hdmistat/internal/renderer/overview_screen.go
sneak 402c0797d5 Initial implementation of hdmistat - Linux framebuffer system stats display
Features:
- Beautiful system statistics display using IBM Plex Mono font
- Direct framebuffer rendering without X11/Wayland
- Multiple screens with automatic carousel rotation
- Real-time system monitoring (CPU, memory, disk, network, processes)
- Systemd service integration with install command
- Clean architecture using uber/fx dependency injection

Architecture:
- Cobra CLI with daemon, install, status, and info commands
- Modular design with separate packages for display, rendering, and stats
- Font embedding for zero runtime dependencies
- Layout API for clean text rendering
- Support for multiple screen types (overview, top CPU, top memory)

Technical details:
- Uses gopsutil for cross-platform system stats collection
- Direct Linux framebuffer access via memory mapping
- Anti-aliased text rendering with freetype
- Configurable screen rotation and update intervals
- Structured logging with slog
- Comprehensive test coverage and linting setup

This initial version provides a solid foundation for displaying rich
system information on resource-constrained devices like Raspberry Pis.
2025-07-23 12:55:42 +02:00

159 lines
4.4 KiB
Go

package renderer
import (
"fmt"
"image/color"
"git.eeqj.de/sneak/hdmistat/internal/layout"
"git.eeqj.de/sneak/hdmistat/internal/statcollector"
)
// OverviewScreen displays system overview
type OverviewScreen struct{}
func NewOverviewScreen() *OverviewScreen {
return &OverviewScreen{}
}
func (s *OverviewScreen) Name() string {
return "System Overview"
}
func (s *OverviewScreen) Render(canvas *layout.Canvas, info *statcollector.SystemInfo) error {
width, height := canvas.Size()
// Colors
textColor := color.RGBA{255, 255, 255, 255}
headerColor := color.RGBA{100, 200, 255, 255}
dimColor := color.RGBA{150, 150, 150, 255}
// Styles
titleStyle := layout.TextStyle{Size: 48, Color: headerColor}
headerStyle := layout.TextStyle{Size: 24, Color: headerColor}
normalStyle := layout.TextStyle{Size: 18, Color: textColor}
smallStyle := layout.TextStyle{Size: 16, Color: dimColor}
y := 50
// Title
canvas.DrawText(info.Hostname, layout.Point{X: width / 2, Y: y}, layout.TextStyle{
Size: titleStyle.Size,
Color: titleStyle.Color,
Alignment: layout.AlignCenter,
})
y += 80
// Uptime
uptimeText := fmt.Sprintf("Uptime: %s", layout.FormatDuration(info.Uptime.Seconds()))
canvas.DrawText(uptimeText, layout.Point{X: width / 2, Y: y}, layout.TextStyle{
Size: smallStyle.Size,
Color: smallStyle.Color,
Alignment: layout.AlignCenter,
})
y += 60
// Two column layout
leftX := 50
rightX := width/2 + 50
// Memory section (left)
canvas.DrawText("MEMORY", layout.Point{X: leftX, Y: y}, headerStyle)
y += 35
memUsedPercent := float64(info.MemoryUsed) / float64(info.MemoryTotal) * 100
canvas.DrawText(fmt.Sprintf("Total: %s", layout.FormatBytes(info.MemoryTotal)),
layout.Point{X: leftX, Y: y}, normalStyle)
y += 25
canvas.DrawText(fmt.Sprintf("Used: %s (%.1f%%)", layout.FormatBytes(info.MemoryUsed), memUsedPercent),
layout.Point{X: leftX, Y: y}, normalStyle)
y += 25
canvas.DrawText(fmt.Sprintf("Free: %s", layout.FormatBytes(info.MemoryFree)),
layout.Point{X: leftX, Y: y}, normalStyle)
y += 35
// Memory progress bar
canvas.DrawProgress(leftX, y, 400, 20, memUsedPercent,
color.RGBA{100, 200, 100, 255},
color.RGBA{50, 50, 50, 255})
// CPU section (right)
cpuY := y - 115
canvas.DrawText("CPU", layout.Point{X: rightX, Y: cpuY}, headerStyle)
cpuY += 35
// Show per-core CPU usage
for i, percent := range info.CPUPercent {
if i >= 8 {
// Limit display to 8 cores
canvas.DrawText(fmt.Sprintf("... and %d more cores", len(info.CPUPercent)-8),
layout.Point{X: rightX, Y: cpuY}, smallStyle)
break
}
canvas.DrawText(fmt.Sprintf("Core %d:", i), layout.Point{X: rightX, Y: cpuY}, smallStyle)
canvas.DrawProgress(rightX+80, cpuY-12, 200, 15, percent,
color.RGBA{255, 100, 100, 255},
color.RGBA{50, 50, 50, 255})
cpuY += 20
}
y += 60
// Disk usage section
canvas.DrawText("DISK USAGE", layout.Point{X: leftX, Y: y}, headerStyle)
y += 35
for i, disk := range info.DiskUsage {
if i >= 4 {
break // Limit to 4 disks
}
canvas.DrawText(disk.Path, layout.Point{X: leftX, Y: y}, normalStyle)
usageText := fmt.Sprintf("%s / %s", layout.FormatBytes(disk.Used), layout.FormatBytes(disk.Total))
canvas.DrawText(usageText, layout.Point{X: leftX + 200, Y: y}, smallStyle)
canvas.DrawProgress(leftX+400, y-12, 300, 15, disk.UsedPercent,
color.RGBA{200, 200, 100, 255},
color.RGBA{50, 50, 50, 255})
y += 30
}
y += 30
// Network section
canvas.DrawText("NETWORK", layout.Point{X: leftX, Y: y}, headerStyle)
y += 35
for i, net := range info.Network {
if i >= 3 {
break // Limit to 3 interfaces
}
canvas.DrawText(net.Name, layout.Point{X: leftX, Y: y}, normalStyle)
if len(net.IPAddresses) > 0 {
canvas.DrawText(net.IPAddresses[0], layout.Point{X: leftX + 150, Y: y}, smallStyle)
}
trafficText := fmt.Sprintf("TX: %s RX: %s",
layout.FormatBytes(net.BytesSent),
layout.FormatBytes(net.BytesRecv))
canvas.DrawText(trafficText, layout.Point{X: leftX + 400, Y: y}, smallStyle)
y += 30
}
// Temperature section (bottom right)
if len(info.Temperature) > 0 {
tempY := height - 200
canvas.DrawText("TEMPERATURE", layout.Point{X: rightX, Y: tempY}, headerStyle)
tempY += 35
for sensor, temp := range info.Temperature {
if tempY > height-50 {
break
}
canvas.DrawText(fmt.Sprintf("%s: %.1f°C", sensor, temp),
layout.Point{X: rightX, Y: tempY}, normalStyle)
tempY += 25
}
}
return nil
}