Swift 6 / Concurrency fixes (#578)

* Enable language mode

* WIP

* WIP

* Fix concurrency issues in SmartCardStore

* Switch to SMAppService

* Bump runners

* Base

* Finish Testing migration

* Tweak async for updater

* More

* Backport mutex

* Revert "Backport mutex"

This reverts commit 9b02afb20c.

* WIP

* Reenable

* Fix preview.

* Update package.

* Bump to latest public macOS and Xcode

* Bump back down to 6.1

* Update to Xcode 26.

* Fixed tests.

* More cleanup

* Env fixes

* var->let

* Cleanup

* Persist auth async

* Whitespace.

* Whitespace.

* Cleanup.

* Cleanup

* Redoing locks in actors bc of observable

* Actors.

* .

* Specify b5

* Update package to 6.2

* Fix disabled updater

* Remove preconcurrency warning

* Move updater init
This commit is contained in:
Max Goedjen
2025-08-17 12:38:18 -05:00
committed by GitHub
parent 5cc62b628a
commit 0e6b218f1f
59 changed files with 834 additions and 857 deletions

View File

@@ -5,28 +5,42 @@ import SecureEnclaveSecretKit
import SmartCardSecretKit
import Brief
@main
struct Secretive: App {
extension EnvironmentValues {
private let storeList: SecretStoreList = {
// This is injected through .environment modifier below instead of @Entry for performance reasons (basially, restrictions around init/mainactor causing delay in loading secrets/"empty screen" blip).
@MainActor fileprivate static let _secretStoreList: SecretStoreList = {
let list = SecretStoreList()
list.add(store: SecureEnclave.Store())
list.add(store: SmartCard.Store())
return list
}()
private let agentStatusChecker = AgentStatusChecker()
private let justUpdatedChecker = JustUpdatedChecker()
private static let _agentStatusChecker = AgentStatusChecker()
@Entry var agentStatusChecker: any AgentStatusCheckerProtocol = _agentStatusChecker
private static let _updater: any UpdaterProtocol = {
@AppStorage("defaultsHasRunSetup") var hasRunSetup = false
return Updater(checkOnLaunch: hasRunSetup)
}()
@Entry var updater: any UpdaterProtocol = _updater
@MainActor var secretStoreList: SecretStoreList {
EnvironmentValues._secretStoreList
}
}
@main
struct Secretive: App {
private let justUpdatedChecker = JustUpdatedChecker()
@Environment(\.agentStatusChecker) var agentStatusChecker
@AppStorage("defaultsHasRunSetup") var hasRunSetup = false
@State private var showingSetup = false
@State private var showingCreation = false
@SceneBuilder var body: some Scene {
WindowGroup {
ContentView<Updater, AgentStatusChecker>(showingCreation: $showingCreation, runningSetup: $showingSetup, hasRunSetup: $hasRunSetup)
.environmentObject(storeList)
.environmentObject(Updater(checkOnLaunch: hasRunSetup))
.environmentObject(agentStatusChecker)
ContentView(showingCreation: $showingCreation, runningSetup: $showingSetup, hasRunSetup: $hasRunSetup)
.environment(EnvironmentValues._secretStoreList)
.onAppear {
if !hasRunSetup {
showingSetup = true
@@ -70,13 +84,12 @@ extension Secretive {
private func reinstallAgent() {
justUpdatedChecker.check()
LaunchAgentController().install {
// Wait a second for launchd to kick in (next runloop isn't enough).
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
agentStatusChecker.check()
if !agentStatusChecker.running {
forceLaunchAgent()
}
Task {
await LaunchAgentController().install()
try? await Task.sleep(for: .seconds(1))
agentStatusChecker.check()
if !agentStatusChecker.running {
forceLaunchAgent()
}
}
}
@@ -84,7 +97,8 @@ extension Secretive {
private func forceLaunchAgent() {
// We've run setup, we didn't just update, launchd is just not doing it's thing.
// Force a launch directly.
LaunchAgentController().forceLaunch { _ in
Task {
_ = await LaunchAgentController().forceLaunch()
agentStatusChecker.check()
}
}