_hpt -= roll(6, 6)) <= 0) + { + if (start == &hero) + death('b'); + else + death(moat(start->y, start->x)->t_type); + } + used = TRUE; + if (terse) + msg("the %s hits", name); + else + msg("you are hit by the %s", name); + } + else + msg("the %s whizzes by you", name); + } + mvaddch(pos.y, pos.x, dirch); + refresh(); + } + } + for (c2 = spotpos; c2 < c1; c2++) + mvaddch(c2->y, c2->x, chat(c2->y, c2->x)); +} + +/* + * charge_str: + * Return an appropriate string for a wand charge + */ +char * +charge_str(THING *obj) +{ + static char buf[20]; + + if (!(obj->o_flags & ISKNOW)) + buf[0] = '\0'; + else if (terse) + sprintf(buf, " [%d]", obj->o_charges); + else + sprintf(buf, " [%d charges]", obj->o_charges); + return buf; +} diff --git a/things.c b/things.c new file mode 100644 index 0000000..e11b2a6 --- /dev/null +++ b/things.c @@ -0,0 +1,713 @@ +/* + * Contains functions for dealing with things like potions, scrolls, + * and other items. + * + * @(#)things.c 4.53 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include "rogue.h" + +/* + * inv_name: + * Return the name of something as it would appear in an + * inventory. + */ +char * +inv_name(THING *obj, bool drop) +{ + char *pb; + struct obj_info *op; + char *sp; + int which; + + pb = prbuf; + which = obj->o_which; + switch (obj->o_type) + { + case POTION: + nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr); + when RING: + nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num); + when STICK: + nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str); + when SCROLL: + if (obj->o_count == 1) + { + strcpy(pb, "A scroll "); + pb = &prbuf[9]; + } + else + { + sprintf(pb, "%d scrolls ", obj->o_count); + pb = &prbuf[strlen(prbuf)]; + } + op = &scr_info[which]; + if (op->oi_know) + sprintf(pb, "of %s", op->oi_name); + else if (op->oi_guess) + sprintf(pb, "called %s", op->oi_guess); + else + sprintf(pb, "titled '%s'", s_names[which]); + when FOOD: + if (which == 1) + if (obj->o_count == 1) + sprintf(pb, "A%s %s", vowelstr(fruit), fruit); + else + sprintf(pb, "%d %ss", obj->o_count, fruit); + else + if (obj->o_count == 1) + strcpy(pb, "Some food"); + else + sprintf(pb, "%d rations of food", obj->o_count); + when WEAPON: + sp = weap_info[which].oi_name; + if (obj->o_count > 1) + sprintf(pb, "%d ", obj->o_count); + else + sprintf(pb, "A%s ", vowelstr(sp)); + pb = &prbuf[strlen(prbuf)]; + if (obj->o_flags & ISKNOW) + sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp); + else + sprintf(pb, "%s", sp); + if (obj->o_count > 1) + strcat(pb, "s"); + if (obj->o_label != NULL) + { + pb = &prbuf[strlen(prbuf)]; + sprintf(pb, " called %s", obj->o_label); + } + when ARMOR: + sp = arm_info[which].oi_name; + if (obj->o_flags & ISKNOW) + { + sprintf(pb, "%s %s [", + num(a_class[which] - obj->o_arm, 0, ARMOR), sp); + if (!terse) + strcat(pb, "protection "); + pb = &prbuf[strlen(prbuf)]; + sprintf(pb, "%d]", 10 - obj->o_arm); + } + else + sprintf(pb, "%s", sp); + if (obj->o_label != NULL) + { + pb = &prbuf[strlen(prbuf)]; + sprintf(pb, " called %s", obj->o_label); + } + when AMULET: + strcpy(pb, "The Amulet of Yendor"); + when GOLD: + sprintf(prbuf, "%d Gold pieces", obj->o_goldval); +#ifdef MASTER + otherwise: + debug("Picked up something funny %s", unctrl(obj->o_type)); + sprintf(pb, "Something bizarre %s", unctrl(obj->o_type)); +#endif + } + if (inv_describe) + { + if (obj == cur_armor) + strcat(pb, " (being worn)"); + if (obj == cur_weapon) + strcat(pb, " (weapon in hand)"); + if (obj == cur_ring[LEFT]) + strcat(pb, " (on left hand)"); + else if (obj == cur_ring[RIGHT]) + strcat(pb, " (on right hand)"); + } + if (drop && isupper(prbuf[0])) + prbuf[0] = (char) tolower(prbuf[0]); + else if (!drop && islower(*prbuf)) + *prbuf = (char) toupper(*prbuf); + prbuf[MAXSTR-1] = '\0'; + return prbuf; +} + +/* + * drop: + * Put something down + */ + +void +drop() +{ + char ch; + THING *obj; + + ch = chat(hero.y, hero.x); + if (ch != FLOOR && ch != PASSAGE) + { + after = FALSE; + msg("there is something there already"); + return; + } + if ((obj = get_item("drop", 0)) == NULL) + return; + if (!dropcheck(obj)) + return; + obj = leave_pack(obj, TRUE, (bool)!ISMULT(obj->o_type)); + /* + * Link it into the level object list + */ + attach(lvl_obj, obj); + chat(hero.y, hero.x) = (char) obj->o_type; + flat(hero.y, hero.x) |= F_DROPPED; + obj->o_pos = hero; + if (obj->o_type == AMULET) + amulet = FALSE; + msg("dropped %s", inv_name(obj, TRUE)); +} + +/* + * dropcheck: + * Do special checks for dropping or unweilding|unwearing|unringing + */ +bool +dropcheck(THING *obj) +{ + if (obj == NULL) + return TRUE; + if (obj != cur_armor && obj != cur_weapon + && obj != cur_ring[LEFT] && obj != cur_ring[RIGHT]) + return TRUE; + if (obj->o_flags & ISCURSED) + { + msg("you can't. It appears to be cursed"); + return FALSE; + } + if (obj == cur_weapon) + cur_weapon = NULL; + else if (obj == cur_armor) + { + waste_time(); + cur_armor = NULL; + } + else + { + cur_ring[obj == cur_ring[LEFT] ? LEFT : RIGHT] = NULL; + switch (obj->o_which) + { + case R_ADDSTR: + chg_str(-obj->o_arm); + break; + case R_SEEINVIS: + unsee(); + extinguish(unsee); + break; + } + } + return TRUE; +} + +/* + * new_thing: + * Return a new thing + */ +THING * +new_thing() +{ + THING *cur; + int r; + + cur = new_item(); + cur->o_hplus = 0; + cur->o_dplus = 0; + strncpy(cur->o_damage, "0x0", sizeof(cur->o_damage)); + strncpy(cur->o_hurldmg, "0x0", sizeof(cur->o_hurldmg)); + cur->o_arm = 11; + cur->o_count = 1; + cur->o_group = 0; + cur->o_flags = 0; + /* + * Decide what kind of object it will be + * If we haven't had food for a while, let it be food. + */ + switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS)) + { + case 0: + cur->o_type = POTION; + cur->o_which = pick_one(pot_info, MAXPOTIONS); + when 1: + cur->o_type = SCROLL; + cur->o_which = pick_one(scr_info, MAXSCROLLS); + when 2: + cur->o_type = FOOD; + no_food = 0; + if (rnd(10) != 0) + cur->o_which = 0; + else + cur->o_which = 1; + when 3: + init_weapon(cur, pick_one(weap_info, MAXWEAPONS)); + if ((r = rnd(100)) < 10) + { + cur->o_flags |= ISCURSED; + cur->o_hplus -= rnd(3) + 1; + } + else if (r < 15) + cur->o_hplus += rnd(3) + 1; + when 4: + cur->o_type = ARMOR; + cur->o_which = pick_one(arm_info, MAXARMORS); + cur->o_arm = a_class[cur->o_which]; + if ((r = rnd(100)) < 20) + { + cur->o_flags |= ISCURSED; + cur->o_arm += rnd(3) + 1; + } + else if (r < 28) + cur->o_arm -= rnd(3) + 1; + when 5: + cur->o_type = RING; + cur->o_which = pick_one(ring_info, MAXRINGS); + switch (cur->o_which) + { + case R_ADDSTR: + case R_PROTECT: + case R_ADDHIT: + case R_ADDDAM: + if ((cur->o_arm = rnd(3)) == 0) + { + cur->o_arm = -1; + cur->o_flags |= ISCURSED; + } + when R_AGGR: + case R_TELEPORT: + cur->o_flags |= ISCURSED; + } + when 6: + cur->o_type = STICK; + cur->o_which = pick_one(ws_info, MAXSTICKS); + fix_stick(cur); +#ifdef MASTER + otherwise: + debug("Picked a bad kind of object"); + wait_for(' '); +#endif + } + return cur; +} + +/* + * pick_one: + * Pick an item out of a list of nitems possible objects + */ +int +pick_one(struct obj_info *info, int nitems) +{ + struct obj_info *end; + struct obj_info *start; + int i; + + start = info; + for (end = &info[nitems], i = rnd(100); info < end; info++) + if (i < info->oi_prob) + break; + if (info == end) + { +#ifdef MASTER + if (wizard) + { + msg("bad pick_one: %d from %d items", i, nitems); + for (info = start; info < end; info++) + msg("%s: %d%%", info->oi_name, info->oi_prob); + } +#endif + info = start; + } + return (int)(info - start); +} + +/* + * discovered: + * list what the player has discovered in this game of a certain type + */ +static int line_cnt = 0; + +static bool newpage = FALSE; + +static char *lastfmt, *lastarg; + + +void +discovered() +{ + char ch; + bool disc_list; + + do { + disc_list = FALSE; + if (!terse) + addmsg("for "); + addmsg("what type"); + if (!terse) + addmsg(" of object do you want a list"); + msg("? (* for all)"); + ch = readchar(); + switch (ch) + { + case ESCAPE: + msg(""); + return; + case POTION: + case SCROLL: + case RING: + case STICK: + case '*': + disc_list = TRUE; + break; + default: + if (terse) + msg("Not a type"); + else + msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK); + } + } while (!disc_list); + if (ch == '*') + { + print_disc(POTION); + add_line("", NULL); + print_disc(SCROLL); + add_line("", NULL); + print_disc(RING); + add_line("", NULL); + print_disc(STICK); + end_line(); + } + else + { + print_disc(ch); + end_line(); + } +} + +/* + * print_disc: + * Print what we've discovered of type 'type' + */ + +#define MAX4(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d))) + + +void +print_disc(char type) +{ + struct obj_info *info = NULL; + int i, maxnum = 0, num_found; + static THING obj; + static int order[MAX4(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)]; + + switch (type) + { + case SCROLL: + maxnum = MAXSCROLLS; + info = scr_info; + break; + case POTION: + maxnum = MAXPOTIONS; + info = pot_info; + break; + case RING: + maxnum = MAXRINGS; + info = ring_info; + break; + case STICK: + maxnum = MAXSTICKS; + info = ws_info; + break; + } + set_order(order, maxnum); + obj.o_count = 1; + obj.o_flags = 0; + num_found = 0; + for (i = 0; i < maxnum; i++) + if (info[order[i]].oi_know || info[order[i]].oi_guess) + { + obj.o_type = type; + obj.o_which = order[i]; + add_line("%s", inv_name(&obj, FALSE)); + num_found++; + } + if (num_found == 0) + add_line(nothing(type), NULL); +} + +/* + * set_order: + * Set up order for list + */ + +void +set_order(int *order, int numthings) +{ + int i, r, t; + + for (i = 0; i< numthings; i++) + order[i] = i; + + for (i = numthings; i > 0; i--) + { + r = rnd(i); + t = order[i - 1]; + order[i - 1] = order[r]; + order[r] = t; + } +} + +/* + * add_line: + * Add a line to the list of discoveries + */ +/* VARARGS1 */ +char +add_line(char *fmt, char *arg) +{ + WINDOW *tw, *sw; + int x, y; + char *prompt = "--Press space to continue--"; + static int maxlen = -1; + + if (line_cnt == 0) + { + wclear(hw); + if (inv_type == INV_SLOW) + mpos = 0; + } + if (inv_type == INV_SLOW) + { + if (*fmt != '\0') + if (msg(fmt, arg) == ESCAPE) + return ESCAPE; + line_cnt++; + } + else + { + if (maxlen < 0) + maxlen = (int) strlen(prompt); + if (line_cnt >= LINES - 1 || fmt == NULL) + { + if (inv_type == INV_OVER && fmt == NULL && !newpage) + { + msg(""); + refresh(); + tw = newwin(line_cnt + 1, maxlen + 2, 0, COLS - maxlen - 3); + sw = subwin(tw, line_cnt + 1, maxlen + 1, 0, COLS - maxlen - 2); + for (y = 0; y <= line_cnt; y++) + { + wmove(sw, y, 0); + for (x = 0; x <= maxlen; x++) + waddch(sw, mvwinch(hw, y, x)); + } + wmove(tw, line_cnt, 1); + waddstr(tw, prompt); + /* + * if there are lines below, use 'em + */ + if (LINES > NUMLINES) + { + if (NUMLINES + line_cnt > LINES) + mvwin(tw, LINES - (line_cnt + 1), COLS - maxlen - 3); + else + mvwin(tw, NUMLINES, 0); + } + touchwin(tw); + wrefresh(tw); + wait_for(' '); + if (md_hasclreol()) + { + werase(tw); + leaveok(tw, TRUE); + wrefresh(tw); + } + delwin(tw); + touchwin(stdscr); + } + else + { + wmove(hw, LINES - 1, 0); + waddstr(hw, prompt); + wrefresh(hw); + wait_for(' '); + clearok(curscr, TRUE); + wclear(hw); + touchwin(stdscr); + } + newpage = TRUE; + line_cnt = 0; + maxlen = (int) strlen(prompt); + } + if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0')) + { + mvwprintw(hw, line_cnt++, 0, fmt, arg); + getyx(hw, y, x); + if (maxlen < x) + maxlen = x; + lastfmt = fmt; + lastarg = arg; + } + } + return ~ESCAPE; +} + +/* + * end_line: + * End the list of lines + */ + +void +end_line() +{ + if (inv_type != INV_SLOW) + { + if (line_cnt == 1 && !newpage) + { + mpos = 0; + msg(lastfmt, lastarg); + } + else + add_line((char *) NULL, NULL); + } + line_cnt = 0; + newpage = FALSE; +} + +/* + * nothing: + * Set up prbuf so that message for "nothing found" is there + */ +char * +nothing(char type) +{ + char *sp, *tystr = NULL; + + if (terse) + sprintf(prbuf, "Nothing"); + else + sprintf(prbuf, "Haven't discovered anything"); + if (type != '*') + { + sp = &prbuf[strlen(prbuf)]; + switch (type) + { + case POTION: tystr = "potion"; + when SCROLL: tystr = "scroll"; + when RING: tystr = "ring"; + when STICK: tystr = "stick"; + } + sprintf(sp, " about any %ss", tystr); + } + return prbuf; +} + +/* + * nameit: + * Give the proper name to a potion, stick, or ring + */ + +void +nameit(THING *obj, char *type, char *which, struct obj_info *op, + char *(*prfunc)(THING *)) +{ + char *pb; + + if (op->oi_know || op->oi_guess) + { + if (obj->o_count == 1) + sprintf(prbuf, "A %s ", type); + else + sprintf(prbuf, "%d %ss ", obj->o_count, type); + pb = &prbuf[strlen(prbuf)]; + if (op->oi_know) + sprintf(pb, "of %s%s(%s)", op->oi_name, (*prfunc)(obj), which); + else if (op->oi_guess) + sprintf(pb, "called %s%s(%s)", op->oi_guess, (*prfunc)(obj), which); + } + else if (obj->o_count == 1) + sprintf(prbuf, "A%s %s %s", vowelstr(which), which, type); + else + sprintf(prbuf, "%d %s %ss", obj->o_count, which, type); +} + +/* + * nullstr: + * Return a pointer to a null-length string + */ +char * +nullstr(THING *ignored) +{ + NOOP(ignored); + return ""; +} + +# ifdef MASTER +/* + * pr_list: + * List possible potions, scrolls, etc. for wizard. + */ + +void +pr_list() +{ + int ch; + + if (!terse) + addmsg("for "); + addmsg("what type"); + if (!terse) + addmsg(" of object do you want a list"); + msg("? "); + ch = readchar(); + switch (ch) + { + case POTION: + pr_spec(pot_info, MAXPOTIONS); + when SCROLL: + pr_spec(scr_info, MAXSCROLLS); + when RING: + pr_spec(ring_info, MAXRINGS); + when STICK: + pr_spec(ws_info, MAXSTICKS); + when ARMOR: + pr_spec(arm_info, MAXARMORS); + when WEAPON: + pr_spec(weap_info, MAXWEAPONS); + otherwise: + return; + } +} + +/* + * pr_spec: + * Print specific list of possible items to choose from + */ + +void +pr_spec(struct obj_info *info, int nitems) +{ + struct obj_info *endp; + int i, lastprob; + + endp = &info[nitems]; + lastprob = 0; + for (i = '0'; info < endp; i++) + { + if (i == '9' + 1) + i = 'a'; + sprintf(prbuf, "%c: %%s (%d%%%%)", i, info->oi_prob - lastprob); + lastprob = info->oi_prob; + add_line(prbuf, info->oi_name); + info++; + } + end_line(); +} +# endif /* MASTER */ diff --git a/vers.c b/vers.c new file mode 100644 index 0000000..dcca986 --- /dev/null +++ b/vers.c @@ -0,0 +1,17 @@ +/* + * Version number. Whenever a new version number is desired, use sccs + * to get vers.c. encstr is declared here to force it to be loaded + * before the version number, and therefore not to be written in saved + * games. + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +char *release = "5.4.4"; +char encstr[] = "\300k||`\251Y.'\305\321\201+\277~r\"]\240_\223=1\341)\222\212\241t;\t$\270\314/<#\201\254"; +char statlist[] = "\355kl{+\204\255\313idJ\361\214=4:\311\271\341wK<\312\321\213,,7\271/Rk%\b\312\f\246"; +char version[] = "rogue (rogueforge) 09/05/07"; diff --git a/weapons.c b/weapons.c new file mode 100644 index 0000000..8c52410 --- /dev/null +++ b/weapons.c @@ -0,0 +1,288 @@ +/* + * Functions for dealing with problems brought about by weapons + * + * @(#)weapons.c 4.34 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include "rogue.h" + +#define NO_WEAPON -1 + +int group = 2; + +static struct init_weaps { + char *iw_dam; /* Damage when wielded */ + char *iw_hrl; /* Damage when thrown */ + char iw_launch; /* Launching weapon */ + int iw_flags; /* Miscellaneous flags */ +} init_dam[MAXWEAPONS] = { + { "2x4", "1x3", NO_WEAPON, 0, }, /* Mace */ + { "3x4", "1x2", NO_WEAPON, 0, }, /* Long sword */ + { "1x1", "1x1", NO_WEAPON, 0, }, /* Bow */ + { "1x1", "2x3", BOW, ISMANY|ISMISL, }, /* Arrow */ + { "1x6", "1x4", NO_WEAPON, ISMISL|ISMISL, }, /* Dagger */ + { "4x4", "1x2", NO_WEAPON, 0, }, /* 2h sword */ + { "1x1", "1x3", NO_WEAPON, ISMANY|ISMISL, }, /* Dart */ + { "1x2", "2x4", NO_WEAPON, ISMANY|ISMISL, }, /* Shuriken */ + { "2x3", "1x6", NO_WEAPON, ISMISL, }, /* Spear */ +}; + +/* + * missile: + * Fire a missile in a given direction + */ + +void +missile(int ydelta, int xdelta) +{ + THING *obj; + + /* + * Get which thing we are hurling + */ + if ((obj = get_item("throw", WEAPON)) == NULL) + return; + if (!dropcheck(obj) || is_current(obj)) + return; + obj = leave_pack(obj, TRUE, FALSE); + do_motion(obj, ydelta, xdelta); + /* + * AHA! Here it has hit something. If it is a wall or a door, + * or if it misses (combat) the monster, put it on the floor + */ + if (moat(obj->o_pos.y, obj->o_pos.x) == NULL || + !hit_monster(unc(obj->o_pos), obj)) + fall(obj, TRUE); +} + +/* + * do_motion: + * Do the actual motion on the screen done by an object traveling + * across the room + */ + +void +do_motion(THING *obj, int ydelta, int xdelta) +{ + int ch; + + /* + * Come fly with us ... + */ + obj->o_pos = hero; + for (;;) + { + /* + * Erase the old one + */ + if (!ce(obj->o_pos, hero) && cansee(unc(obj->o_pos)) && !terse) + { + ch = chat(obj->o_pos.y, obj->o_pos.x); + if (ch == FLOOR && !show_floor()) + ch = ' '; + mvaddch(obj->o_pos.y, obj->o_pos.x, ch); + } + /* + * Get the new position + */ + obj->o_pos.y += ydelta; + obj->o_pos.x += xdelta; + if (step_ok(ch = winat(obj->o_pos.y, obj->o_pos.x)) && ch != DOOR) + { + /* + * It hasn't hit anything yet, so display it + * If it alright. + */ + if (cansee(unc(obj->o_pos)) && !terse) + { + mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type); + refresh(); + } + continue; + } + break; + } +} + +/* + * fall: + * Drop an item someplace around here. + */ + +void +fall(THING *obj, bool pr) +{ + PLACE *pp; + static coord fpos; + + if (fallpos(&obj->o_pos, &fpos)) + { + pp = INDEX(fpos.y, fpos.x); + pp->p_ch = (char) obj->o_type; + obj->o_pos = fpos; + if (cansee(fpos.y, fpos.x)) + { + if (pp->p_monst != NULL) + pp->p_monst->t_oldch = (char) obj->o_type; + else + mvaddch(fpos.y, fpos.x, obj->o_type); + } + attach(lvl_obj, obj); + return; + } + if (pr) + { + if (has_hit) + { + endmsg(); + has_hit = FALSE; + } + msg("the %s vanishes as it hits the ground", + weap_info[obj->o_which].oi_name); + } + discard(obj); +} + +/* + * init_weapon: + * Set up the initial goodies for a weapon + */ + +void +init_weapon(THING *weap, int which) +{ + struct init_weaps *iwp; + + weap->o_type = WEAPON; + weap->o_which = which; + iwp = &init_dam[which]; + strncpy(weap->o_damage, iwp->iw_dam, sizeof(weap->o_damage)); + strncpy(weap->o_hurldmg,iwp->iw_hrl, sizeof(weap->o_hurldmg)); + weap->o_launch = iwp->iw_launch; + weap->o_flags = iwp->iw_flags; + weap->o_hplus = 0; + weap->o_dplus = 0; + if (which == DAGGER) + { + weap->o_count = rnd(4) + 2; + weap->o_group = group++; + } + else if (weap->o_flags & ISMANY) + { + weap->o_count = rnd(8) + 8; + weap->o_group = group++; + } + else + { + weap->o_count = 1; + weap->o_group = 0; + } +} + +/* + * hit_monster: + * Does the missile hit the monster? + */ +int +hit_monster(int y, int x, THING *obj) +{ + static coord mp; + + mp.y = y; + mp.x = x; + return fight(&mp, obj, TRUE); +} + +/* + * num: + * Figure out the plus number for armor/weapons + */ +char * +num(int n1, int n2, char type) +{ + static char numbuf[10]; + + sprintf(numbuf, n1 < 0 ? "%d" : "+%d", n1); + if (type == WEAPON) + sprintf(&numbuf[strlen(numbuf)], n2 < 0 ? ",%d" : ",+%d", n2); + return numbuf; +} + +/* + * wield: + * Pull out a certain weapon + */ + +void +wield() +{ + THING *obj, *oweapon; + char *sp; + + oweapon = cur_weapon; + if (!dropcheck(cur_weapon)) + { + cur_weapon = oweapon; + return; + } + cur_weapon = oweapon; + if ((obj = get_item("wield", WEAPON)) == NULL) + { +bad: + after = FALSE; + return; + } + + if (obj->o_type == ARMOR) + { + msg("you can't wield armor"); + goto bad; + } + if (is_current(obj)) + goto bad; + + sp = inv_name(obj, TRUE); + cur_weapon = obj; + if (!terse) + addmsg("you are now "); + msg("wielding %s (%c)", sp, obj->o_packch); +} + +/* + * fallpos: + * Pick a random position around the give (y, x) coordinates + */ +bool +fallpos(coord *pos, coord *newpos) +{ + int y, x, cnt, ch; + + cnt = 0; + for (y = pos->y - 1; y <= pos->y + 1; y++) + for (x = pos->x - 1; x <= pos->x + 1; x++) + { + /* + * check to make certain the spot is empty, if it is, + * put the object there, set it in the level list + * and re-draw the room if he can see it + */ + if (y == hero.y && x == hero.x) + continue; + if (((ch = chat(y, x)) == FLOOR || ch == PASSAGE) + && rnd(++cnt) == 0) + { + newpos->y = y; + newpos->x = x; + } + } + return (bool)(cnt != 0); +} diff --git a/wizard.c b/wizard.c new file mode 100644 index 0000000..dd6cd2a --- /dev/null +++ b/wizard.c @@ -0,0 +1,284 @@ +/* + * Special wizard commands (some of which are also non-wizard commands + * under strange circumstances) + * + * @(#)wizard.c 4.30 (Berkeley) 02/05/99 + * + * Rogue: Exploring the Dungeons of Doom + * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman + * All rights reserved. + * + * See the file LICENSE.TXT for full copyright and licensing information. + */ + +#include +#include +#include +#include +#include "rogue.h" + +/* + * whatis: + * What a certin object is + */ + +void +whatis(bool insist, int type) +{ + THING *obj; + + if (pack == NULL) + { + msg("you don't have anything in your pack to identify"); + return; + } + + for (;;) + { + obj = get_item("identify", type); + if (insist) + { + if (n_objs == 0) + return; + else if (obj == NULL) + msg("you must identify something"); + else if (type && obj->o_type != type && + !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) ) + msg("you must identify a %s", type_name(type)); + else + break; + } + else + break; + } + + if (obj == NULL) + return; + + switch (obj->o_type) + { + case SCROLL: + set_know(obj, scr_info); + when POTION: + set_know(obj, pot_info); + when STICK: + set_know(obj, ws_info); + when WEAPON: + case ARMOR: + obj->o_flags |= ISKNOW; + when RING: + set_know(obj, ring_info); + } + msg(inv_name(obj, FALSE)); +} + +/* + * set_know: + * Set things up when we really know what a thing is + */ + +void +set_know(THING *obj, struct obj_info *info) +{ + char **guess; + + info[obj->o_which].oi_know = TRUE; + obj->o_flags |= ISKNOW; + guess = &info[obj->o_which].oi_guess; + if (*guess) + { + free(*guess); + *guess = NULL; + } +} + +/* + * type_name: + * Return a pointer to the name of the type + */ +char * +type_name(int type) +{ + struct h_list *hp; + static struct h_list tlist[] = { + {POTION, "potion", FALSE}, + {SCROLL, "scroll", FALSE}, + {FOOD, "food", FALSE}, + {R_OR_S, "ring, wand or staff", FALSE}, + {RING, "ring", FALSE}, + {STICK, "wand or staff", FALSE}, + {WEAPON, "weapon", FALSE}, + {ARMOR, "suit of armor", FALSE}, + }; + + for (hp = tlist; hp->h_ch; hp++) + if (type == hp->h_ch) + return hp->h_desc; + /* NOTREACHED */ + return(0); +} + +#ifdef MASTER +/* + * create_obj: + * wizard command for getting anything he wants + */ + +void +create_obj() +{ + THING *obj; + char ch, bless; + + obj = new_item(); + msg("type of item: "); + obj->o_type = readchar(); + mpos = 0; + msg("which %c do you want? (0-f)", obj->o_type); + obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); + obj->o_group = 0; + obj->o_count = 1; + mpos = 0; + if (obj->o_type == WEAPON || obj->o_type == ARMOR) + { + msg("blessing? (+,-,n)"); + bless = readchar(); + mpos = 0; + if (bless == '-') + obj->o_flags |= ISCURSED; + if (obj->o_type == WEAPON) + { + init_weapon(obj, obj->o_which); + if (bless == '-') + obj->o_hplus -= rnd(3)+1; + if (bless == '+') + obj->o_hplus += rnd(3)+1; + } + else + { + obj->o_arm = a_class[obj->o_which]; + if (bless == '-') + obj->o_arm += rnd(3)+1; + if (bless == '+') + obj->o_arm -= rnd(3)+1; + } + } + else if (obj->o_type == RING) + switch (obj->o_which) + { + case R_PROTECT: + case R_ADDSTR: + case R_ADDHIT: + case R_ADDDAM: + msg("blessing? (+,-,n)"); + bless = readchar(); + mpos = 0; + if (bless == '-') + obj->o_flags |= ISCURSED; + obj->o_arm = (bless == '-' ? -1 : rnd(2) + 1); + when R_AGGR: + case R_TELEPORT: + obj->o_flags |= ISCURSED; + } + else if (obj->o_type == STICK) + fix_stick(obj); + else if (obj->o_type == GOLD) + { + msg("how much?"); + get_num(&obj->o_goldval, stdscr); + } + add_pack(obj, FALSE); +} +#endif + +/* + * telport: + * Bamf the hero someplace else + */ + +void +teleport() +{ + static coord c; + + mvaddch(hero.y, hero.x, floor_at()); + find_floor((struct room *) NULL, &c, FALSE, TRUE); + if (roomin(&c) != proom) + { + leave_room(&hero); + hero = c; + enter_room(&hero); + } + else + { + hero = c; + look(TRUE); + } + mvaddch(hero.y, hero.x, PLAYER); + /* + * turn off ISHELD in case teleportation was done while fighting + * a Flytrap + */ + if (on(player, ISHELD)) { + player.t_flags &= ~ISHELD; + vf_hit = 0; + strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0"); + } + no_move = 0; + count = 0; + running = FALSE; + flush_type(); +} + +#ifdef MASTER +/* + * passwd: + * See if user knows password + */ +int +passwd() +{ + char *sp, c; + static char buf[MAXSTR]; + + msg("wizard's Password:"); + mpos = 0; + sp = buf; + while ((c = readchar()) != '\n' && c != '\r' && c != ESCAPE) + if (c == md_killchar()) + sp = buf; + else if (c == md_erasechar() && sp > buf) + sp--; + else + *sp++ = c; + if (sp == buf) + return FALSE; + *sp = '\0'; + return (strcmp(PASSWD, md_crypt(buf, "mT")) == 0); +} + +/* + * show_map: + * Print out the map for the wizard + */ + +void +show_map() +{ + int y, x, real; + + wclear(hw); + for (y = 1; y < NUMLINES - 1; y++) + for (x = 0; x < NUMCOLS; x++) + { + real = flat(y, x); + if (!(real & F_REAL)) + wstandout(hw); + wmove(hw, y, x); + waddch(hw, chat(y, x)); + if (!real) + wstandend(hw); + } + show_win("---More (level map)---"); +} +#endif diff --git a/xcrypt.c b/xcrypt.c new file mode 100644 index 0000000..bbf5d76 --- /dev/null +++ b/xcrypt.c @@ -0,0 +1,707 @@ +/* + * FreeSec: libcrypt + * + * Copyright (C) 1994 David Burren + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name(s) of the author(s) nor the names of other contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * + * This is an original implementation of the DES and the crypt(3) interfaces + * by David Burren . + * + * An excellent reference on the underlying algorithm (and related + * algorithms) is: + * + * B. Schneier, Applied Cryptography: protocols, algorithms, + * and source code in C, John Wiley & Sons, 1994. + * + * Note that in that book's description of DES the lookups for the initial, + * pbox, and final permutations are inverted (this has been brought to the + * attention of the author). A list of errata for this book has been + * posted to the sci.crypt newsgroup by the author and is available for FTP. + * + * NOTE: + * This file has a static version of des_setkey() so that crypt.o exports + * only the crypt() interface. This is required to make binaries linked + * against crypt.o exportable or re-exportable from the USA. + */ + +#include +#include + +unsigned int md_endian = 0x01020304; + +unsigned int +xntohl(unsigned int x) +{ + if ( *((char *)&md_endian) == 0x01 ) + return(x); + else + return( ((x & 0x000000ffU) << 24) | + ((x & 0x0000ff00U) << 8) | + ((x & 0x00ff0000U) >> 8) | + ((x & 0xff000000U) >> 24) ); +} + +unsigned +xhtonl(unsigned int x) +{ + if ( *((char *)&md_endian) == 0x01 ) + return(x); + else + return( ((x & 0x000000ffU) << 24) | + ((x & 0x0000ff00U) << 8) | + ((x & 0x00ff0000U) >> 8) | + ((x & 0xff000000U) >> 24) ); +} + +#define _PASSWORD_EFMT1 '_' + +static unsigned char IP[64] = { + 58, 50, 42, 34, 26, 18, 10, 2, 60, 52, 44, 36, 28, 20, 12, 4, + 62, 54, 46, 38, 30, 22, 14, 6, 64, 56, 48, 40, 32, 24, 16, 8, + 57, 49, 41, 33, 25, 17, 9, 1, 59, 51, 43, 35, 27, 19, 11, 3, + 61, 53, 45, 37, 29, 21, 13, 5, 63, 55, 47, 39, 31, 23, 15, 7 +}; + +static unsigned char inv_key_perm[64]; +static unsigned char key_perm[56] = { + 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, + 10, 2, 59, 51, 43, 35, 27, 19, 11, 3, 60, 52, 44, 36, + 63, 55, 47, 39, 31, 23, 15, 7, 62, 54, 46, 38, 30, 22, + 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 28, 20, 12, 4 +}; + +static unsigned char key_shifts[16] = { + 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1 +}; + +static unsigned char inv_comp_perm[56]; +static unsigned char comp_perm[48] = { + 14, 17, 11, 24, 1, 5, 3, 28, 15, 6, 21, 10, + 23, 19, 12, 4, 26, 8, 16, 7, 27, 20, 13, 2, + 41, 52, 31, 37, 47, 55, 30, 40, 51, 45, 33, 48, + 44, 49, 39, 56, 34, 53, 46, 42, 50, 36, 29, 32 +}; + +/* + * No E box is used, as it's replaced by some ANDs, shifts, and ORs. + */ + +static unsigned char u_sbox[8][64]; +static unsigned char sbox[8][64] = { + { + 14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7, + 0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8, + 4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0, + 15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13 + }, + { + 15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10, + 3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5, + 0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15, + 13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9 + }, + { + 10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8, + 13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1, + 13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7, + 1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12 + }, + { + 7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15, + 13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9, + 10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4, + 3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14 + }, + { + 2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9, + 14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6, + 4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14, + 11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3 + }, + { + 12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11, + 10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8, + 9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6, + 4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13 + }, + { + 4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1, + 13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6, + 1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2, + 6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12 + }, + { + 13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7, + 1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2, + 7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8, + 2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11 + } +}; + +static unsigned char un_pbox[32]; +static unsigned char pbox[32] = { + 16, 7, 20, 21, 29, 12, 28, 17, 1, 15, 23, 26, 5, 18, 31, 10, + 2, 8, 24, 14, 32, 27, 3, 9, 19, 13, 30, 6, 22, 11, 4, 25 +}; + +static unsigned int bits32[32] = +{ + 0x80000000, 0x40000000, 0x20000000, 0x10000000, + 0x08000000, 0x04000000, 0x02000000, 0x01000000, + 0x00800000, 0x00400000, 0x00200000, 0x00100000, + 0x00080000, 0x00040000, 0x00020000, 0x00010000, + 0x00008000, 0x00004000, 0x00002000, 0x00001000, + 0x00000800, 0x00000400, 0x00000200, 0x00000100, + 0x00000080, 0x00000040, 0x00000020, 0x00000010, + 0x00000008, 0x00000004, 0x00000002, 0x00000001 +}; + +static unsigned char bits8[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; + +static unsigned int saltbits; +static int old_salt; +static unsigned int *bits28, *bits24; +static unsigned char init_perm[64], final_perm[64]; +static unsigned int en_keysl[16], en_keysr[16]; +static unsigned int de_keysl[16], de_keysr[16]; +static int des_initialised = 0; +static unsigned char m_sbox[4][4096]; +static unsigned int psbox[4][256]; +static unsigned int ip_maskl[8][256], ip_maskr[8][256]; +static unsigned int fp_maskl[8][256], fp_maskr[8][256]; +static unsigned int key_perm_maskl[8][128], key_perm_maskr[8][128]; +static unsigned int comp_maskl[8][128], comp_maskr[8][128]; +static unsigned int old_rawkey0, old_rawkey1; + +static unsigned char ascii64[] = + "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; +/* 0000000000111111111122222222223333333333444444444455555555556666 */ +/* 0123456789012345678901234567890123456789012345678901234567890123 */ + +static __inline int +ascii_to_bin(char ch) +{ + if (ch > 'z') + return(0); + if (ch >= 'a') + return(ch - 'a' + 38); + if (ch > 'Z') + return(0); + if (ch >= 'A') + return(ch - 'A' + 12); + if (ch > '9') + return(0); + if (ch >= '.') + return(ch - '.'); + return(0); +} + +static void +des_init() +{ + int i, j, b, k, inbit, obit; + unsigned int *p, *il, *ir, *fl, *fr; + + old_rawkey0 = old_rawkey1 = 0; + saltbits = 0; + old_salt = 0; + bits24 = (bits28 = bits32 + 4) + 4; + + /* + * Invert the S-boxes, reordering the input bits. + */ + for (i = 0; i < 8; i++) + for (j = 0; j < 64; j++) { + b = (j & 0x20) | ((j & 1) << 4) | ((j >> 1) & 0xf); + u_sbox[i][j] = sbox[i][b]; + } + + /* + * Convert the inverted S-boxes into 4 arrays of 8 bits. + * Each will handle 12 bits of the S-box input. + */ + for (b = 0; b < 4; b++) + for (i = 0; i < 64; i++) + for (j = 0; j < 64; j++) + m_sbox[b][(i << 6) | j] = + (u_sbox[(b << 1)][i] << 4) | + u_sbox[(b << 1) + 1][j]; + + /* + * Set up the initial & final permutations into a useful form, and + * initialise the inverted key permutation. + */ + for (i = 0; i < 64; i++) { + init_perm[final_perm[i] = IP[i] - 1] = (unsigned char) i; + inv_key_perm[i] = 255; + } + + /* + * Invert the key permutation and initialise the inverted key + * compression permutation. + */ + for (i = 0; i < 56; i++) { + inv_key_perm[key_perm[i] - 1] = (unsigned char) i; + inv_comp_perm[i] = 255; + } + + /* + * Invert the key compression permutation. + */ + for (i = 0; i < 48; i++) { + inv_comp_perm[comp_perm[i] - 1] = (unsigned char) i; + } + + /* + * Set up the OR-mask arrays for the initial and final permutations, + * and for the key initial and compression permutations. + */ + for (k = 0; k < 8; k++) { + for (i = 0; i < 256; i++) { + *(il = &ip_maskl[k][i]) = 0; + *(ir = &ip_maskr[k][i]) = 0; + *(fl = &fp_maskl[k][i]) = 0; + *(fr = &fp_maskr[k][i]) = 0; + for (j = 0; j < 8; j++) { + inbit = 8 * k + j; + if (i & bits8[j]) { + if ((obit = init_perm[inbit]) < 32) + *il |= bits32[obit]; + else + *ir |= bits32[obit-32]; + if ((obit = final_perm[inbit]) < 32) + *fl |= bits32[obit]; + else + *fr |= bits32[obit - 32]; + } + } + } + for (i = 0; i < 128; i++) { + *(il = &key_perm_maskl[k][i]) = 0; + *(ir = &key_perm_maskr[k][i]) = 0; + for (j = 0; j < 7; j++) { + inbit = 8 * k + j; + if (i & bits8[j + 1]) { + if ((obit = inv_key_perm[inbit]) == 255) + continue; + if (obit < 28) + *il |= bits28[obit]; + else + *ir |= bits28[obit - 28]; + } + } + *(il = &comp_maskl[k][i]) = 0; + *(ir = &comp_maskr[k][i]) = 0; + for (j = 0; j < 7; j++) { + inbit = 7 * k + j; + if (i & bits8[j + 1]) { + if ((obit=inv_comp_perm[inbit]) == 255) + continue; + if (obit < 24) + *il |= bits24[obit]; + else + *ir |= bits24[obit - 24]; + } + } + } + } + + /* + * Invert the P-box permutation, and convert into OR-masks for + * handling the output of the S-box arrays setup above. + */ + for (i = 0; i < 32; i++) + un_pbox[pbox[i] - 1] = (unsigned char) i; + + for (b = 0; b < 4; b++) + for (i = 0; i < 256; i++) { + *(p = &psbox[b][i]) = 0; + for (j = 0; j < 8; j++) { + if (i & bits8[j]) + *p |= bits32[un_pbox[8 * b + j]]; + } + } + + des_initialised = 1; +} + +static void +setup_salt(int salt) +{ + unsigned int obit, saltbit; + int i; + + if (salt == old_salt) + return; + old_salt = salt; + + saltbits = 0; + saltbit = 1; + obit = 0x800000; + for (i = 0; i < 24; i++) { + if (salt & saltbit) + saltbits |= obit; + saltbit <<= 1; + obit >>= 1; + } +} + +static int +des_setkey(const char *key) +{ + unsigned int k0, k1, rawkey0, rawkey1; + int shifts, round; + + if (!des_initialised) + des_init(); + + rawkey0 = xntohl(*(unsigned int *) key); + rawkey1 = xntohl(*(unsigned int *) (key + 4)); + + if ((rawkey0 | rawkey1) + && rawkey0 == old_rawkey0 + && rawkey1 == old_rawkey1) { + /* + * Already setup for this key. + * This optimisation fails on a zero key (which is weak and + * has bad parity anyway) in order to simplify the starting + * conditions. + */ + return(0); + } + old_rawkey0 = rawkey0; + old_rawkey1 = rawkey1; + + /* + * Do key permutation and split into two 28-bit subkeys. + */ + k0 = key_perm_maskl[0][rawkey0 >> 25] + | key_perm_maskl[1][(rawkey0 >> 17) & 0x7f] + | key_perm_maskl[2][(rawkey0 >> 9) & 0x7f] + | key_perm_maskl[3][(rawkey0 >> 1) & 0x7f] + | key_perm_maskl[4][rawkey1 >> 25] + | key_perm_maskl[5][(rawkey1 >> 17) & 0x7f] + | key_perm_maskl[6][(rawkey1 >> 9) & 0x7f] + | key_perm_maskl[7][(rawkey1 >> 1) & 0x7f]; + k1 = key_perm_maskr[0][rawkey0 >> 25] + | key_perm_maskr[1][(rawkey0 >> 17) & 0x7f] + | key_perm_maskr[2][(rawkey0 >> 9) & 0x7f] + | key_perm_maskr[3][(rawkey0 >> 1) & 0x7f] + | key_perm_maskr[4][rawkey1 >> 25] + | key_perm_maskr[5][(rawkey1 >> 17) & 0x7f] + | key_perm_maskr[6][(rawkey1 >> 9) & 0x7f] + | key_perm_maskr[7][(rawkey1 >> 1) & 0x7f]; + /* + * Rotate subkeys and do compression permutation. + */ + shifts = 0; + for (round = 0; round < 16; round++) { + unsigned int t0, t1; + + shifts += key_shifts[round]; + + t0 = (k0 << shifts) | (k0 >> (28 - shifts)); + t1 = (k1 << shifts) | (k1 >> (28 - shifts)); + + de_keysl[15 - round] = + en_keysl[round] = comp_maskl[0][(t0 >> 21) & 0x7f] + | comp_maskl[1][(t0 >> 14) & 0x7f] + | comp_maskl[2][(t0 >> 7) & 0x7f] + | comp_maskl[3][t0 & 0x7f] + | comp_maskl[4][(t1 >> 21) & 0x7f] + | comp_maskl[5][(t1 >> 14) & 0x7f] + | comp_maskl[6][(t1 >> 7) & 0x7f] + | comp_maskl[7][t1 & 0x7f]; + + de_keysr[15 - round] = + en_keysr[round] = comp_maskr[0][(t0 >> 21) & 0x7f] + | comp_maskr[1][(t0 >> 14) & 0x7f] + | comp_maskr[2][(t0 >> 7) & 0x7f] + | comp_maskr[3][t0 & 0x7f] + | comp_maskr[4][(t1 >> 21) & 0x7f] + | comp_maskr[5][(t1 >> 14) & 0x7f] + | comp_maskr[6][(t1 >> 7) & 0x7f] + | comp_maskr[7][t1 & 0x7f]; + } + return(0); +} + +static int +do_des(unsigned int l_in, unsigned int r_in, unsigned int *l_out, + unsigned int *r_out, int count) +{ + /* + * l_in, r_in, l_out, and r_out are in pseudo-"big-endian" format. + */ + unsigned int l, r, *kl, *kr, *kl1, *kr1; + unsigned int f = 0, r48l, r48r; + int round; + + if (count == 0) { + return(1); + } else if (count > 0) { + /* + * Encrypting + */ + kl1 = en_keysl; + kr1 = en_keysr; + } else { + /* + * Decrypting + */ + count = -count; + kl1 = de_keysl; + kr1 = de_keysr; + } + + /* + * Do initial permutation (IP). + */ + l = ip_maskl[0][l_in >> 24] + | ip_maskl[1][(l_in >> 16) & 0xff] + | ip_maskl[2][(l_in >> 8) & 0xff] + | ip_maskl[3][l_in & 0xff] + | ip_maskl[4][r_in >> 24] + | ip_maskl[5][(r_in >> 16) & 0xff] + | ip_maskl[6][(r_in >> 8) & 0xff] + | ip_maskl[7][r_in & 0xff]; + r = ip_maskr[0][l_in >> 24] + | ip_maskr[1][(l_in >> 16) & 0xff] + | ip_maskr[2][(l_in >> 8) & 0xff] + | ip_maskr[3][l_in & 0xff] + | ip_maskr[4][r_in >> 24] + | ip_maskr[5][(r_in >> 16) & 0xff] + | ip_maskr[6][(r_in >> 8) & 0xff] + | ip_maskr[7][r_in & 0xff]; + + while (count--) { + /* + * Do each round. + */ + kl = kl1; + kr = kr1; + round = 16; + while (round--) { + /* + * Expand R to 48 bits (simulate the E-box). + */ + r48l = ((r & 0x00000001) << 23) + | ((r & 0xf8000000) >> 9) + | ((r & 0x1f800000) >> 11) + | ((r & 0x01f80000) >> 13) + | ((r & 0x001f8000) >> 15); + + r48r = ((r & 0x0001f800) << 7) + | ((r & 0x00001f80) << 5) + | ((r & 0x000001f8) << 3) + | ((r & 0x0000001f) << 1) + | ((r & 0x80000000) >> 31); + /* + * Do salting for crypt() and friends, and + * XOR with the permuted key. + */ + f = (r48l ^ r48r) & saltbits; + r48l ^= f ^ *kl++; + r48r ^= f ^ *kr++; + /* + * Do sbox lookups (which shrink it back to 32 bits) + * and do the pbox permutation at the same time. + */ + f = psbox[0][m_sbox[0][r48l >> 12]] + | psbox[1][m_sbox[1][r48l & 0xfff]] + | psbox[2][m_sbox[2][r48r >> 12]] + | psbox[3][m_sbox[3][r48r & 0xfff]]; + /* + * Now that we've permuted things, complete f(). + */ + f ^= l; + l = r; + r = f; + } + r = l; + l = f; + } + /* + * Do final permutation (inverse of IP). + */ + *l_out = fp_maskl[0][l >> 24] + | fp_maskl[1][(l >> 16) & 0xff] + | fp_maskl[2][(l >> 8) & 0xff] + | fp_maskl[3][l & 0xff] + | fp_maskl[4][r >> 24] + | fp_maskl[5][(r >> 16) & 0xff] + | fp_maskl[6][(r >> 8) & 0xff] + | fp_maskl[7][r & 0xff]; + *r_out = fp_maskr[0][l >> 24] + | fp_maskr[1][(l >> 16) & 0xff] + | fp_maskr[2][(l >> 8) & 0xff] + | fp_maskr[3][l & 0xff] + | fp_maskr[4][r >> 24] + | fp_maskr[5][(r >> 16) & 0xff] + | fp_maskr[6][(r >> 8) & 0xff] + | fp_maskr[7][r & 0xff]; + return(0); +} + +static int +des_cipher(const char *in, char *out, int salt, int count) +{ + unsigned int l_out, r_out, rawl, rawr; + unsigned int x[2]; + int retval; + + if (!des_initialised) + des_init(); + + setup_salt(salt); + + memcpy(x, in, sizeof x); + rawl = xntohl(x[0]); + rawr = xntohl(x[1]); + retval = do_des(rawl, rawr, &l_out, &r_out, count); + + x[0] = xhtonl(l_out); + x[1] = xhtonl(r_out); + memcpy(out, x, sizeof x); + return(retval); +} + +char * +xcrypt(const char *key, const char *setting) +{ + int i; + unsigned int count, salt, l, r0, r1, keybuf[2]; + unsigned char *p, *q; + static unsigned char output[21]; + + if (!des_initialised) + des_init(); + + /* + * Copy the key, shifting each character up by one bit + * and padding with zeros. + */ + q = (unsigned char *) keybuf; + while ((q - (unsigned char *) keybuf) < sizeof(keybuf)) { + if ((*q++ = *key << 1)) + key++; + } + if (des_setkey((const char *) keybuf)) + return(NULL); + + if (*setting == _PASSWORD_EFMT1) { + /* + * "new"-style: + * setting - underscore, 4 bytes of count, 4 bytes of salt + * key - unlimited characters + */ + for (i = 1, count = 0; i < 5; i++) + count |= ascii_to_bin(setting[i]) << (i - 1) * 6; + + for (i = 5, salt = 0; i < 9; i++) + salt |= ascii_to_bin(setting[i]) << (i - 5) * 6; + + while (*key) { + /* + * Encrypt the key with itself. + */ + if (des_cipher((const char*)keybuf, (char*)keybuf, 0, 1)) + return(NULL); + /* + * And XOR with the next 8 characters of the key. + */ + q = (unsigned char *) keybuf; + while (((q - (unsigned char *) keybuf) < sizeof(keybuf)) && + *key) + *q++ ^= *key++ << 1; + + if (des_setkey((const char *) keybuf)) + return(NULL); + } + strncpy((char *)output, setting, 9); + + /* + * Double check that we weren't given a short setting. + * If we were, the above code will probably have created + * wierd values for count and salt, but we don't really care. + * Just make sure the output string doesn't have an extra + * NUL in it. + */ + output[9] = '\0'; + p = output + strlen((const char *)output); + } else { + /* + * "old"-style: + * setting - 2 bytes of salt + * key - up to 8 characters + */ + count = 25; + + salt = (ascii_to_bin(setting[1]) << 6) + | ascii_to_bin(setting[0]); + + output[0] = setting[0]; + /* + * If the encrypted password that the salt was extracted from + * is only 1 character long, the salt will be corrupted. We + * need to ensure that the output string doesn't have an extra + * NUL in it! + */ + output[1] = setting[1] ? setting[1] : output[0]; + + p = output + 2; + } + setup_salt(salt); + /* + * Do it. + */ + if (do_des(0, 0, &r0, &r1, count)) + return(NULL); + /* + * Now encode the result... + */ + l = (r0 >> 8); + *p++ = ascii64[(l >> 18) & 0x3f]; + *p++ = ascii64[(l >> 12) & 0x3f]; + *p++ = ascii64[(l >> 6) & 0x3f]; + *p++ = ascii64[l & 0x3f]; + + l = (r0 << 16) | ((r1 >> 16) & 0xffff); + *p++ = ascii64[(l >> 18) & 0x3f]; + *p++ = ascii64[(l >> 12) & 0x3f]; + *p++ = ascii64[(l >> 6) & 0x3f]; + *p++ = ascii64[l & 0x3f]; + + l = r1 << 2; + *p++ = ascii64[(l >> 12) & 0x3f]; + *p++ = ascii64[(l >> 6) & 0x3f]; + *p++ = ascii64[l & 0x3f]; + *p = 0; + + return((char *)output); +}