Drop two unused gosec nolint directives in chooseSeed
The 0x7fffffff mask makes both int32 conversions provably safe, so G115 never fired; nolintlint flags the directives as unused.
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@@ -133,6 +133,6 @@ func chooseSeed(wizard bool) int32 {
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// The C game computed `lowtime + getpid()` in int; the truncation to
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// 32 bits is the same wraparound the C int arithmetic performed.
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return int32(time.Now().Unix()&0x7fffffff) + //nolint:gosec // G115: deliberate wrap
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int32(os.Getpid()&0x7fffffff) //nolint:gosec // G115: deliberate wrap
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return int32(time.Now().Unix()&0x7fffffff) +
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int32(os.Getpid()&0x7fffffff)
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}
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