remove some guardrails from internal methods now that tests are passing
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@ -1,9 +1,12 @@
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package pokercore
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// these helper functions are used in a Cards.PokerHand() constructor and in
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// the calculateScore() function called from it.
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// they only work with exactly five cards, no duplicates, and no wild cards.
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// they are not intended to be used in any other context, which is why
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// they are not exported
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func (c Cards) pairRank() Rank {
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if !c.containsPair() {
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panic("hand must have a pair to have a pair rank")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank {
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return sorted[0].Rank
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@ -21,9 +24,6 @@ func (c Cards) pairRank() Rank {
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}
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func (c Cards) pairFirstKicker() Card {
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if !c.containsPair() {
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panic("hand must have a pair to have a first kicker")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank {
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return sorted[4]
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@ -41,9 +41,6 @@ func (c Cards) pairFirstKicker() Card {
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}
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func (c Cards) pairSecondKicker() Card {
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if !c.containsPair() {
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panic("hand must have a pair to have a second kicker")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank {
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// first kicker is [4]
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@ -65,9 +62,6 @@ func (c Cards) pairSecondKicker() Card {
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}
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func (c Cards) pairThirdKicker() Card {
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if !c.containsPair() {
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panic("hand must have a pair to have a third kicker")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank {
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// first kicker is [4]
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@ -93,9 +87,6 @@ func (c Cards) pairThirdKicker() Card {
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}
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func (c Cards) twoPairBiggestPair() Rank {
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if !c.containsTwoPair() {
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panic("hand must have two pair to have a biggest pair")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[2].Rank == sorted[3].Rank {
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return sorted[2].Rank
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@ -111,9 +102,6 @@ func (c Cards) twoPairBiggestPair() Rank {
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}
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func (c Cards) twoPairSmallestPair() Rank {
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if !c.containsTwoPair() {
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panic("hand must have two pair to have a smallest pair")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[2].Rank == sorted[3].Rank {
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return sorted[0].Rank
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@ -128,9 +116,6 @@ func (c Cards) twoPairSmallestPair() Rank {
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}
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func (c Cards) twoPairKicker() Card {
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if !c.containsTwoPair() {
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panic("hand must have two pair to have a twoPairKicker")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[2].Rank == sorted[3].Rank {
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return sorted[4]
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@ -145,9 +130,6 @@ func (c Cards) twoPairKicker() Card {
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}
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func (c Cards) threeOfAKindTripsRank() Rank {
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if !c.containsThreeOfAKind() {
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panic("hand must have three of a kind to have a trips rank")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[1].Rank == sorted[2].Rank {
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return sorted[0].Rank
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@ -162,9 +144,6 @@ func (c Cards) threeOfAKindTripsRank() Rank {
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}
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func (c Cards) threeOfAKindKickers() Cards {
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if !c.containsThreeOfAKind() {
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panic("hand must have three of a kind to have kickers")
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}
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sorted := c.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[1].Rank == sorted[2].Rank {
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return Cards{sorted[3], sorted[4]}
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@ -255,14 +234,7 @@ func (hand Cards) containsDuplicates() bool {
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return false
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}
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func (hand Cards) IsFiveCardPokerHand() bool {
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return len(hand) == 5 && !hand.containsDuplicates()
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}
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func (hand Cards) containsFlush() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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suit := hand[0].Suit
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for i := 1; i < len(hand); i++ {
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if hand[i].Suit != suit {
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@ -273,9 +245,6 @@ func (hand Cards) containsFlush() bool {
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}
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func (hand Cards) containsStraight() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[4].Rank == ACE && sorted[3].Rank == FIVE {
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@ -293,9 +262,8 @@ func (hand Cards) containsStraight() bool {
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}
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func (hand Cards) containsStraightFlush() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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// this of course only works on five card hands
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// but these hand helpers are only ever called from a five card hand
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if hand.containsStraight() && hand.containsFlush() {
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return true
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}
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@ -303,9 +271,6 @@ func (hand Cards) containsStraightFlush() bool {
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}
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func (hand Cards) containsRoyalFlush() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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// This seems like it works, but a five-high straight flush is not a royal flush
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// and the highest ranked card in five-high straigh flush is an ace.
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//if hand.containsStraightFlush() && hand.HighestRank() == ACE {
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@ -319,9 +284,6 @@ func (hand Cards) containsRoyalFlush() bool {
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}
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func (hand Cards) containsFourOfAKind() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[1].Rank == sorted[2].Rank && sorted[2].Rank == sorted[3].Rank {
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// the quads precede the kicker
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@ -335,9 +297,6 @@ func (hand Cards) containsFourOfAKind() bool {
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}
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func (hand Cards) containsFullHouse() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[1].Rank == sorted[2].Rank && sorted[3].Rank == sorted[4].Rank {
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@ -352,9 +311,6 @@ func (hand Cards) containsFullHouse() bool {
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}
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func (hand Cards) containsPair() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank {
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return true
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@ -372,9 +328,6 @@ func (hand Cards) containsPair() bool {
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}
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func (hand Cards) containsThreeOfAKind() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[1].Rank == sorted[2].Rank {
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return true
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@ -389,9 +342,6 @@ func (hand Cards) containsThreeOfAKind() bool {
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}
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func (hand Cards) containsTwoPair() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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sorted := hand.SortByRankAscending()
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if sorted[0].Rank == sorted[1].Rank && sorted[2].Rank == sorted[3].Rank {
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return true
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@ -406,8 +356,6 @@ func (hand Cards) containsTwoPair() bool {
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}
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func (hand Cards) isUnmadeHand() bool {
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if !hand.IsFiveCardPokerHand() {
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panic("hand must have 5 cards to be scored")
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}
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// i suspect this is expensive but we use it only in tests
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return !hand.containsPair() && !hand.containsTwoPair() && !hand.containsThreeOfAKind() && !hand.containsStraight() && !hand.containsFlush() && !hand.containsFullHouse() && !hand.containsFourOfAKind() && !hand.containsStraightFlush() && !hand.containsRoyalFlush()
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}
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