Fix bug #3, sid allocation overflow. May lead to double SIDs being given out.
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@@ -59,3 +59,72 @@ sid_t string_to_sid(const char* sid)
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return nsid;
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}
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/*
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* Session IDs are heavily reused, since they are a fairly scarce
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* resource. Only one (2^10)-1 exist, since it is a four byte base32-encoded
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* value and 'AAAA' (0) is reserved for the hub.
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*
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* Initialize with sid_initialize(), which sets min and max to one, and count to 0.
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*
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* When allocating a session ID:
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* - If 'count' is less than the pool size (max-min), then allocate within the pool
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* - Increase the pool size (see below)
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* - If unable to do that, hub is really full - don't let anyone in!
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*
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* When freeing a session ID:
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* - If the session ID being freed is 'max', then decrease the pool size by one.
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*
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*/
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struct sid_pool
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{
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sid_t min;
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sid_t max;
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sid_t count;
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struct hub_user** map;
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};
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struct sid_pool* sid_pool_create(sid_t max)
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{
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struct sid_pool* pool = hub_malloc(sizeof(struct sid_pool));
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pool->min = 1;
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pool->max = max + 1;
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pool->count = 0;
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pool->map = hub_malloc_zero(sizeof(struct hub_user*) * pool->max);
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pool->map[0] = (struct hub_user*) pool; /* hack to reserve the first sid. */
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LOG_DUMP("SID_POOL: max=%d", (int) pool->max);
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return pool;
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}
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void sid_pool_destroy(struct sid_pool* pool)
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{
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LOG_DUMP("SID_POOL: destroying, current allocs=%d", (int) pool->count);
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hub_free(pool->map);
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hub_free(pool);
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}
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sid_t sid_alloc(struct sid_pool* pool, struct hub_user* user)
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{
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sid_t n = (++pool->count);
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for (; (pool->map[n % pool->max]); n++) ;
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LOG_DUMP("SID_ALLOC: %d, user=%p", (int) n, user);
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pool->map[n] = user;
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return n;
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}
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void sid_free(struct sid_pool* pool, sid_t sid)
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{
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LOG_DUMP("SID_FREE: %d", (int) sid);
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pool->map[sid] = 0;
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pool->count--;
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}
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struct hub_user* sid_lookup(struct sid_pool* pool, sid_t sid)
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{
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if (!sid || (sid > pool->max))
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return 0;
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return pool->map[sid];
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}
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