secretive/Sources/Secretive/Views/EmptyStoreView.swift
Max Goedjen 9749cd6f3e
Switch to generated localized string symbols (#607)
* Switch to string symbols

* Names

* Cleanup packages

* Cleanup packages

* Remove namespace

* More cleanup

* Fix extra param.

* Use swiftbuild
2025-08-18 03:26:13 +00:00

72 lines
2.4 KiB
Swift

import SwiftUI
import SecretKit
struct EmptyStoreView: View {
@State var store: AnySecretStore?
var body: some View {
if store is AnySecretStoreModifiable {
EmptyStoreModifiableView()
} else {
EmptyStoreImmutableView()
}
}
}
struct EmptyStoreImmutableView: View {
var body: some View {
VStack {
Text(.emptyStoreNonmodifiableTitle).bold()
Text(.emptyStoreNonmodifiableDescription)
Text(.emptyStoreNonmodifiableSupportedKeyTypes)
}.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
struct EmptyStoreModifiableView: View {
var body: some View {
GeometryReader { windowGeometry in
VStack {
GeometryReader { g in
Path { path in
path.move(to: CGPoint(x: g.size.width / 2, y: g.size.height))
path.addCurve(to:
CGPoint(x: g.size.width * (3/4), y: g.size.height * (1/2)), control1:
CGPoint(x: g.size.width / 2, y: g.size.height * (1/2)), control2:
CGPoint(x: g.size.width * (3/4), y: g.size.height * (1/2)))
path.addCurve(to:
CGPoint(x: g.size.width - 13, y: 0), control1:
CGPoint(x: g.size.width - 13 , y: g.size.height * (1/2)), control2:
CGPoint(x: g.size.width - 13, y: 0))
}.stroke(style: StrokeStyle(lineWidth: 5, lineCap: .round))
Path { path in
path.move(to: CGPoint(x: g.size.width - 23, y: 0))
path.addLine(to: CGPoint(x: g.size.width - 13, y: -10))
path.addLine(to: CGPoint(x: g.size.width - 3, y: 0))
}.fill()
}.frame(height: (windowGeometry.size.height/2) - 20).padding()
Text(.emptyStoreModifiableClickHereTitle).bold()
Text(.emptyStoreModifiableClickHereDescription)
Spacer()
}.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
}
#if DEBUG
struct EmptyStoreModifiableView_Previews: PreviewProvider {
static var previews: some View {
Group {
EmptyStoreImmutableView()
EmptyStoreModifiableView()
}
}
}
#endif