made to suck less, including:
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continuous-integration/drone/push Build is passing
* `make` works again, exporting correct database file path for local dev * better formatting of durations * refactored duration math to misc functions * now tracks and displays score * displays short-lifetime fp wipeouts in red
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@@ -88,6 +88,7 @@ func (f *Fetcher) StoreFrontPage() error {
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Rank: uint(i + 1),
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URL: item.URL,
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Title: item.Title,
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Score: item.Score,
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FetchedAt: t,
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}
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*/
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@@ -109,6 +110,7 @@ func (f *Fetcher) StoreFrontPage() error {
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HighestRank: uint(i + 1),
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Rank: uint(i + 1),
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Title: item.Title,
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Score: uint(item.Score),
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URL: item.URL,
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}
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f.db.Create(&r)
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@@ -116,6 +118,7 @@ func (f *Fetcher) StoreFrontPage() error {
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Uint("hnid", uint(id)).
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Uint("rank", uint(i+1)).
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Str("title", item.Title).
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Int("score", item.Score).
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Str("url", item.URL).
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Msg("HN new story on frontpage")
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} else {
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@@ -129,10 +132,12 @@ func (f *Fetcher) StoreFrontPage() error {
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Uint("hnid", uint(id)).
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Uint("oldrank", old.Rank).
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Uint("newrank", uint(i+1)).
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Int("score", item.Score).
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Str("title", item.Title).
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Str("url", item.URL).
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Msg("HN story rank changed, recording new rank")
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old.Rank = uint(i + 1)
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old.Score = uint(item.Score)
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needSave = true
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}
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@@ -145,6 +150,12 @@ func (f *Fetcher) StoreFrontPage() error {
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old.HighestRank = uint(i + 1)
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needSave = true
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}
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if old.Score != uint(item.Score) {
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old.Score = uint(item.Score)
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needSave = true
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}
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if needSave {
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f.db.Save(&old)
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}
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