Rename item-subsystem methods (refactor step 5, items)
getItem→promptPackItem now returns (obj, ok) instead of a nil-signaling pointer; invName→inventoryName; doPot→applyPotionFuse. C breadcrumbs kept. Behavior unchanged; suite green.
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@@ -290,7 +290,7 @@ func (g *RogueGame) attack(mp *Monster) int {
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removed = true
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g.leavePack(steal, false, false)
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g.msg("she stole %s!", g.invName(steal, true))
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g.msg("she stole %s!", g.inventoryName(steal, true))
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}
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}
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}
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