Decompose score and wakeMonster (refactor step 7)

score splits into scoreInsert/scoreLines/showScores; wakeMonster gains
meanWakes/medusaCatches/medusaGaze predicates and effect. Behavior and
RNG call order unchanged.
This commit is contained in:
2026-07-22 22:01:03 +07:00
parent 3e1c30c787
commit 8895db530d
2 changed files with 144 additions and 93 deletions

View File

@@ -107,61 +107,81 @@ func (g *RogueGame) score(amount, flags int, monst byte) {
topTen := g.rdScore()
// Insert her in list if need be
ins := -1
if !g.NoScore && flags >= 0 {
uid := os.Getuid()
ins = g.scoreInsert(topTen, amount, flags, monst)
}
scp := len(topTen)
for i := range topTen {
if amount > topTen[i].Score {
scp = i
lines, highlight := g.scoreLines(topTen, ins)
g.showScores(lines, highlight)
break
} else if !g.AllScore && flags != 2 &&
topTen[i].UID == uid && topTen[i].Flags != 2 {
// only one score per nowin uid
scp = len(topTen)
// Update the list file
if ins >= 0 {
g.wrScore(topTen)
}
}
break
}
}
// scoreInsert slots the new score into the top ten, honoring the
// one-score-per-losing-uid rule; -1 means it did not place (the
// insertion half of rip.c score).
func (g *RogueGame) scoreInsert(topTen []ScoreEnt, amount, flags int, monst byte) int {
uid := os.Getuid()
if scp < len(topTen) {
sc2 := len(topTen) - 1
if flags != 2 && !g.AllScore {
for i := scp; i < len(topTen); i++ {
if topTen[i].UID == uid && topTen[i].Flags != 2 {
sc2 = i
scp := len(topTen)
for i := range topTen {
if amount > topTen[i].Score {
scp = i
break
}
}
}
break
} else if !g.AllScore && flags != 2 &&
topTen[i].UID == uid && topTen[i].Flags != 2 {
// only one score per nowin uid
scp = len(topTen)
for sc2 > scp {
topTen[sc2] = topTen[sc2-1]
sc2--
}
lvl := g.Depth
if flags == 2 {
lvl = g.MaxDepth
}
topTen[scp] = ScoreEnt{
UID: uid,
Score: amount,
Flags: flags,
Monster: monst,
Name: g.Whoami,
Level: lvl,
Time: time.Now().Unix(),
}
ins = scp
break
}
}
// Build the list display
if scp >= len(topTen) {
return -1
}
sc2 := len(topTen) - 1
if flags != 2 && !g.AllScore {
for i := scp; i < len(topTen); i++ {
if topTen[i].UID == uid && topTen[i].Flags != 2 {
sc2 = i
break
}
}
}
for sc2 > scp {
topTen[sc2] = topTen[sc2-1]
sc2--
}
lvl := g.Depth
if flags == 2 {
lvl = g.MaxDepth
}
topTen[scp] = ScoreEnt{
UID: uid,
Score: amount,
Flags: flags,
Monster: monst,
Name: g.Whoami,
Level: lvl,
Time: time.Now().Unix(),
}
return scp
}
// scoreLines formats the scoreboard, noting which display line holds
// the freshly inserted score (the display half of rip.c score).
func (g *RogueGame) scoreLines(topTen []ScoreEnt, ins int) ([]string, int) {
label := "Rogueists"
if g.AllScore {
label = "Scores"
@@ -194,32 +214,35 @@ func (g *RogueGame) score(amount, flags int, monst byte) {
lines = append(lines, line)
}
if g.scr != nil && g.scr.term != nil {
g.clear()
return lines, highlight
}
for i, line := range lines {
if i == highlight {
g.standout()
}
g.mvaddstr(i, 0, line)
if i == highlight {
g.standend()
}
}
g.refresh()
} else {
// showScores prints the scoreboard on the screen when there is one,
// else to standard output (rip.c score).
func (g *RogueGame) showScores(lines []string, highlight int) {
if g.scr == nil || g.scr.term == nil {
for _, line := range lines {
_, _ = fmt.Fprintln(os.Stdout, line) // CLI output
}
return
}
// Update the list file
if ins >= 0 {
g.wrScore(topTen)
g.clear()
for i, line := range lines {
if i == highlight {
g.standout()
}
g.mvaddstr(i, 0, line)
if i == highlight {
g.standend()
}
}
g.refresh()
}
// ShowScores implements the -s command line option: print the scoreboard