Move all package-level vars into gameData; finish lint adoption
gochecknoglobals: all 37 package-level tables consolidated into the gameData struct (game/tables.go), built by newGameData() and carried on RogueGame as g.data (set in NewGame and Restore). ObjectKind Glyph()/objectKindForGlyph are now switches; the table-reading subtype Stringer methods are gone; isMagic is a RogueGame method. goconst: repeated words named (potionName/scrollName/ringName/goldName in object.go, wandName/staffName in sticks.go, ripWall in tables.go). exhaustive, testpackage: disabled in .golangci.yml with sneak's approval (2026-07-07). Also reverts misspell's silent corruption of the "ther" scroll-name syllable (it had become "there", changing generated scroll names vs C). Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
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@@ -46,7 +46,7 @@ func (g *RogueGame) createObj() {
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obj.HPlus += g.rnd(3) + 1
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}
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} else {
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obj.ArmorClass = aClass[obj.Which]
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obj.ArmorClass = g.data.aClass[obj.Which]
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if bless == '-' {
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obj.ArmorClass += g.rnd(3) + 1
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}
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