package pokercore import ( "errors" "fmt" ) type PokerHandType int const ( HighCard PokerHandType = iota Pair TwoPair ThreeOfAKind Straight Flush FullHouse FourOfAKind StraightFlush RoyalFlush ) type PokerHand struct { Hand Cards Type PokerHandType Score HandScore } func (c Cards) Append(other Cards) Cards { return append(c, other...) } func (c Cards) PokerHand() (*PokerHand, error) { if c.containsDuplicates() { return nil, errors.New("hand must have no duplicates to be scored as a poker hand") } ph := new(PokerHand) // IdentifyBestFiveCardPokerHand() calls us to score hands // but only if the hand is 5 cards exactly which avoids recursion loop if len(c) > 5 { phc, err := c.IdentifyBestFiveCardPokerHand() if err != nil { // this should in theory never happen return nil, err } ph.Hand = phc.SortByRankAscending() } else if len(c) == 5 { ph.Hand = c.SortByRankAscending() } else { return nil, errors.New("hand must have at least 5 cards to be scored as a poker hand") } // this doesn't return an error because we've already checked for // duplicates and we have already identified the best 5-card hand // this code used to be here, but got factored out so it can go in // scoring.go ph.calculateScore() return ph, nil } func (ph PokerHand) ToSortedCards() Cards { // I believe ph.Hand is already sorted, but in any case it's only 5 // cards and sorting it costs ~nothing return ph.Hand.SortByRankAscending() } func (ph PokerHand) Compare(other PokerHand) int { if ph.Score > other.Score { return 1 } if ph.Score < other.Score { return -1 } return 0 } func (ph PokerHand) HighestRank() Rank { return ph.Hand.HighestRank() } func (ph PokerHand) String() string { return fmt.Sprintf("", ph.Hand.String(), ph.Description()) } func (c PokerHand) Description() string { if c.Type == RoyalFlush { return fmt.Sprintf("a royal flush in %s", c.Hand[0].Suit) } if c.Hand.containsStraightFlush() { if c.Hand[3].Rank == FIVE && c.Hand[4].Rank == ACE { // special case for steel wheel return fmt.Sprintf("%s high straight flush in %s", c.Hand[3].Rank.WithArticle(), c.Hand[4].Suit) } return fmt.Sprintf("%s high straight flush in %s", c.HighestRank().WithArticle(), c.Hand[4].Suit) } if c.Hand.containsFourOfAKind() { return fmt.Sprintf("four %s with %s", c.Hand.fourOfAKindRank().Pluralize(), c.Hand.fourOfAKindKicker().Rank.WithArticle()) } if c.Hand.containsFullHouse() { return fmt.Sprintf("a full house, %s full of %s", c.Hand.fullHouseTripsRank().Pluralize(), c.Hand.fullHousePairRank().Pluralize()) } if c.Hand.containsFlush() { return fmt.Sprintf("%s high flush in %s", c.HighestRank().WithArticle(), c.Hand[4].Suit) } if c.Hand.containsStraight() { if c.Hand[3].Rank == FIVE && c.Hand[4].Rank == ACE { // special case for wheel straight return fmt.Sprintf("%s high straight", c.Hand[3].Rank.WithArticle()) } return fmt.Sprintf("%s high straight", c.HighestRank().WithArticle()) } if c.Hand.containsThreeOfAKind() { return fmt.Sprintf( "three %s with %s and %s", c.Hand.threeOfAKindTripsRank().Pluralize(), c.Hand.threeOfAKindFirstKicker().Rank.WithArticle(), c.Hand.threeOfAKindSecondKicker().Rank.WithArticle(), ) } if c.Hand.containsTwoPair() { return fmt.Sprintf( "two pair, %s and %s with %s", c.Hand.twoPairBiggestPair().Pluralize(), c.Hand.twoPairSmallestPair().Pluralize(), c.Hand.twoPairKicker().Rank.WithArticle(), ) } if c.Hand.containsPair() { return fmt.Sprintf( "a pair of %s with %s, %s, and %s", c.Hand.pairRank().Pluralize(), c.Hand.pairFirstKicker().Rank.WithArticle(), c.Hand.pairSecondKicker().Rank.WithArticle(), c.Hand.pairThirdKicker().Rank.WithArticle(), ) } return fmt.Sprintf( // "ace high with an eight, a seven, a six, and a deuce" "%s high with %s, %s, %s, and %s", c.Hand[4].Rank, c.Hand[3].Rank.WithArticle(), c.Hand[2].Rank.WithArticle(), c.Hand[1].Rank.WithArticle(), c.Hand[0].Rank.WithArticle(), ) }