Adopt house golangci-lint config; fix all approved-linter findings

.golangci.yml is the prompts-repo standard verbatim plus one approved
exception (paralleltest, sneak 2026-07-06). Roughly 1,500 findings
fixed:

- autofix sweep (wsl_v5/nlreturn/intrange/modernize formatting), with
  the misspell autofix REVERTED where it rewrote authentic C game text
  ("missle vanishes" stays, with nolint and a comment)
- error handling: errcheck sites get real handling — saveFile now
  closes explicitly and removes corrupt saves, scoreboard writes are
  documented best-effort, err113 sentinel errors (ErrSaveOutOfDate,
  ErrScreenTooSmall); panics allowed for unrecoverable states per
  MEMORY.md policy
- gosec: real fixes (ParseInt for SEED, 0600 scorefile) and justified
  per-line nolints for provably-bounded conversions (randomMonsterLetter
  helper collapses eight rnd(26)+'A' sites)
- API tidying from linters: pointer receivers on flag types
  (recvcheck), msg helpers renamed addmsgf/doaddf/Printwf/MvPrintwf
  (goprintffuncname), myExit()/findFloor(monst)/mkGameInput(t) drop
  always-constant params (unparam), gameEnd carries no status
- gocritic/staticcheck: if-else chains to switches, the pack.c
  inventory filter untangled into matchesFilter, main.go split so
  defers run before exit (exitAfterDefer, funlen)
- revive doc comments on all exported flag types/consts/methods

Remaining findings are confined to linters pending sneak's exception
decision (mnd, gochecknoglobals, cyclop, nestif, gocognit, exhaustive,
goconst, testpackage); TODO.md records the state. MEMORY.md added at
repo root as the project's agent working notes.
This commit is contained in:
2026-07-07 00:03:45 +02:00
parent 3ed7931676
commit 5ba9fe8f66
49 changed files with 1965 additions and 410 deletions

View File

@@ -28,6 +28,7 @@ type optDesc struct {
// optList builds the options.c optlist for this game.
func (g *RogueGame) optList() []optDesc {
o := &g.Options
return []optDesc{
{"terse", "Terse output", optBool, &o.Terse, nil, nil},
{"flush", "Flush typeahead during battle", optBool, &o.FightFlush, nil, nil},
@@ -46,6 +47,7 @@ func (g *RogueGame) optList() []optDesc {
func (g *RogueGame) option() {
hw := g.scr.Hw
optlist := g.optList()
hw.Clear()
// Display current values of options
for i := range optlist {
@@ -56,9 +58,11 @@ func (g *RogueGame) option() {
}
// Set values
hw.Move(0, 0)
for i := 0; i < len(optlist); i++ {
op := &optlist[i]
g.prOptname(op)
retval := g.getOpt(op)
if retval != Norm {
if retval == Quit {
@@ -70,6 +74,7 @@ func (g *RogueGame) option() {
i -= 2
} else { // trying to back up beyond the top
hw.Move(0, 0)
i--
}
}
@@ -84,13 +89,14 @@ func (g *RogueGame) option() {
// prOptname prints out the option name prompt (options.c pr_optname).
func (g *RogueGame) prOptname(op *optDesc) {
g.scr.Hw.Printw("%s (\"%s\"): ", op.prompt, op.name)
g.scr.Hw.Printwf("%s (\"%s\"): ", op.prompt, op.name)
}
// putOpt prints an option's current value (options.c put_bool/put_str/
// put_inv_t).
func (g *RogueGame) putOpt(op *optDesc) {
hw := g.scr.Hw
switch op.kind {
case optBool, optSeeFloor:
hw.AddStr(boolStr(*op.boolP))
@@ -105,6 +111,7 @@ func boolStr(b bool) string {
if b {
return "True"
}
return "False"
}
@@ -129,9 +136,11 @@ func (g *RogueGame) getBool(bp *bool) int {
win := g.scr.Hw
oy, ox := win.GetYX()
win.AddStr(boolStr(*bp))
for {
win.Move(oy, ox)
g.scr.RefreshWin(win)
switch g.readchar() {
case 't', 'T':
*bp = true
@@ -145,13 +154,17 @@ func (g *RogueGame) getBool(bp *bool) int {
default:
win.Move(oy, ox+10)
win.AddStr("(T or F)")
continue
}
break
}
win.Move(oy, ox)
win.AddStr(boolStr(*bp))
win.AddCh('\n')
return Norm
}
@@ -159,10 +172,12 @@ func (g *RogueGame) getBool(bp *bool) int {
// get_sf).
func (g *RogueGame) getSf(bp *bool) int {
wasSf := g.Options.SeeFloor
retval := g.getBool(bp)
if retval == Quit {
return Quit
}
if wasSf != g.Options.SeeFloor {
if !g.Options.SeeFloor {
g.Options.SeeFloor = true
@@ -172,6 +187,7 @@ func (g *RogueGame) getSf(bp *bool) int {
g.look(false)
}
}
return Norm
}
@@ -183,57 +199,74 @@ func (g *RogueGame) getStr(opt *string, win *Window) int {
oy, ox := win.GetYX()
g.scr.RefreshWin(win)
// loop reading in the string, and put it in a temporary buffer
var buf []byte
var c byte
var (
buf []byte
c byte
)
for {
c = g.readchar()
if c == '\n' || c == '\r' || c == Escape {
break
}
if c == 8 || c == 0x7f { // erase character
if len(buf) > 0 {
buf = buf[:len(buf)-1]
win.Move(oy, ox+len(displayStr(buf)))
}
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if c == CTRL('U') { // kill character
buf = buf[:0]
win.Move(oy, ox)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
if len(buf) == 0 {
if c == '-' && !onStd {
break
}
if c == '~' {
buf = append(buf, g.Home...)
win.AddStr(g.Home)
win.Clrtoeol()
g.scr.RefreshWin(win)
continue
}
}
if len(buf) >= MaxInp || !(isPrint(c) || c == ' ') {
if len(buf) >= MaxInp || (!isPrint(c) && c != ' ') {
continue // C beeps here
}
buf = append(buf, c)
win.AddStr(unctrl(c))
win.Clrtoeol()
g.scr.RefreshWin(win)
}
if len(buf) > 0 { // only change option if something has been typed
*opt = strucpy(string(buf))
}
win.MvPrintw(oy, ox, "%s\n", *opt)
win.MvPrintwf(oy, ox, "%s\n", *opt)
g.scr.RefreshWin(win)
if onStd {
g.Msgs.Mpos += len(buf)
}
switch c {
case '-':
return Minus
@@ -250,6 +283,7 @@ func displayStr(buf []byte) string {
for _, c := range buf {
sb.WriteString(unctrl(c))
}
return sb.String()
}
@@ -258,9 +292,11 @@ func (g *RogueGame) getInvT(ip *int) int {
win := g.scr.Hw
oy, ox := win.GetYX()
win.AddStr(invTName[*ip])
for {
win.Move(oy, ox)
g.scr.RefreshWin(win)
switch g.readchar() {
case 'o', 'O':
*ip = InvOver
@@ -276,11 +312,15 @@ func (g *RogueGame) getInvT(ip *int) int {
default:
win.Move(oy, ox+15)
win.AddStr("(O, S, or C)")
continue
}
break
}
win.MvPrintw(oy, ox, "%s\n", invTName[*ip])
win.MvPrintwf(oy, ox, "%s\n", invTName[*ip])
return Norm
}
@@ -289,20 +329,25 @@ func (g *RogueGame) getInvT(ip *int) int {
// "noname" (false), strings as "name=..." (options.c parse_opts).
func (g *RogueGame) ParseOpts(str string) {
optlist := g.optList()
for str != "" {
// Get option name
i := 0
for i < len(str) && isAlpha(str[i]) {
i++
}
name := str[:i]
rest := str[i:]
matched := false
for oi := range optlist {
op := &optlist[oi]
isBoolOpt := op.kind == optBool || op.kind == optSeeFloor
if strings.HasPrefix(op.name, name) && name != "" {
matched = true
if isBoolOpt {
*op.boolP = true
} else {
@@ -310,10 +355,13 @@ func (g *RogueGame) ParseOpts(str string) {
for rest != "" && rest[0] == '=' {
rest = rest[1:]
}
val := rest
var prefix string
if val != "" && val[0] == '~' {
prefix = g.Home
val = val[1:]
for val != "" && val[0] == '/' {
val = val[1:]
@@ -324,17 +372,21 @@ func (g *RogueGame) ParseOpts(str string) {
if end < 0 {
end = len(val)
}
word := val[:end]
rest = val[end:]
if op.kind == optInvT {
// check for type of inventory
w := word
if w != "" {
w = string(toUpper(w[0])) + w[1:]
}
for ti, tn := range invTName {
if strings.HasPrefix(tn, w) {
*op.intP = ti
break
}
}
@@ -342,19 +394,23 @@ func (g *RogueGame) ParseOpts(str string) {
*op.strP = prefix + strucpy(word)
}
}
break
} else if isBoolOpt && strings.HasPrefix(name, "no") &&
strings.HasPrefix(op.name, name[2:]) {
matched = true
*op.boolP = false
break
}
}
_ = matched
// skip to start of next option name
for rest != "" && !isAlpha(rest[0]) {
rest = rest[1:]
}
str = rest
}
}
@@ -365,11 +421,14 @@ func strucpy(s string) string {
if len(s) > MaxInp {
s = s[:MaxInp]
}
var sb strings.Builder
for i := 0; i < len(s); i++ {
for i := range len(s) {
if isPrint(s[i]) || s[i] == ' ' {
sb.WriteByte(s[i])
}
}
return sb.String()
}