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Run filehandle listening methods in main actor directly vs jumping (#765)
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@ -36,16 +36,16 @@ public struct SocketController {
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logger.debug("Socket controller path is clear")
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port = SocketPort(path: path)
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fileHandle = FileHandle(fileDescriptor: port.socket, closeOnDealloc: true)
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Task { [fileHandle, sessionsContinuation, logger] in
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Task { @MainActor [fileHandle, sessionsContinuation, logger] in
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for await notification in NotificationCenter.default.notifications(named: .NSFileHandleConnectionAccepted) {
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logger.debug("Socket controller accepted connection")
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guard let new = notification.userInfo?[NSFileHandleNotificationFileHandleItem] as? FileHandle else { continue }
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let session = Session(fileHandle: new)
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sessionsContinuation.yield(session)
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await fileHandle.acceptConnectionInBackgroundAndNotifyOnMainActor()
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fileHandle.acceptConnectionInBackgroundAndNotify()
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}
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}
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fileHandle.acceptConnectionInBackgroundAndNotify(forModes: [RunLoop.Mode.common])
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fileHandle.acceptConnectionInBackgroundAndNotify()
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logger.debug("Socket listening at \(path)")
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}
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@ -90,16 +90,16 @@ extension SocketController {
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logger.debug("Socket controller yielded data.")
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}
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}
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Task {
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await fileHandle.waitForDataInBackgroundAndNotifyOnMainActor()
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}
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fileHandle.waitForDataInBackgroundAndNotify()
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}
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/// Writes new data to the socket.
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/// - Parameter data: The data to write.
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public func write(_ data: Data) async throws {
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try fileHandle.write(contentsOf: data)
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await fileHandle.waitForDataInBackgroundAndNotifyOnMainActor()
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await MainActor.run {
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fileHandle.waitForDataInBackgroundAndNotify()
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}
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}
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/// Closes the socket and cleans up resources.
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@ -113,22 +113,6 @@ extension SocketController {
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}
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private extension FileHandle {
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/// Ensures waitForDataInBackgroundAndNotify will be called on the main actor.
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@MainActor func waitForDataInBackgroundAndNotifyOnMainActor() {
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waitForDataInBackgroundAndNotify()
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}
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/// Ensures acceptConnectionInBackgroundAndNotify will be called on the main actor.
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/// - Parameter modes: the runloop modes to use.
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@MainActor func acceptConnectionInBackgroundAndNotifyOnMainActor(forModes modes: [RunLoop.Mode]? = [RunLoop.Mode.common]) {
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acceptConnectionInBackgroundAndNotify(forModes: modes)
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}
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}
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private extension SocketPort {
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convenience init(path: String) {
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