added more tests, cleaned up some code, found another bug
This commit is contained in:
parent
5f7dba942c
commit
14ffbe4eb4
@ -7,74 +7,148 @@ import (
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"git.eeqj.de/sneak/pokercore"
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)
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// just like on tv
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var delayTime = 2 * time.Second
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var playerCount = 8
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type Player struct {
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Hand pokercore.Cards
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ScoredHand *pokercore.PokerHand
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Position int
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CommunityCardsAvailable pokercore.Cards
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}
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type Game struct {
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Deck *pokercore.Deck
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Players []*Player
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Community pokercore.Cards
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Street int
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}
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func NewGame(seed int) *Game {
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g := &Game{}
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g.Street = 0
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g.Deck = pokercore.NewDeck()
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g.SpreadCards()
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fmt.Printf("Shuffle up and deal!\n")
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time.Sleep(delayTime)
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fmt.Printf("Shuffling...\n")
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g.Deck.ShuffleDeterministically(3141592653)
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return g
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}
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func (g *Game) StreetAsString() string {
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switch g.Street {
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case 0:
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return "pre-flop"
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case 1:
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return "flop"
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case 2:
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return "turn"
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case 3:
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return "river"
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}
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return "unknown"
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}
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func (g *Game) SpreadCards() {
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fmt.Printf("deck before shuffling: %s\n", g.Deck.FormatForTerminal())
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}
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func (g *Game) DealPlayersIn() {
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for i := 0; i < playerCount; i++ {
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p := Player{Hand: g.Deck.Deal(2), Position: i + 1}
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g.Players = append(g.Players, &p)
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}
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}
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func (g *Game) ShowGameStatus() {
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fmt.Printf("Street: %s\n", g.StreetAsString())
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fmt.Printf("Community cards: %s\n", g.Community.FormatForTerminal())
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for _, p := range g.Players {
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if p != nil {
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fmt.Printf("Player %d: %s\n", p.Position, p.Hand.FormatForTerminal())
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if g.Street > 0 {
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ac := append(p.Hand, g.Community...)
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ph, err := ac.PokerHand()
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if err != nil {
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panic(err)
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}
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fmt.Printf("Player %d has %s\n", p.Position, ph.Description())
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fmt.Printf("Player %d Score: %d\n", p.Position, ph.Score)
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}
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}
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}
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}
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func (g *Game) DealFlop() {
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g.Community = g.Deck.Deal(3)
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g.Street = 1
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}
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func (g *Game) DealTurn() {
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g.Community = append(g.Community, g.Deck.Deal(1)...)
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g.Street = 2
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}
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func (g *Game) DealRiver() {
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g.Community = append(g.Community, g.Deck.Deal(1)...)
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g.Street = 3
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}
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func (g *Game) ShowWinner() {
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var winner *Player
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var winningHand *pokercore.PokerHand
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for _, p := range g.Players {
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if p != nil {
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ac := append(p.Hand, g.Community...)
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ph, err := ac.PokerHand()
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if err != nil {
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panic(err)
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}
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if winner == nil {
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winner = p
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winningHand = ph
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} else {
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if ph.Score > winningHand.Score {
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winner = p
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winningHand = ph
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}
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}
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}
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}
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fmt.Printf("Winner: Player %d with %s.\n", winner.Position, winningHand.Description())
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}
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func main() {
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sleepTime := 2 * time.Second
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playerCount := 8
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d := pokercore.NewDeck()
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fmt.Printf("deck before shuffling: %s\n", d.FormatForTerminal())
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// this "randomly chosen" seed somehow deals pocket queens, pocket kings, and pocket aces to three players.
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// what are the odds? lol
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d.ShuffleDeterministically(1337)
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fmt.Printf("deck after shuffling: %s\n", d.FormatForTerminal())
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var players []pokercore.Cards
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for i := 0; i < playerCount; i++ {
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players = append(players, d.Deal(2))
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}
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for i, p := range players {
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fmt.Printf("player %d: %s\n", i+1, p.FormatForTerminal())
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}
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time.Sleep(2 * time.Second)
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//g := NewGame(1337))
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fmt.Printf("##############################################\n")
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// deal the flop
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var community pokercore.Cards
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community = d.Deal(3)
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fmt.Printf("flop: %s\n", community.FormatForTerminal())
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time.Sleep(sleepTime)
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// nothing up my sleeve:
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g := NewGame(3141592653)
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fmt.Printf("##############################################\n")
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turn := d.Deal(1)
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fmt.Printf("turn: %s\n", turn.FormatForTerminal())
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community = append(community, turn...)
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fmt.Printf("board is now: %s\n", community.FormatForTerminal())
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g.ShowGameStatus()
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time.Sleep(sleepTime)
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g.DealPlayersIn()
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fmt.Printf("##############################################\n")
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river := d.Deal(1)
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fmt.Printf("river: %s\n", river.FormatForTerminal())
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community = append(community, river...)
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fmt.Printf("board is now: %s\n", community.FormatForTerminal())
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g.ShowGameStatus()
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g.DealFlop()
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g.ShowGameStatus()
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g.DealTurn()
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g.ShowGameStatus()
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g.DealRiver()
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g.ShowGameStatus()
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g.ShowWinner()
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fmt.Printf("##############################################\n")
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var winningPlayer int
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var winningHand *pokercore.PokerHand
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for i, p := range players {
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fmt.Printf("player %d: %s\n", i+1, p.FormatForTerminal())
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playerCards, err := p.Append(community).IdentifyBestFiveCardPokerHand()
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if err != nil {
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panic("error evaluating hand: " + err.Error())
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}
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ph, err := playerCards.PokerHand()
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if err != nil {
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panic("error evaluating hand: " + err.Error())
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}
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fmt.Printf("player %d has a %s\n", i+1, ph.Description())
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if winningHand == nil {
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winningPlayer = i
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winningHand = ph
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continue
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}
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if ph.Score > winningHand.Score {
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winningPlayer = i
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winningHand = ph
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}
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}
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fmt.Printf("##############################################\n")
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fmt.Printf("player %d wins with %s\n", winningPlayer+1, winningHand.Description())
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fmt.Printf("##############################################\n")
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fmt.Printf("What a strange game. The only winning move is to bet really big.\n")
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fmt.Printf("Insert coin to play again.\n")
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}
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@ -1,34 +1,5 @@
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package pokercore
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func (c Cards) scoreStraightFlush() HandScore {
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if !c.containsStraightFlush() {
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panic("hand must be a straight flush to score it")
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}
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return ScoreStraightFlush + 1000*c.HighestRank().Score()
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}
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func (c Cards) scoreFlush() HandScore {
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if !c.containsFlush() {
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panic("hand must be a flush to score it")
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}
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var score HandScore
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for _, card := range c {
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score += card.Rank.Score()
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}
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return ScoreFlush + score
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}
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func (c Cards) scoreHighCard() HandScore {
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if !c.isUnmadeHand() {
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panic("hand must be a high card to score it")
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}
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var score HandScore
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for _, card := range c {
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score += card.Rank.Score()
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}
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return ScoreHighCard + score
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}
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func (c Cards) pairRank() Rank {
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if !c.containsPair() {
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panic("hand must have a pair to have a pair rank")
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98
pokerhand.go
98
pokerhand.go
@ -1,6 +1,9 @@
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package pokercore
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import "fmt"
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import (
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"errors"
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"fmt"
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)
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type PokerHandType int
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@ -28,93 +31,118 @@ func (c Cards) Append(other Cards) Cards {
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}
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func (c Cards) PokerHand() (*PokerHand, error) {
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if len(c) != 5 {
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return nil, fmt.Errorf("hand must have 5 cards to be scored as a poker hand")
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}
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if c.containsDuplicates() {
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return nil, fmt.Errorf("hand must have no duplicates to be scored as a poker hand")
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return nil, errors.New("hand must have no duplicates to be scored as a poker hand")
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}
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if len(c) < 5 {
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return nil, errors.New("hand must have at least 5 cards to be scored as a poker hand")
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}
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phc, err := c.IdentifyBestFiveCardPokerHand()
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if err != nil {
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// this should in theory never happen
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return nil, err
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}
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ph := new(PokerHand)
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ph.Hand = c
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if c.containsRoyalFlush() {
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ph.Hand = phc.SortByRankAscending()
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if ph.Hand.containsRoyalFlush() {
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ph.Type = RoyalFlush
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ph.Score = ScoreRoyalFlush
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return ph, nil
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}
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if c.containsStraightFlush() {
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if ph.Hand.containsStraightFlush() {
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ph.Type = StraightFlush
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ph.Score = ph.Hand.scoreStraightFlush()
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ph.Score = ScoreStraightFlush
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ph.Score += 1000 * ph.Hand.HighestRank().Score()
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return ph, nil
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}
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if c.containsFourOfAKind() {
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if ph.Hand.containsFourOfAKind() {
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ph.Type = FourOfAKind
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ph.Score = ScoreFourOfAKind + 1000*c.fourOfAKindRank().Score() + c.fourOfAKindKicker().Score()
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ph.Score = ScoreFourOfAKind
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ph.Score += 1000 * ph.Hand.fourOfAKindRank().Score()
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ph.Score += 100 * ph.Hand.fourOfAKindKicker().Score()
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return ph, nil
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}
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if c.containsFullHouse() {
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if ph.Hand.containsFullHouse() {
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ph.Type = FullHouse
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ph.Score = ScoreFullHouse + 1000*c.fullHouseTripsRank().Score() + c.fullHousePairRank().Score()
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ph.Score = ScoreFullHouse
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// FIXME write a good test for this
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ph.Score += 1000 * ph.Hand.fullHouseTripsRank().Score()
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ph.Score += 100 * ph.Hand.fullHousePairRank().Score()
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return ph, nil
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}
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if c.containsFlush() {
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if ph.Hand.containsFlush() {
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ph.Type = Flush
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ph.Score = c.scoreFlush()
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ph.Score = ScoreFlush
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// flush base score plus sum of card ranks
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ph.Score += ph.Hand[0].Score()
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ph.Score += ph.Hand[1].Score()
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ph.Score += ph.Hand[2].Score()
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ph.Score += ph.Hand[3].Score()
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ph.Score += ph.Hand[4].Score()
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return ph, nil
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}
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if c.containsStraight() {
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if ph.Hand.containsStraight() {
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ph.Type = Straight
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ph.Score = ScoreStraight
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// Straights are scored by the highest card in the straight
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// UNLESS the second highest card is a 5 and the highest card is an Ace
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// In that case, the straight is a 5-high straight, not an Ace-high straight
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sorted := c.SortByRankAscending()
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sorted := ph.Hand.SortByRankAscending()
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if sorted[3].Rank == FIVE && sorted[4].Rank == ACE {
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// 5-high straight
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ph.Score = ScoreStraight + 1000*sorted[3].Score()
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// 5-high straight, scored by the five's rank
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ph.Score += sorted[3].Score()
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} else {
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// All other straights
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ph.Score = ScoreStraight + 1000*sorted[4].Score()
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// All other straights are scored by the highest card in the straight
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ph.Score += sorted[4].Score()
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}
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return ph, nil
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}
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if c.containsThreeOfAKind() {
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if ph.Hand.containsThreeOfAKind() {
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ph.Type = ThreeOfAKind
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ph.Score = ScoreThreeOfAKind
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ph.Score += 1000 * c.threeOfAKindTripsRank().Score()
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ph.Score += 100 * c.threeOfAKindFirstKicker().Score()
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ph.Score += 10 * c.threeOfAKindSecondKicker().Score()
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ph.Score += 1000 * ph.Hand.threeOfAKindTripsRank().Score()
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ph.Score += 100 * ph.Hand.threeOfAKindFirstKicker().Score()
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ph.Score += 10 * ph.Hand.threeOfAKindSecondKicker().Score()
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return ph, nil
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}
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if c.containsTwoPair() {
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if ph.Hand.containsTwoPair() {
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ph.Type = TwoPair
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ph.Score = ScoreTwoPair
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ph.Score += 1000 * c.twoPairBiggestPair().Score()
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ph.Score += 100 * c.twoPairSmallestPair().Score()
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ph.Score += 10 * c.twoPairKicker().Score()
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ph.Score += 1000 * ph.Hand.twoPairBiggestPair().Score()
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ph.Score += 100 * ph.Hand.twoPairSmallestPair().Score()
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ph.Score += 10 * ph.Hand.twoPairKicker().Score()
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return ph, nil
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}
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if c.containsPair() {
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if ph.Hand.containsPair() {
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ph.Type = Pair
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ph.Score = ScorePair
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ph.Score += 1000 * c.pairRank().Score()
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ph.Score += 100 * c.pairFirstKicker().Score()
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ph.Score += 10 * c.pairSecondKicker().Score()
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ph.Score += c.pairThirdKicker().Score()
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ph.Score += 1000 * ph.Hand.pairRank().Score()
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ph.Score += 100 * ph.Hand.pairFirstKicker().Score()
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ph.Score += 10 * ph.Hand.pairSecondKicker().Score()
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ph.Score += ph.Hand.pairThirdKicker().Score()
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return ph, nil
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}
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ph.Type = HighCard
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ph.Score = c.scoreHighCard()
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ph.Score = ScoreHighCard // base score
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// unmade hands are scored like flushes, just add up the values
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ph.Score += ph.Hand[0].Score()
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ph.Score += ph.Hand[1].Score()
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ph.Score += ph.Hand[2].Score()
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ph.Score += ph.Hand[3].Score()
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ph.Score += ph.Hand[4].Score()
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return ph, nil
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}
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@ -1,7 +1,6 @@
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package pokercore
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import (
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"errors"
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"fmt"
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)
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@ -25,18 +24,13 @@ func (c Card) Score() HandScore {
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}
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func (c Cards) PokerHandScore() (HandScore, error) {
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if len(c) != 5 {
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return 0, errors.New("hand must have 5 cards to be scored as a poker hand")
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}
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ph, err := c.PokerHand()
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if err != nil {
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return 0, err
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}
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//fmt.Println(ph)
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return ph.Score, nil
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}
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func (x HandScore) String() string {
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return fmt.Sprintf("<HandScore %d>", x)
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//return scoreToName(x)
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}
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@ -78,9 +78,9 @@ func TestAceLowStraight(t *testing.T) {
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assert.True(t, hand.containsStraight(), "Expected hand to be a straight")
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ph, err := hand.PokerHand()
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assert.Nil(t, err, "Expected no error")
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assert.Greater(t, ph.Score, 0, "Expected score to be nonzero 0")
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assert.Greater(t, ph.Score, 0, "Expected score to be greater than 0")
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assert.Less(t, ph.Score, 100000000000000000, "Expected score to be less than 100000000000000000")
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assert.Equal(t, ph.Score, ScoreStraight+1000*FIVE.Score())
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assert.Equal(t, ph.Score, ScoreStraight+FIVE.Score())
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assert.Equal(t, ph.Description(), "a five high straight")
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assert.True(t, hand.HighestRank() == ACE, "Expected highest rank to be an ace")
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assert.True(t, hand.SortByRankAscending().First().Rank == DEUCE, "Expected first card to be a deuce")
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@ -296,3 +296,54 @@ func TestTwoPairBug(t *testing.T) {
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//fmt.Printf("PokerHand: %v+\n", ph)
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//fmt.Printf("PH score: %d\n", ph.Score)
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}
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func TestScoringStructureQuads(t *testing.T) {
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handA := Cards{
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DeuceOfSpades(),
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DeuceOfHearts(),
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DeuceOfDiamonds(),
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DeuceOfClubs(),
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AceOfSpades(),
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}
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handB := Cards{
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ThreeOfSpades(),
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ThreeOfHearts(),
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ThreeOfDiamonds(),
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ThreeOfClubs(),
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DeuceOfSpades(),
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}
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phA, err := handA.PokerHand()
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assert.Nil(t, err, "Expected no error")
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phB, err := handB.PokerHand()
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assert.Nil(t, err, "Expected no error")
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assert.Greater(t, phB.Score, phA.Score, "Expected hand B to be higher than hand A")
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}
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func TestScoringStructureFullHouse(t *testing.T) {
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handA := Cards{
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DeuceOfSpades(),
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DeuceOfHearts(),
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DeuceOfDiamonds(),
|
||||
AceOfSpades(),
|
||||
AceOfHearts(),
|
||||
}
|
||||
|
||||
phA, err := handA.PokerHand()
|
||||
assert.Nil(t, err, "Expected no error")
|
||||
deucesFullOfAcesScore := phA.Score
|
||||
|
||||
handB := Cards{
|
||||
ThreeOfSpades(),
|
||||
ThreeOfHearts(),
|
||||
ThreeOfDiamonds(),
|
||||
DeuceOfSpades(),
|
||||
DeuceOfHearts(),
|
||||
}
|
||||
phB, err := handB.PokerHand()
|
||||
assert.Nil(t, err, "Expected no error")
|
||||
threesFullOfDeucesScore := phB.Score
|
||||
|
||||
assert.Greater(t, threesFullOfDeucesScore, deucesFullOfAcesScore, "Expected Threes full of deuces to beat deuces full of aces")
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user