Update module base path to git.eeqj.de/sneak/rgoue
go.mod, term/ and cmd/ imports, the ARCHITECTURE.md module references, and the in-game version string. User request; the repo already lives at this remote.
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@@ -6,7 +6,7 @@ This document has two parts:
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codebase (every file, every function, every type, every global) as it exists
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on the `modern-rogue` branch.
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- **Part 2 — The Go Port Design**: the object-oriented architecture for the Go
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port (`sneak.berlin/go/rogue`), including how every C construct maps onto Go
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port (`git.eeqj.de/sneak/rgoue`), including how every C construct maps onto Go
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types and methods.
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---
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@@ -887,7 +887,7 @@ Declares `rd_score(SCORE*)` / `wr_score(SCORE*)` (implemented in save.c).
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# Part 2 — The Go Port Design
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Module: **`sneak.berlin/go/rogue`**
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Module: **`git.eeqj.de/sneak/rgoue`**
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## 1. Goals and principles
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@@ -929,7 +929,7 @@ branches; this branch is Go-only. The tcell wrapper ended up in its own
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`term` package so that `game` itself has no third-party imports:
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```
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go.mod module sneak.berlin/go/rogue
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go.mod module git.eeqj.de/sneak/rgoue
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cmd/rogue/main.go package main — flag parsing, constructs RogueGame, calls Run
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game/ package game — the port, one .go file per .c file
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game.go RogueGame struct, NewGame, Run (main.c)
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