Rename item-subsystem methods (refactor step 5, items)

getItem→promptPackItem now returns (obj, ok) instead of a nil-signaling
pointer; invName→inventoryName; doPot→applyPotionFuse. C breadcrumbs
kept. Behavior unchanged; suite green.
This commit is contained in:
2026-07-07 02:31:38 +02:00
parent 0554f5d4f1
commit 6d798c56ed
14 changed files with 57 additions and 56 deletions

View File

@@ -189,7 +189,7 @@ func (g *RogueGame) totalWinner() {
}
g.scr.Std.MvPrintwf(line, 0, "%c) %5d %s", obj.PackCh, worth,
g.invName(obj, false))
g.inventoryName(obj, false))
line++
p.Purse += worth
}