WIP: restore lost C behaviors (schtick message, forced redraw, greeting)

Incomplete checkpoint, preserved after the implementing session hit a
capacity limit partway through mutation verification. NOT reviewed and NOT
gate-clean: make fmt has not been run, so fmt-check currently fails on
ARCHITECTURE.md and TODO.md.

Work still outstanding before this is fit for review:
  - run make fmt and fold the result in
  - finish mutation-proving each of the three behaviors
  - verify every message string byte-for-byte against the C sources
  - confirm TestSeedCompatItemTables passes with its golden untouched

Refs #13.
This commit is contained in:
2026-08-09 09:55:38 +00:00
parent 727dfb2642
commit 3f0a14c5e6
15 changed files with 401 additions and 9 deletions

View File

@@ -40,6 +40,13 @@ func run() int {
return 0
}
// C printed its greeting just before initscr(); here that means just
// before the tcell screen takes the terminal, and on stdout, exactly
// as C did (main.c main).
if digsNewDungeon(*deathDemo, flag.Args()) {
fmt.Print(game.Greeting(params))
}
t, err := term.New()
if err != nil {
fmt.Fprintln(os.Stderr, err)
@@ -87,6 +94,23 @@ func run() int {
return 0
}
// digsNewDungeon reports whether this invocation is the one that digs a
// fresh dungeon, and so the only one that greets.
//
// C's printf is the last statement before initscr(), and everything that
// does something else has already left by then: -s scores and exits, -d
// runs the death demo and exits, and restore() — the argc == 2 case that
// is neither — never returns. So a saved game resumes without a greeting,
// which is right: nothing is being dug.
//
// The restore test is duplicated from run's own, deliberately. Keeping
// them as one predicate would mean deciding the startup path before the
// terminal exists and carrying it past the error returns, which is more
// rearrangement of run than a greeting is worth.
func digsNewDungeon(deathDemo bool, args []string) bool {
return !deathDemo && len(args) != 1
}
// loadParams gathers the game parameters from the environment: home
// directory, ROGUEOPTS, user name, wizard mode, and the dungeon seed
// (main.c's startup).