hdmistat/internal/layout/draw.go
2025-07-24 16:09:00 +02:00

491 lines
11 KiB
Go

// Package layout provides a simple API for creating text-based layouts
// that can be rendered to fbdraw grids for display in a carousel.
//
//nolint:mnd
package layout
import (
"fmt"
"image/color"
"git.eeqj.de/sneak/hdmistat/internal/fbdraw"
"git.eeqj.de/sneak/hdmistat/internal/font"
)
// Font represents a bundled monospace font.
type Font int
const (
// PlexMono is IBM Plex Mono, a modern monospace font with good readability.
PlexMono Font = iota
// Terminus is a bitmap font optimized for long-term reading on terminals.
Terminus
// SourceCodePro is Adobe's Source Code Pro, designed for coding environments.
SourceCodePro
)
// String implements the Stringer interface for Font
func (f Font) String() string {
switch f {
case PlexMono:
return "PlexMono"
case Terminus:
return "Terminus"
case SourceCodePro:
return "SourceCodePro"
default:
return fmt.Sprintf("Font(%d)", int(f))
}
}
// Color returns a standard color by name
func Color(name string) color.Color {
switch name {
case "black":
return color.RGBA{0, 0, 0, 255}
case "white":
return color.RGBA{255, 255, 255, 255}
case "red":
return color.RGBA{255, 0, 0, 255}
case "green":
return color.RGBA{0, 255, 0, 255}
case "blue":
return color.RGBA{0, 0, 255, 255}
case "yellow":
return color.RGBA{255, 255, 0, 255}
case "cyan":
return color.RGBA{0, 255, 255, 255}
case "magenta":
return color.RGBA{255, 0, 255, 255}
case "orange":
return color.RGBA{255, 165, 0, 255}
case "purple":
return color.RGBA{128, 0, 128, 255}
case "gray10":
return color.RGBA{26, 26, 26, 255}
case "gray20":
return color.RGBA{51, 51, 51, 255}
case "gray30":
return color.RGBA{77, 77, 77, 255}
case "gray40":
return color.RGBA{102, 102, 102, 255}
case "gray50":
return color.RGBA{128, 128, 128, 255}
case "gray60":
return color.RGBA{153, 153, 153, 255}
case "gray70":
return color.RGBA{179, 179, 179, 255}
case "gray80":
return color.RGBA{204, 204, 204, 255}
case "gray90":
return color.RGBA{230, 230, 230, 255}
default:
return color.RGBA{255, 255, 255, 255} // Default to white
}
}
// Draw provides the drawing context for creating a layout.
// It maintains state for colors and text styling.
type Draw struct {
// Drawing state
font Font
bold bool
italic bool
fgColor color.Color
bgColor color.Color
// Grid to render to
grid *fbdraw.CharGrid
// Cached dimensions
Width int
Height int
}
// String implements the Stringer interface for Draw
func (d *Draw) String() string {
return fmt.Sprintf(
"Draw{Width:%d, Height:%d, Font:%v, Bold:%v, Italic:%v}",
d.Width,
d.Height,
d.font,
d.bold,
d.italic,
)
}
// NewDraw creates a new drawing context that will modify the provided grid
func NewDraw(grid *fbdraw.CharGrid) *Draw {
return &Draw{
grid: grid,
Width: grid.Width,
Height: grid.Height,
fgColor: color.RGBA{255, 255, 255, 255},
bgColor: color.RGBA{0, 0, 0, 255},
}
}
// Clear fills the entire display with black.
func (d *Draw) Clear() {
d.grid.Clear(color.RGBA{0, 0, 0, 255})
}
// ClearColor fills the entire display with the specified color.
func (d *Draw) ClearColor(c color.Color) {
// Fill all cells with spaces and the background color
for y := 0; y < d.Height; y++ {
for x := 0; x < d.Width; x++ {
weight := font.WeightRegular
if d.bold {
weight = font.WeightBold
}
d.grid.SetCell(x, y, ' ', d.fgColor, c, weight, d.italic)
}
}
}
// Font sets the current font for text operations.
func (d *Draw) Font(f Font) *Draw {
d.font = f
return d
}
// Bold enables bold text rendering.
func (d *Draw) Bold() *Draw {
d.bold = true
return d
}
// Plain disables bold and italic text rendering.
func (d *Draw) Plain() *Draw {
d.bold = false
d.italic = false
return d
}
// Italic enables italic text rendering.
func (d *Draw) Italic() *Draw {
d.italic = true
return d
}
// Color sets the foreground color for text operations.
func (d *Draw) Color(c color.Color) *Draw {
d.fgColor = c
return d
}
// Background sets the background color for text operations.
func (d *Draw) Background(c color.Color) *Draw {
d.bgColor = c
return d
}
// Text draws text at the specified character coordinates.
func (d *Draw) Text(x, y int, format string, args ...interface{}) {
text := fmt.Sprintf(format, args...)
writer := fbdraw.NewGridWriter(d.grid)
writer.MoveAbs(x, y)
writer.SetColor(d.fgColor)
writer.SetBackground(d.bgColor)
if d.bold {
writer.SetWeight(font.WeightBold)
} else {
writer.SetWeight(font.WeightRegular)
}
writer.SetItalic(d.italic)
writer.Write("%s", text)
}
// TextCenter draws centered text at the specified y coordinate.
func (d *Draw) TextCenter(x, y int, format string, args ...interface{}) {
text := fmt.Sprintf(format, args...)
// Calculate starting position for centered text
startX := (d.Width - len(text)) / 2
if startX < 0 {
startX = 0
}
d.Text(startX, y, "%s", text)
}
// Grid creates a text grid region for simplified text layout.
// The grid uses the current font settings from the Draw context.
func (d *Draw) Grid(x, y, cols, rows int) *Grid {
return &Grid{
draw: d,
x: x,
y: y,
cols: cols,
rows: rows,
}
}
// Grid represents a rectangular text grid for structured text layout.
// All positions are in character cells, not pixels.
type Grid struct {
draw *Draw
x, y int
cols, rows int
// Grid-specific state that can override draw state
fgColor color.Color
bgColor color.Color
borderColor color.Color
hasBorder bool
}
// String implements the Stringer interface for Grid
func (g *Grid) String() string {
return fmt.Sprintf(
"Grid{Pos:(%d,%d), Size:%dx%d, Border:%v}",
g.x,
g.y,
g.cols,
g.rows,
g.hasBorder,
)
}
// Write places text at the specified row and column within the grid.
// Text that exceeds the grid bounds is clipped.
func (g *Grid) Write(col, row int, format string, args ...interface{}) {
if row < 0 || row >= g.rows || col < 0 || col >= g.cols {
return
}
text := fmt.Sprintf(format, args...)
// Calculate absolute position
absX := g.x + col
absY := g.y + row
// Write text with clipping
writer := fbdraw.NewGridWriter(g.draw.grid)
writer.MoveAbs(absX, absY)
if g.fgColor != nil {
writer.SetColor(g.fgColor)
} else {
writer.SetColor(g.draw.fgColor)
}
if g.bgColor != nil {
writer.SetBackground(g.bgColor)
} else {
writer.SetBackground(g.draw.bgColor)
}
// Clip text to grid bounds
maxLen := g.cols - col
if len(text) > maxLen {
text = text[:maxLen]
}
writer.Write("%s", text)
}
// WriteCenter centers text within the specified row.
func (g *Grid) WriteCenter(row int, format string, args ...interface{}) {
if row < 0 || row >= g.rows {
return
}
text := fmt.Sprintf(format, args...)
col := (g.cols - len(text)) / 2
if col < 0 {
col = 0
}
g.Write(col, row, "%s", text)
}
// Color sets the foreground color for subsequent Write operations.
func (g *Grid) Color(c color.Color) *Grid {
g.fgColor = c
return g
}
// Background sets the background color for the entire grid.
func (g *Grid) Background(c color.Color) *Grid {
g.bgColor = c
// Fill the grid area with the background color
for row := 0; row < g.rows; row++ {
for col := 0; col < g.cols; col++ {
weight := font.WeightRegular
if g.draw.bold {
weight = font.WeightBold
}
g.draw.grid.SetCell(
g.x+col,
g.y+row,
' ',
g.draw.fgColor,
c,
weight,
g.draw.italic,
)
}
}
return g
}
// Border draws a border around the grid in the specified color.
func (g *Grid) Border(c color.Color) *Grid {
g.borderColor = c
g.hasBorder = true
// Draw border using box drawing characters
writer := fbdraw.NewGridWriter(g.draw.grid)
writer.SetColor(c)
// Top border
writer.MoveAbs(g.x-1, g.y-1)
writer.Write("┌")
for i := 0; i < g.cols; i++ {
writer.Write("─")
}
writer.Write("┐")
// Side borders
for row := 0; row < g.rows; row++ {
writer.MoveAbs(g.x-1, g.y+row)
writer.Write("│")
writer.MoveAbs(g.x+g.cols, g.y+row)
writer.Write("│")
}
// Bottom border
writer.MoveAbs(g.x-1, g.y+g.rows)
writer.Write("└")
for i := 0; i < g.cols; i++ {
writer.Write("─")
}
writer.Write("┘")
return g
}
// RowBackground sets the background color for a specific row.
func (g *Grid) RowBackground(row int, c color.Color) {
if row < 0 || row >= g.rows {
return
}
for col := 0; col < g.cols; col++ {
g.draw.grid.SetCell(
g.x+col,
g.y+row,
' ',
g.draw.fgColor,
c,
font.WeightRegular,
false,
)
}
}
// RowColor sets the text color for an entire row.
func (g *Grid) RowColor(row int, c color.Color) {
if row < 0 || row >= g.rows {
return
}
// This would need to track row colors for subsequent writes
// For now, we'll just update existing text in the row
for col := 0; col < g.cols; col++ {
// Get current cell to preserve other attributes
if g.y+row < g.draw.grid.Height && g.x+col < g.draw.grid.Width {
cell := &g.draw.grid.Cells[g.y+row][g.x+col]
cell.Foreground = c
}
}
}
// Bar draws a horizontal progress bar within the grid cell.
func (g *Grid) Bar(col, row, width int, percent float64, c color.Color) {
if row < 0 || row >= g.rows || col < 0 || col >= g.cols {
return
}
// Ensure width doesn't exceed grid bounds
maxWidth := g.cols - col
if width > maxWidth {
width = maxWidth
}
writer := fbdraw.NewGridWriter(g.draw.grid)
writer.MoveAbs(g.x+col, g.y+row)
writer.SetColor(c)
writer.DrawMeter(percent, width)
}
// Bold enables bold text for subsequent Write operations.
func (g *Grid) Bold() *Grid {
// TODO: Track bold state for grid
return g
}
// Plain disables text styling for subsequent Write operations.
func (g *Grid) Plain() *Grid {
// TODO: Clear text styling for grid
return g
}
// Meter creates a text-based progress meter using Unicode block characters.
// The width parameter specifies the number of characters.
// Returns a string like "█████████░░░░░░" for 60% with width 15.
func Meter(percent float64, width int) string {
if percent < 0 {
percent = 0
}
if percent > 100 {
percent = 100
}
filled := int(percent / 100.0 * float64(width))
result := ""
for i := 0; i < width; i++ {
if i < filled {
result += "█"
} else {
result += "░"
}
}
return result
}
// Bytes formats a byte count as a human-readable string.
// For example: 1234567890 becomes "1.2 GB".
func Bytes(bytes uint64) string {
const unit = 1024
if bytes < unit {
return fmt.Sprintf("%d B", bytes)
}
div, exp := uint64(unit), 0
for n := bytes / unit; n >= unit; n /= unit {
div *= unit
exp++
}
return fmt.Sprintf(
"%.1f %cB",
float64(bytes)/float64(div),
"KMGTPE"[exp],
)
}
// Heat returns a color between blue and red based on the value.
// 0.0 returns blue, 1.0 returns red, with gradients in between.
func Heat(value float64) color.Color {
if value < 0 {
value = 0
}
if value > 1 {
value = 1
}
// Simple linear interpolation between blue and red
r := uint8(255 * value)
g := uint8(0)
b := uint8(255 * (1 - value))
return color.RGBA{r, g, b, 255}
}
// RGB creates a color from red, green, and blue values (0-255).
func RGB(r, g, b uint8) color.Color {
return color.RGBA{r, g, b, 255}
}