Move all package-level vars into gameData; finish lint adoption

gochecknoglobals: all 37 package-level tables consolidated into the
gameData struct (game/tables.go), built by newGameData() and carried
on RogueGame as g.data (set in NewGame and Restore). ObjectKind
Glyph()/objectKindForGlyph are now switches; the table-reading subtype
Stringer methods are gone; isMagic is a RogueGame method.

goconst: repeated words named (potionName/scrollName/ringName/goldName
in object.go, wandName/staffName in sticks.go, ripWall in tables.go).

exhaustive, testpackage: disabled in .golangci.yml with sneak's
approval (2026-07-07).

Also reverts misspell's silent corruption of the "ther" scroll-name
syllable (it had become "there", changing generated scroll names vs C).

Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd
awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
This commit is contained in:
2026-07-07 02:10:58 +02:00
parent 50afbec8e3
commit a8feb6c05d
28 changed files with 796 additions and 711 deletions

View File

@@ -606,6 +606,7 @@ func Restore(path string, cfg Config) (*RogueGame, error) {
}
g := &RogueGame{
data: newGameData(),
Rng: &Rng{},
Playing: true,
ScorePath: cfg.ScorePath,