Files
neoirc/internal/cli/ui.go
T
clawbot 5fe325399b
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Show square brackets in the neoirc-cli message window as written (closes #233)
The message window has colour tags on, so tview read square-bracket
text in nicks, channel names, reasons, topics and message text as
tags. It dropped that text or changed the colour of the rest of the
line.

A new escape in internal/cli/ui.go writes each "[" as "[[:]", and
app.go applies it to every part of a line that comes from the user or
the server. tview.Escape is not used: it misses bracket pairs holding
symbols such as "|", and tags with a URL.

Lines for other server commands now show the command, such as
"[MODE]", which tview had read as a tag.

Model: opus-5-5
2026-11-02 08:30:56 +01:00

377 lines
7.7 KiB
Go

package cli
import (
"fmt"
"strings"
"time"
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
)
// Buffer holds messages for a channel/DM/status window.
type Buffer struct {
Name string
Lines []string
Unread int
}
// UI manages the terminal interface. Most of its methods wait for
// the tview event loop to run their update. Code that runs on that
// loop, such as a key handler, must not call them: it would wait
// for itself.
type UI struct {
app *tview.Application
messages *tview.TextView
statusBar *tview.TextView
input *tview.InputField
layout *tview.Flex
buffers []*Buffer
currentBuffer int
// The nick, target and connection state last passed to
// SetStatus.
nick string
target string
connStatus string
onInput func(string)
// inputDone is closed once the line last passed to onInput
// has been handled. Only callOnInput, on the event loop, uses
// it.
inputDone chan struct{}
}
// NewUI creates the tview-based IRC-like UI.
func NewUI() *UI {
ui := &UI{ //nolint:exhaustruct,varnamelen // fields set below; ui is idiomatic
app: tview.NewApplication(),
buffers: []*Buffer{
{Name: "(status)", Lines: nil, Unread: 0},
},
}
ui.initMessages()
ui.initStatusBar()
ui.initInput()
ui.initKeyCapture()
ui.layout = tview.NewFlex().
SetDirection(tview.FlexRow).
AddItem(ui.messages, 0, 1, false).
AddItem(ui.statusBar, 1, 0, false).
AddItem(ui.input, 1, 0, true)
ui.app.SetRoot(ui.layout, true)
ui.app.SetFocus(ui.input)
return ui
}
// Run starts the UI event loop (blocks).
func (ui *UI) Run() error {
err := ui.app.Run()
if err != nil {
return fmt.Errorf("run ui: %w", err)
}
return nil
}
// Stop stops the UI.
func (ui *UI) Stop() {
ui.app.Stop()
}
// OnInput sets the callback for user input.
func (ui *UI) OnInput(fn func(string)) {
ui.onInput = fn
}
// AddLine adds a line to the specified buffer.
func (ui *UI) AddLine(bufferName, line string) {
ui.app.QueueUpdateDraw(func() {
buf := ui.getOrCreateBuffer(bufferName)
buf.Lines = append(buf.Lines, line)
cur := ui.buffers[ui.currentBuffer]
if cur != buf {
buf.Unread++
ui.refreshStatusBar()
}
if cur == buf {
_, _ = fmt.Fprintln(ui.messages, line)
}
})
}
// AddLineAsRead adds a line to the specified buffer, as
// AddLine does, but does not mark the buffer unread.
func (ui *UI) AddLineAsRead(bufferName, line string) {
ui.app.QueueUpdateDraw(func() {
buf := ui.getOrCreateBuffer(bufferName)
buf.Lines = append(buf.Lines, line)
if ui.buffers[ui.currentBuffer] == buf {
_, _ = fmt.Fprintln(ui.messages, line)
}
})
}
// AddStatus adds a line to the status buffer.
func (ui *UI) AddStatus(line string) {
ts := time.Now().Format("15:04")
ui.AddLine(
"(status)",
"[gray]"+ts+"[white] "+line,
)
}
// SwitchBuffer switches to the buffer at index n.
func (ui *UI) SwitchBuffer(bufIndex int) {
ui.app.QueueUpdateDraw(func() {
if bufIndex < 0 || bufIndex >= len(ui.buffers) {
return
}
ui.currentBuffer = bufIndex
buf := ui.buffers[bufIndex]
buf.Unread = 0
ui.messages.Clear()
for _, line := range buf.Lines {
_, _ = fmt.Fprintln(ui.messages, line)
}
ui.messages.ScrollToEnd()
ui.refreshStatusBar()
})
}
// SwitchToBuffer switches to named buffer, creating if
// needed.
func (ui *UI) SwitchToBuffer(name string) {
ui.app.QueueUpdateDraw(func() {
buf := ui.getOrCreateBuffer(name)
for i, b := range ui.buffers {
if b == buf {
ui.currentBuffer = i
break
}
}
buf.Unread = 0
ui.messages.Clear()
for _, line := range buf.Lines {
_, _ = fmt.Fprintln(ui.messages, line)
}
ui.messages.ScrollToEnd()
ui.refreshStatusBar()
})
}
// SetStatus updates the status bar text.
func (ui *UI) SetStatus(
nick, target, connStatus string,
) {
ui.app.QueueUpdateDraw(func() {
ui.nick = nick
ui.target = target
ui.connStatus = connStatus
ui.refreshStatusBar()
})
}
// BufferName returns the name of the buffer at index bufIndex,
// and whether there is such a buffer.
func (ui *UI) BufferName(bufIndex int) (string, bool) {
var (
name string
found bool
)
ui.app.QueueUpdate(func() {
if bufIndex < 0 || bufIndex >= len(ui.buffers) {
return
}
name = ui.buffers[bufIndex].Name
found = true
})
return name, found
}
// BufferIndex returns the index of a named buffer.
func (ui *UI) BufferIndex(name string) int {
for i, buf := range ui.buffers {
if buf.Name == name {
return i
}
}
return -1
}
func (ui *UI) initMessages() {
ui.messages = tview.NewTextView().
SetDynamicColors(true).
SetScrollable(true).
SetWordWrap(true).
SetChangedFunc(func() {
ui.app.Draw()
})
ui.messages.SetBorder(false)
}
// escape returns text so that the message window shows it exactly
// as written. It writes each "[" as "[[:]": a "[" followed by
// another "[" never starts a tag, and the tag "[:]" changes
// nothing. tview.Escape is not enough: it does not escape a bracket
// pair holding a symbol such as "|" or "^", and nothing it adds
// stops a tag with a URL, such as "[:::y|z]".
func escape(text string) string {
return strings.ReplaceAll(text, "[", "[[:]")
}
func (ui *UI) initStatusBar() {
// Colour tags stay off. With them on, tview reads text in
// square brackets, such as "[connected]" or part of a nick,
// as a tag and drops it.
ui.statusBar = tview.NewTextView()
ui.statusBar.SetBackgroundColor(tcell.ColorNavy)
ui.statusBar.SetTextColor(tcell.ColorWhite)
}
func (ui *UI) initInput() {
ui.input = tview.NewInputField().
SetFieldBackgroundColor(tcell.ColorBlack).
SetFieldTextColor(tcell.ColorWhite)
ui.input.SetDoneFunc(func(key tcell.Key) {
if key != tcell.KeyEnter {
return
}
text := ui.input.GetText()
if text == "" {
return
}
ui.input.SetText("")
ui.callOnInput(text)
})
}
func (ui *UI) initKeyCapture() {
ui.app.SetInputCapture(
func(event *tcell.EventKey) *tcell.EventKey {
if event.Modifiers()&tcell.ModAlt == 0 {
return event
}
// Alt and a digit runs /window with that digit.
// SwitchBuffer alone would leave the target as it was.
r := event.Rune()
if r >= '0' && r <= '9' {
ui.callOnInput("/window " + string(r))
return nil
}
return event
},
)
}
// callOnInput passes text to the input callback on a new
// goroutine. The key handlers call it on the event loop, and the
// callback waits for that loop to update the screen, so they must
// not wait for the callback. The goroutine first waits for the
// line before it to be handled, which keeps lines in the order
// they were typed.
func (ui *UI) callOnInput(text string) {
if ui.onInput == nil {
return
}
previous := ui.inputDone
done := make(chan struct{})
ui.inputDone = done
go func() {
if previous != nil {
<-previous
}
ui.onInput(text)
close(done)
}()
}
// refreshStatusBar redraws the status bar with the nick, target
// and connection state last passed to SetStatus.
func (ui *UI) refreshStatusBar() {
ui.renderStatusBar(ui.nick, ui.target, ui.connStatus)
}
func (ui *UI) renderStatusBar(
nick, target, connStatus string,
) {
var unreadParts []string
for i, buf := range ui.buffers {
if buf.Unread > 0 {
unreadParts = append(unreadParts,
fmt.Sprintf(
"%d:%s(%d)",
i, buf.Name, buf.Unread,
),
)
}
}
unread := ""
if len(unreadParts) > 0 {
unread = " [Act: " +
strings.Join(unreadParts, ",") + "]"
}
bufInfo := fmt.Sprintf(
"[%d:%s]",
ui.currentBuffer,
ui.buffers[ui.currentBuffer].Name,
)
ui.statusBar.Clear()
_, _ = fmt.Fprintf(ui.statusBar,
" [%s] %s %s %s%s",
connStatus, nick, bufInfo, target, unread,
)
}
func (ui *UI) getOrCreateBuffer(name string) *Buffer {
for _, buf := range ui.buffers {
if buf.Name == name {
return buf
}
}
buf := &Buffer{Name: name, Lines: nil, Unread: 0}
ui.buffers = append(ui.buffers, buf)
return buf
}