Move all package-level vars into gameData; finish lint adoption

gochecknoglobals: all 37 package-level tables consolidated into the
gameData struct (game/tables.go), built by newGameData() and carried
on RogueGame as g.data (set in NewGame and Restore). ObjectKind
Glyph()/objectKindForGlyph are now switches; the table-reading subtype
Stringer methods are gone; isMagic is a RogueGame method.

goconst: repeated words named (potionName/scrollName/ringName/goldName
in object.go, wandName/staffName in sticks.go, ripWall in tables.go).

exhaustive, testpackage: disabled in .golangci.yml with sneak's
approval (2026-07-07).

Also reverts misspell's silent corruption of the "ther" scroll-name
syllable (it had become "there", changing generated scroll names vs C).

Remaining red: cyclop/gocognit/nestif until refactor step 7; mnd
awaits a ruling. TODO.md rotated; MEMORY.md lint notes updated.
This commit is contained in:
2026-07-07 02:10:58 +02:00
parent 50afbec8e3
commit a8feb6c05d
28 changed files with 796 additions and 711 deletions

View File

@@ -2,19 +2,6 @@ package game
// passages.c — draw the connecting passages.
// rdesConn is the hardcoded 3x3 room adjacency matrix from do_passages.
var rdesConn = [MaxRooms][MaxRooms]bool{
{false, true, false, true, false, false, false, false, false},
{true, false, true, false, true, false, false, false, false},
{false, true, false, false, false, true, false, false, false},
{true, false, false, false, true, false, true, false, false},
{false, true, false, true, false, true, false, true, false},
{false, false, true, false, true, false, false, false, true},
{false, false, false, true, false, false, false, true, false},
{false, false, false, false, true, false, true, false, true},
{false, false, false, false, false, true, false, true, false},
}
// doPassages draws all the passages on a level (passages.c do_passages).
func (g *RogueGame) doPassages() {
var (
@@ -34,7 +21,7 @@ func (g *RogueGame) doPassages() {
r2 := -1
for i := range MaxRooms {
if rdesConn[r1][i] && !ingraph[i] {
if g.data.rdesConn[r1][i] && !ingraph[i] {
if j++; g.rnd(j) == 0 {
r2 = i
}
@@ -74,7 +61,7 @@ func (g *RogueGame) doPassages() {
r2 := -1
for i := range MaxRooms {
if rdesConn[r1][i] && !isconn[r1][i] {
if g.data.rdesConn[r1][i] && !isconn[r1][i] {
if j++; g.rnd(j) == 0 {
r2 = i
}