WIP: restore lost C behaviors (schtick message, forced redraw, greeting)

Incomplete checkpoint, preserved after the implementing session hit a
capacity limit partway through mutation verification. NOT reviewed and NOT
gate-clean: make fmt has not been run, so fmt-check currently fails on
ARCHITECTURE.md and TODO.md.

Work still outstanding before this is fit for review:
  - run make fmt and fold the result in
  - finish mutation-proving each of the three behaviors
  - verify every message string byte-for-byte against the C sources
  - confirm TestSeedCompatItemTables passes with its golden untouched

Refs #13.
This commit is contained in:
2026-08-09 09:55:38 +00:00
parent 727dfb2642
commit 3f0a14c5e6
15 changed files with 401 additions and 9 deletions

View File

@@ -785,7 +785,10 @@ func newGameData() *gameData {
},
CTRL('R'): func(g *RogueGame) {
g.After = false
g.refresh()
// C forces a full repaint here (clearok + wrefresh on
// curscr), not the diffing refresh: the command exists
// for screens the game's own record no longer matches.
g.repaint()
},
'v': func(g *RogueGame) {
g.After = false