Rotate TODO to coverage-broadening step (seed-compat item tables done)
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game/testdata/README.md
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game/testdata/README.md
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@@ -3,11 +3,10 @@
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`item_tables.golden` is the per-seed item appearance tables (potion colors,
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scroll names, ring stones, wand/staff materials) captured from the **C
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reference** on the `modern-rogue` branch, for the seeds in the `seeds` list in
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`TestSeedCompatItemTables`. That test regenerates the same tables
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from the Go port and checks they match byte for byte — proving the LCG and its
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consumption order through the whole init sequence (`init_probs` →
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`init_player` → `init_names` → `init_colors` → `init_stones` →
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`init_materials`) agree with C.
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`TestSeedCompatItemTables`. That test regenerates the same tables from the Go
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port and checks they match byte for byte — proving the LCG and its consumption
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order through the whole init sequence (`init_probs` → `init_player` →
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`init_names` → `init_colors` → `init_stones` → `init_materials`) agree with C.
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## Regenerating the golden
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