Fix bug #198 - Timers could cause infinite loops
This could essentially happen due to time drift, high load, or the process being put in sleep for a while. The reason is that recurring timers could be added to the same time slot as the timeslot being handled.
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@ -42,6 +42,7 @@ void timeout_queue_initialize(struct timeout_queue* t, time_t now, size_t max)
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{
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t->last = now;
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t->max = max;
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memset(&t->lock, 0, sizeof(t->lock));
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t->events = hub_malloc_zero(max * sizeof(struct timeout_evt*));
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}
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@ -52,12 +53,56 @@ void timeout_queue_shutdown(struct timeout_queue* t)
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t->max = 0;
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}
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static int timeout_queue_locked(struct timeout_queue* t)
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{
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return t->lock.ptr != NULL;
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}
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static int timeout_queue_lock(struct timeout_queue* t)
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{
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t->lock.ptr = t;
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}
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// unlock and flush the locked events to the main timeout queue.
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static int timeout_queue_unlock(struct timeout_queue* t)
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{
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struct timeout_evt* evt, *tmp, *first;
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size_t pos;
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t->lock.ptr = NULL;
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evt = t->lock.next;
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while (evt)
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{
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tmp = evt->next;
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pos = evt->timestamp % t->max;
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first = t->events[pos];
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if (first)
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{
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first->prev->next = evt;
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evt->prev = first->prev;
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first->prev = evt;
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}
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else
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{
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t->events[pos] = evt;
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evt->prev = evt;
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}
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evt->next = 0;
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evt = tmp;
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}
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t->lock.next = 0;
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t->lock.prev = 0;
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}
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size_t timeout_queue_process(struct timeout_queue* t, time_t now)
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{
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size_t pos = (size_t) t->last;
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size_t events = 0;
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struct timeout_evt* evt = 0;
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t->last = now;
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timeout_queue_lock(t);
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for (; pos <= now; pos++)
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{
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while ((evt = t->events[pos % t->max]))
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@ -67,6 +112,7 @@ size_t timeout_queue_process(struct timeout_queue* t, time_t now)
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events++;
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}
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}
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timeout_queue_unlock(t);
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return events;
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}
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@ -82,6 +128,61 @@ size_t timeout_queue_get_next_timeout(struct timeout_queue* t, time_t now)
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return seconds;
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}
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static void timeout_queue_insert_locked(struct timeout_queue* t, struct timeout_evt* evt)
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{
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/* All events point back to the sentinel.
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* this means the event is considered schedule (see timeout_evt_is_scheduled),
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* and it is easy to tell if the event is in the wait queue or not.
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*/
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evt->prev = &t->lock;
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evt->next = NULL;
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// The sentinel next points to the first event in the locked queue
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// The sentinel prev points to the last evetnt in the locked queue.
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// NOTE: if prev is != NULL then next also must be != NULL.
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if (t->lock.prev)
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{
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t->lock.prev->next = evt;
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t->lock.prev = evt;
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}
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else
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{
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t->lock.next = evt;
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t->lock.prev = evt;
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}
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return;
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}
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static void timeout_queue_remove_locked(struct timeout_queue* t, struct timeout_evt* evt)
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{
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uhub_assert(evt->prev == &t->lock);
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if (t->lock.next == evt)
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{
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t->lock.next = evt->next;
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if (t->lock.prev == evt)
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t->lock.prev = evt->next;
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}
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else
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{
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struct timeout_evt *prev, *it;
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prev = 0;
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it = t->lock.next;
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while (it)
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{
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prev = it;
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it = it->next;
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if (it == evt)
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{
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prev->next = it->next;
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if (!prev->next)
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t->lock.prev = prev;
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}
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}
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}
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timeout_evt_reset(evt);
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}
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void timeout_queue_insert(struct timeout_queue* t, struct timeout_evt* evt, size_t seconds)
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{
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@ -90,6 +191,12 @@ void timeout_queue_insert(struct timeout_queue* t, struct timeout_evt* evt, size
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evt->timestamp = t->last + seconds;
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evt->next = 0;
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if (timeout_queue_locked(t))
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{
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timeout_queue_insert_locked(t, evt);
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return;
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}
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first = t->events[pos];
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if (first)
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@ -112,6 +219,13 @@ void timeout_queue_remove(struct timeout_queue* t, struct timeout_evt* evt)
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size_t pos = (evt->timestamp % t->max);
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struct timeout_evt* first = t->events[pos];
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// Removing a locked event
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if (evt->prev == &t->lock)
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{
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timeout_queue_remove_locked(t, evt);
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return;
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}
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if (!first || !evt->prev)
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return;
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@ -43,6 +43,7 @@ struct timeout_queue
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{
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time_t last;
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size_t max;
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struct timeout_evt lock;
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struct timeout_evt** events;
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};
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