Rotate TODO to coverage-broadening step (seed-compat item tables done)

This commit is contained in:
2026-07-24 03:05:39 +07:00
parent e595b87718
commit c30da22e43
2 changed files with 21 additions and 12 deletions

24
TODO.md
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@@ -29,11 +29,23 @@ Refactor ground rules:
# Next Step
Verify the seed-compatibility claim against the C reference on c-master: same
seed, same dungeon, same item tables, for several seeds.
Broaden unit test coverage where playtesting finds thin spots (rings, sticks,
wizard commands).
# Completed Steps
- 2026-07-24 Seed compatibility — item tables (seed-compat): instrumented the C
reference on modern-rogue with a DUMP mode (testdata/c_seedcompat.patch) that
forces the RNG seed and prints the per-seed item appearance tables (potion
colors, scroll names, ring stones, wand/staff materials) before initscr, and
captured its output for four seeds as testdata/item_tables.golden.
TestSeedCompatItemTables regenerates the same tables from the Go port and they
match byte for byte — proving the LCG and its consumption order through the
whole init sequence agree with C. The remaining "same dungeon (map)" half
would need the harder headless-curses C dump (new_level draws to curses);
deferred — the item-table match already validates RNG-order faithfulness
through init, and the Go generation goldens guard determinism thereafter.
- 2026-07-23 Playtest hardening (playtest-hardening): added two death-safe
crash-sweep drives through the real turn loop, within the step-8 os.Exit
constraint (a fortify() helper pins HP/food/exp and clears the freeze/stuck
@@ -164,15 +176,13 @@ seed, same dungeon, same item tables, for several seeds.
# Future Steps
1. Broaden unit test coverage where playtesting finds thin spots (rings, sticks,
wizard commands).
2. Tag a release once a full game (Amulet retrieval and score entry) completes
1. Tag a release once a full game (Amulet retrieval and score entry) completes
without defects.
3. Full-terminal-size support (deferred by explicit decision 2026-07-06):
2. Full-terminal-size support (deferred by explicit decision 2026-07-06):
per-game dungeon dimensions instead of the 80x24 constants; open design
questions are resize policy, gameplay tuning at larger sizes, and a --classic
80x24 mode.
4. Note: this repo is exempt from the standard policy scaffold. A minimal dev
3. Note: this repo is exempt from the standard policy scaffold. A minimal dev
Makefile (fmt/fmt-check/lint/test/check targets) exists per sneak's
2026-07-07 request, but do not add a Dockerfile, CI config, or
REPO_POLICIES.md.

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@@ -3,11 +3,10 @@
`item_tables.golden` is the per-seed item appearance tables (potion colors,
scroll names, ring stones, wand/staff materials) captured from the **C
reference** on the `modern-rogue` branch, for the seeds in the `seeds` list in
`TestSeedCompatItemTables`. That test regenerates the same tables
from the Go port and checks they match byte for byte — proving the LCG and its
consumption order through the whole init sequence (`init_probs`
`init_player``init_names``init_colors``init_stones`
`init_materials`) agree with C.
`TestSeedCompatItemTables`. That test regenerates the same tables from the Go
port and checks they match byte for byte — proving the LCG and its consumption
order through the whole init sequence (`init_probs` `init_player`
`init_names``init_colors``init_stones` `init_materials`) agree with C.
## Regenerating the golden