Rename item-subsystem methods (refactor step 5, items)

getItem→promptPackItem now returns (obj, ok) instead of a nil-signaling
pointer; invName→inventoryName; doPot→applyPotionFuse. C breadcrumbs
kept. Behavior unchanged; suite green.
This commit is contained in:
2026-07-07 02:31:38 +02:00
parent 0554f5d4f1
commit 6d798c56ed
14 changed files with 57 additions and 56 deletions

View File

@@ -14,8 +14,8 @@ const (
func (g *RogueGame) doZap() {
p := &g.Player
obj := g.getItem("zap with", KindWand)
if obj == nil {
obj, ok := g.promptPackItem("zap with", KindWand)
if !ok {
return
}