New setup (#657)

* WIP

* WIP

* WIP

* Tweaks.

* WIP

* WIP

* WIP

* WIP

* WIP

* Cleanup

* WIP

* WIP

* WIP

* WIP

* WIP

* WIP

* WIP

* REmove setup menu item

* WIP

* .

* .

* .

* Cleaup.
This commit is contained in:
Max Goedjen
2025-09-03 00:20:24 -07:00
committed by GitHub
parent ddcb2a36ec
commit 147f4d9908
37 changed files with 1856 additions and 932 deletions

View File

@@ -0,0 +1,94 @@
import SwiftUI
struct PrimaryButtonModifier: ViewModifier {
@Environment(\.colorScheme) var colorScheme
@Environment(\.isEnabled) var isEnabled
func body(content: Content) -> some View {
// Tinted glass prominent is really hard to read on 26.0.
if #available(macOS 26.0, *), colorScheme == .dark, isEnabled {
content.buttonStyle(.glassProminent)
} else {
content.buttonStyle(.borderedProminent)
}
}
}
extension View {
func primaryButton() -> some View {
modifier(PrimaryButtonModifier())
}
}
struct MenuButtonModifier: ViewModifier {
func body(content: Content) -> some View {
if #available(macOS 26.0, *) {
content
.glassEffect(.regular.tint(.white.opacity(0.1)), in: .circle)
} else {
content
.buttonStyle(.borderless)
}
}
}
extension View {
func menuButton() -> some View {
modifier(MenuButtonModifier())
}
}
struct NormalButtonModifier: ViewModifier {
func body(content: Content) -> some View {
if #available(macOS 26.0, *) {
content.buttonStyle(.glass)
} else {
content.buttonStyle(.bordered)
}
}
}
extension View {
func normalButton() -> some View {
modifier(NormalButtonModifier())
}
}
struct DangerButtonModifier: ViewModifier {
@Environment(\.colorScheme) var colorScheme
func body(content: Content) -> some View {
// Tinted glass prominent is really hard to read on 26.0.
if #available(macOS 26.0, *), colorScheme == .dark {
content.buttonStyle(.glassProminent)
.tint(.red)
.foregroundStyle(.white)
} else {
content.buttonStyle(.borderedProminent)
.tint(.red)
.foregroundStyle(.white)
}
}
}
extension View {
func danger() -> some View {
modifier(DangerButtonModifier())
}
}

View File

@@ -0,0 +1,19 @@
import SwiftUI
struct ErrorStyleModifier: ViewModifier {
func body(content: Content) -> some View {
content
.foregroundStyle(.red)
.font(.callout)
}
}
extension View {
func errorStyle() -> some View {
modifier(ErrorStyleModifier())
}
}

View File

@@ -0,0 +1,57 @@
import SwiftUI
struct ToolbarButtonStyle: ButtonStyle {
private let lightColor: Color
private let darkColor: Color
@Environment(\.colorScheme) var colorScheme
@State var hovering = false
init(color: Color) {
self.lightColor = color
self.darkColor = color
}
init(lightColor: Color, darkColor: Color) {
self.lightColor = lightColor
self.darkColor = darkColor
}
@available(macOS 26.0, *)
private var glassTint: Color {
if !hovering {
colorScheme == .light ? lightColor : darkColor
} else {
colorScheme == .light ? lightColor.exposureAdjust(1) : darkColor.exposureAdjust(1)
}
}
func makeBody(configuration: Configuration) -> some View {
if #available(macOS 26.0, *) {
configuration
.label
.foregroundColor(.white)
.padding(EdgeInsets(top: 6, leading: 8, bottom: 6, trailing: 8))
.glassEffect(.regular.tint(glassTint), in: .capsule)
.onHover { hovering in
self.hovering = hovering
}
} else {
configuration
.label
.background(colorScheme == .light ? lightColor : darkColor)
.foregroundColor(.white)
.clipShape(RoundedRectangle(cornerRadius: 5))
.overlay(
RoundedRectangle(cornerRadius: 5)
.stroke(colorScheme == .light ? .black.opacity(0.15) : .white.opacity(0.15), lineWidth: 1)
.background(hovering ? (colorScheme == .light ? .black.opacity(0.1) : .white.opacity(0.05)) : Color.clear)
)
.onHover { hovering in
withAnimation {
self.hovering = hovering
}
}
}
}
}